NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AI NavigationKnown issueCaution
Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 (1390123)
AnimationKnown issueCaution
Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)
Asset BundlesKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) (1375312)
LinuxKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver (1325310)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Fixed an issue that Sprite Skin's help button now leads to the correct documentation page. (1383765)
2DFix
Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (1377867)
2DFix
Fixed a Java local reference leak when array is returned when using AndroidJavaObject/AndroidJavaClass. (1374806)
AndroidFix
Fixed an issue that the Android minimum bundle version is set to greater than 0. (1307476)
AndroidFix
Fixed constant buffer element alignment when using OpenGL ES. (1322517)
AndroidFix
Fixed a potential crash when modifying an animation override controller which is in use during a state machine enter / exit behavior callback. (1346587)
AnimationFix
Fixed AnimationStream unbound handle exceptions when changing override controller in the animator. (1180557)
AnimationFix
Fixed an issue to prevents a null reference exception when an object with a LODGroup containing a null renderer is selected in the editor. (1381342)
EditorFix
Fixed alpha dilation filtering when a 16 bit-per-component texture with transparent pixels is imported. (1355265)
GraphicsFix
Fixed an issue that the QuickType bar is now hidden on iOS15 when Keyboard autocorrection is set to false. (1381272)
iOSFix
Updated the iOS resolution presets of the _Aspect Ratio_ dropdown list in the _Game View_ window. (1321829)
iOSFix
Fixed Forcefield Vortex determinism. (1365909)
ParticlesFix
Fixed "Call Stacks" toggle in Profiler Window enabling callstacks capturing in connected Players. (1377934)
ProfilerFix
Fixed a crash when taking memory profiler snapshot with Players built with newer Unity versions. (1386532)
ProfilerFix
Fixed a crash which occured with Il2cpp, engine stripping enabled and Analytics enabled, but without the analytics package installed. (1377563)
ServicesFixAndroidiOS
Fixed a misleading comment in UnityCG.cginc. (1374639)
ShadersFix
Fixed an issue where Pragma directives with "\_local" suffix that specify shader stage will now generate an error if the stage is specified before the "\_local" suffix instead of silently ignoring the directive altogether. (1388229)
ShadersFix
Fixed error messages by adding shader name to the error description when failing to compile or link GLSL shaders. (1378687)
ShadersFix
Fixed OOM crash when preparing shaders with a large amount of variants (100M+) for compilation. IPreprocessShaders now processes not more than 1M variants at a time. (1388530)
ShadersFix
Fixed shader stage specific keywords breaking shaders on Vulkan/Metal/GL.
ShadersFix
Fixed the output of "Compile and show code" button being capped to 2GB on Windows. (1378000)
ShadersFixWindows
Fixed a potential editor crash due to invalid system font file being present on a user system where such font file is missing a font family and / or style name. (1382082)
TextCoreFix
Fixed a crash on MediaEncoder\_CUSTOM\_Internal\_AddFrame\_Injected when pushing a frame into MediaEncoder that has been disposed. (1368301)
VideoFix
Fixed TLS Allocator errors on fresh import (video importer).
VideoFix
Updated the minimum required version of the Unity Editor for 2D Animation and 2D Common to 2019.4.34f1.
2DChange

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