Crash on GetAssetCachedInfoV2 when opening a project
2021.3.48f1
LTS · Released Jan 22, 2025 · Changeset 563f33a39012 · 42 release notes
1.1.6 to 1.1.7
1.4.3 to 1.4.4
1.2.2 to 1.2.3
2.4.0 to 2.5.1
1.13.2 to 1.14.0
1.11.0 to 1.12.0
com.unity.microsoft.gdk.discovery@1.0.0
Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
TestsImprovement
Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile.
Added dotnet webrequest feature for auto internet access permission.
Added support for 16KB page sizes.
AndroidFix
Bump Android Logcat Package to 1.4.4.
AndroidFix
Fixed Android 15 keyboard Edit Field overlapping into cutoff area.
Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.
Updated BundleTool to version 1.17.2.
Fixed FBX import errors when importing models using the IndexToDirect format for normals.
Fixed the 3D audio pan where right audio channel is completely cutoff at specific position.
Fixed CPU architecture in the plugin inspector resetting after applying changes.
Fixed CPU architecture in the plugin inspector resetting after applying changes.
Fixed the issue where licensing modals was printing an error message in Editor console: "Layout update is struggling to process current layout".
Fixed a crash when importing a 16K normal map texture from gray scale.
Graphics: r8_srgb is now (correctly) marked as unsupported on intel mac.
GraphicsFix
Added clamp to HairAngleWorld to prevent nan from FastASin.
Fixed an issue where cascade shadows and distance shadowmask were not blended properly.
Fixed wrong SSR when using a shader graph with a clear coat value of 0.
Fixed fields of field types on serialized types being stripped in some cases.
Fixed WebCamDevice.availableResolutions returning \[0;0\] on some devices.
Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate.
Added support for 16kb page sizes.
MonoFix
Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked.
Switch project when importing a full project asset package is fixed for mac users.
Fixed "System Used Memory" counter on Android potentially returning a value in Bytes instead of MB.
ProfilerFixAndroid
Fixed RuntimeInitializeOnLoad invoking the wrong method overload.
Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node.
Changed to use hierarchical transform for tree representation matrix.
Fixed incorrect sorting when viewing nested canvases in prefab mode.
Fixed layout issues that sometimes occurred between scene changes.
Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's.
By default, the additional line breaks are not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks.
Fixed the mouse scrolling sensitivity in Web.
Fixed tracking origin mode validation logic.