Crash with \_\_pthread\_kill + 10 when debugging with Rider (1241352)
CodeEditorsKnown issueBlocker
Crash on GetRenderPipelineScript when opening a specific project (1230177)
Graphics - GeneralKnown issueBlocker
Crash on buffer\_add\_value\_full when debugging with code editor attached (1249172)
MonoKnown issueBlockermacOS
Crash after "\[Physics.PhysX\] Foundation: Invalid registration detected" errors show up when using Physics.BakeMesh (1200588)
PhysicsKnown issueBlocker
Crash on vk\_optimusGetInstanceProcAddr when double clicking shader's Compiled Code drop down arrow (1248909)
VulkanKnown issueBlocker
Removed the breaking interface change to IUserProfile accidentally introduced in 2019.4.2f1
iOSBreaking
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)
AIKnown issueCaution
Inspector not displaying state and transition properties once duplicated (1251586)
AnimationKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)
Asset BundlesKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)
Asset BundlesKnown issueCaution
Cloth has graphical artifacts when an object moves out of the camera (1254174)
ClothKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
Shader error undeclared identifier "UNITY\_TRANSFER\_LIGHTING" when building project for the first time after project launch (1259980)
Graphics Device BackendsKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
IAPKnown issueCaution
Editor crashes when using WebView\_CUSTOM\_AllowRightClickMenu (1249548)
IMGUIKnown issueCaution
Having same case-insensitive named assets causes infinite import looping (1194431)
LinuxKnown issueCaution
\[Mac\] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)
MacOSKnown issueCaution
Asset Store 'Complete Projects' overwriting Project Settings with no warning (1255256)
PackmanKnown issueCaution
EditorSceneManager: sceneClosing and sceneClosed callbacks are not called when switching between scenes (1003257)
Scene ManagementKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)
Window ManagementKnown issueCaution
Cannot activate license within a docker container (1193364)
WindowsKnown issueCaution
Fix for crash in inside mono that could happen during cache server download (1250445)
Asset PipelineServer
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Allow mesh to be baked to save generated geometry data in Sprite Shape
2DImprovement
Fixed "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is added. (1235972)
2DFix
Fixed error occurs when unselecting Cache Geometry for Sprite Shape prefab (1246133)
2DFix
Fixed exception when creating UXML Template asset with 2D Animation package installed. (1222158)
2DFix
Fixed InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object (1240514)
2DFix
Fixed OnGUI in SpriteShapeController creates GC allocs. (1240380)
2DFix
Fix native exception handler code to be thread safe, potential fix for crashes which contains stacktrace with install\_signal\_handlers entry. (1251688)
AndroidFix
Animation window now shows clips from both the animation and animator components if both components exist on the GameObject. (1198771)
AnimationFix
Fixed a bug where the Animation Preview does not find the model when using Generic Animation Type (1246400)
AnimationFix
Fixed a crash that would happen when trying to access a default muscle with an invalid index (1253355)
AnimationFix
Fixed crash when using binary2text on \*.bundle with Playable Director (1184027)
AnimationFix
Fixed a rare issue which could cause improper UV generation for a model when mesh compression is enabled. (1249407)
Asset ImportFix
Non-set values for UVs in FBX files are imported with default value 0,0 in the Mesh. (1246876)
Asset ImportFix
Set override sample settings sets override for incorrect platform when passing a string (1237576)
AudioFix
Unity print "More than 2048 Allocators are registered. Reduce allocator count" and crashes (1177629)
AudioFix
Reduce amount of garbage collection performed inside the ContentBuildInterface.
Build PipelineFix
Enable player generation in GUI
CodeEditorFix
Local and Embedded packages are the default value when we have a new project (1256981)
CodeEditorFix
Bug Fix to now allow any native container with multiple safety handles to ignore safety with the attribute [NativeDisableContainerSafetyRestriction]. (1247276)
CoreFix
Fire SceneOpening/SceneOpened callbacks when scene reloaded (1147043)
EditorFix
Fixed game view flickering when resizing it while frame debugger is enabled. (1231978)
EditorFix
Fixed input lagging when the editor is running slow. (1251652)
EditorFix
Fixed Line Renderer tool not working if gizmos are disabled in the Scene View. (1244789)
EditorFix
Fixed the background color of the selected snapshot element in the Audio Mixer window in play mode. (1243122)
EditorFix
Fixed the Shuriken Icon issue in inspector. (1198543)
EditorFix
Fix mesh properties throwing readability errors in the Editor when Mesh.isReadable is set to false. (1252798)
GraphicsFix
Fix: SplashScreen logo and background textures not being deallocated (1186265)
GraphicsFix
Fixed a crash in shadow rendering when painting trees on the terrain. (1254964)
GraphicsFix
Fixed crash on shader warmup (1251734)
GraphicsFix
Fixed missing submesh index range validation in Mesh.SetSubMesh & SetSubMeshes (1232580)
GraphicsFix
Fixed NPOT Crunched textures crashing Editor and Player, Crunched NPOT textures now require to have a size that is multiple of 4 (1179336)
GraphicsFix
Mesh.SetVertexBufferParams now issues a warning if vertex attributes are passed in non-expected order (1199899)
GraphicsFix
Fix crash on startup when an exception is thrown executing a method with the RuntimeInitializeOnLoadMethodAttribute.
IL2CPPFix
Fixed crash in Array.Copy when array size is >= 2GB
IL2CPPFix
Generate less source code for managed debugging. (1205136)
IL2CPPFixiOS
Properly throw a NullReferenceException for 'throw null;' statements in C# code. (1248335)
IL2CPPFix
Fixed iOS append build failing. (1248692)
iOSFix
Fixed an issue where Headless (build-server) licenses did not work with only -batchmode (1248890)
LicenseFixServer
Fixed crash in -\[CocoaMainMenu validateMenuItem:\] when using the Help menu search after building a player (1255419)
macOSFix
Fixed issue where the color picker would select the wrong color when using a non-sRGB color profile on your monitor. (1218845)
macOSFix
Fixed network requests sometime mislabeling the host as undefined when unsuccessful.
Package ManagerFix
Package manager: Fixed git package failing when revision anchor and path query parameters are both set. (1229318)
Package ManagerFix
Disabled Particle System "Open In Editor" button when editing a preset. (1198545)
ParticlesFix
Fixed profiler collecting samples when Playmode is paused (1244286)
ProfilerFix
Fixed issue with x64 jit codegen with regard to valuetype references (1252663)
ScriptingFix
Fixed bad GLSL for loop condition check generation on some cases. (1239923)
ShadersFix
Fixed UI Flickers in Game View when Camera.Render is Selected in the Frame Debugger (1172637)
UIFix
Fix build error when AllowDebugging option is enabled for WebGL platform. (1210338)
WebGLFix
Fix incorrect mouse position in Wheel input events (1213982)
WindowsFix
Fix NewInput not respecting swapped mouse buttons (1242306)
WindowsFix
Fixed Vulkan framebuffer layer count logic when using multiview.
XRFix
Re-enabled dynamic MSAA levels with Vulkan and FFR. (1226502)
XRFix
Changed Editor settings for new scripts line ending to 'OS Native' in 2D template