Fixed app crashing when calling Cursor.visible or Cursor.SetCursor many time during a frame. (1380363)
AndroidFix
Fixed an issue that deleting invalid asset paths don't throw ArgumentNullException when using Perforce as VCProvider. (1333656)
Asset PipelineFix
Updated libcurl to 7.80. (1383040)
CoreFix
Fixed an issue that the Asset Labels UI will now be available when editing package assets providing the asset metafile can be modified. (1335148)
EditorFix
Fixed a race condition when rendering shadows for multiple lights, and using Particle Systems, Line Renderers or Trail Renderers. (1376967)
GraphicsFix
Fixed sporadic freeze during texture upload, mainly on ARMv8 platforms. (1345518)
GraphicsFix
Fixed unintentional deletion of project assets directory by adding additional checks. (1382446)
KernelFix
Fixed a bug related to creating a new Unity project inside a directory with Unicode characters. (1377915)
macOSFix
Fixed Forcefield Vortex determinism. (1365909)
ParticlesFix
Fixed an exception being thrown when resolving a missing assembly because OS does not provide a Global Assembly Cache. (1383700)
ScriptingFix
Fixed an issue where the number of skipped shader variants are now added to the shader compilation log output. (1389276)
ShadersFix
Fixed an OOM crash when preparing shaders with a large amount of variants (100M+) for compilation. IPreprocessShaders now processes not more than 1M variants at a time. (1388530)
ShadersFix
Fixed incorrect errors by adding shader name to the error description when failing to compile or link GLSL shaders. (1378687)
ShadersFix
Fixed the output of "Compile and show code" button being capped to 2GB on Windows. (1378000)
ShadersFixWindows
Fixed a template breaking if quotation marks are used in company name or product name. (1370946)
WebGLFix
Fixed a signing issue and now 32-bit Windows standalone player binaries are signed with Unity certificate. (1382876)