Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
Crash on ParticleSystem::EndUpdateAll (1311212)
ShurikenKnown issueBlocker
Crash on ParticleSystem\_ShapeModule\_CUSTOM\_set\_sprite\_Injected when changing the shape.sprite of a null ParticleSystem (1319658)
ShurikenKnown issueBlocker
Crash on PAL\_LocalIPC\_IsConnected when IPC fails on launch (1319336)
Shader SystemKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Performance bug reported by the DOTS team in PreloadManager::WaitForAllOperationToComplete (1322086)
Addressable AssetsKnown issueCaution
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies (1321141)
Asset BundlesKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 (1319488)
ClothKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
\[Performance Regression\] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Asset ImportersKnown issueCaution
Editor crashes on UpgradeOldShaderSyntax when shaders are being upgraded during importing process (1299790)
Shader SystemKnown issueCaution
Built player takes multiple seconds to shut down (1295072)
MonoKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
App installed using APK from app bundle option in Android Studio fails to run (1314472)
AndroidKnown issueCaution
FixedUpdate gets called multiple times before the first Update when Build is run on a Device (1318647)
MobileKnown issueCaution
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High (1313968)
Asset ImportersKnown issueCaution
Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening (1309607)
LinuxKnown issueCautionServer
Calling Resources.Load() while asynchronously loading assetbundle by UnityWebRequest makes main thread stuck (1277297)
MobileKnown issueCautionAndroidiOS
\[URP Template\] Major performance drop in the Editor during Play Mode (1277222)
Shader SystemKnown issueCaution
Package Manager's prompt keeps reappearing to resolve packages (1315014)
PackmanKnown issueCaution
Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1 (1300359)
MobileKnown issueCaution
Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
ClothKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Fixed crash when prewarming a Particle System that used a sub-emitter which itself used the Trigger module. (1305352)
Particles
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Major latency reduction using view/controller Late Latching for Quest on Vulkan
XRFeature
Improved documentation for Application.isPlaying.
ScriptingImprovement
Fixed an issue where PVRTC altas variant size adjustment were leading to incorrect sprite UVs. (1284374)
2DFixiOS
Fixed an issue where the tile field value was getting set to none when the delete key was used while editing the offset field. (1302207)
2DFix
Fixed an issue where the animation values in the import settings could not be changed if an event was selected. (1304022)
AnimationFix
Fixed issue where the Texture Inspector would notify of 'Unapplied import settings' when no import settings were changed (1294009)
Asset ImportFix
Fixed a crash/assert issue when building and uploading shaders. (1314042)
Asset PipelineFix
Fixed a regression with Inspector rebuild that was breaking SerializedProperties after inspector refresh. (1317257)
EditorFix
Fixed a scene view move/rotate/scale handles not rendering issue when the editor was using OpenGL ES 2 graphics API. (1287914)
EditorFix
Fixed an issue where Play mode button presses did not always register if done during script compilation. (1300377)
EditorFix
Fixed an issue where the Material selector was not able to reach out to the changed property after one Material change. (1315779)
EditorFix
Fixed an issue where the Scene view Move and Scale tool handle cone & cube end caps were no longer visibly rendered "behind" their axis line parts, in some view directions. (1312636)
EditorFix
Fixed Null reference exception regression in Inspectors. (1317707, 1318535)
EditorFixWindows
Fixed assertion failure due to duplicate lightprobe assets being detected during an additive scene merge. (1211198)
GIFix
Fixed a hang issues when loading textures from AssetBundles in the Editor that were built for other platforms. (1286994)
GraphicsFix
Added identifiers for all iPhone 12 models, 4th generation iPad Airs and 8th generation iPads. (1299093)
iOSFix
Fixed an issue where Screen.dpi returned zero on some iPads. (1300359)
iOSFix
Fixed packages left selected issue when clicking a package that has a path exceeding the maximum path limit. (1268917)
Package ManagerFix
Fixed the issue where the update icon for assets takes a very long time to show when user have a lot of downloaded assets (1315426)
Package ManagerFix
Fixed uninformative error when path to package files exceeds the maximum path length limitation. (1266765)
Package ManagerFix
Support installing a package to a location that exceeds the maximum path length (1268396)
Package ManagerFix
Fixed a crash of physics simulation after changing parent for game object with ArticulationBody moved using ArticulationBody.Teleport API call. (1296194)
PhysicsFix
Fixed a crash when trying to save joint state values for un parented ArticulationBody components. (1264800)
PhysicsFix
Fixed a crashes/instabilities of physics simulation caused by ArticulationBody component hierarchy modifications during the runtime.
PhysicsFix
Fixed an editor crash when entering Play Mode with Articulation Bodies and Scene Reload disabled. (1272468)
PhysicsFix
Fixed an issue where that the LocalPhysicsMode argument when used to load a Unity scene incorrectly created a 2D/3D local physics world. (1295676)
PhysicsFix
Fixed an issue where a line/ray cast against a rotated BoxCollider2D that uses a non-zero EdgeRadius didn't always return a detection. (1303344)
PhysicsFix
Fixed an issue where adding a Cloth component would not compute the correct bounds for the related SkinnedMeshRenderer, unless update off-screen was toggled on. (1290726)
PhysicsFix
Fixed an issue where an empty set of brackets would appear in a scene file when regenerating a CompositeCollider2D. (1292639)
PhysicsFix
Fixed an issue with Cloth bounds computation where objects with non-uniform scale caused the bounds to incorrectly expand. (1209765)
PhysicsFix
Fixed an issue with Cloth getting residual forces from meshes with bones. (1294086)
PhysicsFix
Fixed an issue with Cloth when attempting to use Undo functionality resulted in a NullReferenceException. (1289060)
PhysicsFix
Fixed an issue with Cloth where the simulation received incorrect data during initialization, causing it to become jittery and offset the simulation space. (1257005)
PhysicsFix
Fixed an issue with the Cloth Inspector where constraints could end up being painted even though the brush was outside of the models bounds. (1296484)
PhysicsFix
Fixed multiple issues with the HingeJoint2D including maintaining a reference angle when deactivating and subsequently reactivating, ensuring that any initial rotation of either anchored Rigidbody2D are correctly taken into account and that the associated scene gizmo takes into account the reference angle used when displaying the joint limits. (1297373)
PhysicsFix
Fixed an issue when Application.wantsToQuit was not being raised before OnApplicationQuit in the Editor. (1261125)
ScriptingFix
Fixed an issue with gc heap expansion memory that was being incorrectly attributed to Monobehaviour objects during deserialization operations. (1293562)
ScriptingFix
Fixed issue where the ShaderCache.db was growing in size after each build. (1317744)
ShadersFix
Fixed errors during static initialization of style resources which cause an infinite window layout loading error loop. (1309276)
UI ToolkitFix
Fixed an issue where Certificate was not being set in UWP publish settings with certain passwords. (1301223)
Universal Windows PlatformFixWindows
Fixed occlusion culling glitches that occurred when transitioning between two baked occlusion areas and the camera was close to the clipping plane. (1289059)
XRFix
Added .mov to supported extensions in VideoPlayer. (1282206)
AndroidChange
Ensure Force Field Components behave the same regardless of framerate. (1314426)