GameObject::GetComponentIndex crash when entering Play mode after unloading AssetBundle during LoadResourceAsync (1150164)
Asset BundlesKnown issueBlocker
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Shadows/LightsKnown issueBlocker
Crash on WindowsVideoMedia::StepAllStreams when reimporting a .m4v file (1340340)
VideoKnown issueBlocker
Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.x (1355198)
AndroidKnown issueCaution
Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)
AndroidKnown issueCaution
Building process of the AssetBundles is slow when there is a huge filecount. (1358059)
Asset BundlesKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Global IlluminationKnown issueCaution
\[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded (1364643)
ProfilingKnown issueCaution
Instantiated FBX through code throws error after leaving Play Mode (1363573)
Scene ManagementKnown issueCaution
\[macOS\] Editor crashes when making changes to Prefab script components, which were previously Missing (Mono Script) (1255454)
Scene ManagementKnown issueCautionmacOS
Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument (1369645)
Shader SystemKnown issueCaution
Poor performance when loading or unloading a large Scene (1375646)
uGUIKnown issueCaution
\[iOS\] Video is not playing (1288692)
WebGLKnown issueCautioniOS
Fixed an issue where textures were not automatically marked as readable, if used by the Particle System Shape module. (1344356)
Particles
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added light and dark mode versions of avatar icon.
Version ControlFeature
Added notification status icons.
Version ControlFeature
Workspace migration from Collab to Plastic which can be done with or without Plastic installed.
Version ControlFeature
Optimized input processing performance.
Input SystemImprovement
Avoid padding classes/structs with an explicit size.
MonoImprovement
Update Windows MR XR SDK package to version 2.9.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.windowsmr@2.9/changelog/CHANGELOG.html
Updated Addressables package version to 1.18.16. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.addressables@1.18/changelog/CHANGELOG.html
Updated Purchasing package version to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html
Updated ScriptableBuildPipeline package to version 1.19.2. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.19/changelog/CHANGELOG.html
Updated XR Management package to version 4.1.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.management@4.1/changelog/CHANGELOG.html
Increased VideoClipImporter version following a fix that adds missing platform dependencies in this importer.
VideoImprovement
Fixed an issue related to using a touchpad with Unity UI scroll rects. Touchpad scrolling is much more sensitive now on Android and Chrome OS. (1364582)
AndroidFix
Fixed an issue where a too large of no compress settings list would break apk build procedure. (1272592)
AndroidFix
Fixed an issue where Android on-screen keyboard dismiss behavior did not match iOS. (1274669)
AndroidFixiOS
Fixed an issue where Resource.Load did not work when running universal.apk created from AAB which was built with Split Application Binary option enabled. In universal.apk, Bundletool includes only install-time delivered asset packs, so resource loading can still fail if Unity creates fast-follow delivered core data asset pack. (1363907)
AndroidFix
Fixed animation curve editor swapping unintentionally when editing curves in two different inspectors. (1308938)
AnimationFix
Fixed a crash (due to running out of VRAM) when many textures using DX11 were imported. (1324536)
Asset ImportFix
Fixed a crash that would occured when ImportAsset was called with "Assets\\" path. Also fixed an issue where any folder path ending with path separator did not get imported. (1354411)
Asset PipelineFix
Fixed an issue where the main object name in an asset did not update correctly when the asset was moved or copied. (1210886, 1227555)
Asset PipelineFix
Fixed the progress bar being full during the import of assets issue. (1337397)
Asset PipelineFix
Fixed a crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode. (1354002)
AudioFix
Fixed an issue where audio source filters reset on unrelated parameter changes such as audio source volume or pitch and did not respond to component reordering. (1361636)
AudioFix
Fixed an issue where exposing multiple send levels in the audio mixer did not working correctly. Previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed. (1285638)
AudioFix
