Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on AudioMixer\_CUSTOM\_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)
AudioKnown issueBlocker
Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global IlluminationKnown issueBlocker
\[Android\] Using TouchScreenKeyboard.Open with a non-empty placeholder multiple times causes the app to crash (1347370)
MobileKnown issueBlockerAndroid
Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode (1289744)
MonoKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.
AndroidAPI change
Editor crashes while exiting play mode (1328667)
Asset Import PipelineKnown issueCaution
\[MacOS\] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)
Asset ImportersKnown issueCautionmacOS
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Global IlluminationKnown issueCaution
CommandBuffer native plugin events hang in the Editor (1308216)
Graphics Device BackendsKnown issueCaution
Editor's Toolbar is sometimes replaced by a white bar when opening any Scene (1341951)
IMGUIKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile (1334874)
LinuxKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
\[iOS\] Player crashing when connecting external Display via USB-C port (1321153)
Mobile GraphicsKnown issueCautioniOS
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
ProfilingKnown issueCaution
Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
ProfilingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Object Selector windows size slider disappears when only items with default icon are in the list (1309396)
ThemesKnown issueCautionWindows
Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware (1237818)
VideoKnown issueCaution
\[Editor\] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)
VulkanKnown issueCaution
Editor crashes when exiting and keeping a tutorial project (1338299)
WindowsKnown issueCaution
Updating license to better conform with expected customer usage.
Changes
No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
Changes
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.
AndroidFeature
When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.
AndroidFeature
- Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
Version ControlFeature
Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
PlasticFeature
Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
PlasticFeature
Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
PlasticFeature
Auto configuration of SSO
PlasticFeature
Added date column in incoming changes
PlasticFeature
- Stability and performance improvements
Version ControlImprovement
Fixed a crash caused by uncaught "java.lang.IllegalStateException: The specified child already has a parent" that mainly affects Android 7.x (1347211)
AndroidFix
Fix Licensing Client signature check in the Editor that led to some licenses not being accepted.
LicenseFix
Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.
AndroidChange
Gradle version upgraded from 5.6.4 to 6.1.1.
AndroidChange
### Changed
Version ControlChange
Updated documentation file to meet standards.
ChangesChange
Updated third-party usage.
ChangesChange
Usability improvements around checking in code
ChangesChange
Improved update workspace tab UX
ChangesChange
Plastic SCM context menu is now available even if the Plastic SCM window is closed