Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global IlluminationKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
Changed: On some platforms the Analytics modules are completely stripped out. Any user code that references anything from Analytics will not compile on these platforms. The documentation was updated to inform users of the need to #ifdef this code out for this situation. (1333730)
ServicesAPI change
\[Performance Regression\] AnimationWindowState:get\_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
AnimationKnown issueCaution
Infinity loop on importing Assets, when building appx package via MRTK build window (1339823)
Asset Import PipelineKnown issueCaution
Prefabs are reimporting every time a code change is made (1294785)
Asset Import PipelineKnown issueCaution
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
Reflection probes must be rebaked twice to update when using "Generate Lighting" button (1334283)
Global IlluminationKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile (1334874)
LinuxKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
\[iOS\] Player crashing when connecting external Display via USB-C port (1321153)
Mobile GraphicsKnown issueCautioniOS
SRP Batcher not working with OpenGL APIs when the project is built (1331098)
OpenGLKnown issueCaution
Package Manager/My Assets: 401 Response code trying to download a paid asset store package (1335976)
PackmanKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
ProfilingKnown issueCaution
Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
ProfilingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
\[Android\]\[Mono\]\[IL2CPP\] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)
ScriptingKnown issueCautionAndroid
RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
uGUIKnown issueCaution
Editor crashes when exiting and keeping a tutorial project (1338299)
WindowsKnown issueCaution
Add support for copy/paste of entire modules via the module header context menu. (1314490)
Particles
Added profiler memory stats data, data is similar to the Profiler Module data found in the Profiler Window
Profiler
Fixed an issue where line and trails deformed when points were too close together. (1275386)
Graphics
Fixed an issue where the entire particle volume was not considered when using the Trigger module. (1325421)
Particles
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Correctly provide the source file hash so that a managed debugger can determine when a source file has changed and provide a proper warning.
IL2CPPImprovement
Added missing memory labels sizes to the memory snapshot format, in order to give real value to the prexisting label list. Api for access this data will be found inside the memory profiler package
ProfilerImprovement
Added profiler target data to memory snapshot format, data consists of elements such as unity version, product name, total gfx memory, total physical memory etc.
ProfilerImprovement
Encoded managed heap section type inside the snapshot format, for retrieval via the memory profiler package
ProfilerImprovement
Reworked native connection reporting for the memory profiler in order to properly report connections between assets
ProfilerImprovement
Fixed an issue where changing the texture spritemode when there were unsaved changes in Sprite Editor causes error. (1290045)
2DFix
Fixed an issue where Sprite Editor Window was not resetting correctly after applying in certain occasions. (1322204)
2DFix
Fixed an issue where Sprite Editor Window would not update when selection change was done when it was not in focus. (1327065)
2DFix
Fixed an issue where the Sprite Editor Window showed Editor Window's 'Save Changes' dialog before if it was closed if there were pending changes that needed to be apply. (1274232)
2DFix
Fixed an issue where the Sprite Editor Window showed up blank when Unity was relaunched in certain occasions. (1330622)
2DFix
Fixed an issue with "sweeps" memory allocation during the process of calculating regions of NavMesh. (1332341)
AIFixWebGL
Fixed rare crash that happened when an OffMeshLink on the path of the NavMeshAgent gets disconnected due to modifications to the underlying NavMesh. (1298211)
AIFix
Fixed a crash during Application.Quit(). (1315010)
AndroidFix
Fixed an issue where deleting an asset in use in import worker caused an infinite refresh loop. (1263755)
Asset PipelineFix
Fixed an issue where search paths were not sanitized before passed to FindAssets. (1334620)
Asset PipelineFix
Fixed a Loading.PreloadManager crash. (1320358)
CoreFix
Fixed an issue where there was screen flickering when changing from a lower resolution to screen resolution. (1334646)
DX12Fix
Fixed an issue when removing differences in fonts of Outer buttons and middle buttons in GUILayout.Toolbar. (1326270)
EditorFix
Fixed an issue where large thumbnail object fields would not scale their texture correctly. (1330963)
EditorFix
Prevent CPU version of A-Trous lightmap denoiser from introducing triangle-aligned artefacts into the filtered output. (1255973)
GIFix
Fixed an issue which could caused the GPU to crash when a Skinned Mesh Renderer was assigned a mesh, which did not match the expected size/stride setup, and that Skinned Mesh Renderer was then used immediately before skinninghad a chance to happen.
