Crash when calling hideFlags after removing missing nested prefab (1381563)
Scene ManagementKnown issueBlocker
Removed Incoming Changes notification from empty state.
ChangesBreaking
NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AIKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
Windows build fails when using Deltatre Magma Engine (1382217)
Build PipelineKnown issueCautionWindows
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Build fails with 'artifacts/tundra.dag.json does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script (1385676)
IL2CPPKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) (1375312)
LinuxKnown issueCaution
\[M1\] "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on (1386242)
MacOSKnown issueCaution
\[OSX\]\[Editor\] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1377915)
MacOSKnown issueCaution
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() (1364263)
MeshKnown issueCautionWebGL
Stuttering in Play mode when VSync is disabled (1373811)
MetalKnown issueCaution
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
UnityWebRequest.SendWebRequest delay occurring in 2019.4.30f1 and above (1382113)
NetworkingKnown issueCaution
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings (1374768)
OpenGLKnown issueCaution
Profiler's 'Call Stacks' button gets out of sync with PlayerConnection when the button is toggled after connecting to Player (1377934)
ProfilingKnown issueCaution
\[Memory Profiler\] Capturing Player built with higher Unity version crashes the Editor (1386532)
ProfilingKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Camera resolution is set to default when opening the Editor (1378321)
Scene/Game ViewKnown issueCaution
Editor sometimes crashes when entering Play Mode (1380226)
ScriptingKnown issueCaution
\[MacOS\] An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles (1383700)
ScriptingKnown issueCautionmacOS
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
\[Particles\] Inspector breaks and errors are thrown when the Material field is deleted from the Particle System (1379541)
ShurikenKnown issueCaution
\[URP\] Particles are flickering when in Play Mode (1390346)
ShurikenKnown issueCaution
Specific Actions dropdown tab does not appear when setting the Target of the Touch Trigger in the LEGO Template (1390097)
TemplatesKnown issueCaution
Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal when opening the project (1382082)
TextKnown issueCaution
Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver (1325310)
WindowsKnown issueCaution
Fixed migrated projects not downloading correctly from Unity Hub.
Improvements
Fixed an license error that prevents upgrading any existing project to 2022.1.0a14. (1377916)
License
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added option to "Save Revision as" to the context menu in the changesets view.
Version ControlFeature
Added incoming changes overview bar for Gluon workspace.
FeaturesFeature
Improved Elaborate on how ForceMode affects the velocity and angular velocity in AddForce/AddTorque.
DocumentationImprovement
Updated TextAsset text getter documentation. (1341180)
DocumentationImprovement
Enabled sparse\_hash\_map and sparse\_hash\_set for Android and iOS for lower runtime memory usage.
IL2CPPImprovementAndroidiOS
Improved the run time performance of managed code when script debugging is enabled by lowering the cost of each sequence point check.
IL2CPPImprovement
Fixed build failing when a shader from always included list has 1M variants before stripping. (1379096)
ShadersImprovement
Improved Shader binary compression, it is now utilizing more than one core. (1375627)
ShadersImprovement
Fixed capitalization of Pending Changes and File History tab names.
Version ControlImprovement
Fixed the amount of spacing after the Item column title in the Pending Changes tab.
ImprovementsImprovement
Removed pin striping from line items in File History tab.
ImprovementsImprovement
Fixed project view context menu and icons missing after Collaborate project migration.
