Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global IlluminationKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
TemplatesKnown issueBlocker
\[Linux\] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
TemplatesKnown issueBlockerLinux
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds (1317966)
TerrainKnown issueBlocker
\[Skinning Editor\] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file (1322204)
2DKnown issueCaution
\[Performance Regression\] AnimationWindowState:get\_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
AnimationKnown issueCaution
Editor crashes when executing Undo action after Audio Source component is added to Prefab (1335691)
Asset Import PipelineKnown issueCaution
Prefabs are reimporting every time a code change is made (1294785)
Asset Import PipelineKnown issueCaution
Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global IlluminationKnown issueCaution
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
HD RPKnown issueCaution
Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IL2CPPKnown issueCaution
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
IMGUIKnown issueCaution
Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
\[Android\] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
MobileKnown issueCautionAndroid
\[Android\] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)
MobileKnown issueCautionAndroid
SRP Batcher not working with OpenGL APIs when the project is built (1331098)
OpenGLKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
PackmanKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
ProfilingKnown issueCaution
Crashes on mono\_class\_init when entering Play Mode after recompiling scripts (1262671)
ScriptingKnown issueCaution
Increased Script Assembly reload time (1323490)
ScriptingKnown issueCaution
RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
uGUIKnown issueCaution
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Improved overall performance of FBX files import.
Asset ImportImprovement
Improved performance of ASCII FBX files import.
Asset ImportImprovement
Optimized static batching process, e.g. entering play mode with 30k static batched objects in the editor is faster by two seconds.
GraphicsImprovement
Static batching and Mesh.CombineMeshes can handle more vertex formats now, for example Float16 normals or UVs. It also no longer clamps vertex colors to UNorm8 format - if input meshes have higher precision vertex colors, then combined mesh will have high precision colors too. (1274815)
GraphicsImprovement
Updated xcode project template to use "modern" build system. (1326316)
macOSImprovement
Fixed an initial rendering animated tiles issue when a CompleteObjectUndo was registered for a Tilemap while in Play mode.
2DFix
Fixed an issue where wrong Sprites were being shown for Animated Tiles when TilemapRenderer was in Individual mode and user set new Tiles on the Tilemap. (1329054)
2DFix
Fixed an issue when setting the time of a playable manually would not fire events. (1324763)
AnimationFix
Fixed a performance regression the occured with animation import. (1265275)
Asset ImportFix
Fixed an infinite asset import loop during InitializeOnLoad when the Editor script used CreateAsset and importParameters which changed during import. (1323499)
Asset ImportFix
Fixed an issue where a reference to an animation was lost when ModelImporter.clipAnimations was set from Script for the first time after importing a model. (1246450)
Asset ImportFix
Fixed an issue where Import did not correctly update Avatar settings when switching from "Copy From Avatar". (1213138)
Asset ImportFix
Fixed an issue where generating a build that includes a script which used serializable nested type deriving from type nesting it, could lead to a build at runtime. (1310970)
Build PipelineFix
Fixed an issue where there was a change in color brightness when going from windowed to fullscreen when using linear color space. (1297218)
DX12Fix
Added System.IO.Compression to reference assemblies when targeting .NET 4.7.1 (editor only contexts). (1275859)
EditorFix
Fixed an issue in Material Editor where large thumbnails were not showing up correctly for material texture properties when the texture type was Texture2DArray or Texture3D. (1288995)
EditorFix
Fixed an issue where both KeyDown and KeyUp events were invoked upon first click in the Game View when it was maximized through context menu. (1325742)
EditorFix
Fixed an issue where encoding an R8-image to JPG or TGA would result in a cyan-tinted image; The result is now gray, as is the case for R16-images and for encoding to PNG. (1259972)
GraphicsFix
Fixed an issue where scratch buffer were reused on Metal which caused a glitch during particle simulation. (1259523)
GraphicsFixmacOS
Fixed an issue where closing the sample reimport dialog would execute the reimport action anyway. (1335115)
Package ManagerFix
Fixed an issue where reimporting a sample would delete parent folders. (1334082)
Package ManagerFix
Fixed an issue where there was a 2 decimal point restriction in the Duration property. (1319730)
ParticlesFix
Fixed an issue where inertia tensor was not updating when a collider was removed. (937998)
PhysicsFix
Fixed a race condition in the Shadow Casters stat observed which causef inconsistent collection of the stat. (1265648)
ProfilerFix
Fixed an issue where SceneView.rotation value was incorrectly affecting camera rotation in 2D mode. (1314928)
Scene/Game ViewFix
Fixed a crash that was caused by passing a generic type into FindObjectsOfType. (1312890)
ScriptingFix
Fixed a crash on JSONUtility read when a class had both a field named "references" and \[SerializedReference\] fields. (1198073)
SerializationFix
Fixed an issue where terrain textures were turning black in Editor with MicroSplat asset store plugin. (1323870)
TerrainFix
Fixed an issue where ListView item selection through PointerMoveEvent was not getting the PointerDown in certain cases. (1275295)
UI ToolkitFix
Fixed an issue where the PropertyField would not use a custom label(if provided) when drawing a property with an IMGUI PropertyDrawer. (1329405)
UI ToolkitFix
Fixed an issue where word suggestion was not appearing in the Windows On Screen Keyboard when editing an InputField or TextMeshPro control. (1332468)
Universal Windows PlatformFixWindows
Added a warning indicatimh when a camera projection sets to Orthographic when XR is running and fixed error spamming. (1305592)
XRFix
Updated Collaborate package to allow users to migrate to Plastic.
EditorChange
Updated the com.unity.purchasing package to version 3.1.0.