Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode (1289744)
MonoKnown issueBlocker
Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)
TemplatesKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
Crash on WindowsVideoMedia::StepAllStreams when reimporting a .m4v file (1340340)
VideoKnown issueBlocker
Building process of the AssetBundles is slow when the file count is huge (1358059)
Asset BundlesKnown issueCaution
\[Enlighten\] Fatal Error when closing the Editor while Generating Lighting (1354238)
Global IlluminationKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Global IlluminationKnown issueCaution
Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)
InputKnown issueCaution
Profiler's timeline view loses context frames when frames go out of Frame Count bounds (1367470)
ProfilingKnown issueCaution
Instantiated FBX through code throws error after leaving Play Mode (1363573)
Scene ManagementKnown issueCaution
Unity does not execute code weavers when the project is opened for the first time (1350116)
ScriptingKnown issueCaution
Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument (1369645)
Shader SystemKnown issueCaution
Poor performance when loading or unloading a large Scene (1360901)
uGUIKnown issueCaution
Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project (1367783)
Window ManagementKnown issueCaution
Editor crashes when exiting and keeping a tutorial project (1338299)
WindowsKnown issueCaution
Fixed Texture Alpha clipping in the Shape module. (1349714)
Particles
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added light and dark mode versions of avatar icon.
Version ControlFeature
Added notification status icons.
Version ControlFeature
Workspace migration from Collab to Plastic which can be done with or without Plastic installed.
Version ControlFeature
Warnings for non-native compressed formats with decompressor support are now muted in the editor. (1329157)
GraphicsImprovement
Avoid padding classes/structs with an explicit size.
MonoImprovement
com.unity.purchasing updated to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html
Update Addressables to 1.18.16. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.addressables@1.18/changelog/CHANGELOG.html.
Update ScriptableBuildPipeline to 1.19.2. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.19/changelog/CHANGELOG.html.
Add GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".
ScriptingImprovement
Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profiling. (1364910)
2DFix
Fixed an issue where colliders do not extend to the end of the sprite texture when Sprite Borders are enabled. (1348701)
2DFix
Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (1351543)
2DFix
Fixed an issue where Edge and Polygon colliders had missing edges on certain open-ended shapes. (1362440)
2DFix
Fixed an issue where enabling Fill Tessellation and setting profile's fill offset to positive caused errors. (1363215)
2DFix
Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (1354389)
2DFix
Fixed an issue where Sprite outline in the Skinning Editor was not rendered based on Sprite's geometry. (1335586)
2DFix
Fixed render texture size error in the Skinning Editor. (1357552)
2DFix
Improved the steps on how to install the optional performance boost, in the documentation.
2DFix
Fixed an issue where AMD drivers on Chrome OS have a faulty EGL\_KHR\_gl\_colorspace implementation, sRGB will be disabled in that case. (1359181)
AndroidFix
Fixed an issue where Resource.Load woult not works when running universal.apk created from AAB which were built with Split Application Binary option enabled. Note: In universal.apk, Bundletool includes only install-time delivered asset packs, so resource loading can still fail if Unity creates fast-follow delivered core data asset pack. (1363907)
AndroidFix
When Input.compensateSensors is set to true, give 45 degree slack for overtilt before changing compass heading. (1186040)
AndroidFix
Fixed an issue where an assert was triggered upon rebuilding an animation legacy component (1330001)
AnimationFix
Fixed Reset not working for the 'Bake Axis conversion' setting in ModelImporter. (1228920)
Asset ImportFix
Fixed an issue where the Editor could crash while entering play mode with an AssetImporter displayed in the Inspector window. (1353925)
Asset PipelineFix
Fixed out-of-sync collection bug when multiple inspectors were opened (1353678)
Asset PipelineFix
Fixed an issue where exposing multiple send levels in the audio mixer were not working correctly. Previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed. (1285638)
AudioFix
Fixed audio source filters resetting on unrelated parameter changes such as audio source volume or pitch and not responding to component reordering. (1361636)
AudioFix
Increased stack size of audio streaming and async threads to avoid overflows when using managed read callbacks. (1352803)
AudioFix
Fixed incorrect measurement units for ArticulationDrive.forceLimit. (1369825)
DocumentationFix
Fixed a crash while picking a color. (1355078)
EditorFix
Fixed a disappearing ReorderableList elements isseu when reordering. (1353883)
EditorFix
Fixed a null reference exception when opening a popup window in some cases (when a previous popup window got somehow saved into a window layout). (1295445)
EditorFix
Fixed an issue where Avatar Stage editing closed on clicking anywhere in the Scene view or Hierarchy when using two Inspector windows. (1330120)
EditorFixWindows
Fixed an issue where Reorderable list null item were not displayed correctly. (1339759)
EditorFix
Fixed an issue where Time.unscaledTime and Time.fixedUnscaledTime do not update when stepping through frames (1294730, 1360931)
