Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project (1408785)
DirectX11Known issueBlocker
Editor crash when deserializing an array of a type with a nested fixed-size buffer field (1400774)
SerializationKnown issueBlocker
Crash on TcpProtobufClient::EndBatch when creating a Prefab and Cache Server is disconnected (1383891)
Version ControlKnown issueBlockerServer
Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package.
EditorBreaking
Changed: Rename TouchScreenKeyboard.Android.closeKeyboardOnOutsideTap to TouchScreenKeyboard.Android.consumesOutsideTouches. (1400608)
AndroidAPI change
Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
Textures are not compressed when building bundles (1412557)
Asset BundlesKnown issueCaution
Data from mesh colliders are stripped in dedicated server builds (1399961)
Dedicated ServerKnown issueCautionServer
Tooltips are not shown when hovering over name of the value in the Inspector (1415921)
Inspector FrameworkKnown issueCaution
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
\[Android\] "Found plugins with same names" error is thrown when building on Android with duplicate .dll files (1373388)
MonoKnown issueCautionAndroid
Windows Editor misses some right mouse clicks right after cursor is locked and unlocked if left mouse button is held down (1365651)
Native Window ManagementKnown issueCautionWindows
ReorderableList out of bounds exeception (1399803)
Quality of LifeKnown issueCaution
Fail to load the search index concurrently (1417609)
SearchKnown issueCaution
Spaces and symbols of the Project name are changed to hyphens causing "Invalid characters" warning in the Bundle Identifier (1412412)
Settings WindowKnown issueCaution
Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 (1413012)
Shader SystemKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Unity crashes when compressing texture with non-power of 2 dimension size texture using Texture2D.Compress (1417802)
TextureKnown issueCaution
Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera (1394756)
uGUIKnown issueCaution
WebGL Input System interactions are delayed or played preemptively when the project is built (1405517)
WebGLKnown issueCaution
Added support for TLSv1.2 connections to Perforce servers. The Plugin is now using Perforce API v17.2. (1404016)
Version ControlImprovement
Fixed a crash caused by out of memory on Android when using Vulkan. (1394782)
AndroidFix
Fixed an issue where assets with dependencies on a script might not get updated correctly if a \[FormerlySerializedAs\] attribute was added. (1405215)
Asset PipelineFix
Fixed ActiveTrackers not being correctly updated when Inspector Locked or in Debug mode, leading to incorrect Gizmo behaviors.
EditorFix
Fixed Scene.isSubScene flag not persistent in some cases when reloading an open scene. (1396151)
EditorFix
Fixed terrain with holes that could be wronfully ignored by the lightmapper. (1384239)
GIFix
Fixed a crash in Vulkan backend when out of GPU memory. (1225488)
GraphicsFix
Fixed a crash in Vulkan backend when running out of GPU memory while building asset bundles on AMD GPUs. (1385669)
GraphicsFixLinux
Fixed a RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. (1366269)
GraphicsFix
Fixed a Vulkan validation error when using dynamic resolution with Vulkan on some drivers. (1367535)
GraphicsFix
Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. (1367999)
GraphicsFix
Fixed a byte to integer conversions issue when they happen across basic blocks (e.g. inside the ternary operator). (1382752)
IL2CPPFixWebGL
Fixed an issue where the UnityLinker would generated duplicate unresolved method stubs for a method that was referenced twice via two different method references. (1376513)
IL2CPPFix
Fixed RuntimeInformation.IsOSPlatform on desktop platforms issue. (1399596)
IL2CPPFixWindows
Fixed editor shortcuts on macOS not respecting keyboard layout. (1380906)
InputFixmacOS
Fixed an issue where UnityTLS client API did not correctly validate certificates. (1413222)
NetworkingFix
Fixed particle rendering from command buffers. (1263019, 1273221, 1289755)
ParticlesFix
Fixed reported "system used memory" in Profiler and Profiler Counter to be closer to system tools reported values. (1383173)
ProfilerFix
Fixed bug with hiding overlays in overlay toolbar hiding entirely the toolbar.
Scene/Game ViewFix
Fixed a missing eye index setup macro in surface shader. (1406798)
ShadersFixXR
Fixed an issue where there was a missing buildTarget property in the ShaderCompilerData struct. (1403750)
ShadersFix
Fixed incorrect batching for shadow casters when shaders have properties affecting fixed-function state. (1328077)
ShadersFix
Fixed hierarchy change during a layout calculation may cause a crash. (1402253)
UI ToolkitFix
Fixed static initialization errors around VisualElement instances. (1394597)
UI ToolkitFix
Fixed Android Vulkan issues with depth prepass and copy depth pass. (1386503)
URPFixAndroid
Fixed mouse positions in the MouseMove handler in the new input system based on the mouse event. MouseUp and MouseMove events are relative to the window object, whereas MouseDown and Wheel events are relative to the canvas object. (1385365)
WebFixWebGL

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