Editor will display a warning if trying to open a project with an External Code Editor which was removed. (1401221)
ScriptingImprovement
Fixed game freezing when using NavMesh.Raycast() with a NavMesh that contains an unexpected invalid polygon. (1346645)
AIFix
Fixed a crash with Vulkan when putting app into background during startup. (1399459)
AndroidFix
Fixed regression where skinned mesh were no longer being compressed. (1391542)
Asset BundlesFix
Fixed an issue that assets are not checked out in Version Control when the NavMesh changes after baking. (1321912)
Asset PipelineFix
Fixed an issue that the message "Connection is no longer valid.Calling auto disconnect" appears when closing Player. (1336988)
CoreFix
Fixed an issue where keyUp events are never received in the macOS editor under playmode. (1380143)
EditorFixmacOS
Fixed a bug where environment lighting from an additively loaded scene would be ignored, when unloading the base scene, and that scene contains a light probe group. (1324966)
GIFix
Fixed a crash when adding another scene to the Hierarchy window. (1394168)
GIFix
Fixed a hang on repeated calls to GraphicsBuffer.CopyCount. (1353308)
GraphicsFix
Fixed an "async texture load" error that MicroSplat terrain texture cannot be loaded. (1351248)
GraphicsFixiOS
Fixed splash screen getting rendered at slightly darker color when drawing it from script and the project uses linear color space. (1369235)
GraphicsFix
Fixed sRGB graphicsFormat selection for rendertextures, now allowing selection of sRGB format. (1295276)
GraphicsFix
Fixed a il2cpp.exe crashing on machines that used more than 64 threads. (1389102)
IL2CPPFix
Fixed an error that marshaling of delegates with by reference types is now supported when the return type is blittable. (1399978)
IL2CPPFixAndroid
Fixed an error with builds where C# comments contained multiple slashes/backslashes separated by whitespace. (1391435)
IL2CPPFixAndroid
Fixed an issue that .meta files are no longer included in build for plugins of .plugin type. (1184957)
iOSFix
Fixed CoreText warning spam on iOS15. (1397966)
iOSFix
Fixed value of Screen.safeArea retrieved during initialization of packages. (1288515, 1378593)
iOSFix
Fixed a rare crash in GameView pointing to BufferMetal::IsBusy. (1405248)
macOSFix
Fixed an issue that <Rosetta> will now correctly appear in the title bar next to the graphics mode if running under Rosetta 2. (1329708)
macOSFix
Fixed a flickering when using Mesh GPU Instancing. (1390346)
ParticlesFix
Fixed an issue that memory gets allocated for GC each frame when using PrefabStageUtility.GetPrefabStage(). (1343935)
PrefabsFix
Fixed crash when entering into playmode and user would change domain during OnBeforeSerialize. (1316002)
SerializationFix
Fixed an issue which causes duplicated UI draw calls to show up in the Framedebugger. (1342417)
UIFixAndroid
Fixed build error when \_MainTex is not present in ui shader. (1394042)
UIFix
Fixed an unexpected behavior while using Simulate on a paused effect. (1355385)
VFX GraphFix
Fixed player window position being offset from the left side of the screen when running in windowed mode at a resolution that doesn't fully fit inside the display. (1378303)
WindowsFix
Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)