Crash on mono\_method\_signature\_checked when selecting a Context Menu option that has been removed from code (1263906)
Inspector FrameworkKnown issueBlocker
Crash on block\_remove when initiating a drag and closing the window from which the drag originated (1221016)
Window ManagementKnown issueBlocker
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)
AIKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)
Asset BundlesKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)
Asset BundlesKnown issueCaution
\[AssetDatabase2\] Editor encounters an endless recursion when importing a Prefab from a Unity Package file (1260657)
Asset Import PipelineKnown issueCaution
Models change their position in scene when upgrading project (1261935)
Asset ImportersKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
AsyncGPUReadback can leak memory under certain circumstances. (1260624)
Graphics - LowLevelKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
IAPKnown issueCaution
\[Mac\] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)
MacOSKnown issueCaution
\[macOS\] Unity kernel crashes Mac with OpenGL when only Intel Graphics are present (1232673)
MacOSKnown issueCaution
Asset Store 'Complete Projects' overwriting Project Settings with no warning (1255256)
PackmanKnown issueCaution
Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode after Assertion failed on expression: GetShape() == NULL (1262936)
Physics2DKnown issueCaution
Performance issue in "Profiler" UI with increasing number of events (967289)
ProfilingKnown issueCaution
Unity crashes when opening a project with two identical scenes, one of them being unloaded (1069650)
Scene ManagementKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)
Window ManagementKnown issueCaution
Cannot activate license within a docker container (1193364)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Input System has been added as a verified package.
InputFeature
Split All Packages into Unity Registry and My Registries.
Package ManagerFeature
Fixed an issue when using blend shapes with GPU skinning on older Adreno devices with OpenGL ES. (1253349)
AndroidFix
Fixed a crash that happened when ScriptPlayableOutput::ScriptProcessFrame was called after destroying a playableOutput. (1251399)
AnimationFix
Fixed crash on startup due to large vm blocks usage
Apple TVFix
Fixed import failures with certain low-bitrate/-samplerate clips. (1143239)
AudioFixLinux
Fixed NullReferenceException being thrown when closing a Modal window using the Close method. (1251200)
EditorFix
Fixed the crash while opening a custom StreamVR Input Window. (1211288)
EditorFix
No longer show the splash screen when running the Linux editor in batch mode. (1218988)
EditorFixLinux
Added an option to delay acquiring the swapchain buffer until after rendering in Vulkan.
GraphicsFix
Fixed an incorrect clamping of ASTC HDR lightmaps. (1256699)
GraphicsFix
Fixed an incorrect cubemap convolution of ASTC HDR cubemaps. (1256696)
GraphicsFix
Fixed shader codegen for countbits() function in Metal and GLSL/SPIR-V
GraphicsFix
Fixed shader with constant buffer not used causing crashes in editor. (1263127)
GraphicsFix
Made sure the mojo-shader-preprocessor is not using fixed arrays while reducing an expression. (1217043)
GraphicsFix
Metal: Fix HLSL compatibility with DrawProceduralIndirect, SV\_InstanceID always starts at 0 but with Metal, a base instance was not subtracted for equal behavior
GraphicsFix
Metal: Fix system instability/hang issues with texture versioning
GraphicsFix
Metal: Fixed Indirect drawcalls from binding buffers with wrong offset
GraphicsFix
Metal: Fixed MSAA ResolveDepthIntoTexture to use the resolved texture as a source when doing blit into destination
GraphicsFix
Metal: Fixes to direct binding of ConstantBuffers
GraphicsFix
Metal: Separated ComputeBuffer counters into separate physical buffers to improve data access/alignment
GraphicsFix
Corrected inconsistent display names in the input debugger on macos. (1210302)
InputFixmacOS
Fixed crash in WebCamTexture when permission has been denied to the cameras. (1217018)
iOSFix
Fixed error on opening Editor with Package Manager opened to My Assets. (1210282)
Package ManagerFix
Fixed loading spinner rotation speed. (1248718)
Package ManagerFix
Fixed package versions list offset bug. (1263104)
Package ManagerFix
Fixed OOM crash when saving large frame in Profiler. (1253117)
ProfilerFix
Fixed a crash when using local shader keywords and UsePass functionality. (1259778)
ShadersFix
Fixed a shader compiler crash when two cbuffers with the same name are declared within the same shader. This now results in a compilation error. (1242162)
ShadersFix
Fixed player crashing when warming up a shader with local keywords that has a fallback that also has local keywords (a different set). (1258697)
ShadersFix
Shader variant collection can now use local shader keywords when creating a variant from C#. (1244648)
ShadersFix
Fixed the issue where the vertices were not stripped for rich text in multi line. (1182818)
UIFix
No longer allocating TextInfo inside TextHandle when not necessary. (1249096)
UI ToolkitFix
Fixed Camera matrix returns for HL2 photo capture. (1207427)