ImprovementsImprovement
Fixed an issue that per-platform settings does not get applied in Windows platform. (1376608)
2DFixWindows
Fixed an issue where Sprite reference missing after loading scene from AssetBundles. (1274645)
2DFix
Fixed an issue where Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBundle and the Play mode is entered. (1345723)
2DFix
Fixed an issue where SpriteShape Corner is not set when setting multiple corners. (1378775)
2DFix
Fixed an "Unable to initialize the Unity Engine" error when building AAB with Split App Binary. (1380909)
AndroidFix
Fixed the issue that Compass.headingAccuracy will now report one of predefined values instead of 0. (1304067)
AndroidFix
Fixed an issue that asset reference no longer getting lost, if asset is modified and domain reload is done in the same refresh. (1357812)
Asset PipelineFix
Fixed a crash that occurs when removing a custom filter from a game object and then stopping the associated audio source. (1363271)
AudioFix
Fixed an issue with invalid gc handle release that could corrupt current domain and cause crashes. (1346442)
BurstFix
Fixed a PackageManager memory leak when continuously opening the window. (1362559)
EditorFix
Fixed a warning in editor "The referenced script (Unknown) on this Behaviour is missing!" which can occur aften opening the Environments Tab of the Lighting Window. (1367809)
GIFix
Fixed an issue that caused baked lighting to still be visible even after scene unload. This could happen when using addressables for example. (1373923)
GIFix
Fixed an issue to ensure that mixed spot/point lights with no shadows bake their direct lighting in subtractive lighting mode. (1350852)
GIFix
Fixed a bug that mip map streaming now works after setting a material with streamable textures on a renderer. (1302707)
GraphicsFix
Fixed a case where resource fence was decreased instead of increased. (1359177)
GraphicsFix
Fixed a missing conversion from compressed blendIndices on D3D platform. (1365939)
GraphicsFix
Fixed an issue that blittable types nested in generic types are indeed blittable. (1368711)
IL2CPPFix
Fixed incorrect exception filter handler on try blocks with multiple catch blocks. (1335434)
IL2CPPFixiOS
Fixed Windows editor and Windows player being frozen during startup when new input system is enabled and a USB device with 65535 / 0xffff usages is connected to the computer. (1373945)
InputFixWindows
Fixed a crash when switching to autorotation with the only available option being a reverse portrait. (1374229)
iOSFix
Fixed game objects' colors in light mode. (1379817)
iOSFix
Fixed an issue where low bit set in NativeArray buffer pointer assumes NativeArray is created by NativeList.AsDeferredJobArray which is not always the case. In some cases NativeArray can be created by NativeArray.GetSubArray, where pointer would have lowest bit set for odd byte aligned offset. (1294627)
KernelFix
Fixed an issue that mouse scroll wheel inputs are ignored when providing inputs through RDP. (1372701)
LinuxFix
Fixed an issue where the timeout of a HttpClient handler was not being used for requests. (1365107)
MonoFix
Fixed an issue that HingeJoint2D now correctly returns its reaction torque and that the joint break-limits use the absolute magnitude of the reaction torque. (1384707)
PhysicsFix
Fixed an issue where multi-selecting Articulation Bodies would set some properties to the same value. (1379145)
PhysicsFix
Fixed Analyzer from package failures, when the project name have whitespaces. (1383680)
ScriptingFix
Fixed an issue that counting variants based on usage will no longer make UI unusable for shaders with many variants. (1378555)
ShadersFix
Fixed an issue that when a canvas is created manually by the user for a Template element (inside Dropdown), its Sorting Layer is no longer overriden. (1343542)
uGUIFix
Fixed an issue where uGUI was not be able to tell which gameview (screen) was clicked on as the mechanics for playmode dont work the same. (1315870)
uGUIFix
Fixed focus on ListView when scrolling. (1271674)
UI ToolkitFix
Fixed an issue that Visual Effects in prefabs no longer always show as modified. (1285787)
VFX GraphFix
Fixed a tapping sound when pausing audio. (1238052)
WebGLFix
Fixed an issue with AudioSource.loop property when using AudioSource.PlayScheduled() and AudioSource.PlayDelayed(). (1337312)
WebGLFix
Updated SRP to 10.8.1. Release notes available here:
GraphicsChange
Updated Verson Control to 1.15.7. Release notes available here: https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15/changelog/CHANGELOG.html
Version ControlChangecom.unity.collab-proxy
Moved Plastic Package settings to the Unity Project Settings window.
ChangesChange
Refined styling for Updating Workplace success state.
ChangesChange
Updated texts for empty state and overview bar.
ChangesChange
Updated the text for Forced Checkout option.
ChangesChange
Refined the status overlay icons.
ChangesChange
Updated the refresh icon on the toolbar.
ChangesChange
Updated the texts for empty checkin message dialog.
ChangesChange
Updated OpenXR package to 1.3.1. Release notes available here: https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.3/changelog/CHANGELOG.html

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