Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
\[Skinning Editor\] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file (1322204)
2DKnown issueCaution
Performance bug in PreloadManager::WaitForAllOperationToComplete (1322086)
Addressable AssetsKnown issueCaution
\[Windows 7\] "WindowsVideoMedia error 0xc00d36b4" error is thrown when loading a video with the VideoPlayer (1306350)
WindowsKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies (1321141)
Asset BundlesKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
Reflection probes doesn't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
Built player takes multiple seconds to shut down (1295072)
MonoKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1319133)
Global IlluminationKnown issueCaution
Resigning Unity built macOS app results in "code signature data out of place" out of place error (1324168)
MacOSKnown issueCaution
Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 (1319488)
ClothKnown issueCaution
\[Performance Regression\] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Asset ImportersKnown issueCaution
FixedUpdate gets called multiple times before the first Update when Build is run on a Device (1318647)
MobileKnown issueCaution
Increased script compilation time (1317926)
ScriptingKnown issueCaution
OpenXR + URP + UWP rendering stuck (1323833)
XRKnown issueCaution
\[macOS\] "build is damaged and cannot be opened" error when downloading Unity build from internet (1323501)
MacOSKnown issueCaution
Editor crashes on UpgradeOldShaderSyntax when shaders are being upgraded during importing process (1299790)
Shader SystemKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1313968)
Asset ImportersKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Fixed an issue where the Create Physics2DMaterial menu item was not available when Physics2D module was enabled. (1300647)
2D
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Move memory related logging from console to log file.
GIImprovement
Fixed an issue where the user could not create basic Sprite Shapes when creating Sprites via Assets->Create->2D->Sprites menu. The border visual from 2D default Sprite textures was removed. (1299684)
2DFix
Fixed an issue that caused a "failed to load libMain.so" error when deploying an APK from an app bundle. (1314472)
AndroidFix
Fixed an issue when setting the speed to an animatorControllerPlayable it would not affect the speed of its child animation clips. (1304259)
AnimationFix
Fixed an issue that would caus invalid ScriptableObjects to added as a sub-asset which caused the editor to crash during serialisation. (1257558)
EditorFix
Fixed an issue where the OnDrawGizmos function was not called when the "Enter Play Mode Options" was enabled. (1296270)
EditorFix
Fixed progress bar related asserts when calling EditorUtility.CompressTexture with an EditorUtility.DisplayProgressBar right around it. (1308740)
EditorFix
\[Collab\] Defer handling for downloading plastic cloud projects so package manager will initialize the default packages. (1319580)
EditorFix
Fixed a crash due to invalid shaderpass index when changing materials in a CustomRenderTexture. (1300770)
GraphicsFix
Fixed a stack overflow exception when compressing Texture to EXR with PIZ compression. (1312104)
GraphicsFix
Fixed an issue where color space change prompt could not be localized. (1288007)
GraphicsFix
Fixed an issue where runtime CustomRenderTextures could not be exported to .png from the inspector. (1284784)
GraphicsFix
Fixed an issue where Texture2DArray, Texture3D and Texture2D inspectors were now allowed undo (ctrl+z) actions. (1175907)
GraphicsFix
Fixed an issue where the renderer data was out of sync after the OnBecameVisible callback in SRP. (1311717)
GraphicsFix
Fixed an unintentional crossfades for LODs when the animated cross-fading flag was enabled. (1305495)
GraphicsFix
Fixed a failed build issue due to read-only files were being detected as native plugins in the Unity project. (1313412)
IL2CPPFixWindows
Fixed an issue where a Null object was being created when dropping Sprite to Array in Inspector. (1281986)
IMGUIFix
Fixed an issue where the cursor did not jump to start of text on home key in project browser window. (1287121)
IMGUIFix
Fixed an issue when the Unity Editor activated tooltips while other apps were currently active. (1269177)
macOSFixWindows
Fixed an error in the Recorder package that occurred when setting the build target to macOS standalone from the Editor in Windows. (1304944)
PackageFixWindowsmacOS
Fixed a crash when using modules with no assigned Particle System. (1319658)
ParticlesFix
Fixed an issue where mesh collider error message did not include the path to the object. (1318366)
PhysicsFix
Fixed an issue when adding and applying new events to a deeper level Prefab while there was an event already, corrupts the newly added events. (1292519)
PrefabsFix
Fixed an issue where objects were not cleaned up properly if they were children of GameObject with DontSave flag. (1157422, 1309142)
Scene ManagerFix
Fixed a Physics Debugger issue when first clicking collider debug volumes they were not selected. (1309768)
Scene/Game ViewFix
Fixed an issue when adding UI Toolkit package to a project where a scripted imported from the package would get rejected and exceptions reported. (1269167)
ScriptingFix
Fixed an issue where ApiUpdater could potentially skipping updates in SafeMode. (1280167)
ScriptingFix
Fixed an issue where exceptions were getting logged in the Console when the Logger.logEnabled was set to false. (1311534)
ScriptingFix
Fixed for inspection of enum fields on classes referenced with SerializeReference. (1304095)
SerializationFix
Fixed to delay OnAfterDeserialization call on objects referenced by serializedreference until all serializedreference objects had been instantiated. (1245749)
SerializationFix
Fixed an issue when AudioClipPlayable was played with first couple of frames were skipped. (1302398)
TimelineFix
Fixed an issue where Audio track was missing some samples issue if it was starts at the first frame of a Timeline in Player. (1215183)
TimelineFix
Fixed an issue where playmode tint was applied twice on UI Toolkit text. (1283050)
UI ToolkitFix
Fixed assigning material to Renderer on Particle System's Inspector. (1308966)
UI ToolkitFix
Fixed an issue where the ProjectVersion.txt file was incorrectly updated when updating a project to a new Unity version while having Provider.preCheckoutCallback set to a non null value. (1291360)
Version ControlFix
Fixed an issue where the video started playing from an arbitrary frame when VideoPlayer.Pause was called before VideoPlayer.Play. (1297648)
VideoFix
Fixed an issue where the VideoPlayer.frame was wrong during seek. (1290698)
VideoFix
Fixed an issue that Chrome and Firefox browsers would fail to load on iOS 14.4. Added support for detecting Chrome and Firefox browsers on iOS devices. (1316861)
WebGLFixiOS
Fixed a phrase recognizer issue where it would throw exceptions after multiple runs in editor. (1301363)
XRFix
Fixed an issue where non-fullscreen viewport rect handling on non-stereo cameras when XR devices were not enabled. (1319352)
XRFix
Updated Addressables to 1.16.16 and Scriptable Build Pipeline to 1.15.2. See change log for each package for additional information.
Asset PipelineChange
Converted "X11 did not respond within x milliseconds" error to a logged warning. (1309607)