Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global IlluminationKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
\[Performance Regression\] AnimationWindowState:get\_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
AnimationKnown issueCaution
Prefabs are reimporting every time a code change is made (1294785)
Asset Import PipelineKnown issueCaution
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
Reflection probes must be rebaked twice to update when using "Generate Lighting" button (1334283)
Global IlluminationKnown issueCaution
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
HD RPKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
\[Android\] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)
MobileKnown issueCautionAndroid
SRP Batcher not working with OpenGL APIs when the project is built (1331098)
OpenGLKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
ProfilingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
\[Android\]\[Mono\]\[IL2CPP\] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)
ScriptingKnown issueCautionAndroid
RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
uGUIKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Allow a user to specify whether DSPGraph sample providers should loop from the beginning of a clip or from a chosen start point. (1329351)
AudioImprovement
Added support for opt-in caching of Git LFS files when downloading Git packages. Caching is enabled by setting either of the following environment variables: UPM_ENABLE_GIT_LFS_CACHE or UPM_GIT_LFS_CACHE_PATH. The latter allows overriding the default cache location.
Package ManagerImprovement
Updated OpenXR Package to version 1.2.0. Please see package changelog for full details.
XRImprovement
Fixed a crash when disabling Sprite Skin when multithreaded rendering was enabled. (1296355)
2DFixiOS
Fixed an issue when SpriteShapeController had "Update Collider" set to true, would dirty the scene every time. (1315086)
2DFix
Fixed an issue with disabling 'Edit Spline' on Sprite Shape Controller while Cache Geometry was enabled threw an ArgumentException error. (1320015)
2DFix
Fixed a crash on startup on Android 4.4 devices. (1331290)
AndroidFix
Fixed an issue where values were defaulting to zero when disabling writeDefaultValue on a State and mixing. (1303570)
AnimationFix
Fixed an issue where triggering an AssetDatabase.Refresh() during an Undo might cause deletions not to persist to disk. (1321443)
Asset PipelineFix
Fixed an issue where the default audio output when connecting a DSPGraph output job was not activated. (1329062)
AudioFix
Fixed an edge case where executing the build tools was generating an access denied error when attempting to run git/hr inside a Visual Studio command prompt.
Build SystemFix
Fixed a crash due to a member function debug information on tvOS.
BurstFixtvOS
Fixed an UnauthorizedAccessException that could occur when using Burst in players built for the macOS App Sandbox.
BurstFixmacOS
Fixed an issue with the alignment of certain buttons in some of the 2D colliders (1281292)
EditorFix
Fixed an issue where mip streaming for static batched meshes and used of CombineMesh API. (1329555)
GraphicsFix
Fixed a crash when product name contains Unicode characters. (1296208)
macOSFix
Fixed an issue in the Package Manager port selection logic which could sometimes prevent Unity from connecting to it on startup. (1328669)
Package ManagerFix
Fixed an issue where adding packages from a registry which returned invalid publish dates would fail. (1318975)
Package ManagerFixWindows
Fixed an issue where Git dependencies using annotated tags for revisions could not be resolved. (1325920)
Package ManagerFix
Fixed an issue where the UnityEditor.PackageManager.Client.SearchAll method would result in a connection error despite using offlineMode = true. (1319585)
Package ManagerFix
Fixed an issue which could sometimes cause package resolution errors due to EMFILE errors in projects with a large number of packaged assets.
Package ManagerFix
Fixed an issue which could sometimes lead to missing files in successfully resolved packages in projects with a large number of packaged assets.
Package ManagerFix
Fixed an issue which prevented starting UnityPackageManager.exe on Windows when its path contained non-ANSI Unicode characters. (1317244)
Package ManagerFixWindows
Fixed an issue where Inspector was giving incorrect information about configured SpriteAtlas assets. (1318608)
ParticlesFix
Fixed a crash when attempting to access the Rigidbody from the result of a OnCollision callback, when the object it collided with was a ArticulationBody. The Collision.rigidbody member is now null in this case. (1320314)
PhysicsFix
Fixed an issue where setting an array of null bone transforms to a SkinnedMeshRenderer via the 'bones' property, would cause a crash if a Cloth component was present on the same GameObject. (1328023)
PhysicsFix
Fixed an issue where double-clicking on console messages originating from paths outside the asset folder were not working correctly. (1304954)
ScriptingFix
Fixed an issue where docked tabs would keep focus when dragging from another window. (1296690)
WindowsFix
Fixed an issue with screenspace shadows with XR multiview. (1168315)
XRFix
Fixed Vulkan validation errors on Oculus Quest and added support for "Fragment Density Map 2" Vulkan extension. (1332783)