Added: Added a version of GetTrails that doesn't allocate any garbage. (1394062)
ParticlesAPI change
NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AI NavigationKnown issueCaution
Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 (1390123)
AnimationKnown issueCaution
Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)
Asset BundlesKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Build fails with 'artifacts/tundra.dag.json does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script (1385676)
IL2CPPKnown issueCaution
LEGO microgame, missing dropdown from inspector Specific Action field (1387037)
Inspector FrameworkKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) (1375312)
LinuxKnown issueCaution
\[M1\] "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on (1386242)
MacOSKnown issueCaution
\[OSX\]\[Editor\] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1377915)
MacOSKnown issueCaution
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() (1364263)
MeshKnown issueCautionWebGL
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
UnityWebRequest.SendWebRequest delay occurring in 2019.4.30f1 and above (1382113)
NetworkingKnown issueCaution
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings (1374768)
OpenGLKnown issueCaution
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog (1400169)
ProfilingKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Camera resolution is set to default when opening the Editor (1378321)
Scene/Game ViewKnown issueCaution
\[MacOS\] An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles (1383700)
ScriptingKnown issueCautionmacOS
Shader stripping crashes when it gets too many variants (1388530)
Shader SystemKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Specific Actions dropdown tab does not appear when setting the Target of the Touch Trigger in the LEGO Template (1390097)
TemplatesKnown issueCaution
Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera (1394756)
uGUIKnown issueCaution
Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver (1325310)
WindowsKnown issueCaution
Fixed right-click context menu for Renderer module Inspector. (1372195)
Particles
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Improved QualitySettings.maxQueuedFrames, it now works in Vulkan API.
GraphicsImprovement
Added support for Il2CppSetOption attribute on structs and assemblies.
IL2CPPImprovement
Added support for late latch debug mode to help verify late latch functionality.
XRImprovement
Fixed an issue that it is now able to change mipmap settings in inspector. (1379426)
2DFix
Fixed an issue that Sprite Skin's help button now leads to the correct documentation page. (1383765)
2DFix
Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (1377867)
2DFix
Fixed an issue where the NavMesh obstacle carving caused narrow gaps in the NavMesh. (1363972)
AIFix
Fixed Android minimum bundle version to greater than 0. (1307476)
AndroidFix
Fixed Java local reference leak when array is returned when using AndroidJavaObject/AndroidJavaClass. (1374806)
AndroidFix
Fixed a potential crash when modifying an animation override controller which is in use during a state machine enter / exit behavior callback. (1346587)
AnimationFix
Fixed null reference in AvatarMaskInspector on ToggleAll. (1369846)
AnimationFix
Fixed an issue that empty meta file is handled as malformed meta file. (1361260)
Asset PipelineFix
Fixed an issue where creating an asset during OnPostprocessAllAssets() with custom dependencies registered could cause an infinite import loop. (1383416)
Asset PipelineFix
Fixed an issue where Mono scripts containing namespaces with invalid characters were not reimported. (1354597)
Asset PipelineFix
Fixed an issue that UnityBugReporter was missing some Qt library dependencies, and would fail to start. (1283622)
EditorFix
Fixed Unity does not load the last scene after a crash. (1308699)
EditorFix
Fixed an issue that black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)
GIFix
Fixed a Vulkan crash when using a material that generates empty cbuffer bind mask. (1368933)
GraphicsFix
Fixed particles flickering on metal. (1375960)
GraphicsFix
Fixed Vulkan instable frame time and input lag due to queuing too many frames. (1331307)
GraphicsFix
Fixed parsing of --custom-step command line argument to UnityLinker. (1351726)
IL2CPPFix
Fixed an issue that On Demand Resources setting in XCode project is always set to the value set in Unity Player Settings. (1379736)
iOSFix
Fixed an issue that the QuickType bar is now hidden on iOS15 when Keyboard autocorrection is set to false. (1381272)
iOSFix
Updated the iOS resolution presets of the _Aspect Ratio_ dropdown list in the _Game View_ window. (1321829)
iOSFix
Fixed an issue that MacOS player is now built with released xcode, also fixed a TestFlight warning about using beta Xcode.
macOSFix
Fixed an issue that Unity terminates with error code 0 when an exception occurs while importing a package in bach mode. (1375776)
Package ManagerFix
Fixed an error that is thrown when merging changes made to a Prefab into a Nested Prefab with co-dependant components. (1362574)
PrefabsFix
Fixed missing required component causing import loop and log spamming. (1319932)
PrefabsFix
Fixed "Call Stacks" toggle in Profiler Window enabling callstacks capturing in connected Players. (1377934)
ProfilerFix
Fixed a crash when taking memory profiler snapshot with Players built with newer Unity versions. (1386532)
ProfilerFix
Fixed an issue to remove Gfx Used and Reserved Memory from counters available in release players. (1339707)
ProfilerFix
Fixed Memory Profiler capture reloading unloaded assets referenced by scripts. (1385805)
ProfilerFix
Fixed an issue when opening a project using rulesets coming from a package on disk, this does not trigger a compilation error anymore. (1349517)
ScriptingFix
Fixed a crash which occured with Il2cpp, engine stripping enabled and Analytics enabled, but without the analytics package installed. (1377563)
ServicesFixAndroidiOS
Fixed potential editor crash due to invalid system font file being present on a user system where such font file is missing a font family and / or style name. (1382082)
TextCoreFix
Fixed "TlsException: Handshake failed - error code: UNITYTLS\_INTERNAL\_ERROR, verify result: 4294950016" error when using System.Net.Http on ARM64 machines/devices. (1387294)
Universal Windows PlatformFixWindows
Added mapping of the input coordinates from the css resolution to the canvas resolution, fixed handling of HDPI scaling. (1302367)
WebGLFix
Added Support for mobile WebGL touch events to Immediate Mode GUI when the New Input System package is used. (1300223)
WebGLFix
Fixed mouse position in the old input system when the cursor is locked. (1338936)
WebGLFix
Fixed XRBeginFrame event added to frame debugger even if VR isn't enabled. (1374542)
XRFix

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