Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on vk::DecompressShader when loading an AssetBundle with AssetBundle.LoadFromFile() and using Vulkan Graphics API (1308947)
Asset BundlesKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Shadows/LightsKnown issueBlocker
Can become slow when inspecting a Scriptable Object with hundreds of serialized fields (1311325)
EditorKnown issueCaution
Reflection probes must be rebaked twice to update when using "Generate Lighting" button (1334283)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
RenderTextures break after switching window focus (1179935)
Graphics GeneralKnown issueCaution
Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
\[Android\] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)
MobileKnown issueCautionAndroid
\[macOS\] Unity crashes when exception thrown after a DLL has been loaded (1318755)
MonoKnown issueCautionmacOS
SRP Batcher not working with OpenGL APIs when the project is built (1331098)
OpenGLKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
TerrainKnown issueCaution
RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
uGUIKnown issueCaution
Package resolution error when using a Git dependency referencing an annotated tag in its Git URL (1325920)
UPMKnown issueCaution
PackageManager.Client.SearchAll(offlineMode: true) returns an error if user offline (1319585)
UPMKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
UPMKnown issueCaution
"SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome (1323832)
WebGLKnown issueCaution
\[iOS\] Video is not playing (1288692)
WebGLKnown issueCautioniOS
The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Added a toggle option to suppress common C# warnings in Unity (enabled by default) in the Player Settings.
ScriptingImprovement
Updated Windows MR XR SDK Plug-in to 2.8.0.
XRImprovementWindows
Updated XR Plug-in Management to 4.0.5.
XRImprovement
Fixed a crash happening occasionally when computing the NavMesh. (1332341)
AIFixWebGL
Fixed a performance issue when using GPU skinning on Mali with OpenGL ES. (1300914)
AndroidFix
Fixed an issue where External Objects were no longer displayed when selecting a Text Asset. (1301327)
Asset ImportFix
Fixed an issue whereby Texture Importer no longer secretly defaults values to a negative. (1204566)
Asset ImportFix
Fixed a crash that could occur when downloading assets from cache server. (1319521)
Asset PipelineFixServer
Fixed asset that could get reported when projectsetting.asset file is modified directly. (1270162)
Asset PipelineFix
Fixed an issue that prevented a developer to enable extended logging to editor.log. The extended logging includes timestamp and thread id (hex) prefix to each entry. (1326076)
EditorFix
Fixed an issue that was slowing down the GI main thread initialization on Editor startup. (1162775)
GIFix
Fixed an issue where Metal compute shaders were not showing in compiled shader code. (1320184)
GraphicsFix
Fixed an issue with the scratch buffer reuse on Metal which could cause unwanted artifacts during particle simulation. (1259523)
GraphicsFixmacOS
Fixed an issue where you are unable to combine the last input character in Text Input Field when character limit exists in some languages. (1321661)
iOSFix
Fixed occasional crash on shutdown in UnityMetalMemorylessDepth. (1333487)
iOSFix
Fixed an issue where Instantiating, duplicating or updating prefabs no longer disables and re-enables the whole hierarchy, just the prefab instance. (1269686)
PrefabsFix
Fixed an issue during that could occur during the instantiation of Unity objects defined in types and under more than one level of nesting. (1299861)
ScriptingFix
Fixed an issue to ensure a virtual call is made when delegate target is another delegate targeting a virtual method. (1188422)
ScriptingFix
Fixed an issue whereby Assembly Version Validation can now be enabled or disabled for the editor when the project is setup to run on IL2CPP backend. (1307810)
ScriptingFix
Fixed a potential crash when using FontEngine.LoadFontFace(Font font) when the font object was previously unloaded.
TextFix
Fixed an issue where GetPathsToOSFonts() was not returning all system font files.
TextFix
Fixed a clipping issue with VisualElements that use the GroupTransform hint, the nested masking which is not supported in this version, would force the leaf GroupTransform element to fallback to rect clipping, but the assert presumed that it could not happen. (1328734)
UIFix
Fixed an issue where "WindowsVideoMedia error 0xc00d36b4" error was thrown when loading a video with the VideoPlayer \[Windows 7\] . (1306350)
VideoFixWindows
Fixed an issue to by adding a warning indication when camera projection sets to Orthographic when XR is running to fix error spamming. (1305592)
XRFix
Fixed an issue whereby Metal textures can now be allocated in XR Provider Plugins and shared via IOSurface.
XRFix
Added Flags attribute to SelectionMode enum. (1298921)