Crash on AudioMixer\_CUSTOM\_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)
AudioKnown issueBlocker
Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global IlluminationKnown issueBlocker
Crash on DisableSubMenu when double clicking to close a context menu (1347655)
LinuxKnown issueBlocker
\[Android\] Using TouchScreenKeyboard.Open with a non-empty placeholder multiple times causes the app to crash (1347370)
MobileKnown issueBlockerAndroid
Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode (1289744)
MonoKnown issueBlocker
Crash on mono\_thread\_get\_undeniable\_exception (1308625)
MonoKnown issueBlocker
Crash on GUIView::DoPaint when selecting color with a color picker (1355078)
Quality of LifeKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Added: Added AssetDatabase.SaveAssetIfDirty() to save individual assets if required.
Asset PipelineAPI change
Added: A new API for compiling shaders from editor code and obtaining reflection info was added to ShaderData.Pass.
GraphicsAPI change
Added: Added a property for retrieving ArticulationBody components during a collision event. Articulation bodies can be retrieved by Collision.articulationBody
PhysicsAPI change
Added: Added a property for retrieving either ArticulationBody or Rigidbody components to collision events under Collision.body.
PhysicsAPI change
Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset (1353925)
Asset ImportersKnown issueCaution
\[MacOS\] Second Unity instance in Activity Monitor is "not responding” after importing. (1331736)
Asset ImportersKnown issueCautionmacOS
Unity does not execute code weavers when the project is opened for the first time (1350116)
Customer QA OnboardingKnown issueCaution
\[Enlighten\] Fatal Error when closing the Editor while Generating Lighting (1354238)
Global IlluminationKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Global IlluminationKnown issueCaution
Editor's Toolbar is sometimes replaced by a white bar when opening any Scene (1341951)
IMGUIKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
\[iOS\] Player crashing when connecting external Display via USB-C port (1321153)
Mobile GraphicsKnown issueCautioniOS
\[Mono Upgrade\] CommandBuffer native plugin events hang in the Editor (1308216)
MonoKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
ProfilingKnown issueCaution
Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
ProfilingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Error CS8035 is thrown on opening a project when using rulesets (1349517)
ScriptingKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Performance degradation when activating or deactivating uGUI GameObject (1348763)
uGUIKnown issueCaution
Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware (1237818)
VideoKnown issueCaution
Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffer" when showing tooltips for ProBuilder buttons (1335846)
VulkanKnown issueCautionLinux
\[Editor\] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)
VulkanKnown issueCaution
Fixed an occasional error message and invalid bounding box, when using the Collision Module in Planes mode. (1282268)
Particles
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
ProBuilder 4.5.2
PackageFeature
Added support for specifying package requirements for SubShaders and Passes to ShaderLab.
ShadersFeature
Bump Android Logcat package to 1.2.3
AndroidImprovement
Improvements to scene culling CPU performance - Shadow casters are rejected earlier if their shadow casting is disabled which should improve performance in scenes with scenes with lots of renderable objects that are set to not cast shadows. (1322874)
GraphicsImprovement
VFX : Optimization while sending event to a VisualEffect by script
GraphicsImprovement
Improve logging in iOS automation: clarify existing log messages and add new ones.
iOSImprovement
UnityWebRequest on iOS no longer uses operation queue for uploads, upload data will request by a callback from system.
NetworkingImprovementiOS
optimized Prefab->UnpackCompletely by up to 10x (1253178)
PrefabsImprovement
The Package Manager's global cache root folder, which is used to store downloaded packages, can now be configured using the UPM_CACHE_ROOT environment variable or the cacheRoot key in the user configuration file.
