Crash on GetRenderPipelineScript when opening a specific project (1230177)Graphics - GeneralKnown issueBlocker
Crash on vk\_optimusGetInstanceProcAddr when double clicking shader's Compiled Code drop down arrow (1248909)VulkanKnown issueBlocker
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)AIKnown issueCaution
Inspector not displaying state and transition properties once duplicated (1251586)AnimationKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)Asset BundlesKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)Asset BundlesKnown issueCaution
Cloth has graphical artifacts when an object moves out of the camera (1254174)ClothKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)Global IlluminationKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)IAPKnown issueCaution
Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)IAPKnown issueCaution
Having same case-insensitive named assets causes infinite import looping (1194431)LinuxKnown issueCaution
\[Mac\] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)MacOSKnown issueCaution
Asset Store 'Complete Projects' overwriting Project Settings with no warning (1255256)PackmanKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)ScriptingKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)Shadows/LightsKnown issueCaution
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)Window ManagementKnown issueCaution
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDKUniversal Windows PlatformWindows
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesUniversal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to buildSystem RequirementsAndroid
Fix error thrown when SRP is used with a TilemapRenderer in Individual mode whose chunk culling bounds are changed. (1251456)2DFix
Fix generation of collider shapes for TilemapCollider2D with AnimatedTiles while tile is animated2DFix
Fixed an issue where clips did not fill the entire timeline in the Animation Inspector. (1202394)Asset ImportFix
Fixed AssetDatabase:ImportAsset instability sometimes fails LiveLink and package CI runs. (1248364)Asset ImportFix
Fixed not being able to build with Linear Color Space after resetting Player Settings (1163436)EditorFixiOS
Makes shortcuts value based instead of location based in the Linux editor thereby making shortcuts consistent for all keyboard layouts. (1186110)EditorFixLinux
Objective C and Objective C++ plugin files will now be included when building a project with the IL2CPP backend. (1189679)EditorFix
Fix incorrect uploading of builtin shader parameters such as view, proj, viewProj matrices in some rare situations.GraphicsFix
Fixed a crash when using the Inspector to select a different Mesh for a SkinnedMeshRenderer. (1230006)GraphicsFixmacOS
Fixed correctly building scripts against the currently enabled built-in packages at editor startup time.Package ManagerFix
Don't try to use GPU Instancing on devices that can't do Structure Buffer reads in Vertex Shaders. (1255008)ParticlesFix
Fixed an issue where Physics.BakeMesh would not manage calls from multiple threads correctly. (1200588)PhysicsFix
Fixed crash that was occurred when the managed debugger would attempt to load a pdb that had zero sequence points (1241344)ScriptingFixmacOS