Changed: Identifiers for Apple TV HD and first generation Apple TV 4K.
Apple TVAPI change
Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads.
iOSAPI change
NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
AIKnown issueCaution
'Not enough storage space to install required resources' error when building App Bundle with Split Application Binary (1372558)
AndroidKnown issueCaution
Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)
AndroidKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (1375312)
LinuxKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Progressive LightmapperKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Progressive LightmapperKnown issueCautionmacOS
Instantiated FBX through code throws error after leaving Play Mode (1363573)
Scene ManagementKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shadows/LightsKnown issueCaution
\[iOS\] Video is not playing (1288692)
WebGLKnown issueCautioniOS
Implement asset's Re-Download button to fix issue when using multiple Unity versions and have one asset version cached. (1371056)
Package Manager
Fixed the missing Plastic SCM window option when user is not signed in on Unity Hub.
Version Control
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added visual overview bar to the incoming changes tab.
Version ControlFeature
Added progress dialog for the migration process.
FeaturesFeature
Added Branches tab that shows a list of all branches in the repository.
FeaturesFeature
Added option and dialog to create a child branch from selected branch.
FeaturesFeature
Added option to switch to another branch.
FeaturesFeature
Added option and dialog to rename a branch.
FeaturesFeature
Added option to delete a branch.
FeaturesFeature
Added a preference to save if the window should open the Branches tab by default.
FeaturesFeature
Added metrics for Plastic SCM installation window usage.
FeaturesFeature
Improved NavMeshAgent creation failure log to help select the source object. (1274983)
AIImprovement
ProMotion support on ios15 and new devices (iphone13 family). (1374612)
iOSImprovement
Support for iPhones, iPads and Apple TV released in 2021. (1367775)
iOSImprovement
Com.unity.purchasing has been updated to 4.1.1. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.1/changelog/CHANGELOG.html
Updated com.unity.cinemachine to 2.6.11. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.6/manual/index.html
Improved SystemInfo.operatingSystem. It now recognizes Windows 11. (1372750)
WindowsImprovement
The Oculus XR Plugin package has been updated to 1.11.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.oculus@1.11/manual/index.html
Updated XR Management to 4.2.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.management@4.2/manual/index.html
Fixed a render texture size error in the Skinning Editor. (1357552)
2DFix
Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profiling. (1364910)
2DFix
Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (1351543)
2DFix
Fixed an issue where Unity would freeze when importing certain PSD files. (1338690)
2DFix
Disabled cut/copy/paste popup that was appearing on the hidden Android inputfield. (1317688)
AndroidFix
Fixed an issue that causes the app to not get launched when building and running App Bundle on Android 4.x. (1355198)
AndroidFix
Fixed an issue where android:exported atribute was not set to true for Uniy library activity when target API level is 31 or higher. (1356676)
AndroidFix
When Input.compensateSensors is set to true, give 45 degree slack for overtilt before changing compass heading. (1186040)
AndroidFix
Workaround a problem where using logcat would leak pipes on OSX. The underlying problem seems to be with C# Process class, when redirecting streams and dispose process, the pipes would remain open. (1303618)
AndroidFix
Fixed a potential crash when generating asset previews if destructive methods are called in user callbacks. (1343886)
AnimationFix
Fixed AssetBundle.Unload now it waits for all asset bundle async operations to complete to avoid a potential crash. (1150164)
Asset BundlesFix
Fixed an asset matching inconsistency issue with 'Compress Assets on Import' preference setting. This fix can cause textures to get reimported. (1353343)
Asset PipelineFix
Fix a crash caused by leaking memory allocators caused by built-in audio device suspension in the editor. (1351004)
AudioFix
Fixed an issue that the Unity Package Manager diagnostic tool fails to run when started via the launch script.