Package ManagerImprovement
Fixed dynamic batching for Sprite Renderers and Tilemap Renderers in Individual mode whose batching parameters should match in runtime platforms. (1348082)
2DFix
Prevent instantiation of GameObjects from Tiles directly onto a prefab (1334466)
2DFix
Fixed crash caused by the NavMesh builder code in very rare and specific configurations of the world geometry. (1329346)
AIFix
Fixed issue where the NavMesh was generated over a mesh marked as "Not Walkable". (1109195)
AIFix
Fix all microphones reporting same recording state when bluetooth microphone is connected. (1298249)
AndroidFix
Fix severe disk I/O regression on Android 5.0.x. (1287681)
AndroidFix
Fixed an unresponsive area just above keyboard when "Hide mobile input" was checked. (1305663)
AndroidFix
In case of fast swipes, Begin touch event will report starting touch position and End touch event will report deltaPosition and deltaTime since previous event. (1325554)
AndroidFix
Removed invalid error message when passing < 0.02f values as normalizedTime parameter to the Animator.Play function (1311378)
AnimationFix
Texture Importer Inspector no longer throws errors when built-in texture inspector is overwritten. (1317450)
Asset BundlesFix
Prevent data in the Assets\\StreamingAssets folder from being cached by the Unity Accelerator. (1295717)
Asset ImportFix
Fixed a crash (due to running out of VRAM) when importing many textures using DX11. (1324536)
Asset ImportersFix
Fixed a problem with old script type dependencies. In some cases they could result in (incorrect) artifact match. (1340159)
Asset PipelineFix
Fixed an issue where searching in the object selector would for some searches only show icons even if previews could be shown. (1309396)
Asset PipelineFixWindows
Fix incorrect behavior of audio filter components on game object with multiple attached audio sources. Previously the effects were only applied to the first source, now the effects are instantiated per source (1241932)
AudioFix
OnAudioFilterRead does not work as expected with respect to the component enable checkbox (1338710)
AudioFix
One of two looping sounds sometimes disappears when removing High Pass Filter Component (1323353)
AudioFix
Fix ArgumentOutOfRange Exception when selecting a Console log with long strings. (1340915)
ConsolesFix
Fixed a crash in ReorderableList while ensuring a valid array SerializedProperty. (1320319)
EditorFix
Fixed an issue where NonReorderable attribute were being ignored on derived class variables. (1331091)
EditorFix
Fixed an issue where the Mac editor could crash while running tests under sudo (1331434)
EditorFixmacOS
Fixed Editor texture streaming breaking after doing a build. (1327396)
EditorFix
Fixed lists inside lists not rendering elements after interaction. (1332688)
EditorFix
Fixed not being able to expand ReorderableLists while in inspector debug mode. (1316226)
EditorFix
Fixed slow Editor startup times when ShaderCache/EditorEncounteredVariants has grown too large. Also preventing it from growing too much. (1330453)
EditorFix
Fixes context-click for reorderable lists in the mac editor. (1313317)
EditorFixmacOS
InspectorWindow repaint has regressed between 2017.4 and 2019.4 (1320675)
EditorFix
Only one click is necessary to interact with game objects in play mode when clicking between multiple game views. (1327556)
EditorFix
Since the picking zones were increased for touch (tablet + finger) it seems that tablet users have trouble using scrollbars because the splitter gets in the way. The behavior is reverted. (1240329)
EditorFix
'PPtr cast failed when dereferencing! Casting from ScriptMapper to Texture!' when baking a second Reflection Probe in the Scene (1317164)
GIFix
Add a Gizmo for the Disc Light. (1273193)
GIFix
Fixed Light Probe Proxy Volumes on Automatic mode not being updated, when baked probe coefficients are changed in the editor while in play mode. (1265289)
GIFix
AttachmentDescriptor.ConfigureResolveTarget() screen flip fix when resolving to backbuffer (1327936)
GraphicsFix
D3D12 player will not crash/freeze when switching between full screen modes (1318640)
GraphicsFix
Encoding RFloat and RHalf to PNG, JPG or TGA now encodes to a grayscale image. (1325643)
GraphicsFix
Fix issue with GrayScaleRGBToAlpha for 16bpc textures (1327917)
GraphicsFix
Fix occasional error message if getting trail positions from script. (1335899)
GraphicsFix
Fixed FrameDebugger to pause the frame fully when debugging session is active. (1315256)
GraphicsFixAndroid
Fixed inconsistency in anisotropic level setting across temporary RenderTextures (1319319)
GraphicsFix
When dynamic scaling is enabled and a Render Target is attached to a Camera the ScreenTo and ToScreen functions no longer use the scaled viewport size, instead match the behaviour when a Render Target isn't attached as per the documentation. (1329240)
GraphicsFix
Avoid possible memory corruption when a generic field is of a type which has an explicit layout, and the generic type has another type with explicit layout as a field. (1337921)
IL2CPPFix
Correct crash when calling DynamicInvoke on a delegate returned from Marshal.GetDelegateForFunctionPointer() (1335306)
IL2CPPFixAndroid
Correct managed stack traces on PS5. (1333937)
IL2CPPFix
