Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
Added: A way to query preprocessed shader data for a given variant. (1364378)
ShadersAPI change
NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AIKnown issueCaution
'Not enough storage space to install required resources' error when building App Bundle with Split Application Binary (1372558)
AndroidKnown issueCaution
Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)
AndroidKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
Attaching an icon to a MonoBehaviour script disappears when Selecting the Game Object (1379500)
CodeEditorsKnown issueCaution
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)
InputKnown issueCaution
Linux Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (1375312)
LinuxKnown issueCaution
\[OSX\]\[Editor\] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1377915)
MacOSKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
An error is thrown when merging changes made to a Prefab into a Nested Prefab with co-dependant components (1362574)
Scene ManagementKnown issueCaution
Instantiated FBX through code throws error after leaving Play Mode (1363573)
Scene ManagementKnown issueCaution
Unity does not execute code weavers when the project is opened for the first time (1350116)
ScriptingKnown issueCaution
Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument (1369645)
Shader SystemKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
\[Particles\] Inspector breaks and errors are thrown when the Material field is deleted from the Particle System (1379541)
ShurikenKnown issueCaution
Editor crashes when exiting and keeping a tutorial project (1338299)
TemplatesKnown issueCaution
Creating a mesh in Play Mode causes a "abnormal mesh bounds" error when build target is WebGL (1364263)
WebGLKnown issueCaution
Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project (1367783)
Window ManagementKnown issueCaution
Severe flickering in Unity 2020.3.21f1 with OpenXR on HL2 (1376203)
XR SDKKnown issueCautionXR
Implement asset's Re-Download button to fix issue when using multiple Unity versions and have one asset version cached. (1371056)
Package Manager
Added the missing Plastic SCM window option when the user is not signed in on Unity Hub.
Version Control
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added visual overview bar to the incoming changes tab. Added progress dialog for the migration process. Added Branches tab that shows a list of all branches in the repository. Added option and dialog to create a child branch from selected branch. Added option to switch to another branch. Added option and dialog to rename a branch. Added option to delete a branch. Added a preference to save if the window should open the Branches tab by default. Added metrics for Plastic SCM installation window usage.
Version ControlFeature
Improved NavMeshAgent creation failure log to help select the source object. (1274983)
AIImprovement
Improved Configure button enabling and now it is enabled immediately when switching Animation type to Humanoid. (1197249)
Asset ImportImprovement
Updated com.unity.cinemachine to 2.6.11. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.6/changelog/CHANGELOG.html
PackageImprovementcom.unity.cinemachine
Updated com.unity.recorder to 2.5.7. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.recorder@2.5/changelog/CHANGELOG.html
PackageImprovementcom.unity.recorder
Updated Oculus XR Plugin package to 1.11.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.oculus@1.11/changelog/CHANGELOG.html.
PackageImprovementcom.unity.xr.oculusXR
Updated Profile Analyzer package version to 1.1.1, which includes two bug fixes. Release notes available here: https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@latest/index.html?subfolder=/changelog/CHANGELOG.html.
Added SRP batcher support for late latching.