Fixed an issue where the inspector window did not immediately showing the "Wet" slider after selecting "Allow wet mixing" on an effect in the AudioGroup Strip View. (1276039)
AudioFix
Fixed an issue where LTS builds of the editor did not have their own entry in Add/Remove programs on Windows. (1267038)
EditorFixWindows
Fixed launching a Linux standalone player whose folder is in $PATH (1339398)
EditorFixLinux
Fixed a reflection probes weight on flat objects issue. (1233991)
GIFix
Fixed an issue where Enlighten Post Update would take up CPU time in the Editor when it was not the active lightmapping backend. (1248311)
GIFix
Fixed a crash when closing BuildSettings and other windows when using Editor with Vulkan. (1362844)
GraphicsFixWindows
Fixed a high memory usage issue when running Unity in batch mode and importing a high number of assets. (1337474)
GraphicsFix
Fixed a race condition deadlock when loading textures synchronously. (1353805)
GraphicsFix
Fixed a RenderToCubemap offsets shadows issue when the material on the mesh had GPU Instancing enabled. This was fixed by adding support for STEREO\_CUBEMAP\_RENDER\_ON for instanced rendering. (1086548)
GraphicsFix
Fixed an issue were TextureIDs could leak upon recreating RenderTextures with explicit stencil views. (1365351)
GraphicsFix
Fixed an issue where bilinear rescale on 32k wide or high images such that the image would flips around. (1340329)
GraphicsFix
Fixed incorrect texture settings for externally created textures. (1358700)
GraphicsFix
Fixed a crash during thread detach when many threads were calling reverse p/invoke wrappers at the same time. (1358863)
IL2CPPFixiOS
Fixed incorrect "Plugins colliding with each other" errors when using certain framework combinations (1287862)
iOSFix
Fixed an issue where the linux toolchain package was installed while editor is playing. (1344023)
LinuxFix
Fixed a Xbox wireless gamepad triggers and DPAD issue that was not working with the old Input. (1342338)
macOSFix
Fixed an inverted Y position of mouse cursor issue when using New Input's Warp mouse. (1311064)
macOSFix
Fixed an issue where the Cursor.lockState registers inputed movement as if the mouse was moved to the center first before following the actual mouse movement. (1283506)
macOSFix
Fixed a pivot setting for Horizontal and Vertical billboard render modes issue. (1291175)
ParticlesFix
Fixed a smooth size update issue when during slow-mo scrubbing of the particle playback time. (1224857)
ParticlesFix
Fixed stuttering slow-motion preview issue when using Custom Data. (1365360)
ParticlesFix
Fixed EditorSceneManager.sceneOpened event returns Scene object with some null properties issue. (1362627)
Scene ManagerFix
Fixed a Debug.LogFormat(LogType, LogOption, Object, string, params object\[\]) overload to respect logEnabled and filterLogType logger settings issue. (1354586)
ScriptingFix
Fixed an isssue to keep references to unknown ScriptableObject as "Missing" instead becoming "None" when loading Scene or Prefab. (1328065)
SerializationFix
Fixed an issue where a reference from Prefab to a missing asset became invalid once asset is added back to project, without reimport. (1270634)
SerializationFix
Fixed an issue where UsePass with local keywords did not always use correct keywords. (1329514)
ShadersFix
Fixed a precision errors in gamma-linear conversions. (1317742)
UI ToolkitFix
Fixed clipping issue with VisualElements that used the GroupTransform hint. (1328740)
UI ToolkitFix
Fixed highlighter positioning and draw order issue. (1174816)
UI ToolkitFixLinux
Fixed an issue where DevicePortal deployment to did not handle both .appx and .msix packages. (1269676)
Universal Windows PlatformFixWindows
Fixed an issue where symbol file packaging failed when using the 'MasterWithLTCG' build configuration. (1345403)
Universal Windows PlatformFixWindows
Fixed a low resolution icons in light theme issue.
Version ControlFix
Fixed an issue where the history window would be blank.
Version ControlFix
Fixed an issue with a missing Enterprise login link.
Version ControlFix
Renamed the CoreServices namespace so it doesn't conflict.
Version ControlFix
Fixed an issue where the player icon was missing from the title after if the game was first launched in fullscreen mode and then later changed to windowed mode. (1361016)
WindowsFix
Fixed a crash with MockHMD (multipass) when a terrain was present. (1228228)
XRFix
Fixed a soft particles shaders for XR single-pass issue. (1332105)
XRFix
Fixed single-pass stereo state after shadow map rendering issue. (1335518)
XRFix
Improved usage analytics around Editor and Plugin version.