Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
ProfilingKnown issueCaution
RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
uGUIKnown issueCaution
\[Android\] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
MobileKnown issueCautionAndroid
Editor becomes slow when inspecting a Scriptable Object with hundreds of serialized fields (1311325)
SerializationKnown issueCaution
SRP Batcher not working with OpenGL APIs when the project is built (1331098)
OpenGLKnown issueCaution
\[Android\] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)
MobileKnown issueCautionAndroid
\[macOS\] Unity crashes when exception thrown after a DLL has been loaded (1318755)
MonoKnown issueCautionmacOS
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
Prefabs are reimporting every time a code change is made (1294785)
Asset Import PipelineKnown issueCaution
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
DirectX12Known issueCaution
\[Performance Regression\] AnimationWindowState:get\_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
AnimationKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
\[Skinning Editor\] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file (1322204)
2DKnown issueCaution
Package resolution error when using a Git dependency referencing an annotated tag in its Git URL (1325920)
PackmanKnown issueCaution
AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually (1324763)
AnimationKnown issueCaution
All the textures are cleared when creating Texture array (1323870)
TerrainKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
Prefab script field reference is lost when project is upgraded (1328724)
Asset Import PipelineKnown issueCaution
PackageManager.Client.SearchAll(offlineMode: true) returns an error if user offline (1319585)
PackmanKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Updated Timeline package to version 1.4.8.
TimelineImprovement
Updated Windows MR XR SDK Plug-in package to version 4.5.0.
XRImprovementWindows
Updated XR Plug-in Management package to vesion 4.0.5.
XRImprovement
Fixed an issue where TextureImporter logged inconsistent asset import when SpriteDataAccessor APIs were used. (1331206)
2DFix
Fixed a performance issue when using GPU skinning on Mali with OpenGL ES. (1300914)
AndroidFix
Fixed an issue when using RenderDoc on Android with Vulkan on some Adreno devices that was caused by Unity's ASTC HDR support detection. (1287309)
AndroidFix
Fixed an issue where the audio output device was shut down in edit mode when DSPGraph was running. (1310050)
AudioFix
Fixed an editor freeze when the FixedTimestep setting in the Preferences was set to 0/0. (1326481)
EditorFix
Fixed an issue where a blue line appeared in Editor debug build Inspector windows while hovering between components and without a drag action. (1323348)
EditorFixWindows
Fixed an issue where a blue line appeared when a component could not be placed while reordering or adding new components in the Inspector. (1300581)
EditorFix
Fixed an issue where Animation window keyframe Copy/Paste keyboard shortcuts were not working before the main curve area had been clicked on. (1265480)
EditorFix
Fixed an issue where exceptions were thrown while selecting specific console messages. (1317216)
EditorFix
Fixed an issue where items in the right click menu did nothing on non reorderable arrays in scriptable object with custom editors. (1307389)
EditorFix
Fixed an issue where the icon selector window did not close on selection undo. (1305625)
EditorFixWindows
Fixed a crash that was caused by using a compute pipeline object after it had been destroyed in Vulkan. (1327421)
GraphicsFix
Fixed an issue where an error message when encountering incompatible pipeline stages on DX12 was not removed. (1279311)
GraphicsFix
Fixed an issue in Unity forma where code stripping returned wrong type in WebGL build. (1311802)
IL2CPPFixWebGL
Fixed an issue where the last input character in Text Input Field was unable to be combine when a character limit exists in some languages. (1321661)
iOSFix
Fixed an issue where OnTriggerEnter was not being called after reparenting a Rigidbody. (1323883)
PhysicsFix
Fixed an Editor crash when changes to Prefab Mesh via Script were applied. (1307624)
PrefabsFix
Ensure virtual call is made when delegate target is another delegate targeting a virtual method. (1188422)
ScriptingFix
Fixed an issue with Property Diff after clearing array w/refs. (1266303)
SerializationFix
Fixed a caching preprocessor not recognising 1.#INF HLSL constant issue. (1331147)
ShadersFix
Fixed an issue where Shader compilation progress bar did not shows total variants correctly. (1201705)
ShadersFixAndroid
Fixed an issue where the Garbage Collector could corrupt memory on WebGL. (1303232)
WebGLFix
Fixed the Chrome deprecation warning about the use of SharedArrayBuffer. (1323832)
WebGLFix
Fixed an issue where Vulkan lazy allocation was not enabled for memory savings on Oculus Quest. (1314165)
XRFix
x86\_64 is now the default Windows architecture. (1283651)
WindowsChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.