Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
Crash on ParticleSystem\_ShapeModule\_CUSTOM\_set\_sprite\_Injected when changing the shape.sprite of a null ParticleSystem (1319658)
ShurikenKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Resigning Unity built macOS app results in "code signature data out of place" out of place error (1324168)
MacOSKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1319133)
Global IlluminationKnown issueCaution
Reflection probes doesn't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
Performance bug reported by the DOTS team in PreloadManager::WaitForAllOperationToComplete (1322086)
Addressable AssetsKnown issueCaution
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies (1321141)
Asset BundlesKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 (1319488)
ClothKnown issueCaution
\[Windows 7\] "WindowsVideoMedia error 0xc00d36b4" error is thrown when loading a video with the VideoPlayer (1306350)
WindowsKnown issueCaution
\[Performance Regression\] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Asset ImportersKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
FixedUpdate gets called multiple times before the first Update when Build is run on a Device (1318647)
MobileKnown issueCaution
OpenXR + URP + UWP rendering stuck (1323833)
XRKnown issueCaution
\[macOS\] "build is damaged and cannot be opened" error when downloading Unity build from internet (1323501)
MacOSKnown issueCaution
Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening (1309607)
LinuxKnown issueCautionServer
App installed using APK from app bundle option in Android Studio fails to run (1314472)
AndroidKnown issueCaution
Editor crashes on UpgradeOldShaderSyntax when shaders are being upgraded during importing process (1299790)
Shader SystemKnown issueCaution
Built player takes multiple seconds to shut down (1295072)
MonoKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1313968)
Asset ImportersKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Improved logging by adding logs for cache misses and tarball download steps.
Package Manager
Optimized Git package download times for repositories using submodules (with Git 2.28.0 or higher installed only).
Package Manager
Optimized Git package download times, most notably for repositories with a larger history.
Package Manager
Fixed an issue when the settings view was narrowed "View license" text appeared on top of the toggle. (1303986)
Mobile
Fixed an issue where files tracked by Git LFS were not retrieved when using a Git-based dependency with both a path and a revision. (1307682)
Package Manager
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added profiler markers around test setup, teardown, and execution.
EditorImprovement
Improved Editor rendering performance. (1277222)
EditorImprovement
Improving UTF documentation (DSTR-120)
EditorImprovement
Reduce the per-test overhead of running tests in the editor.
EditorImprovement
Reduce time taken by filtering operations when only a subset of tests is run.
EditorImprovement
Reduced the time taken to rebuild the test tree and to scan for assets a test created but did not delete.
EditorImprovement
Fixed an issue where using a Git URL with a revision and a package path in the wrong order would still clone the repository, introducing unnecessary delays before failing with an error.
Package ManagerImprovement
Improved the error message when a Git dependency cannot be resolved because the path querystring and revision fragment are in the wrong order.
Package ManagerImprovement
Increased the amount of information logged to upm.log at various levels.
Package ManagerImprovement
Reduced shader variant memory usage at runtime and memory consumption while loading shaders. (1296101)
ShadersImprovement
Fixed an issue when adding multiple StateMachineBehaviours to an object would not properly display in the Inspector Window. This may cause generated behaviours on Playables to also be displayed in the inspector in play mode (see case 1173312) (1278575)
AnimationFix
Fixed an issue where loading an asset from a bundle asynchronously while loading a texture synchronously causes a deadlock on the main thread. (1277297)
Asset BundlesFixAndroidiOS
Fixed an editor crash when downloading corrupted metadata. (1306061)
Asset PipelineFix
Fixed a bug where eager-compilation could pick up out-of-date global Burst menu options for compiling.
