Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Added: EditorUtility SetDefaultParentObject and ClearDefaultParentObject methods were added.
EditorAPI change
\[Android\] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
MobileKnown issueCautionAndroid
SRP Batcher not working with OpenGL APIs when the project is built (1331098)
OpenGLKnown issueCaution
\[Android\] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)
MobileKnown issueCautionAndroid
\[macOS\] Unity crashes when exception thrown after a DLL has been loaded (1318755)
MacOSKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
Prefabs are reimporting every time a code change is made (1294785)
Asset Import PipelineKnown issueCaution
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
DirectX12Known issueCaution
\[Performance Regression\] AnimationWindowState:get\_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
AnimationKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
\[Performance Regression\] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Asset ImportersKnown issueCaution
OnTriggerEnter gets called after reparenting a RigidBody (1323883)
PhysicsKnown issueCaution
All the textures are cleared when creating Texture array (1323870)
TerrainKnown issueCaution
Package resolution error when using a Git dependency referencing an annotated tag in its Git URL (1325920)
PackmanKnown issueCaution
AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually (1324763)
AnimationKnown issueCaution
Prefab script field reference is lost when project is upgraded (1328724)
Asset Import PipelineKnown issueCaution
The camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script (1326816)
HD RPKnown issueCaution
PackageManager.Client.SearchAll(offlineMode: true) returns an error if user offline (1319585)
PackmanKnown issueCaution
\[Skinning Editor\] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file (1322204)
2DKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
\[macOS\] "build is damaged and cannot be opened" error when downloading Unity build from internet (1323501)
MacOSKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1313968)
Asset ImportersKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Improved performance of flushing the preload operation queue from the main thread. This can occur when accessing an operation's result on the main thread before it is completed. (1322086)
Asset PipelineImprovement
Fixed crash when viewing Sprite Atlas. Disabled code that could potentially cause high memory use and unnecessary object loads at certain conditions. (1330345)
2DFix
Fixed an issue where materials were not allowed to be extracted into packages. (1282867)
Asset ImportFix
Fixed an issue where the Texture Importer secretly defaulted values to a negative. (1204566)
Asset ImportFix
Fixed an issue where the Texture Preview was not updated correctly when switching from Alpha 8 format. (1181655)
Asset ImportFix
Fixed an issue where objects loaded during import in initial script refresh were not unloaded. (1296506)
Asset PipelineFix
Fixed an issue where the texture importer produced inconsistent import results with sprites. (1244086)
Asset PipelineFix
Fixed an issue where the Unity version was no longer written to a serialized artifact files that was generated during asset importing. This caused inconsistent import results across Unity versions. For existing projects, users must either do a "Reimport All" or delete the library folder for this fix to take effect. (1310981)
Asset PipelineFix
Fixed an issue where unsaved changes could be lost when an asset is renamed or moved. (1329404)
Asset PipelineFix
Fixed a Gizmo rendering crash in some invalid WheelCollider configurations. (1326188)
EditorFixmacOS
Fixed an issue when a maximized instance of Unity on a second, lower resolution display would not remain maximized on that display when the Editor was restarted. (1314966)
EditorFixWindows
Fixed an issue when Unity editor was in lower display scaling wout not remain maximized. (1283299)
EditorFixWindows
Fixed a "File could not be read" error that was thrown when importing a PNG that has XATTR. (1273050)
GraphicsFix
Fixed a crash when loading old asset bundles that contained Vulkan shader binaries. (1308947)
GraphicsFix
Fixed an issue when instanced rendering light layers that were initialized to the default (first light layer) instead of zero to fix the lack of lighting on the instanced objects. (1268590)
GraphicsFix
Fixed a verticalOrientation deprecation warning that had missing information about ScreenOrientation.PortraitUpsideDown. (1307839)
iOSFix
Fixed an issue where background audio sources were stopped when launching an app with "Disable Unity Audio" checked. (1259748)
iOSFix
Fixed an issue where background audio would not stopped when Unity audio is disabled. (1286259)
iOSFix
Fixed an issue where extraneous dylibs from Contents of built mac player were not removed. (1312216)
macOSFix
Fixed an issue where Package Manager window did not pick up the right version when there were multiple versions of the same asset in the cache. (1330231)
Package ManagerFix
Fixed an issue when tweaking ArticulationBody drive parameters would re-initialise anchors. (1315525)
PhysicsFix
Fixed an issue where Articulation Body Components were not responding to changes in the Inspector window at runtime. (1325234)
PhysicsFix
Fixed an issue where instantiating, duplicating or updating prefabs would not disable and re-enable the whole hierarchy, only the prefab instance. (1269686)
PrefabsFix
Fixed an issue that was causing excessive profiling overhead when loading AssetBundles.
ProfilerFix
Fixed an issue that prevented loading a scene where multiple objects have the same identifier. (1249893)
Scene ManagerFix
Fixed an issue where Assembly Version Validation could not be enabled or disabled from the editor when the project was setup to run on the IL2CPP backend. (1307810)
ScriptingFix
Fixed an issue where there were no Flags attribute added to SelectionMode enum. (1298921)
ScriptingFix
Fixed an issue where SerializedProperty.propertyPath would not return the same path when invoked multiple times with an array entry path which was no longer there. (1310571)
SerializationFix
Fixed multiple errors that appeared after modifying ScriptableObject's array indirectly. (1303188)
UI ToolkitFix
Fixed incorrect GI bounce issue from certain materials. (1314358)
Virtual TexturingFix
Fixed an issue where the object selector opened in between two windows in side-by-side multi-monitor setups. (1289440)
WindowsFix
Fixed an issue where world space UI would not render in secondary cameras. (1326167)
XRFix
Update SRP packages to 10.5.0. See the package change log for additional information.