EditorFix
Fixed error "Cannot find mono image in MonoManager for assembly x" during assembly reload when calling ContentBuildInterface:GetPlayerObjectIdentifiersInAsset
EditorFix
Fixed a crash when generating lighting which calls print function with incorrect parameters. (1368383)
GIFix
Fixed the sky ambient probe and skybox reflection probe when reloading a scene in playmode. (1331427)
GIFix
Prevent tetrahedralization errors by removing duplicate data from additive probesets. If anything is left, append the rest. (1263524)
GIFix
Fixed a missing object issue when highly static batched scene + SRP Batcher. (1294742)
GraphicsFix
Fixed a rare crash in shadow rendering. (1350950)
GraphicsFix
Fixed an issue on Metal that depth clearing is enforced now when "Don't care" load action is used. (1330613)
GraphicsFixiOS
Fixed Meshes having incorrect skin weights in builds due to faulty normalization after limiting the number of weights per vertex. (1319068)
GraphicsFix
Fixed build issue with Linux player on Windows where builds would fail when the logged in user has a space in their username. (1336012)
IL2CPPFixWindowsLinux
Fixed conversion errors that can occur with generic types that have a static constructor. (1362583)
IL2CPPFix
Fixed possible complier errors by hashing parameter info and generic arguments to avoid long method names. (1362768)
IL2CPPFix
Prevent a possible crash in the GC code when the mark stack overflows while script debugging is enabled if many threads are created. (1361799)
IL2CPPFix
Fixed an issue that stopped the dark mode native mobile input's background from going transparent when it was empty. (1367091)
iOSFix
Fixed video becoming unplayable after resuming an app when video's audio output mode is set to API Only. (1330901)
iOSFix
Fixed arm64 architecture errors when archiving the generated macOS project in Xcode by limiting the valid build architectures to x86\_64 only. (1339180)
macOSFix
Fixed property drawing of Unity.Mathematics vector types when manually drawing a property that was hidden with \[HideInInspector\]. (1298368)
PackageFix
Fixed the package manager toolbar display and now it is active during refresh operations.
Package ManagerFix
Fixed a player error and a memory leak when player window is hidden. (1361670)
PlayerFix
Fixed an Editor crash when making changes to the Script field of a Prefab instance with a missing script. Changing the missing script should be done in Prefab Mode instead so the Prefab Asset is updated. (1255454)
PrefabsFixmacOS
Fixed Profiler thread drop-down getting locked when it is left on a transient thread. (1369890)
ProfilerFix
Fixed Profiler.GetTotalAllocatedMemoryLong reporting increasing values while loading and unloading the same scene. (1364643)
ProfilerFix
Fixed the exceptions thrown from custom attributes' .ctor. (1321144)
ScriptingFix
Fixed an issue with Editor using some default data until a shader is imported or compiled. (1369645)
ShadersFix
Fixed building so it is cancelled properly now when Exceptions in IPreprocessShaders are present. (1357383)
ShadersFix
Fixed uintBitsToFloat not doing a conversion from bool argument to uint. (1334240)
ShadersFix
Fixed a clearing issue and now Neighbors set with Terrain.SetNeighbors are properly kept. (1337420)
TerrainFix
Fixed an issue where audio tracks did not respect audio listener pause state. (1313186)
TimelineFix
Fixed generated Visual Studio project when building to Universal Windows Platform with Visual Studio 2022. (1378086)
Universal Windows PlatformFixWindows
Fixed an issue that typing capital O in checkin comment would open the selected item.
Version ControlFix
Fixed an issue with Plastic SCM installation and it no longer signs out the user from the plugin.
Version ControlFix
Fixed an issue with the Plastic SCM menu and it is no longer missing from Project view context menu.
Version ControlFix
Fixed inverted text for the force checkout option. (1340340)
Version ControlFix
Fixed the loading indicator and now it is properly centered on Plastic SCM installation window.
Version ControlFix
Removed a meta file warning message for the deleted Beta folder.
Version ControlFix
Removed an extra refresh button on Gluon's Incoming Changes tab.
Version ControlFix
Fixed an importing unsupported video frame size crashing the Editor. (1340340)
VideoFix
Fixed a crash on Oculus Browser when the EXT\_multisampled\_render\_to\_texture extension is enabled. (1370782)
WebGLFix
Fixed an issue where keyboard up events would be missed if WebGLInput.captureAllKeyboardInput was set to false while a key was being held down. (1195047)
WebGLFix
Updated status bar notification icons. Updated texts for workspace modes selection and checkin comment box.