NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AI NavigationKnown issueCaution
Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 (1390123)
AnimationKnown issueCaution
Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)
Asset BundlesKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
Unity Editor crashes when docking one EditorWindow to the side of a docked window (1397003)
EditorKnown issueCaution
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Build fails with 'artifacts/tundra.dag.json does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script (1385676)
IL2CPPKnown issueCaution
LEGO microgame, missing dropdown from inspector Specific Action field (1387037)
Inspector FrameworkKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) (1375312)
LinuxKnown issueCaution
\[M1\] "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on (1386242)
MacOSKnown issueCaution
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() (1364263)
MeshKnown issueCautionWebGL
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings (1374768)
OpenGLKnown issueCaution
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog (1400169)
ProfilingKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Camera resolution is set to default when opening the Editor (1378321)
Scene/Game ViewKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Specific Actions dropdown tab does not appear when setting the Target of the Touch Trigger in the LEGO Template (1390097)
TemplatesKnown issueCaution
Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver (1325310)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Fixed app crashing when calling Cursor.visible or Cursor.SetCursor many time during a frame. (1380363)
AndroidFix
Fixed an issue that deleting invalid asset paths don't throw ArgumentNullException when using Perforce as VCProvider. (1333656)
Asset PipelineFix
Updated libcurl to 7.80. (1383040)
CoreFix
Fixed an issue that the Asset Labels UI will now be available when editing package assets providing the asset metafile can be modified. (1335148)
EditorFix
Fixed a race condition when rendering shadows for multiple lights, and using Particle Systems, Line Renderers or Trail Renderers. (1376967)
GraphicsFix
Fixed sporadic freeze during texture upload, mainly on ARMv8 platforms. (1345518)
GraphicsFix
Fixed unintentional deletion of project assets directory by adding additional checks. (1382446)
KernelFix
Fixed a bug related to creating a new Unity project inside a directory with Unicode characters. (1377915)
macOSFix
Fixed Forcefield Vortex determinism. (1365909)
ParticlesFix
Fixed an exception being thrown when resolving a missing assembly because OS does not provide a Global Assembly Cache. (1383700)
ScriptingFix
Fixed an issue where the number of skipped shader variants are now added to the shader compilation log output. (1389276)
ShadersFix
Fixed an OOM crash when preparing shaders with a large amount of variants (100M+) for compilation. IPreprocessShaders now processes not more than 1M variants at a time. (1388530)
ShadersFix
Fixed incorrect errors by adding shader name to the error description when failing to compile or link GLSL shaders. (1378687)
ShadersFix
Fixed the output of "Compile and show code" button being capped to 2GB on Windows. (1378000)
ShadersFixWindows
Fixed a template breaking if quotation marks are used in company name or product name. (1370946)
WebGLFix
Fixed a signing issue and now 32-bit Windows standalone player binaries are signed with Unity certificate. (1382876)
WindowsFix

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