Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
2021.3.51f1
LTS · Released Apr 16, 2025 · Changeset 6fd10a1a8d8c · 31 release notes
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Application crashes with Vulkan when restoring from background on Linux
Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
TLS
5.0.3 to 5.1.0
1.1.8 to 1.1.9
1.8.19 to 1.8.20
3.0.34 to 3.0.35
5.2.3 to 5.2.4
6.0.2 to 6.0.3
16.5.0 to 16.6.0
2.5.1 to 2.5.2
1.14.1 to 1.14.2
Removed duplicate LIGHTMAP_ON and DIRLIGHTMAP_COMBINED variants when generating shaders for builtin-deferred.
ShadergraphImprovement
Fixed missing fog parameters in sprite subtargets.
Fixed an issue where StartActivityIndicator is displayed outside of safe area.
Fixed an issue where the AndroidActivityIndicatorStyle enum did not change.
Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK.
Fixed dialog input field not getting dismissed after back gesture.
Fixed problem with main thread potentially being blocked, while doing async asset loads.
Changed made to Static Emissives in Light Explorer do not add to Undo History.
Fixed an issue where the Device Simulator's scale would not persist when maximizing then minimizing another window.
Fixed crash when class id in scene file does not match expected type e.g. Component as GameObject.
Fixed the EditorStyles.whiteBoldLabel style so the text is white.
Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs.
Fixed soft keyboard Done/Cancel buttons truncating (to "...") in languages like Korean due to decimal font width.
Updated the pointer counter logic for collection views.
Fixed monitor handle association with the display details, for all resolutions.
Added Android SDK 36 support.
AndroidChange
Predictive Back Support is now enabled by default on new projects.
AndroidChange
Updated com.unity.xr.openxr package version to 1.14.2.