Crash on System.Net.Sockets.Socket:QueueIOSelectorJob when using a VPN and opening a project that uses Visual Studio (1308797)
MonoKnown issueBlocker
Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Wild Crash\] Editor crashes on mono\_aot\_get\_cached\_class\_info when GizmoSetup has cached an outdated data (1259765)
Scene/Game ViewKnown issueBlocker
Crash on vk::DecompressShader when loading an AssetBundle with AssetBundle.LoadFromFile() and using Vulkan Graphics API (1308947)
Asset BundlesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Added: Added iOS.Device.iosAppOnMac flag to check if app built for iOS is running on Mac equipped with Apple Silicon chip.
iOSAPI change
"SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome (1323832)
WebGLKnown issueCaution
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
DirectX12Known issueCaution
Prefab script field reference is lost when project is upgraded (1328724)
Asset Import PipelineKnown issueCaution
AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually (1324763)
AnimationKnown issueCaution
OnTriggerEnter gets called after reparenting a RigidBody (1323883)
PhysicsKnown issueCaution
\[Performance Regression\] AnimationWindowState:get\_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
AnimationKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
Package resolution error when using a Git dependency referencing an annotated tag in its Git URL (1325920)
PackmanKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
All the textures are cleared when creating Texture array (1323870)
TerrainKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
\[Skinning Editor\] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file (1322204)
2DKnown issueCaution
\[macOS\] Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time (1328463)
Asset BundlesKnown issueCautionmacOS
Editor freezes when FixedTimestep value in the Preferences is set to 0/0 (1326481)
Settings WindowKnown issueCaution
The camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script (1326816)
HD RPKnown issueCaution
\[Performance Regression\] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Asset ImportersKnown issueCaution
PackageManager.Client.SearchAll(offlineMode: true) returns an error if user offline (1319585)
PackmanKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Performance bug in PreloadManager::WaitForAllOperationToComplete (1322086)
Addressable AssetsKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
\[macOS\] "build is damaged and cannot be opened" error when downloading Unity build from internet (1323501)
MacOSKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1313968)
Asset ImportersKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Updated HelpBox information in Enable Code Coverage preference and added button to install the code coverage package.
EditorImprovement
Com.unity.purchasing updated with missing documentation.
Package ManagerImprovement
CompiliationPipeline.GetAssemblies will now correctly include Roslyn analyzers in ScriptCompilerOptions.
ScriptingImprovement
Updated OpenXR Package to 1.1.1.
XRImprovement
Fixed an issue where GameView did not refresh when dragging Sprite into SceneView on Windows. (1284452)
2DFixWindows
Fixed an issue where there could be a 400 error when enabling ads. (1308010)
AdsFix
Fixed an issue where duplicated assets with children could select the wrong main object. (1302399)
Asset PipelineFix
Fixed a potential volume fluctuation issue in timeline audio on scene change. (1198128)
AudioFix
Fixed an excessive garbage collection issue that occurred during the build process. (1318468)
Build PipelineFix
Fixed a macOS hang that could occur when a native hardware exception was thrown from Burst code while a dylib was being loaded from disk. (1307691)
BurstFixmacOS
Fixed an issue when generating Line Table only debug information, an unreachable could occur due to a missing check.
BurstFix
Fixed an issue where the multi-CPU dispatcher (used for player builds targetting multiple CPU architectures) could end up generating invalid instructions.
BurstFix
Fixed an issue where the PDB debug information for instance methods that also used struct return were incorrect.
BurstFix
Fixed black screen issue that would show when using a non-native resolution in fullscreen. (1318666)
DX12Fix
Fixed "TLS Allocator" error when using Asset Store Tools. (1303631)
EditorFix
Fixed an issue where 'Create Empty Parent' relied on Scene View position. (1292746)
EditorFix
Fixed an issue where IsArrayReorderable method produced errors in Reflect package. (1321782)
EditorFix
Fixed an issue where multi-target ReorderableLists that had more than the maximum allowed multi-edit number of elements appearing as empty. (1317103)
EditorFix
Fixed crash when duplicating a GameObject with HideInHierarchy flag. (1288394)
EditorFix
Fixed issue with object selector closing inappropriately on click. (1286812)
EditorFix
Fixed reordering lists issue with Gradient elements being visually outdated after reorder. (1315679)
EditorFix
Fixed an issue when writing to stored LightProbes when setting baked coefficients in play mode. (1265063)
GIFix
Fixed an issue where Wintermute::Geometry::Verify errors were spammed when baking a Mesh with Mesh Compression set to Medium/High. (1319133)
GIFix
Fixed a possible crash on Adreno when using RenderPass API and Vulkan. (1282143)
GraphicsFixAndroid
Fixed an issue where the proper graphics multithreaded mode was not chosen. (1223767)
GraphicsFix
Fixed blit operation issue when the source was null and a custom shader was being used. (1278604)
GraphicsFix
Fixed an issue to workaround a crash caused by a MSVC optimizer incorrectly reuses stack space when a stack pointer is returned via a function pointer. (1317949)
IL2CPPFix
Fixed an issue whwere convert assemblies that did not have the correct type. (1319131)
IL2CPPFix
Fixed a performance issue where Microphone.Start would cause CPU spikes on iOS. If the user selects the player setting "Prepare iOS for Recording", these spikes have been eliminated. They will now only occur when switching back-and-forth between a built-in microphone and a Bluetooth microphone. When using "Prepare iOS for Recording", most projects will also want to set "Force iOS Speakers when Recording". (1281833)
iOSFix
Fixed an issue where Leaderboards did not return the non deprecated player ID on appropriate OS versions. (1312882)
iOSFix
Fixed incorrect error check in SetParticles that would cause an exception to be thrown when the offset value was equal or greater than the particles array length. (1313413)
ParticlesFix
Fixed an issue when Profiler might lose metadata for markers spanned across multiple frames. (1288339)
ProfilerFix
Fixed an issue where Code editors were not listing roslyn analyzers and source generators.
ScriptingFix
Fixed issue where mono boehm shutdown would wait a full 2 seconds for threads to detach/join/end before ending the process. (1295072)
ScriptingFix
Fixed a regression where Event code could be stripped from build when using il2cpp. (1301147)
SerializationFix
Fixed a regression issue that was dropping some shader errors from the inspector after restarting the editor. (1325521)
ShadersFix
Fixed errors that were caused by the use of the current culture to parse UXML attributes as float/double. (1308180)
UI ElementsFix
Fixed the inability to launch the editor in clamped GLES 3.0 and 3.1 mode. Also, it is now possible to use UIToolkit on GLES 3.0 and 3.1 devices that do not support float render textures. (1311845)
UI ElementsFix
Fixed an issue where changing VideoPlayer.frame before playing the video did not change Video clock time. (1297646)
VideoFix
Fixed an issue where XRDisplaySubsystem and XRInputSubsystem were not available on WebGL build target. (1283105)
XRFixWebGL
Fixed deadlock when using XR + URP + D3D11 with skipPresentToMainScreen. (1323833)
XRFix
Fixed issue where shadows would jitter while rotating a camera at an extreme distance from the origin of the scene in mono rendering. (1281930)
XRFix
Updated the verified AR Foundation related packages to 4.1.7. Please see the AR Foundation package changelog for details.
XRFix

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