Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on vk::DecompressShader when loading an AssetBundle with AssetBundle.LoadFromFile() and using Vulkan Graphics API (1308947)
Asset BundlesKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Shadows/LightsKnown issueBlocker
Editor crashes while exiting play mode (1328667)
Asset Import PipelineKnown issueCaution
Prefab script field reference is lost when project is upgraded (1328724)
Asset Import PipelineKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
"Build is damaged and cannot be opened" error when downloading Unity build from internet (1323501)
macOSKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
Package resolution error when using a Git dependency referencing an annotated tag in its Git URL (1325920)
Package ManagerKnown issueCaution
PackageManager.Client.SearchAll(offlineMode: true) returns an error if user offline (1319585)
Package ManagerKnown issueCaution
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Package ManagerKnown issueCaution
Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
TerrainKnown issueCaution
"SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome (1323832)
WebGLKnown issueCaution
\[iOS\] Video is not playing (1288692)
WebGLKnown issueCautioniOS
"WindowsVideoMedia error 0xc00d36b4" error is thrown when loading a video with the VideoPlayer on Windows 7. (1306350)
WindowsKnown issueCaution
The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Fixed a known issue with Windows Native Debuggers and Dll numbers + workarounds.
BurstImprovementWindows
Fixed an issue with OffMeshLink prefab leaking to the main scene after closing the prefab window. (1120451)
AIFix
Fixed an issue where AutoRotation was not working on dual screen devices. (1259295)
AndroidFix
Fixed black Unity view after pausing the app when in-app purchase dialog is shown. (1249179)
AndroidFix
Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations. (1321141)
Asset BundlesFix
Fixed a broken link for known issues with debugging and profiling.
BurstFix
Fixed an issue when generating Line Table only debug information, an unreachable could occur due to a missing check.
BurstFix
Fixed an issue where the multi-CPU dispatcher, which is used for player builds targetting multiple CPU architectures, could end up generating invalid instructions.
BurstFix
Fixed an issue where the PDB debug information for instance methods that also used struct return were incorrect.
BurstFix
\[Collab\] - Fixed an issue to defer handling for downloading plastic cloud projects so package manager will initialize the default packages. (1319580)
EditorFix
Fixed crash when duplicating a GameObject with HideInHierarchy flag. (1288394)
EditorFix
Fixed an issue where sometimes the Bug Reporter would not launch when Unity crashed.
GIFix
Fixed a possible crash on Adreno when using RenderPass API and Vulkan. (1282143)
GraphicsFixAndroid
Fixed an issue that occurred if the render pipeline was set to null in Graphics settings and there was a render pipeline present in Quality settings. The current render pipeline was being set to the render pipeline in quality settings where the expected behavior was that the current render pipeline should be null. (1190166)
GraphicsFix
Fixed an issue when loading .png files with large chunks. (1273050)
GraphicsFix
Fixed an issue where invalid motion vector state was being sent to the GPU, causing severe 1 frame Motion blur artifacts occurred on editing of blend shapes. (1299209)
GraphicsFix
Fixed crash caused by using a compute pipeline object after it has been destroyed in Vulkan. (1327421)
GraphicsFix
Fixed performance issue when loading textures direct to GPU memory from LZ4 compressed packages. (1307820)
GraphicsFix
Fixed a possible crash when attaching a debugger or setting breakpoints. (1327376)
IL2CPPFix
Fixed CultureInfo.DateTimeFormat being loaded incorrectly in some locales. (1252269)
IL2CPPFix
Fixed an issue with the verticalOrientation deprecation warning text by adding missing information about ScreenOrientation.PortraitUpsideDown. (1307839)
iOSFix
Fixed external screen turning black (instead of mirroring) upon connecting it through airplay in case of nothing being rendered there by the game. (1261950)
iOSFix
Fixed an issue to install sysroot packages automatically only when Linux IL2CPP is present. (1325982)
LinuxFix
Reduced log spam when loading lots of assets. (1320406)
LinuxFix
Fixed Simulate behaviour being incorrectly labelled as Prewarm in the profiler. (1296365)
ParticlesFix
Fixed an issue so that the scene is no longer dirty after dragging a Prefab into the Scene view and then undoing. (1299185)
PrefabsFix
Fixed modifying Assembly Definitions results in recompile all. When Adding/Removing/Moving we still result in a recompile all. But we are working towards getting this fixed as well. (1268925)
ScriptingFix
Fixed timeline audio playing on timelines with GameTime update mode when Time.timeScale is 0. (1269783)
TimelineFix
Fixed TouchScreenKeyboard to use Private keyboard layouts when "secure" flag is set. (1320676)
Universal Windows PlatformFixWindows
Fixed a crash on initial script recompilation when script tried to checkout assets. (1275692)
Version ControlFix
Changing VideoPlayer.frame before playing the video will no longer change Video clock time. (1297646)
VideoFix
Fixed an issue where Stereoscopic layout controls were missing in VideoPlayer and Skybox Panoramic shader. (1307239)
VideoFix
Fixed an issue where VideoPlayer.frameReady was not getting invoked after seeking a video to a frame. (1302462)
VideoFix
Fixed an issue so that EditorXR edit mode now works with XR.SDK. (1318732)
XRFix
Fixed an issue with clipping planes for photo and video cameras in WMR applications.
XRFix
Updated Cinemachine to 2.6.4.
PackageChange
Updated the verified AR Foundation related packages to 2.1.18. Please see the AR Foundation package changelog for details.
XRChange

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