Crash on System.Net.Sockets.Socket:QueueIOSelectorJob when using a VPN and opening a project that uses Visual Studio (1308797)
MonoKnown issueBlocker
Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Added: Exposed ArticulationBody.collisionDetectionMode property to set various collision detection modes, like Discrete, Continuous and etc.
PhysicsAPI change
Changed: Updated analytics dashboard to point to new location.
ServicesAPI change
\[Skinning Editor\] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file (1322204)
2DKnown issueCaution
Prefab script field reference is lost when project is upgraded (1328724)
Asset Import PipelineKnown issueCaution
AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually (1324763)
AnimationKnown issueCaution
\[macOS\] Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time (1328463)
Asset BundlesKnown issueCautionmacOS
\[Game view\] Game stops accepting input when the Game view undocked and re-docked during Play Mode using the Input System (1320678)
Scene/Game ViewKnown issueCaution
Editor freezes when FixedTimestep value in the Preferences is set to 0/0 (1326481)
Settings WindowKnown issueCaution
\[Performance Regression\] AnimationWindowState:get\_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
AnimationKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
Package resolution error when using a Git dependency referencing an annotated tag in its Git URL (1325920)
PackmanKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
All the textures are cleared when creating Texture array (1323870)
TerrainKnown issueCaution
The camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script (1326816)
HD RPKnown issueCaution
"SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome (1323832)
WebGLKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
\[Performance Regression\] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Asset ImportersKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1319133)
Global IlluminationKnown issueCaution
PackageManager.Client.SearchAll(offlineMode: true) returns an error if user offline (1319585)
PackmanKnown issueCaution
\[Windows 7\] "WindowsVideoMedia error 0xc00d36b4" error is thrown when loading a video with the VideoPlayer (1306350)
WindowsKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies (1321141)
Asset BundlesKnown issueCaution
Performance bug in PreloadManager::WaitForAllOperationToComplete (1322086)
Addressable AssetsKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 (1319488)
ClothKnown issueCaution
\[macOS\] "build is damaged and cannot be opened" error when downloading Unity build from internet (1323501)
MacOSKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1313968)
Asset ImportersKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Fixed an issue where the Win10 SDK was not installed properly. (1308226)
Windows
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Fixed for incorrect parameter type on native plugin API IUnityGraphicsD3D12v5::TextureFromRenderBuffer and IUnityGraphicsD3D12v6::TextureFromRenderBuffer. (1278695)
DX12Fix
Fixed an issue when using an unsupported keyCode in a shortcut attribute would throw exceptions. (1303144)
EditorFix
Fixed an issue where items in the right click menu were not doing anything on reorderable lists on Windows. (1307389)
EditorFixWindows
Fixed an issue where paste as child should paste relative to parent instead of keeping world transform. (1320439)
EditorFix
Fixed issue where WinMerge would not be detected as a diff tool on some systems. (1303298)
EditorFix
Fixed a null pointer issue in graphics bindings. (1310875)
GIFix
Fixed a crash when changing the mesh data during the frame. (1227781)
GraphicsFix
Fixed an incorrect cubemap texture issue on some platforms when using crunched textures. (1282758)
GraphicsFix
Fixed an issue where DrawProcedural reported incorrect triangle counts to FrameStats. (1313194)
GraphicsFix
Fixed an issue where first Material data was not used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. (1304644)
GraphicsFix
Fixed an issue where GraphicsFormat.R8G8B8A8\_SNorm was not a blendable render-target format on Metal. (1318364)
GraphicsFix
Fixed for async texture deletion issue to make sure graphics commands were completed first. (1280073)
GraphicsFix
Fixed an issue where clearing the search field using 'x' button does not register changed event. (1306036)
IMGUIFix
Fixed an issue for failing to resign binaries after Unity had signed them with error: "file not in an order that can be processed (code signature data out of place):". (1324168)
macOSFix
Fixed Windows and Linux native plugins issue where they were getting included into the generated Xcode project. (1321049)
macOSFixWindowsLinux
Fixed an issue when Package Manager asked for writable access when opening a project even though it only needed readable access. (1263378)
Package ManagerFix
Fixed an issue when the project manifest and the lock file were unchanged after an UPM operation, they should not be checked out. (1263363)
Package ManagerFix
Fixed an issue where project manifest and lock file were not checked out when they were made writable by Package Manager upon opening a project while upgrading project. (1263362)
Package ManagerFix
Fixed an issue where there was a missing particle attributes to the C# Job System integration. (1312288)
ParticlesFix
Fixed Simulate behaviour that was incorrectly labelled as Prewarm in the profiler. (1296365)
ParticlesFix
Fixed an issue where Collision.relativeVelocity was being calculated incorrectly when an ArticulationBody was part of the contact pair. (1310485)
PhysicsFix
Fixed an issue where Kinematic Rigidbody2D did not accept MovePosition and/or MoveRotation commands when nested as a child of another Rigidbody2D. (1320783)
PhysicsFix
Fixed memory tracking of UnsafeUtility allocations issue. (1320540)
ProfilerFix
Fixed an issue where the crash reporting symbol uploader process would crash on Apple M1 hardware.
ServicesFix
Fixed an issue where the crash reporting symbol uploader process would crash on parsing certain dSYM files. (1312498)
ServicesFixmacOS
Fixed a crash when PrimitiveID was the only input to a stage. (1289378)
ShadersFix
Fixed a rare crash when upgrading shaders. (1299790)
ShadersFix
Fixed an issue where #pragma once directive was not working correctly with the caching preprocessor. (1322879)
ShadersFix
Fixed an issue where sprites were using default sprite material a not rendering in the Editor when build target was set to console. (1318066)
ShadersFix
Fixed an issue where the incorrect code was generated by HLSLcc for textureQueryLod GLSL function. (1314040)
ShadersFix
Fixed incorrect line numbers reported for errors in shader files when using Caching preprocessor. (1318689)
ShadersFix
Fixed timeline audio playing on timelines with GameTime update mode issue when Time.timeScale was 0. (1269783)
TimelineFix
Fixed an issue when VideoPlayer.frameReady did not get invoked after seeking a video to a frame. (1302462)
VideoFix
Fixed an issue where setting a custom cursor would not respects Windows DPI and Ease of Access settings related to the cursor size. (1305480)
WindowsFix
Fixed a CommandBuffer.SetRenderTarget() with XR single-pass rendering issue. (1261545)
XRFix
Fixed a depth buffer sharing support issue. (1242142)
XRFix
Fixed an issue for frame debugger editor which broke XR rendering. (1275361)
XRFix
Fixed some improper temp string usage issue that were causing the allocator to spam the system logs. (1284830)
XRFix
Updated Windows MR package to 4.4.2.
PackageChangeWindows
Changed behavior of Application.OpenURL() for the WebGL platform to open an URL in a new browser tab instead of opening the URL in the current browser tab and thus navigating away. (1320393)
WebGLChange

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