Fixed issue that would cause IL2CPP builds to fail when the project or build path contains unicode characters. (1341647)
IL2CPPFix
Prevent a required System.Uri constructor from being stripped in Medium or High stripping modes. (1338763)
IL2CPPFix
Prevent an crash in the runtime when a managed thread object that has been destroyed is used from a finalizer. (1341024)
IL2CPPFix
Properly handle unaligned reads and writes which occur in the System.Runtime.CompilerServices.Unsafe.dll assembly (among others) on ARMv7. (1343375)
IL2CPPFixAndroid
Fix password input cleared on first character when touch keyboard input is hidden (1251498)
iOSFix
Fixed crash when using several Application.RequestUserAuthorization in coroutine (1323715)
iOSFix
Fixed video becoming unplayable after resuming an app when video's audio output mode is set to API Only. (1330901)
iOSFix
Stop swallowing input on native UITextField when using UaaL and Bluetooth keyboards. (1332925)
iOSFix
Fix Licensing Client signature check in the Editor
LicenseFix
Backported fix for case 1318271. Fixed mouse reported mouse position being off the by size of the main menu bar in the y-axis (1318271)
LinuxFix
Fixed issue where adding a new shortcut profile crashes the Editor. (1334874)
LinuxFix
UnityWebRequest now supports gzip compression on Windows. (1343274)
NetworkingFixWindows
UnityWebRequest: fix error in console when certificate handler is used. (1337750)
NetworkingFix
Fixed an issue where removing a project dependency using PackageManager.Client.Remove would throw an error when the project manifest has no dependencies property. (1324067)
Package ManagerFix
Fixed issue where user can't view assets in Package Manager (error 400) (1330334)
Package ManagerFix
Installing samples no longer throws a warning in the console. (1336144)
Package ManagerFix
Removed function call traces from upm.log file. (1331947)
Package ManagerFix
Clamp ArticulationBody mass when loading data from disk, so that it is within the valid range for the physics engine (1316719)
PhysicsFix
Corrected contact event behavior for the ArticulationBody component so that it matches Rigidbody component behavior. (1339908)
PhysicsFix
Fix a crash in "PhysicsScene2D::UpdateJoints()". (1342152)
PhysicsFix
Fixed cannot move/rotate/scale static objects in Prefab Mode when playing. (1343040)
PrefabsFix
Fixed long running IJobs not showing up in the Profiler (1288665)
ProfilerFix
Fix a crash that can occur in ReadbackImage with a R8 texture format (1348451)
PS5Fix
Fix a rare crash in il2cpp.exe that could randomly happen under the right circumstances (1336887)
ScriptingFix
Fix hang in UnityLinker that could happen processing a NullableAttribute (1339078)
ScriptingFix
Fixed "GetResponseStream() errors when using CopyTo() method". (1337986)
ScriptingFix
Fixed an AssemblyResolutionException from il2cpp about netstandard that could occur when an assembly contained SecurityPermission attributes. (1311865)
ScriptingFix
Fixed an issue where \[RuntimeInitializeOnLoad\] was ignored when placed on nested and namespaced class. (962800)
ScriptingFix
Fixed crash when closing the editor after a failed AssetBundle.LoadFromStreamAsync operation. (1331280)
ScriptingFix
Fix UnityYAML parsing issue with a TextAsset containing JSON payload. (1334277)
SerializationFix
Fixed DIRECTIONAL being defined to nothing when no other light type is defined (1342654)
ShadersFix
Fixed line directives sometimes erroneously skipped in output by the caching preprocessor (1340531)
ShadersFix
Shaders are now reimported correctly when include directives are affected by shader keywords. (1333654)
ShadersFix
Fixed crash caused by setting TreeInstances on Terrain in between the time Terrains are culled and the time Trees are rendered (1317966)
TerrainFix
Backout a optimization of caching the change count where the layout is changed during a layout call. (1324089)
UIFix
A panel remains responsive to user interactions even if it contains elements with huge dimensions. (1324728)
UI ToolkitFix
Fixed read only fields mouse dragger (1337002)
UI ToolkitFix
Fixed a performance issue in Hololens when using renderer with custom render passes.
URPFix
Fixed ordering of subshaders in the Unlit Shader Graph, such that shader target 4.5 takes priority over 2.0.
URPFix
Fix playback of videos on iOS (1288692)
WebGLFixiOS
Fixed a WebAssembly trap when a touch point got canceled on mobile devices. (1262657)
WebGLFixiOS
Improved error messages that are printed when a build to WebGL fails. (1245847)
WebGLFix
Splash screen now sends correct zNear and zFar values to XRDisplaySystem (1349851)
XRFix
Updated OpenXR package to 1.2.3
XRFix
\[OpenXR\]Fix for Editor memory leak when HMD is in idle state (1344762)
XRFix
Tile.StartUp is called after Tilemap is loaded instead of on the first Update after Tilemap is loaded. (1327583)
2DChange
Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.
AndroidChange
Platform updates.
BurstChange
Added disposal checks when enumerating NativeArray and NativeSlice instances, provided that collection checks are enabled
CoreChange
Update SRP packages to 10.5.1
GraphicsChange
Use Shell.ExecuteProgramAndGetStdout for process handling in iOS automation code
iOSChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.