XRImprovement
Disabled cut/copy/paste popup that was appearing on the hidden Android inputfield. (1317688)
AndroidFix
Fixed a crash when using Application.Quit with Optimized Frame Pacing. (1341467)
AndroidFix
Fixed ComputeGrabScreenPos and ComputeScreenPos so that they take Vulkan swapchain pre-rotation into account now. (1340975)
AndroidFix
Fixed GLSL compile errors when using a particle system with instancing. (1255008)
AndroidFix
Fixed screen safe area values at startup. (1327752)
AndroidFix
Fixed a potential crash when generating asset previews if destructive methods are called in user callbacks. (1343886)
AnimationFix
Fixed incorrect behaviours when having negative parameterized time in a motion state. (1332880)
AnimationFix
Fixed AssetBundle.Unload now it waits for all asset bundle async operations to complete to avoid a potential crash. (1150164)
Asset BundlesFix
Fixed an issue when renaming an asset in the Project Browser can cause the selection highlight to disappear. (1351301)
Asset PipelineFix
Fixed an issue with artifact dependency now that it is correctly applied. (1318602)
Asset PipelineFix
Fixed the reset of default values of asset objects and they are now correctly reset before being reloaded if the fields are removed. (1337405)
Asset PipelineFix
Fixed duplicated Roslyn Analyzer entries when regenerating project files with Visual Studio. (1368809)
Code EditorFix
Fixed crashes and flickering when using mesh particles. (1357667)
DX12Fix
Fixed access token refresh so that the user no longer needs to close and reopen the editor after the token expires. (1376042)
EditorFix
Fixed an issue that breaks the console when selecting a console message. (1369098)
EditorFix
Fixed crash when closing editor while generating lighting. (1354238)
GIFix
Fixed the sky ambient probe and skybox reflection probe when reloading a scene in playmode. (1331427)
GIFix
Fixed a player error and a memory leak when player window is hidden. (1361670)
GraphicsFix
Fixed a rare crash in shadow rendering. (1350950)
GraphicsFix
Fixed a rendering issue so that Game and Scene View no longer renders artifacts on Apple M1. (1368374)
GraphicsFix
Fixed an issue on Metal that depth clearing is enforced now when "Don't care" load action is used. (1330613)
GraphicsFixiOS
Fixed Game View in playmode and it uses VSync now when enabled. (1371550)
GraphicsFix
Fixed high memory usage when running Unity in batch mode and importing a high number of assets. (1337474)
GraphicsFix
Fixed read/write access on NativeArray and now it is correct after an AsyncGPUReadback request is fulfilled. (1295472)
GraphicsFix
Removed redundant ApplyShader calls while the VFX system is sleeping. (1346028)
GraphicsFix
Fixed a rare hang that occurs when opening the editor during asset import. (1341730)
MonoFix
Fixed the package manager toolbar display and now it is active during refresh operations. (1377475)
Package ManagerFix
Fixed an issue that causes particle face-culling when rendering into Cubemaps. (1340494)
ParticlesFix
Fixed an issue that metal calling computes buffer function from an incorrect thread.
ParticlesFix
Fixed the Shower puddle particle effects in Shinai project so that it works properly now. (1354906)
ParticlesFix
Improved stability of Rigidbody2D XY constraints when X or Y constraint are used independent of each other. (1373134)
PhysicsFix
Fixed an issue where Recovery GameObject is created when opening scene with missing Prefab as a child of other GameObject. (1299744)
PrefabsFix
Fixed building so it is cancelled properly now when Exceptions in IPreprocessShaders are present. (1357383)
ShadersFix
Fixed the "Compile and show code" button so now writing files with size of over 2GB no longer fails. (1357761)
ShadersFix
Fixed uintBitsToFloat not doing a conversion from bool argument to uint. (1334240)
ShadersFix
Fixed a clearing issue and now Neighbors set with Terrain.SetNeighbors are properly kept. (1241302)
TerrainFix
Fixed an issue with runtime only Unity Events and now they are initialize properly upon entering playmode with the FastEnterPlay mode enabled. (1206410)
UIFix
Fixed build time scaling non-linearly based on the number of build output files. (1374725)
Universal Windows PlatformFixWindows
Added the missing Plastic SCM menu from the Project view context menu.
Version ControlFix
Fixed inverted text for the force checkout option.
Version ControlFix
Fixed the checking comment so that typing capital letter O no longer opens the selected item.
Version ControlFix
Fixed the loading indicator so now it is centered on the Plastic SCM installation window.
Version ControlFix
Fixed the Plastic SCM installation so now it no longer signs out the user.
Version ControlFix
Removed the extra refresh button on Gluon's Incoming Changes tab.
Version ControlFix
Removed the meta file warning message for the deleted Beta folder.
Version ControlFix
Fixed an issue where all cameras stop rendering when VR headset is off.
XRFix
Updated status bar notification icons.
Version ControlChange
Updated texts for workspace modes selection and checkin comment box.
Version ControlChange
Updated com.unity.xr.management to 4.1.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.management@4.1/changelog/CHANGELOG.html

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