Added UNITY\_TEST\_FRAMEWORK define constraint to filter out test framework assemblies from platform build without tests (1210156)
EditorFix
Fix tab dragging on Windows from a secondary monitor where the taskbar is on the left edge of the screen (1233409)
EditorFixWindows
Fixed 'BeginLayoutGroup must be called first' console errors being printed when canceling some editor dialogs. (1248979)
EditorFix
Fixed an issue where the newly added menu item under GameObject context menu is always displayed as enabled inappropriately, irrespective of the validation function being verified. (1247020)
EditorFix
Fixed application freezes when it is out of focus. (1247435)
EditorFix
Fixed crashing when loading a project with duplicate scenes. (1069650)
EditorFix
Fixed GUIClip errors when creating scripts while Project window is in a single column mode (1255353)
EditorFix
Xcode projects generated for MacOS standalone builds will now correctly copy native plugins (1237217)
EditorFixmacOS
Fix CustomRenderTexture not using depth for camera rendering (1226411)
GraphicsFixAndroidiOS
Fixed a bug with AsyncGPUReadback, where if you first read into a NativeArray, and then the request was recycled and used normally, it would fail to release the memory for the request. (1260624)
GraphicsFix
Fixed missing support for texture 2d (ms) arrays.
GraphicsFix
Fixed warmup of shaders with instancing variant crashing on some graphics api (1245347)
GraphicsFix
Metal: Fixed an Editor scene view issue causing artifacts on some GPU drivers (1240265)
Solve performance issues with reflection probe anchors when reloading scenes.
GraphicsFix
Correctly implement touch reset when app resigns active (1253537)
iOSFix
Change Plugins to PlugIns for code signing (1188947)
macOSFix
Fixed an issue where the Diagnose button in the critical startup failure dialog would not launch a diagnostics window on Linux.
Package ManagerFixLinux
List the samples of a package api doesn't work without opening package manager window (1259196)
Package ManagerFix
Project browser gets refreshed when a embed package name is modified.
Package ManagerFix
Trying to import an asset which is a complete project from the Package Manager will now display a popup dialog informing that the user's project settings will be overwritten if they choose to continue with the import. (1255256)
Package ManagerFix
Added missing root to memory snapshots to account for executable and dll in memory size (989625)
ProfilerFix
Fixed a crash where triggering a Snapshot on a player with an Editor connected, would attempt to the snapshot to the Editor (1260560)
ProfilerFix
Fix crash when native hardware exceptions occur in Burst compiled code. (1253096)
ScriptingFix
Sort ILPostProcessors by name
ScriptingFix
Fix crash when using SerializedProperty::SetManagedReferenceValue with object instance containing boolean serialized field. (1256438)
SerializationFix
Fixed Metal shader compilation error when half values are reinterpret-casted to integer values (1223279)
ShadersFixiOS
Fixed metal shader compilation error when half3 temporary arrays are used (1256024)
ShadersFixiOS
Fixed visual artefacts that can appear when the window is minimized and restored after previously running the standalone player in fullscreen (1201766)
WindowsFix
Correct culling frustum calculation for Windows Mixed Reality.
XRFixWindows
Fix for performance loss from lack of stereo and matrix buffer memory compares with CPU shadow memory. (1262059)
XRFix
Projects targeting ARCore (Android only) can now use any Gradle version up to 3.6.0 (1245185)