Crash on mono\_method\_signature\_checked when selecting a Context Menu option that has been removed from code (1263906)
Inspector FrameworkKnown issueBlocker
Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
MonoKnown issueBlocker
Crash on block\_remove when initiating a drag and closing the window from which the drag originated (1221016)
Window ManagementKnown issueBlocker
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)
AIKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)
Asset BundlesKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)
Asset BundlesKnown issueCaution
\[AssetDatabase2\] Editor encounters an endless recursion when importing a Prefab from a Unity Package file (1260657)
Asset Import PipelineKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
AsyncGPUReadback can leak memory under certain circumstances. (1260624)
Graphics - LowLevelKnown issueCaution
Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)
Graphics - LowLevelKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
IAPKnown issueCaution
Linux Editor returns the "O" key's KeyCode when the Space key is being pressed (1263921)
LinuxKnown issueCaution
\[Mac\] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)
MacOSKnown issueCaution
\[macOS\] Unity kernel crashes Mac with OpenGL when only Intel Graphics are present (1232673)
MacOSKnown issueCaution
Metal Editor view repaint causes geometry explosion randomly (1267126)
MetalKnown issueCaution
Asset Store 'Complete Projects' overwriting Project Settings with no warning (1255256)
PackmanKnown issueCaution
Performance issue in "Profiler" UI with increasing number of events (967289)
ProfilingKnown issueCaution
Unity crashes when opening a project with two identical scenes, one of them being unloaded (1069650)
Scene ManagementKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)
Window ManagementKnown issueCaution
Fixed Activating license from the command line fails if machine's binding key has changed (1040333)
License
Fixed Cannot activate license within a docker container (1193364)
License
Fixed Machine Identification errors during CLI license activation (1255986)
License
Fixed Switching Project Path and activating a license causes wrong folder to be used for build (1219428)
License
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Vertex snapping is many times faster on large scenes, and it's easier to snap to vertices that are close/visible, without accidentally snapping to some far away occluded objects. (1255176)
EditorImprovement
AssetImporter saves freshly packed Atlas with different hash after Library deletion
2DFix
Fixed Android Vulkan black screen issue for certain Adreno 630 and 640 drivers (1206635)
AndroidFix
Scenes do not loose references to Model transform after updating a project with Presets being applied during import. (1261935)
Asset ImportFix
Prevent PluginImporter importing from root folders in registered asset folders (1193341)
Asset PipelineFix
Register mouseUp and mouseDrag events as PointerType.Mouse correctly. (1259249)
EditorFixmacOS
Add correct usage flag in VFX mesh stripping : avoid lost of actually used channel. (1261152)
GraphicsFix
Fix compute skinning with GraphicsJobs when using Vulkan or Metal (1251156)
GraphicsFixAndroid
Fixed a potential crash in VFX when effect was updated out of frustum in indirect mode
GraphicsFix
Fixed xcode archive validation error when using custom storyboard (1264496)
iOSFix
Set proper cpu arch in UIRequiredDeviceCapabilities
iOSFix
Fixed issue where single-instance was not being honored when set in the player settings. (1211694)
LinuxFix
Fixing problem with signing release AAB using non-ASCII passwords (1167092)
MobileFixAndroid
Fixed crash when using ParticleSystemRenderer.BakeMesh with Mesh particles and GPU instancing. (1262125)
ParticlesFix
Fix an Editor crash on "Collider2D::Cleanup" when changing Scene and disabling a GameObject at the same time. (1231211)
PhysicsFix
Fix an Editor crash on "PhysicsContacts2D::EndContact" when exiting Play mode after Assertion failed on expression: "GetShape() == NULL". (1262936)
PhysicsFix
Fix crash at Editor startup due to invalid profiler history size in the EditorPrefs (1254442)
ProfilerFix
Fixed an issue where CPU texture memory would no longer be reported. (1261859)
ProfilerFix
Fixed crash when passing null to GetRuntimeMemorySizeLong (1250256)
ProfilerFix
Fixed SceneManager.GetSceneByBuildIndex returns a blank Scene object when 'Reload Scene' is disabled (1250452)
SceneManagerFix
Fix serialization layout errors when using classes with arrays of structs containing SerializeReference fields (1239667)
SerializationFix
Fixed an issue which would causes shader requirements not to be serialised correctly.
ShadersFix
- Fix for GetPathsToOSFonts() not returning any valid font file paths on iOS. (1262883)
TextFixiOS
- Fix potential marshalling array resize issue. case 1262879 (1262879)
TextCoreFix
Improved performance for elements using star rule by removing duplicates in StyleVariable list. (1250638)
UI ToolkitFix
IL2CPP was not generating threading-enabled code when the threadsSupport project setting was set. (1243010)
WebGLFix
fix for bug that has been closed. 1254142
XRFix
Fixed MockHMD always falls back to Multipass even if SPI is selected. (1260079)