GraphicsFix
Fixed a crash due to race condition allocating memory in MetadataCache::GetGenericInst. (1323462)
IL2CPPFix
Fixed an improper C++ comments for type names ending in a forward slash and a space. (1328322)
IL2CPPFixAndroid
Fixed an incorrect behavior of MakeTypedReference for derived types. This allows some BinaryFormatter cases to work properly. (1269771)
IL2CPPFix
Fixed an incorrect behavior of Mathf.RoundToInt with Mathf.Infinity on ARM architectures. (1323419)
IL2CPPFix
Fixed an issue where embedded resources were not loaded on an assembly processed with ILRepack. (1323772)
IL2CPPFix
Fixed an issue where the return information about the local host when Dns.GetHostEntry was called with an empty string. (1326854)
IL2CPPFix
Fixed intermittent crash during script debugging while the debugger was handling exceptions. (1330441)
IL2CPPFix
Fixed issue with IL2CPP that could cause builds to fail when a high number of C++ files are generated. (1327846)
IL2CPPFix
Fixed an issue when creating app extension target through PBXProject, not add the header section automatically. (1332249)
iOSFix
Fixed an occasional crash on shutdown in UnityMetalMemorylessDepth. (1333487)
iOSFix
Fixed a velocity vertex stream for mesh particle issue. (1328115)
ParticlesFix
Fixed an issue where a Linecast or Raycast against an EdgeCollider2D did not always returns a correct collision normal when an attached Rigidbody2D was rotated. (1334367)
PhysicsFix
Fixed an issue where InstantiatePrefab in the editor would not call OnTransformChildrenChanged. (1319453)
PrefabsFix
Fixed an issue where the access to Prefab Mode was not available for non-model immutable Prefabs via arrow buttons in the Hierarchy and for models, the Inspector's Open button was enabled. (1324356)
PrefabsFix
Fixed a player crash when assembly name includes apostrophe. (1316133)
ScriptingFix
Fixed a RuntimeInitializeOnLoadMethod attribute on methods within nested classes issue. (962800)
ScriptingFix
Fixed an issue when setting a Timeout property on a HttpClient object would not correctly propagate the timeout value to any HttpWebRequest objects created by it for async messaging. (1313205)
ScriptingFix
Fixed an issue where Instanced Terrain shadows were flickering when no Shadow Cascades and Close Fit Shadow Projection were used and camera was moving. (1257896)
TerrainFix
Fixed an issue where focus wouldnt be given back to main window on mouse click causing incorrect input event position. (1290074)
uGUIFix
Fixed clipping with VisualElements that use the GroupTransform hint, the nested masking, which was not supported in this version, forced the leaf GroupTransform element to fallback to rect clipping, but the assert presumed that it could not happen. (1328734)
UIFix
Fixed an issue where there was a wrong stylesheet loading order for the Light theme which forced the Editor to use generic styles for some controls. (1317035)
UI ToolkitFix
Fixed clipping of the content of a mask element whose size is zero. (1320182)
UI ToolkitFix
Fixed an issue where a failed video import was uploaded to and pulled from the Unity Accelerator. (1292668)
VideoFix
Fixed VideoPlayer where frames would be skipped when looping for videos encoded with h.264 and non baseline profile on Windows. (1109411)
VideoFixWindows
Fixed VideoPlayer where incorrect frame numbers would be returned for videos encoded with h.264 and non baseline profile on Windows. (1044776)
VideoFixWindows
Fixed a keyboard input for GUI controls issue with the new input system. (1258876)
WebGLFix
Fixed an issue that WebGL page would not load if Data Caching (IndexedDB access) was enabled, and private browsing mode was active so that IndexedDB was not available. (1318980)
WebGLFix
Fixed a DPI awareness mode issue which enables proper scaling of window chrome for Standalone Player. (1309804)
WindowsFix
Fixed an issue where Display.SetParam were failing to change window position. (1322446)
WindowsFix
Fixed an issue where GetMouseButton(int) was not properly reported when clicking in the Game View after clicking on another window or tab when the Player was running. (1326568)
WindowsFix
Update Android Logcat package version to 1.2.2. See the package change log for full details. https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.2/changelog/CHANGELOG.html
Update Postprocessing v2 package to 3.1.1 version. See the package change log for full details. https://docs.unity3d.com/Packages/com.unity.postprocessing@3.1/changelog/CHANGELOG.html
com.unity.purchasing updated to 3.2.1. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/changelog/CHANGELOG.html
Updated com.unity.cinemachine to 2.6.5 version. See the pacakge change log for full details. https://docs.unity3d.com/Packages/com.unity.cinemachine@2.6/changelog/CHANGELOG.html