Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 (1390123)
AnimationKnown issueCaution
Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)
Asset BundlesKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Build fails with 'artifacts/tundra.dag.json does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script (1385676)
IL2CPPKnown issueCaution
LEGO microgame, missing dropdown from inspector Specific Action field (1387037)
Inspector FrameworkKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) (1375312)
LinuxKnown issueCaution
On Mac Unity Editor crashes when docking one EditorWindow to the side of a docked window (1397003)
MacOSKnown issueCaution
\[M1\] "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on (1386242)
MacOSKnown issueCaution
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() (1364263)
MeshKnown issueCautionWebGL
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
Editor crashes on BufferMetal::IsBusy after opening a Scene (1405248)
MetalKnown issueCaution
Editor crashes when coming back from Sleep mode (1395629)
MonoKnown issueCaution
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings (1374768)
OpenGLKnown issueCaution
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog (1400169)
ProfilingKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Camera resolution is set to default when opening the Editor (1378321)
Scene/Game ViewKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Specific Actions dropdown tab does not appear when setting the Target of the Touch Trigger in the LEGO Template (1390097)
TemplatesKnown issueCaution
Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver (1325310)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Logging done in imports run in an import worker is now forwarded to the main editor log.
Asset PipelineImprovement
Logging in import worker will now always log to local import worker log file.
Asset PipelineImprovement
Added an API to gather the lighting and fog modes used by the active scene.
Build PipelineImprovement
Added a new API InternalEditorUtility.LoadSerializedFileAndForgetAsync which loads a serialized file on the preload thread.
EditorImprovement
Added Profiler.EmitSessionMetaData api to pass generic metadata to the Profiler associated with profiling session.
ProfilerImprovement
Added Developer-only toggle to view Preview Scenes on the hierarchy for debugging purposes.
Scene ManagerImprovement
Added flags to support certain GameObject features in Preview Scenes (Events, GI Lights and Cameras).
Scene ManagerImprovement
Added a new AsyncReadManager FileInfo() API to check for a file's existence and (if present) the file size.
ScriptingImprovement
Added atomic safety handle boolean validation functions to AtomicSafetyHandle.bindings.cs
ScriptingImprovement
Fixed incorrect JobsDebugger handling of C# "readonly" keyword.
EditorFix
Fixed: Unity.IO.LowLevel.Unsafe.ReadStatus.Truncated result for completion of a truncated read. A truncated read occurs when an asynchronous file request attempts to read beyond the end of a file.
ScriptingFix
Fixed: Unity.IO.LowLevel.Unsafe.ReadStatusExtension methods - Unity.IO.LowLevel.Unsafe.ReadStatusExtension.Complete() returns true on successful completion regardless of truncated file reads.
ScriptingFix
Updated NativeArray and NativeSlice Enumerator MoveNext functions with a define conditional atomic safety handle boolean check to ensure that existing enumerators return false when MoveNext() is called instead of throwing an exception.
ScriptingFix

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