BurstFix
Gracefully exit editor in the case where shader compiler process cannot be launched due to external conditions. (1319336)
EditorFix
Fixed a missing clamp in spawn count issuw when the system support reaping particles. (1122404)
GraphicsFix
Fixed an issue where Frame Debugger did not works when using Camera.SetTargetBuffers. (1278884)
GraphicsFix
Fixed wrong game view rendering issue when using very special projection matrices with SRP. (1268477)
GraphicsFix
Avoid an incorrect InvalidCastException when a generic type using an enum generic parameter is cast. (1306288)
IL2CPPFix
Emit correct code for virtual methods with an in parameter of an array type. (1302459)
IL2CPPFix
Fixed a nullable value being corrupted after a call to GetType() in generic code. (1310458)
IL2CPPFix
Fixed an issue where Nullable incorrectly initiallized the value when the nullable object was created via the null coalescing operator from a null value. (1312533)
IL2CPPFix
Fixed an issue where calling SetResolutionImmediate in HDRP would display blue. (1309848)
LinuxFix
Fixed an issue where the Package Manager's prompt keeps reappearing to resolve packages. (1315014)
LinuxFix
Fixed loss of input and occasional crashes when connecting and reconnecting controllers.Z. (1315229)
macOSFix
Fixed an issue were errors are thrown on installing Adaptive Performance Package when Simulator window is open. (1296672)
MobileFix
Fixed an issue where Min and Max values are not saved after it was typed and the labels were too long. (1304020)
MobileFix
Fixed an issue where the provider icon and the info text was incorrectly shown.
MobileFix
Fixed an issue where wcaler options Checkboxes were misaligned in the Simulator window. (1297030)
MobileFix
Fixed an issue that causes searcher window to be offset too far when accounting for host window boundaries.
PackageFix
Fixed an issue that causes searcher window to close when double-clicking a category. (1302267)
PackageFix
Fixed an issue that prevented users from adding packages from disk. (1321217)
Package ManagerFix
Fixed an issue where either no submodules or the wrong submodules could be cloned when using a Git-based dependency with both a path and a revision.
Package ManagerFix
Fixed an issue where the packages-lock.json file was overwritten with the same contents but considered modified by Unity, sometimes resulting in unnecessary operations. (1299834)
Package ManagerFix
Fixed a crash when using a Stop Action set to Disable. (1311212)
ParticlesFix
Clarified how certain HideFlags affected physics (1239147)
PhysicsFix
Fixed a crash when the maximum allowed ArticulationBody components (64) was reached in a single hierarchy. (1284372)
PhysicsFix
Fixed an issue where the physics debug window was lost forever after entering the playmode. (1230368)
PhysicsFix
Fixed crash when calling ArticulationBody.GetDenseJacobian method with a ArticulationJacobian that was initialized with the default constructor. (1275091)
PhysicsFix
Hide the joint editor tool gizmos when the joint was not active at all. (1275862)
PhysicsFix
Fixed sample names of samples in surrounding frames disappearing in Timeline view. (1317697)
ProfilerFix
Fixed an issue with System.XML depending on writing/reading from the registry which caused macOS Notarization to fail. (1292941)
ScriptingFixmacOS
Fixed crash when entering play mode or on domain reload with a MonoBehaviour larger than 2,147,483,647 bytes. (1313492)
SerializationFix
Fixed an issue where user could get stuck at "Please wait..." message. (1276184)
ServicesFix
Fixed incorrect array subscripts generated for OpenGL, OpenGL ES, Metal and Vulkan when using arrays or structs in global scope. (1318555)
ShadersFix
Fixed reflection reporting for structs in the global scope for OpenGL and OpenGL ES. (1318610)
ShadersFix
Fixed reflection reporting for structs inside constant buffers for OpenGL, OpenGL ES and Metal. (1318619)
ShadersFix
Fixed reflection reporting for structs inside constant buffers for Vulkan. (1318559)
ShadersFix
HLSLcc version bumps trigger compute shader recompilation again. (1307185)
ShadersFix
Fixed an issue with checking for CanBindTo with null sprite. (1310284)
UIFix
Fixed an issue with disabled fonts getting added to tracking list and never removed. (1315573)
UIFix
Fixed an issue where IME composition text was not displayed correctly within the focused InputField. (1298881)
Universal Windows PlatformFixWindows
Fixed an issue where the TouchScreenKeyboard incorrectly selecting text when using left/right arrows were used. (1312317)
Universal Windows PlatformFixWindows
Update postprocessing package to 3.1.0
GraphicsChange
Update SRP packages to 10.4.0
GraphicsChange
Any Unity packages with a pre-release identifier in their versions will be tagged as Preview.