Crash with \_\_pthread\_kill + 10 when debugging with Rider (1241352)
CodeEditorsKnown issueBlocker
Crash on GetRenderPipelineScript when opening a specific project (1230177)
Graphics - GeneralKnown issueBlocker
\[macOS\] Crash in -\[CocoaMainMenu validateMenuItem:\] when using the Help menu search after building a player (1255419)
MacOSKnown issueBlocker
Crash on buffer\_add\_value\_full when debugging with code editor attached (1249172)
MonoKnown issueBlockermacOS
Crash after "\[Physics.PhysX\] Foundation: Invalid registration detected" errors show up when using Physics.BakeMesh (1200588)
PhysicsKnown issueBlocker
Crash on Shader::GetLocalKeywordRemap or ShaderLab::Pass::ApplyPass when Trees are painted on a Terrain (1254964)
TerrainKnown issueBlocker
Crash on vk\_optimusGetInstanceProcAddr when double clicking shader's Compiled Code drop down arrow (1248909)
VulkanKnown issueBlocker
Deprecated: Deprecated 1. UnityEngine.iOS.LocalNotification 2. UnityEngine.iOS.RemoteNotification 3. UnityEngine.iOS.NotificationServices
iOSBreaking
Following Apple's obsoletion of GKPlayer.playerID, IUserProfile.id now returns GKPlayer.teamPlayerID for devices on >= iOS 12.4 (Apple's recommended replacement) , and GKPlayer.playerID for devices below that (that won't have teamPlayerID and gamePlayerID available until they upgrade). This will impact any data that is stored using the old ID. We are working on exposing the obsolete GKPlayer.playerID to ease migration.
iOSAPI change
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)
AIKnown issueCaution
Inspector not displaying state and transition properties once duplicated (1251586)
AnimationKnown issueCaution
Cloth has graphical artifacts when an object moves out of the camera (1254174)
ClothKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)
Graphics - GeneralKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)
Graphics - GeneralKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
IAPKnown issueCaution
Editor crashes when using WebView\_CUSTOM\_AllowRightClickMenu (1249548)
IMGUIKnown issueCaution
Editor does not quit when pressing the X button (1175847)
LinuxKnown issueCaution
EditorSceneManager: sceneClosing and sceneClosed callbacks are not called when switching between scenes (1003257)
Scene ManagementKnown issueCaution
Line Renderer Edit Points in Scene View gizmo is not responsive in the Scene View (1244789)
Scene/Game ViewKnown issueCaution
Range and direction of the Light component are not shown in the Game view when Gizmos are toggled on (1256471)
Scene/Game ViewKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
Launching the Editor crashes on GetRenderPipelineScript when the project contains a Shader Variant Collection (1251734)
Universal RPKnown issueCaution
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)
Window ManagementKnown issueCaution
Cannot activate license within a docker container (1193364)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Improve performance of constant buffer memory access on Adreno devices when using Vulkan (1248891)
AndroidImprovement
Crash in ProcessVertices when applying texture type to Sprite for specific images (1249106)
2DFix
Gameobjects with regular Sprites and Sprite Skin are not added to the same Batch (1248295)
2DFix
Fix for a crash in script type hash generation that occurred in a certain type recursion scenario. (1253864)
Asset PipelineFix
Fixed an issue with Screen Space and World Space Cameras not rendering when frame debugger is enabled for Standalone player (1222579)
EditorFix
Fixed crash that sometimes occur when loading scenes. (1248769)
GIFix
Fixed fireflies artifacts in big outdoor scenes using area lights and directionnal lights in GPU lightmapper (1244336)
GIFix
Release temp gpu memory used by progressive lightmapper just before denoising to improve denoisers stability. (1117995)
GIFix
- DX11 backend no longer crashes if constantbuffer values are being changed with incompatible shader bound (1246991)
GraphicsFix
Fix crash in culling jobs when intermediate renderers have been deleted. (1241054)
GraphicsFix
Fix for using a ComputeBuffer as in input after calling SetCounter immediately before the next Dispatch.
GraphicsFix
Speed up material property animation binding which occurs when creating GameObjects with animations or timelines. (1200148)
GraphicsFix
fix for Social.localUser.ID returns GameCenterUsersID instead of the new GamePlayerID and TeamPlayerID (1176134)
iOSFix
Fix iOS Achievements Callback GameCenter Crash (1087475)
iOSFix
Sprite Editor menus function correctly (1252332)
LinuxFix
Fix Parts of the Asset Store login popup are pushed offscreen if the login fails (1202551)
Package ManagerFix
Fixed an issue where Cloth components interacting with colliders would behave incorrectly (1219030)
PhysicsFix
Fixed an issue where Cloth components would become bouncy/elastic at the start of the simulation (1253075)
PhysicsFix
Fixed an issue where the Cloth component's particles would inherit residual forces at startup and cause the cloth to behave erratically (1251897)
PhysicsFix
Fixed an issue with the Cloth component's virtual particles being set incorrectly at creation
PhysicsFix
Fixed build icon's alpha value is not shown correctly (1209971)
WindowsFix
Fix order of single-pass instancing shader variables for gles3 (1187259)
XRFix
Update XR Plug-in Management to 3.2.12. Update Windows MR Plug-in package to 2.2.0. (1253326)
XRFixWindows
Updated Timeline package to version 1.2.15
TimelineChange

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