NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AI NavigationKnown issueCaution
Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 (1390123)
AnimationKnown issueCaution
Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)
Asset BundlesKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
Windows build fails when using Deltatre Magma Engine (1382217)
Build PipelineKnown issueCautionWindows
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
"BuildFailedException" and Bee errors are thrown in the Console window when building project for Android (1391435)
IL2CPPKnown issueCautionAndroid
Build fails with 'artifacts/tundra.dag.json does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script (1385676)
IL2CPPKnown issueCaution
LEGO microgame, missing dropdown from inspector Specific Action field (1387037)
Inspector FrameworkKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) (1375312)
LinuxKnown issueCaution
\[M1\] "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on (1386242)
MacOSKnown issueCaution
\[OSX\]\[Editor\] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1377915)
MacOSKnown issueCaution
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() (1364263)
MeshKnown issueCautionWebGL
Stuttering in Play mode when VSync is disabled (1373811)
MetalKnown issueCaution
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
UnityWebRequest.SendWebRequest delay occurring in 2019.4.30f1 and above (1382113)
NetworkingKnown issueCaution
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings (1374768)
OpenGLKnown issueCaution
Cloth performance drops when increasing the number of GameObjects with Cloth and then decreasing it (1173457)
PhysicsKnown issueCaution
Profiler's 'Call Stacks' button gets out of sync with PlayerConnection when the button is toggled after connecting to Player (1377934)
ProfilingKnown issueCaution
\[Memory Profiler\] Capturing Player built with higher Unity version crashes the Editor (1386532)
ProfilingKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Camera resolution is set to default when opening the Editor (1378321)
Scene/Game ViewKnown issueCaution
Editor sometimes crashes when entering Play Mode (1380226)
ScriptingKnown issueCaution
Error CS8035 is thrown on opening a project when using rulesets (1349517)
ScriptingKnown issueCaution
\[MacOS\] An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles (1383700)
ScriptingKnown issueCautionmacOS
Shader stripping crashes when it gets too many variants (1388530)
Shader SystemKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Specific Actions dropdown tab does not appear when setting the Target of the Touch Trigger in the LEGO Template (1390097)
TemplatesKnown issueCaution
Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal when opening the project (1382082)
TextKnown issueCaution
Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera (1394756)
uGUIKnown issueCaution
Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver (1325310)
WindowsKnown issueCaution
Fixed an additional "Downloading from cache server" progress bar update just prior to beginning the cache server download during asset import. (1352678)
Asset ImportServer
Fixed an issue that last opened project will not be loaded during license activation in batchmode if no project path is specified explicitly (-createproject, -projectpath, -openfile flags). (1337076)
Editor
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Improved the performance of recreating 2D colliders under some circumstances. (1384863)
PhysicsImprovement
Fixed TryGetBoundaryPoints to return proper boolean values.
XRImprovement
Fixed an issue that the NavMesh.CalculatePath is missing link exit corner. (1373302)
AIFix
Fixed a bug where the RunInBackground player setting could get modified in the Editor just by switching to the Android platform in the build settings. (1368858)
AndroidFix
Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)
AndroidFix
Fixed an issue where importing multiple fonts could cause errors to be thrown by the Asset Database. (1370398)
Asset PipelineFix
Fixed an issue where user fields in assets containing 'guid' could cause incorrect asset dependencies to be shown. (1384729)
Asset PipelineFix
Fixed an issue to prevent selection of ~/Desktop folder as build target. (1357782)
Build PipelineFixiOS
Fixed an issue where throwing a BuildFailedException in PostProcessSceneAttribute callbacks would not fail the build. (1327550)
Build PipelineFix
Fixed a crash on startup in the Custom Render Texture Manager for an old AVPro that's using Custom Render Texture for video interpolation. (1362634)
EditorFix
Fixed a ReorderableList flicker when moving between multiple inspectors. (1353819)
EditorFixWindows
Fixed Shift-selection issues in the Project Window when it's set to use the Two Column Layout. (1361464)
EditorFix
Fixed a crash when baking 4K lightmap with maximum AA setting. (1318800)
GIFix
Fixed an issue that light probe now produces valid output when punctual light overlaps it. (1242829)
GIFix
Fixed an issue where switching a texture importer to Lightmap type would change the appearance of the texture preview when in Linear color space. (1352673)
GIFixWebGL
Fixed a crash when using the Movie Recorder to capture 360 movies. (1249348)
GraphicsFix
Fixed alpha dilation filtering when a 16 bit-per-component texture with transparent pixels is imported. (1355265)
GraphicsFix
Fixed an IL2CPP crash caused by High managed code stripping producing invalid IL. (1358995)
IL2CPPFix
Fixed an issue when deleting a material from the Particle System's Inspector, it no longer breaks the inspector. (1379541)
IMGUIFix
Fixed a rare crash when quiting app during orientation change. (1389840)
iOSFix
Fixed Application.targetFrameRate to not cause jitter in Time.deltaTime measurements. (1373355)
KernelFix
Fixed a bug where Unity apps could crash if shut down quickly after startup. (1272819)
macOSFix
Added UaaL Analytics and made sure it wont get stripped if code stripping is enabled. (1380042)
MobileFix
Fixed an issue that Physics2D.SetLayerCollisionMask now correctly updates all layers that have changed. (1345964)
PhysicsFix
Fixed a crash when setting hide flags on PrefabInstance objects with missing source prefab. (1381563)
PrefabsFix
Fixed an issue to align scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)
Scene ManagerFix
Fixed Scene View camera zooming too far when using middle mouse wheel scroll with a very small object framed. (1300336)
Scene/Game ViewFix
Fixed an issue that C# scripts containing invalid characters in disabled conditional sections are now correctly imported. (1279339)
ScriptingFix
Fixed an issue when adding "com.unity.ui" and "com.unity.rendering.hybrid" packages to a project, could lead to "Fail to copy dll/pdb" errors when compiling scripts.
Fixed XmlSerializer not working with managed code stripping when using the mono backend. (1331829)
ScriptingFix
Fixed TypeTreeCache cache key computation. (1377929)
SerializationFix
Fixed a compiler error with missing splat constructors with some platform compilers. (1352016)
ShadersFix
Fixed a crash when using SV\_COVERAGE in a fragment input. (1379259)
ShadersFixAndroid
Fixed a warning in surface shaders when setting dithercrossfade about upgrading to target 3.0 when the target was already sufficient. (1358042)
ShadersFix
Fixed Hierarchy Duplicate command sometimes not working on Windows for UI Builder.
UI ToolkitFixWindows
Fixed null checks against UXML Traits returning null references. (1372713)
UI ToolkitFix
Fixed Application.targetFrameRate rendering at significantly lower frame rate than specified. (1373355)
Universal Windows PlatformFixWindows
Fixed a crash on MediaEncoder\_CUSTOM\_Internal\_AddFrame\_Injected when pushing a frame into MediaEncoder that has been disposed. (1368301)
VideoFix
Fixed a crash when aspect ratio is too big. (1347100)
VideoFix
Fixed setting a cursor being very slow when doing it for the first time for a particular texture. (1373881)
WindowsFix
Fixed an issue that Mock HMD no longer spews errors in play mode: "Attempting to determine the size of an unknown feature type Id \[-1\].". (1289987)
XRFix

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