Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)
Asset BundlesKnown issueCaution
Build fails on Try block ends without any catch, finally, nor fault handler (1400410)
IL2CPPKnown issueCaution
\[M1\]\[Rosetta\] Editor crashes on mono\_arch\_patch\_callsite when opening the project (1390659)
MacOSKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Stop trimming text input.
AndroidImprovement
Allow picking up a background scene if no foreground scenes were found.
iOSImprovement
Added texel size and mask interaction shader properties to particle system renderer.
ParticlesImprovement
Optimized searching for scripts when the assembly name is not supplied, can significantly improve performance entering PlayMode amongst other areas.
ScriptingImprovement
Fixed an issue that uGUI loaded from the asset bundles in the editor is not displayed. (1369873)
2DFix
Fixed game freezing when using NavMesh.Raycast() with a NavMesh that contains an unexpected invalid polygon. (1346645)
AIFix
Fixed an issue where creating an asset during OnPostprocessAllAssets() with custom dependencies registered could cause an infinite import loop. (1383416)
Asset ImportFix
Fixed a crash inside Physics Manager when a Default Material is present and we shut down. (1338910)
Asset PipelineFix
Fixed an issue that empty meta files are handled as malformed now. (1361260)
Asset PipelineFix
Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath(). (1351973)
Asset PipelineFix
Fixed a bug where an app could freeze when calling Application.Quit after using the OnAudioFilterRead callback. (1356566)
AudioFixiOS
Fixed not being able to undo parameter changes from dragging in the GUI widget of the ParamEQ and Duck Volume effects. (1262453)
AudioFix
Fixed default doc url so it correctly points on 2019 doc. (1397454)
EditorFix
Fixed potential stall on buffer uploads in OpenGL GfxDevice. (1369478)
GraphicsFixAndroid
Fixed the following issues:
GraphicsFix
CustomRenderTexture no longer crashes Mac/Linux during circular dependency sorting cases.
FixesFixLinux
CustomRenderTexture no longer updates when not called for.
FixesFix
CustomRenderTextures that use other CustomRenderTextures to update their contents will now update in the correct order according to their dependencies.
FixesFix
CustomRenderTextures with OnDemand and Realtime update mode can now correctly depend on each other in an update chain. (1246473)
FixesFix
Fixed an issue that .meta files are not included anymore in build for plugins of .plugin type. (1184957)
iOSFix
Fixed an issue to ensures Autorotation is disabled when manually specifying Portrait. (1399856)
iOSFix
Fixed an issue to stop CoreText warning spam on iOS15. (1397966)
iOSFix
Fixed Screen.cutouts returns a null value on some iPhones. (1371461)
iOSFix
Fixed Screen.safeArea returns incorrect height value when constraining rotation to landscape. (1356217)
iOSFix
Fixed splash screen sometimes showing in the wrong orientation. (1400716)
iOSFix
Fixed TouchScreenKeyboard.selection being reverted when keyboard animates. (1381968)
iOSFix
Fixed particle rendering from command buffers. (1263019)
ParticlesFix
Improved error handling when loading broken prefab files. (1251496)
PrefabsFix
Fixed an issue to make AddComponent scale better with the projects amount of components. (1278548)
ScriptingFix
Fixed double-clicking on a message after a domain reload not generating the correct .sln file version with Visual Studio.
ScriptingFix
Fixed an issue that sorting layer is no longer overriden when a canvas is created manually by the user for a Template element (inside Dropdown). (1343542)
uGUIFix
Fixed an issue when the RectMask2D component would not work properly when used on large images. (1369118)
uGUIFix
Fixed black square appearing with custom cursors in Executable Only build. (1299579)
Universal Windows PlatformFixWindows
Fixed Video Player crash/malfunction on Android versions less than 9. (1372202)
VideoFixAndroid
Fixed crash with 'Copying file failed' error on Windows when importing a file from WinRAR Archiver. (1325310)
WindowsFix
Fixed issue where duplicate UnitySubsystemsManifest.json files were added while building XR app for Android with Build App Bundle option. (1360010)
XRFixAndroid

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.