Removed pinstriping in the Gluon Incoming Changes window.
Version ControlBreaking
Added: Identifier for 2nd generation Apple TV 4K.
Apple TVAPI change
Changed: Identifiers for Apple TV HD and first generation Apple TV 4K.
Apple TVAPI change
Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads.
iOSAPI change
NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AIKnown issueCaution
'Not enough storage space to install required resources' error when building App Bundle with Split Application Binary (1372558)
AndroidKnown issueCaution
Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)
AndroidKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
Windows build fails when using Deltatre Magma Engine (1382217)
Build PipelineKnown issueCautionWindows
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)
InputKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) (1375312)
LinuxKnown issueCaution
\[OSX\]\[Editor\] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1377915)
MacOSKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
Instantiated FBX through code throws error after leaving Play Mode (1363573)
Scene ManagementKnown issueCaution
Icon attached to MonoBehaviour script disappears when Selecting the GameObject (1379500)
Scene/Game ViewKnown issueCaution
\[CacheServer\] Editor crashes when "IP Address" in Project Settings is empty (1373314)
SerializationKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
\[Particles\] Inspector breaks and errors are thrown when the Material field is deleted from the Particle System (1379541)
ShurikenKnown issueCaution
Editor crashes when exiting and keeping a tutorial project (1338299)
TemplatesKnown issueCaution
Creating a mesh in Play Mode causes a "abnormal mesh bounds" error when build target is WebGL (1364263)
WebGLKnown issueCaution
Removed the "Nothing to download" bar from the Incoming Changes window when there are no items to download.
Version Control
Fixed an issue that Texture Memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1351803)
Graphics
Fixed an ArgumentOutOfRangeException in the Module Editor when enabling deep profiling after deleting a module. (1335309)
ProfilerLinux
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added support for PS5 DualSense controllers on Mac and Windows.
Input SystemFeatureWindows
Added option to "Add to ignore file" in context menu in the project view
Version ControlFeature
Added empty state message for Pending Changes tab.
FeaturesFeature
Added success state message for Pending Changes tab.
FeaturesFeature
Added metrics for Branches tab functionalities.
FeaturesFeature
Added ProMotion support on ios15 and new devices (iphone13 family). (1374612)
iOSImprovement
Added support for iPhones, iPads and Apple TV released in 2021. (1367775)
iOSImprovement
Fixed property drawing when manually drawing a property that was hidden with \[HideInInspector\]. Release notes available here: https://docs.unity3d.com/Packages/com.unity.mathematics@1.2/changelog/CHANGELOG.html (1298368)
PackageImprovementcom.unity.mathematics
Updated com.unity.ide.visualstudio package to 2.0.12. Release notes available here: https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0/changelog/CHANGELOG.html
PackageImprovementcom.unity.ide.visualstudio
Improved type lookup speed for SetParticles and GetParticles. (1373296)
ParticlesImprovement
Fixed console error when selecting object in Scene view hierarchy or creating a new asset.
Version ControlImprovement
Fixed NullReferenceException after closing the Plastic SCM window.
Version ControlImprovement
Fixed UI overlays in Project view missing on changed assets when force checkout is disabled.
Version ControlImprovement
Added Windows 11 support in SystemInfo.operatingSystem. (1372750)
WindowsImprovement
Updated WMR XR SDK Plug-on to 4.6.1. Release notes available here: https://docs.unity3d.com/Packages/com.unity.xr.windowsmr@4.6/changelog/CHANGELOG.html
Fixed a crash when disabling the Optimize Geometry option on a Sprite Shape Controller. (1364012)
2DFix
Fixed a performance regression when using MSAA backbuffer with Vulkan. (1351579)
AndroidFix
Fixed an issue with BuildIl2CppTask now it is correctly formed with --enable-debugger when using Export Project with Script Debugging. (1369680)
AndroidFix
Fixed an issue of the use of PropertyStreamHandle with Addressable AnimatorController. (1341031)
AnimationFix
Fixed an issue that the progress bar shows full during the import of assets. (1337397)
Asset PipelineFix
Fixed GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow and it no longer returns random objects when then GlobalObjectId references a non-existing object. (1291291)
Build PipelineFix
Fixed an error "Cannot find mono image in MonoManager for assembly x" during assembly reload when calling ContentBuildInterface:GetPlayerObjectIdentifiersInAsset.
Build SystemFix
Fixed linear colorspace screenshots being broken when swapchain resolution mismatched with window resolution. (1379073)
DX12Fix
Fixed an Editor crash when using -quit command line argument on MacOS. (1362461)
EditorFixmacOS
Fixed an issue that the PropertyField methods do not include ReorderableList children by default. (1336112)
EditorFix
Fixed an issue that the reflection probe baking sometimes containing the cyan loading shader. (1368213)
EditorFix
Fixed an issue that the Unity Package Manager diagnostic tool fails to run when started via the launch script.
