Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on AudioMixer\_CUSTOM\_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)
AudioKnown issueBlocker
Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global IlluminationKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Editor crashes while exiting play mode (1328667)
Asset Import PipelineKnown issueCaution
Prefabs are reimporting every time a code change is made (1294785)
Asset Import PipelineKnown issueCaution
\[MacOS\] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)
Asset ImportersKnown issueCautionmacOS
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
Reflection probes must be rebaked twice to update when using "Generate Lighting" button (1334283)
Global IlluminationKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile (1334874)
LinuxKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
\[iOS\] Player crashing when connecting external Display via USB-C port (1321153)
Mobile GraphicsKnown issueCautioniOS
SRP Batcher not working with OpenGL APIs when the project is built (1331098)
OpenGLKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
ProfilingKnown issueCaution
Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
ProfilingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware (1237818)
VideoKnown issueCaution
\[iOS\] Video is not playing (1288692)
WebGLKnown issueCautioniOS
Editor crashes when exiting and keeping a tutorial project (1338299)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Improved mobile ASTC texture compression performance (about 3.5 times faster now).
Asset ImportImprovement
Opening scenes with ASTC compressed textures (e.g. while in mobile platform) is faster now; the ASTC decompression is about 7 times faster than before.
EditorImprovement
Ignore plugins with wrong CPU type when creating xcode project, e.g. when building for run on device, libraries having CPU type "x64" (i.e. simulator libraries) will be ignored
iOSImprovement
Update com.unity.ide.visualstudio to version '2.0.9'.
Improved logging when compiling shader variants. (1338590)
ShadersImprovement
Fixed crash when selecting the Navigation Window in the Editor. (1330235)
AIFix
Fixed NavMeshObstacle inspector when viewed in non-wide mode. (1330842)
AIFix
Fixed issue where a too large no compress settings list would break apk build procedure. (1272592)
AndroidFix
Fixed an issue that could cause assets with dependencies to be imported out-of-order. (1331373)
Asset PipelineFix
Fixed html issue in TestRunnerApi API code snippet. Fixed a typo issue in PreBuildSetup code example. Fixed incorrect syntax in command line reference.
DocumentationFix
ASTC texture compression should be platform and hardware invariant now (i.e. produce exactly the same results between AMD and Intel CPUs for example, which was not always the case before). (1307140)
EditorFix
Fixed a regression in error message when MonoBehaviour class name don't match the file name. (1328619)
EditorFix
Fixed an issue where the Editor Script extending GameView function like Device Package in Non-English(e.g. Japanese) raised exceptions every frame. (1275960)
EditorFix
Fixed repaint issues for modal editor windows upon opening them from the project window context menu. (1313636)
EditorFixWindows
Fixed repaint issues for non-modal windows while a modal window was up. (1323381)
EditorFixWindows
Fixed the available memory tracker when using multiple nvidia GPUs and the GPU Lightmapper. (1313094)
GIFix
Fixed a batching for instancing issue when all objects were lit by the same (<8) lights. (1313977)
GraphicsFixXR
Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest. (1327973)
GraphicsFixXR
Fixed an issue where Mesh.SetSubMeshes with NativeArray would ignore MeshUpdateFlags argument. (1330299)
GraphicsFix
Fixed an issue where setting a camera's target texture to null would sometimes increased camera stack size and reduce performance. (1299403)
GraphicsFix
Fixed an issue where there LOD Group preview rendering with a pink material if an SRP was active. (1283011)
GraphicsFix
Fixed an issue where an absolute path was used in the manifest instead of relative path for local packages. (1327815)
Package ManagerFix
"Stop Playing and Recompile" mode (Editor Preferences -> Script Changes while Playing) now waits for playmode to be fully disabled before compiling scripts. (1326820)
ScriptingFix
Fixed an issue when using GetComponents with list caused a memory leak. (1318407)
ScriptingFix
Fixed an issue where the script was not opened when double clicking an error thrown from it inside the Console window. (1200408)
ScriptingFix
Fixed an incorrect struct reflection on GL and GLES backends when multiple nested structs were used. (1322153)
ShadersFix
Canvas size will adjust based on selected display and rendermode instead of selected game view. (991291)
UIFix
Fixed an issue where calculation of size was incorrect for cameras that have a view rect set. (1325324)
UIFix
Check the value of maxMultiviewViewCount in VkPhysicalDeviceMultiviewProperties for better detection of Vulkan multiview support. (1308540)
XRFix
Fixed an issue for single-pass instancing with MSAA and postprocessing rendered a grey image with built-in renderer. (1280458)
XRFix
Update Purchasing package to 3.2.2 version. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/changelog/CHANGELOG.html