Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
TLSSecurity
Removed duplicate LIGHTMAP_ON and DIRLIGHTMAP_COMBINED variants when generating shaders for builtin-deferred.
ShadergraphImprovement
Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK.
Fixed problem with main thread potentially being blocked, while doing async asset loads.
Fixed an issue where the Device Simulator's scale would not persist when maximizing then minimizing another window.
Fixed crash when class id in scene file does not match expected type e.g. Component as GameObject.
Fixed soft keyboard Done/Cancel buttons truncating (to "...") in languages like Korean due to decimal font width.
Added Android SDK 36 support.
AndroidChange
Predictive Back Support is now enabled by default on new projects.
AndroidChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.