Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global IlluminationKnown issueBlocker
Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode (1289744)
MonoKnown issueBlocker
Crash on mono\_thread\_get\_undeniable\_exception (1308625)
MonoKnown issueBlocker
Crash on GUIView::DoPaint when selecting color with a color picker (1355078)
Quality of LifeKnown issueBlocker
Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)
TemplatesKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
Building process of the AssetBundles is slow when the file count is huge (1358059)
Asset BundlesKnown issueCaution
Instantiated FBX through code throws error after leaving Play Mode (1363573)
Asset ImportersKnown issueCaution
\[Enlighten\] Fatal Error when closing the Editor while Generating Lighting (1354238)
Global IlluminationKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Global IlluminationKnown issueCaution
\[Android\] \[IL2CPP\] Old build artifacts are used when ARMv7 and ARM64 build follows a ARM64 only build from different git branch (1347245)
IL2CPPKnown issueCautionAndroid
Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)
InputKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Port count never stops increasing in Standalone build on Mac Standalone (1365570)
MacOSKnown issueCaution
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded (1364643)
ProfilingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Unity does not execute code weavers when the project is opened for the first time (1350116)
ScriptingKnown issueCaution
Poor performance when loading or unloading a large Scene (1360901)
uGUIKnown issueCaution
Editor crashes when exiting and keeping a tutorial project (1338299)
WindowsKnown issueCaution
\[Linux\] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" (1362435)
XRKnown issueCautionLinux
Automatically mark textures as readable, if used by the Particle System Shape module. (1344356)
Particles
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added horizontal scroll bar to Changesets list for easier viewing. Added auto-login for SSO credentials handler. Added metrics for changeset tab usage. Added metrics for checkin actions. Added new Undo icon. Added missing API documentation. Added ability to modify assets without checkout. Added ability to allow empty checkin messages. Added empty checking message localization. Added Plastic toolbar button to Unity editor. Added notification icon for incoming changes to Plastic toolbar button.
Version ControlFeature
Cache internal reflection to speed up Sprite editing data access.
2DImprovement
Now shaders will have SHADER\_API\_(DESKTOP|MOBILE) define set according to the target build platform
EditorImprovement
Improved error logging for the CopyTexture function.
GraphicsImprovement
Fixed an issue where the Sprite Editor Window was not disabled when readonly assets were selected. (1364044)
2DFix
Allow Android on-screen keyboard dismiss behavior match iOS (1274669)
AndroidFixiOS
Fixed a crash inside Physics Manager when a Default Material was present and we shut down. (1338910)
Asset PipelineFix
Fixed an asset matching inconsistency issue with 'Compress Assets on Import' preference setting. This fix can cause textures to get reimported. (1353343)
Asset PipelineFix
Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath(). (1351973)
Asset PipelineFix
Fixed an issue where the main object name did not update correctly when duplicating or copying assets. (1227555)
Asset PipelineFix
Fixed for a crash that would occur if ImportAsset was called with "Assets\\" path. Also fixed an issue where any folder path ending with path separator did not get imported. (1354411)
Asset PipelineFix
Fixed a crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode. (1354002)
AudioFix
Fixed an issue where the inspector window did not immediately show the "Wet" slider after selecting "Allow wet mixing" on an effect in the AudioGroup Strip View. (1276039)
AudioFix
Ensure RootEditor API behaves as expected and allows to totally highjack the inspector. (1346788)
EditorFix
Fixed an issue where Command+Backspace did not delete elements from reorderable arrays. (1329602)
EditorFix
Fixed an issue where tooltips were not displayed for the reorderable lists. (1345236)
EditorFix
Fixed an issue where UI options which were missing in Hierarchy window after exiting safemode. (1358716)
EditorFix
On Windows, LTS builds of the editor will now each have their own entry in Add/Remove programs (1267038)
EditorFixWindows
Fixed a albedo renderer detects shaders are still loading issue. (1277657)
GIFix
Fixed a crash when uploading large number of texture assets in DX12. (1324699)
GraphicsFix
Fixed a race condition deadlock when loading textures synchronously. (1353805)
GraphicsFix
Updated the embedded (external) TinyExr library to v1.0. (1345230)
GraphicsFix
Correct the behavior of Marshal.Offset so that it properly accounts for the alignment requirements of fields that occur after a struct field. (1346805)
IL2CPPFix
Fixed an issue that could lead to builds not re-building when input files are passed using --compiler-flags= or --linker-flags= command line switches. This also affected certain use cases such as changing resolution settings in PS4/PS5 builds, which are now fixed and will properly rebuild when these settings are changed. (1343625)
IL2CPPFix
Fixed detectable boxing during constrained call on structs. (1254522)
IL2CPPFix
Prevent an IndexOutOfRangeException from occurring for file access to relative paths on PlayStation platforms. (1317819)
IL2CPPFix
Prevent an intermittent crash from happening during thread detach when many threads are calling reverse p/invoke wrappers at the same time. (1358863)
IL2CPPFixiOS
Fixed an issue when using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array. (1335322)
IMGUIFix
Fixed an issue where input events were being lost on Android and optimized input processing performance. (1337296)
Input SystemFixAndroidiOS
Fixed an issue where UaaL did not displays properly if embedded in app with SceneDelegate support. (1266702)
iOSFix
Fixed an issue where linux toolchain package was installed while editor was playing. (1344023)
LinuxFix
Fixed build failing when a .bundle plugin is encountered that does not have an Info.plist file. (1360646)
macOSFix
Fixed build failing when a .bundle plugin is encountered that does not have the executable name specified in its Info.plist file. (1330017)
macOSFix
Fixed Cursor.lockState registers input movement as if the mouse is moved to the center first before following the actual mouse movement. (1283506)
macOSFix
Fixed key display names for non-letter keys and letter keys when using non-English keyboard layouts in the new input system. (1356230)
macOSFix
Keep references to unknown ScriptableObject as "Missing" instead becoming "None" when loading Scene or Prefab. (1328065)
SerializationFix
Reference from Prefab to missing asset becomes valid once asset is added back to project, without reimport. (1270634)
SerializationFix
UsePass with local keywords will now always use correct keywords. (1329514)
ShadersFix
Fixed a highlighter positioning and draw order issue. (1174816)
UI ToolkitFixLinux
Fixed a scissor clipping on hidden elements issue. (1340827)
UI ToolkitFix
Fixed an issue whene elements hover and focused states were not properly reset when attaching to a new hierarchy. (1287198)
UI ToolkitFix
Fixed the Styles section of the UI Toolkit Samples window. (1340119)
UI ToolkitFix
Fixed a small textbox on checkin dialog when launched from context menu.
Version ControlFix
Fixed a workspace NullReferenceException issue.
Version ControlFix
Fixed an issue when context menu would sometimes disappear.
Version ControlFix
Fixed an issue where auto login errors were not showing up for users.
Version ControlFix
Fixed an issue where the notification icon did not show on Plastic window.
Version ControlFix
Fixed an issue where the Texture2D error would pop up after downloading a project.
Version ControlFix
Fixed unexpected error message after user switched workspace to a label.
Version ControlFix
Increased VideoClipImporter version following a fix that adds missing platform dependencies in this importer.
VideoFix
Fixed an issue where TAB keys were being ignored by UI input fields. (1281765)
WebGLFix
Updated Version Control package to 1.11.2. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.11/changelog/CHANGELOG.html
Updated Windows MR XR SDK package to 4.6.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.windowsmr@4.6/changelog/CHANGELOG.html