Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)
PhysicsKnown issueBlocker
Editor crash when deserializing an array of a type with a nested fixed-size buffer field (1400774)
SerializationKnown issueBlocker
Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package.
EditorBreaking
Added: iPad Air 5 and iPhone SE 3 to devices.
iOSAPI change
'Make transition' option is not displayed when right-clicking on the Animation State (1413918)
AnimationKnown issueCaution
Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects (1417589)
DirectX11Known issueCaution
\[Plaforms\] Build Configuration General Settings only lets to change Major and Minor versions in 0.50 Platforms version (1415919)
DOTSKnown issueCaution
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Tooltips are not shown when hovering over name of the value in the Inspector (1415921)
Inspector FrameworkKnown issueCaution
\[M1\]\[Rosetta\] Editor crashes on mono\_arch\_patch\_callsite when opening the project (1390659)
MacOSKnown issueCaution
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
ReorderableList out of bounds exeception (1399803)
Quality of LifeKnown issueCaution
\[Mac\] ShortcutManager ignores Shift modifier (1424655)
Quality of LifeKnown issueCaution
Game Object Material starts flickering when dragging new material over other Game Object that touches first Object (1423053)
Scene/Game ViewKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
File could not be read error is thrown when a 16 bit .tif file is present in the project (1404047)
TextureKnown issueCaution
Increased timeouts of license client and disable signature validation.
License
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Fixed unidirectional NavMesh links creating erroneous connection between polygons. (1328727)
AIFix
Removed disposed NativeArray and NativeSlice check when iterating or accessing properties like Length due to a performance regression when collections checks are enabled. (1393315)
CoreFix
Fixed an issue where if the Gameview was a fixed size, upon opening the editor the the Gameview was in the background it wouldn't update its size value properly. (1378321)
EditorFix
Fixed NullReference when showing UnityEvent popup and the GameObject contained a component with a missing script. (1388739)
EditorFix
Fixed NaN artifacts that were sometimes appearing in lightmap when sampling a rectangle light. (1360935)
GIFix
Fixed a setScissorRect crashing on metal when adjusting panels in editor. (1256241)
GraphicsFix
Fixed build prints out (Can't delete buffers from graphics jobs) logs in the console. (1384840)
GraphicsFix
Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)
GraphicsFixmacOS
Fixed shadow maps in frame debugger. (1278463)
GraphicsFix
Corrected the behavior of byte to integer conversions when they happen across basic blocks (e.g. inside the ternary operator). (1382752)
IL2CPPFixWebGL
Corrected the Socket SendTimeout and GetTimeout property getter implementations on Posix platforms. (1403251)
IL2CPPFixAndroid
Fixed an issiue to allow blittable, generic value types to be marshaled as delegate parameters. (1348863)
IL2CPPFix
Fixed an issue to ensure that exception handlers are properly sorted internally to avoid code conversion errors with System.Text.Json (and maybe other assemblies). (1400410)
IL2CPPFix
Fixed an issue that UnityTLS client API doesn't correctly validate certificates. (1413222)
NetworkingFix
Fixed UnityWebRequest: filter error display in players Developer console the same way as in Editor. (1413106)
NetworkingFix
Fixed an issue that in "My Assets" tab, some package thumbnails lead to wrong target URLs.
Package ManagerFix
Fixed an issue where UPM would hang for five seconds when exiting. (1409591)
Package ManagerFix
Fixed bug where Package Manager window In Project list would be empty for a newly created project. (1350368)
Package ManagerFix
Fixed a particle flickering. (1415307)
ParticlesFix
Fixed an issue with cloth interpolation where tabbing in/out of an application on Windows Players would cause the component to behave erratically. (1380001)
PhysicsFixWindows
Fixed filtering of assemblies by platform constraints not working and by defines. (1373388)
ScriptingFixAndroid
Added missing eye index setup macro in surface shader. (1406798)
ShadersFixXR
Fixed a bug where HLSLcc was not using half precision temps when multiple half precision sample instructions targeted the same temp register. (1383901)
ShadersFix
Fixed issue in TimeManager that led to unscaledDeltaTime to be 0, cascading to other areas such as the ScrollRect code that produced a NaN in resulting calculations. (1375087)
uGUIFixXR
Fixed development builds not starting up on Windows 10 versions prior to build 15063.
Universal Windows PlatformFixWindows
Fixed games sometimes running on integrated GPU on certain laptops. UWP player will now behave like Windows Standalone and will always try to run on the dedicated GPU. (1394866)
Universal Windows PlatformFixWindows
Fixed SystemInfo.operatingSystem returning wrong Windows version on some versions of Windows (notably builds 18363, 19042, 19043 and 19044). (1400786)
Universal Windows PlatformFixWindows
Fixed video playback in Firefox to loop seamlessly. For more information, see https://bugzilla.mozilla.org/show\_bug.cgi?id=1668591. (1267333)
WebGLFix
Reduced memory usage on dual Intel integrated + NVidia GPU Windows laptops when using URP in a large scene with many individual objects. (1225254)
WebGLFixWindows
Fixed "-monitor" argument incorrectly affecting the target display when desired window bounds exceed the resolution of the target display. (1401606)
WindowsFix
Fixed issue where duplicate UnitySubsystemsManifest.json files were added while building XR app for Android with Build App Bundle option. This removes duplicates for OpenXR, Oculus, and MockHMD. (1411616)
XRFixAndroid
Fixed occlusion mesh showing up when stereo is disabled. (1307273)
XRFix
Fixed Oculus Quest software keyboard not showing up on InputField interaction. (1417991)
XRFix

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