Animation state properties not visible when the state has an outgoing transition (1412466)
AnimationKnown issueCaution
Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
"IndexOutOfRangeException" errors appear when entering Play Mode if using "AsDeferredJobArray" (1395710)
DOTSKnown issueCaution
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Build fails on Try block ends without any catch, finally, nor fault handler (1400410)
IL2CPPKnown issueCaution
LEGO microgame, missing dropdown from inspector Specific Action field (1387037)
Inspector FrameworkKnown issueCaution
\[M1\]\[Rosetta\] Editor crashes on mono\_arch\_patch\_callsite when opening the project (1390659)
MacOSKnown issueCaution
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Camera resolution is set to default when opening the Editor (1378321)
Scene/Game ViewKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Fixed an error message that license error with a descriptive error message will be displayed. (1396272)
Package Manager
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Editor will display a warning if trying to open a project with an External Code Editor which was removed. (1401221)
ScriptingImprovement
Fixed game freezing when using NavMesh.Raycast() with a NavMesh that contains an unexpected invalid polygon. (1346645)
AIFix
Fixed a crash with Vulkan when putting app into background during startup. (1399459)
AndroidFix
Fixed regression where skinned mesh were no longer being compressed. (1391542)
Asset BundlesFix
Fixed an issue that assets are not checked out in Version Control when the NavMesh changes after baking. (1321912)
Asset PipelineFix
Fixed an issue that the message "Connection is no longer valid.Calling auto disconnect" appears when closing Player. (1336988)
CoreFix
Fixed an issue where keyUp events are never received in the macOS editor under playmode. (1380143)
EditorFixmacOS
Fixed a bug where environment lighting from an additively loaded scene would be ignored, when unloading the base scene, and that scene contains a light probe group. (1324966)
GIFix
Fixed a crash when adding another scene to the Hierarchy window. (1394168)
GIFix
Fixed a hang on repeated calls to GraphicsBuffer.CopyCount. (1353308)
GraphicsFix
Fixed an "async texture load" error that MicroSplat terrain texture cannot be loaded. (1351248)
GraphicsFixiOS
Fixed splash screen getting rendered at slightly darker color when drawing it from script and the project uses linear color space. (1369235)
GraphicsFix
Fixed sRGB graphicsFormat selection for rendertextures, now allowing selection of sRGB format. (1295276)
GraphicsFix
Fixed a il2cpp.exe crashing on machines that used more than 64 threads. (1389102)
IL2CPPFix
Fixed an error that marshaling of delegates with by reference types is now supported when the return type is blittable. (1399978)
IL2CPPFixAndroid
Fixed an error with builds where C# comments contained multiple slashes/backslashes separated by whitespace. (1391435)
IL2CPPFixAndroid
Fixed an issue that .meta files are no longer included in build for plugins of .plugin type. (1184957)
iOSFix
Fixed CoreText warning spam on iOS15. (1397966)
iOSFix
Fixed value of Screen.safeArea retrieved during initialization of packages. (1288515, 1378593)
iOSFix
Fixed a rare crash in GameView pointing to BufferMetal::IsBusy. (1405248)
macOSFix
Fixed an issue that <Rosetta> will now correctly appear in the title bar next to the graphics mode if running under Rosetta 2. (1329708)
macOSFix
Fixed a flickering when using Mesh GPU Instancing. (1390346)
ParticlesFix
Fixed an issue that memory gets allocated for GC each frame when using PrefabStageUtility.GetPrefabStage(). (1343935)
PrefabsFix
Fixed crash when entering into playmode and user would change domain during OnBeforeSerialize. (1316002)
SerializationFix
Fixed an issue which causes duplicated UI draw calls to show up in the Framedebugger. (1342417)
UIFixAndroid
Fixed build error when \_MainTex is not present in ui shader. (1394042)
UIFix
Fixed an unexpected behavior while using Simulate on a paused effect. (1355385)
VFX GraphFix
Fixed player window position being offset from the left side of the screen when running in windowed mode at a resolution that doesn't fully fit inside the display. (1378303)
WindowsFix
Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)
GraphicsChange

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