EditorFix
Fixed an infinite loop for light baking when unloading a light baked scene while another scene is open. (1337508)
GIFix
Fixed a D3D12 validation error on render target and a pipeline state sample count mismatch. (1371812)
GraphicsFix
Fixed a NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)
GraphicsFix
Fixed an issue where memory would leak from mesh due to mismatching memory labels. (1362505)
GraphicsFix
Fixed incorrect compression of 8k ETC textures using the Crunch compressor. (1346908)
GraphicsFixAndroid
Fixed a performance issue on entering/exiting play-mode where HID device capabilities JSON could be parsed multiple times for a single device. (1362733)
Input SystemFix
Fixed a problem where explicitly switching to the already active control scheme and device set for PlayerInput would cancel event callbacks for no reason when the control scheme switch would have no practical effect. This fix detects and skips device unpairing and re-pairing if the switch is detected to not be a change to scheme or devices. (1342297)
Input SystemFix
Fixed a problem where only using runtimes that are not XR supported causes a compile error. This fix adds back in ENABLE\_VR checks to prevent this issue.
Input SystemFixXR
Fixed an error "Default constructor not found for type UnityEngine.InputSystem.iOS.LowLevel.iOSStepCounter" and any other potential exceptions due to classes, methods, fields and properties being stripped when managed stripping setting is set to medium or high. (1368761)
Input SystemFixiOS
Fixed an incorrect generic gamepad short display button names mapping.
Input SystemFix
Fixed an issue where InvalidOperationException is thrown if an input for an action with multiple interactions is held while disconnecting the device. (1354098)
Input SystemFix
Fixed an issue where resetting an action via InputAction.Reset() while being in disabled state would prevent the action from being enabled again. (1370732)
Input SystemFix
Fixed current being null for sensors (Accelerometer.current, others). (1371204)
Input SystemFix
Fixed handling of exception in InputManager.OnUpdate and now the system will try to handle the exception and recover into a working state.
Input SystemFix
Fixed input action for Android gamepad's right stick will be correctly invoked when only the Y-axis is changing. (1308637)
Input SystemFixAndroid
Fixed action.ReadValue and others returning invalid data when used from FixedUpdate or early update when running in play mode in the editor. (1368559)
Input SystemFix
Improved the user experience when creating single vs multi-touch touchscreen bindings in the Input Action Asset editor by making both options visible in the input action dropdown menu. Now it's not neccessary to be aware of the touch\\\*/press path binding syntax. (1357664)
Input SystemFix
Fixed a crash/hang when going to background from portrait upside down. (1285042)
iOSFix
Fixed an issue that texel size and mask interaction shader properties are missing in the particle system renderer. (1296392)
ParticlesFix
Fixed a rare crash on Editor shutdown. (1372546)
ProfilerFix
Fixed an issue that classes referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build, in addition to SerializeReference. (1296195)
SerializationFix
Fixed missed invocations of ISerializationCallbackReceiver.OnAfterDeserialization and asserts arising when that interface is implemented on structs inside a MonoBehaviour or ScriptableObject class, along with the presence of SerializeReference fields. (1372710)
SerializationFix
Fixed an issue with Editor using some default data until a shader is imported or compiled. (1369645)
ShadersFix
Fixed an issue where the text inside a Canvas would sometimes blink.
uGUIFix
Fixed a building issue and now generated Visual Studio project builds correctly on Universal Windows Platform with Visual Studio 2022. (1378086)
Universal Windows PlatformFixWindows
Fixed spamming errors in the Console when opening imported video in the Inspector tab and Target Platform is set to UWP. (1357597)
VideoFix
Fixed an issue where files get locked unnecessarily by UnityCrashHandler.exe no longer inherits all Windows handles from the editor/player when launched.
WindowsFix
Fixed an issue where duplicated UnitySubsystemsManifest.json files were added while building XR app for Android with Build App Bundle option.
XRFixAndroid
Fixed an issue with the XR plugin interface depth. (1376203)
XRFix
Updated Input System to 1.2.0. Release notes available here: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.2/changelog/CHANGELOG.html
Input SystemChangecom.unity.inputsystem
Changed the default metadata columns shown in the Incoming Changes screen.
Version ControlChange
Updated the alignment of sorting arrows to the right of the column.
Version ControlChange
Updated XR Management to 4.2.0. Release notes available here: https://docs.unity3d.com/Packages/com.unity.xr.management@4.2/changelog/CHANGELOG.html

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