Garbage Collector memory leak when allocating and deallocating memory in Web builds
2021.3.53f1
LTS · Released Jun 18, 2025 · Changeset 5c710799360e · 11 release notes
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Fixed normal map preview in Sprite Editor Window's Secondary Texture module.
1.22.4 to 1.22.5
Fixed AndroidJNI.ToBooleanArray not returning 0 when null.
Fixed QualitySettings handling (when AA is involved) in Split View.
Fixed an issue where installing a git package using Git LFS would not work with Git LFS 3.6.0 and higher.
Make GetPatckagesPath thread/serialization safe.
Build Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.
Updated com.unity.xr.openxr package version to 1.15.0-pre.2.