EditorFix
If Adb is not able to make the file editable, we make it writable using OS function (1353760)
EditorFix
There is now a prompt to save changes if the layout is changed. (1318376)
EditorFixWindows
Fixed a crash occurring while sculpting terrain and baking. (1266511)
GIFix
Fixed an issue where Enlighten Post Update would take up CPU time in the Editor when it was not the active lightmapping backend (1248311)
GIFix
Fixed crash on baking GI, moving reflection probe, baking only reflection probe. (1310112)
GIFix
Descriptor sets were not validated properly under certain circumstances for Vulkan. (1300203)
GraphicsFix
Fix sporadic crash when closing BuildSettings (and maybe other) windows when using Editor with Vulkan (1362844)
GraphicsFixWindows
Fixed a crash when loading really large (think more than 2GB size) meshes. (1319594)
GraphicsFix
Fixed a RenderToCubemap offsets shadows isseu when the material on the mesh has GPU Instancing was enabled by adding support for STEREO\_CUBEMAP\_RENDER\_ON for instanced .rendering. (1086548)
GraphicsFix
Fixed an issue where frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink; this is now fixed. (1363963)
GraphicsFix
Fixed an unwrap crash when automatic margin calculation results in very small margin. (1330830)
GraphicsFix
Fixed Meshes having incorrect skin weights in builds due to faulty normalization after limiting the number of weights per vertex. (1319068)
GraphicsFix
Fixed the Mac Standalone Player memory leak that came with the change to presenting with CVDisplayLink. (1365570)
GraphicsFix
Fix conversion issues on methods with ref readonly return values. (1367462)
IL2CPPFix
Fixed build issue with Linux player on Windows where builds would fail when the logged in user has a space in their username. (1336012)
IL2CPPFixWindowsLinux
Fixed conversion error that can occur with generic types that have a static constructor. (1362583)
IL2CPPFix
Hash parameter info and generic arguments to avoid long method names that lead to compiler errors. (1362768)
IL2CPPFix
Prevent a possible crash in the GC code when the mark stack overflows while script debugging is enabled if many threads are created. (1361799)
IL2CPPFix
Fixed incorrect "Plugins colliding with each other" errors when using certain framework combinations. (1287862)
iOSFix
Fixed an inverted Y position of mouse cursor issue wgeb using New Input's Warp mouse. (1311064)
macOSFix
Fixed Xbox wireless gamepad triggers and DPAD not working in Old Input. (1342338)
macOSFix
Ensure smooth size updates when doing slow-mo scrubbing of the particle playback time. (1224857)
ParticlesFix
Fixed an issue where there was stuttering slow-motion preview when Custom Data was used. (1365360)
ParticlesFix
Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents not being handled properly (1252436)
PrefabsFix
Fixed Profiler.GetTotalAllocatedMemoryLong reporting increasing values while loading and unloading the same scene. (1364643)
ProfilerFix
Fixed an issue related to player builds failing sometimes or not including the correct precompiled DLLs when those have define constraints.
ScriptingFix
Fixed Debug.LogFormat(LogType, LogOption, Object, string, params object\[\]) overload to respect logEnabled and filterLogType logger settings. (1354586)
ScriptingFix
Fixed GetScriptingDefineSymbols functions to not contain empty string entries in the returned defines array. (1350561)
ScriptingFix
Fixed player build errors due to ApiUpdater eagerly trying to connect to VCS.
ScriptingFix
Arrays that contain SerializeReferences are now resized properly with null references.
SerializationFix
Fixed a case where reading a corrupted binary file when corruption is within the header could lead to editor freezing. (1357823)
SerializationFix
For some time the validation endpoint has been disabled, and the editor still incorrectly shows that the user must wait for this validation to succeed. leading to a lot of confusion from our users. this change simply removes this panel to avoid further confusion (1210052)
ServicesFix
Missing shader property warnings will no longer be produced when running in batchmode. (1350059)
uGUIFix
Fixed DevicePortal deployment to handle both .appx and .msix packages (1269676)
Universal Windows PlatformFixWindows
Fixed symbol file packaging failing when using the 'MasterWithLTCG' build configuration. (1345403)
Universal Windows PlatformFixWindows
Renamed the CoreServices namespace so it doesn't conflict. Fixed some situations where the history window would be blank. Fixed missing Enterprise login link. Fixed low resolution icons in light theme
Version ControlFix
Added more detailed information when a page load fails due to misconfiguration in server hosting settings. Note that Firefox does not currently support Brotli compression for local development (https://bugzilla.mozilla.org/show\_bug.cgi?id=1670675) (1283658)
WebGLFixServer
Fixed a crash on Oculus Browser when the EXT\_multisampled\_render\_to\_texture extension is enabled. (1370782)
WebGLFix
Fixed a mouse wheel scrolling issue with the new input system on WebGL. (1264545)
WebGLFix
Fixed an issue where Physics simulations and FixedUpdate ran while the splashscreen was being displayed on Windows Standlaone and Universal Windows Platform. (1362362)
WindowsFix
Fixed player icon being missing from the title after, if the game was first launched in fullscreen mode and then later changed to windowed mode. (1361016)
WindowsFix
Removed error.log generation for crash uploads in favor of editor.log and dmp files. (1278602)
WindowsFix
Fixed soft particles shaders for XR single-pass. (1332105)
XRFix
Improved usage analytics around Editor and Plugin version.