\[com.unity.2d.tilemap.extras\] \[RuleTile\] Fix data for custom container fields not being transferred in RuleOverrideTiles overriding a Custom Rule Tile.
Added Initial launch size metadata into AndroidManifest.xml for Chrome OS devices with Android R or higher installed. (1360064)
AndroidFix
Fix build failure when you had .androidlib plugin in a package. (1394476)
AndroidFix
Fixed a bug with Unity UGUI and UI Elements input fields, where switching languages dynamically and IME functionality was not working. (1395812)
AndroidFix
Fixed XR subsystem initialization in case of app bundle + asset packs. (1392895)
AndroidFixXR
Ensure that padding is added after blocks info so that Switch patching works appropriately. This fix implies that loading newly generated AssetBundles will require using this new Unity editor/runtime combination. (1403996)
Asset BundlesFix
Dedicated server build will not inadvertently strip mesh data from meshes used for collision. (1399961)
Build SystemFixServer
- Offset binding support for cbuffers disabled from SystemInfo on DX12 as it has never been supported, full implementation is upcoming. (1381731)
DX12Fix
Backport bug fix from 2022.2: Executing Build And Run with Dedicated Server platform now opens terminal window on Linux and macOS.
EditorFixmacOSLinuxServer
Ensured that the Application Identifier errors and warnings are shown in the correct cases. (1382818)
EditorFix
Fixed an issue where the "Install into source code 'build' folder" would not build in the source code folder. (1366021)
EditorFix
Fixed crash that could occur when docking a window, if its size is momentarily zero. (1397003)
EditorFix
Fixed incorrect screen size when dragging in the prefab stage. (1394756)
EditorFix
Fixed the validation of the Application Identifier.
EditorFix
Fixed tooltips not being resolved when using a custom label that does not contain a tooltip. (1415921)
EditorFix
Fixing issue where if the Gameview was a fixed size, upon opening the editor the the Gameview was in the background it wouldn't update its size value properly. (1378321)
EditorFix
Fixed NaN artifacts that were sometimes appearing in lightmap when sampling a rectangle light. (1360935)
GIFix
Fix global UAVs is Ray Tracing shaders (e.g. closesthit shader) generating errors in the console window when used. (1411409)
GraphicsFix
Fix redundant store of depth buffer MSAA samples to memory on Quest when depth resolve is used. (1413086)
GraphicsFix
Fixed a missing API documentation on the Graphics Core Package.
GraphicsFix
Fixed mipmap streaming issue that could happen in projects where Quality Setting "Texture Quality" specifies a texture mipmap level of lower resolution that the one set in Quality Setting "Texture Streaming / Max Level Reduction" (case 1417480) (1410879)
GraphicsFix
Fixed wrong RT discarding on metal when using CommandBuffers in OnRenderImage. (1395106)
GraphicsFixiOS
Universal backport for missing shader keyword using shader graph with deferred rendering. (1372326)
GraphicsFix
Fixed an issue with overlay queued shaders not rendering in HDRP (case 1400281). (1379399)
HDRPFix
Fixed decal normal overwriting normal map when normal blending is enabled. (1400660)
HDRPFix
Fixed volumetric fog being clamped by the max shadow distance on metal. (1419758)
HDRPFix
Improved robustness of path tracing dirtiness check. (1401691)
HDRPFix
Workaround the Clang 12+ bug that could surface with IL2CPP by changing the Hash128 constructor code. (1422065)
IL2CPPFix
Prioritised the connected device for Xcode's run destination when building & running an iOS project on Apple Silicon. (1402105)
iOSFix
Fixed "Already have uncommitted encoder" error present under some circumstances. (1400691)
macOSFix
UnityWebRequest: filter error display in players Developer console the same way as in Editor. (1413106)
NetworkingFix
Fixed an issue where in "My Assets" tab, some package thumbnails lead to wrong target URLs.
Package ManagerFix
Fixed an issue where UPM would hang for five seconds when exiting. (1409591)
Package ManagerFix
Fixed Overlays layout not maintained after domain reload. (1410898)
Scene/Game ViewFix
Fixed an editor crash when loading a precompiled assembly compiled with a compiler lacking "ref struct" support.
ScriptingFix
Ignore hidden sequence points when calling Coverage.GetSequencePointsFor. (1415957)
ScriptingFix
Changing line endings in shaders or include files will no longer cause recompilation of variants. (1415557)
ShadersFix
Compute shader compilation progress bar no longer gets stuck. (1415495)
ShadersFix
Fixed a rare shader compiler crash when expanding unterminated macros. (1402454)
ShadersFix
Fixed Vulkan graphics artifacts in HDRP when there is high density of light sources. (1404875)
ShadersFix
Material, Shader and MaterialPropertyBlock will now show an error in Editor and development player builds when adding a value using one of the Set\* methods with the same name but different underlying type as an existing value set previously. (1404185)
ShadersFix
Fixed issue in TimeManager that led to unscaledDeltaTime to be 0, cascading to other areas such as the ScrollRect code that produced a NaN in resulting calculations. (1375087)
uGUIFixXR
Fixed asset reimportation/refresh cause exception when displayed on the game view. (1402588, 1420033)
UI ToolkitFix
Fixed erroneous visual when removing inline style related to the transform (rotate, translate and scale). (1392844)
UI ToolkitFix
Fixed UI Builder theme serialization. (1402333)
UI ToolkitFix
UI Toolkit and UI Builder packages are no longer accidentally inserted into user project when there's an indirect dependency from a different package.
UI ToolkitFix
acked depth-stencil format is used again on some platforms to improve graphics performance. (1416507)
UniversalFix
Fixed an issue where games sometimes running on integrated GPU on certain laptops. UWP player will now behave like Windows Standalone and will always try to run on the dedicated GPU. (1394866)
Universal Windows PlatformFixWindows
Fixed development builds not starting up on Windows 10 versions prior to build 15063.
Universal Windows PlatformFixWindows
Fixed SystemInfo.operatingSystem returning wrong Windows version on some versions of Windows (notably builds 18363, 19042, 19043 and 19044). (1400786)
Universal Windows PlatformFixWindows
Fixed Blit and MotionVectors shader compilation errors with GLES2 API. (1388668)
URPFix
Fixed light theme icons used in dark theme after pulling incoming changes. Fixed "Input string was not in a correct format" error.
Version ControlFix
Fixed crash on UnityMain when building for server with active VideoPlayer in Scene. (1350949)
VideoFixServer
Fixed "-monitor" argument incorrectly affecting the target display when desired window bounds exceed the resolution of the target display. (1401606)
WindowsFix
When building for x86 with IL2CPP and Visual Studio 2017, Unity will use 64-bit tools, which makes the linker less likely to run out of memory on large projects. Unity already used 64-bit tools when using Visual Studio 2019 and 2022.
WindowsFix
Fixed Oculus Quest software keyboard not showing up on InputField interaction. (1417991)
XRFix
UGS packages are now available in the Package Manager
ServicesChange
The Oculus XR Plugin package has been updated to 3.0.1.