Crash on vk::DecompressShader when loading an AssetBundle with AssetBundle.LoadFromFile() and using Vulkan Graphics API (1308947)
Asset BundlesKnown issueBlocker
Crash with ComputeTileMeshJob when generating Navmesh (1329346)
AIKnown issueBlocker
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene ManagementKnown issueBlocker
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Shadows/LightsKnown issueBlocker
Crash on System.Net.Sockets.Socket:QueueIOSelectorJob when using a VPN and opening a project that uses Visual Studio (1308797)
MonoKnown issueBlocker
Prefab script field reference is lost when project is upgraded (1328724)
Asset Import PipelineKnown issueCaution
\[macOS\] Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time (1328463)
Asset BundlesKnown issueCautionmacOS
Package resolution error when using a Git dependency referencing an annotated tag in its Git URL (1325920)
Package ManagerKnown issueCaution
PackageManager.Client.SearchAll(offlineMode: true) returns an error if user offline (1319585)
Package ManagerKnown issueCaution
Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
MetalKnown issueCaution
"SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome (1323832)
WebGLKnown issueCaution
"WindowsVideoMedia error 0xc00d36b4" error is thrown when loading a video with the VideoPlayer in Windows 7 (1306350)
WindowsKnown issueCaution
Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials (1323204)
LinuxKnown issueCaution
\[iOS\] video is not playing (1288692)
WebGLKnown issueCautioniOS
User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Package ManagerKnown issueCaution
Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
TerrainKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
Editor crashes while exiting play mode (1328667)
Asset Import PipelineKnown issueCaution
The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
WindowsKnown issueCaution
"Build is damaged and cannot be opened" error when downloading Unity build from internet (1323501)
macOSKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Updated HelpBox information in Enable Code Coverage preference and added button to install the code coverage package.
EditorImprovement
Updated Windows MR Package to 2.7.0.
XRImprovementWindows
Fixed a freeze when using blend shapes with compute skinning on some devices with Mali G78 GPU. (1298373)
AndroidFix
Fixed rare unstable asset hash for assets with large metadata. (1285620)
Asset ImportFix
Fixed a macOS hang that could occur when a native hardware exception was thrown from Burst code while a dylib was being loaded from disk. (1307691)
BurstFixmacOS
Fixed an issue that was causing a null pointer bug in graphics bindings. (1310875)
Global IlluminationFix
Fixed an issue where Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High. (1319133)
Global IlluminationFix
Fixed an issue pertaining to async texture deletion to ensure graphics commands have completed first. (1280073)
GraphicsFix
Fixed an issue so that GraphicsFormat.R8G8B8A8\_SNorm is now a blendable render-target format on Metal. (1318364)
GraphicsFix
Fixed an issue that would cause the import of 16 bit cubemaps with spherical or cylindrical mapping to fail. (1284767)
GraphicsFix
Fixed an issue where first Material data was not used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. (1304644)
GraphicsFix
Fixed an issue where scissor test was automatically disabled when changing render-targets and the behaviour is now consistent with other platforms.
GraphicsFix
Fixed an issue which would cause object culling to take place for shadows even if the project had shadows disabled. (1313540)
GraphicsFix
Fixed an issue where leaderboards now return the non deprecated player ID on appropriate OS versions. (1312882)
iOSFix
Fixed an issue where assembly had engine references even though No Engine References has been selected. (1297957)
macOSFixLinux
Fixed an issue with code signing of native plugins in Xcode projects. (1276317)
macOSFix
Fixed an issue with setting Surface Penetration to 0 on objects that were authored on one scale but used with another. This would manifest itself as incorrect particle separation behavior. (1319488)
PhysicsFix
Fixed a bug where the crash reporting symbol uploader process would crash on Apple M1 hardware. (1312498)
ServicesFixmacOS
Fixed a bug where the crash reporting symbol uploader process would crash on parsing certain dSYM files.
ServicesFix
Fixed a regression that was dropping some shader errors from the inspector after restarting the editor. (1325521)
ShadersFix
Fixed Editor crashing when trying to render non-existent shader properties. (1304931)
ShadersFix
Fixed an issue that occurred when Audio track was missing samples and was started at the first frame of a Timeline in Player. (1215183)
TimelineFix
Fixed an issue when AudioClipPlayable was played and the first couple of frames were skipped. (1302398)
TimelineFix
Fixed an issue where a camera with a render target setup that was targeting a disabled display wouldn't render UI. (1316603)
UIFix
Fixed the inability to launch the editor in clamped GLES 3.0 and 3.1 mode. Also, it is now possible to use UIToolkit on GLES 3.0 and 3.1 devices that do not support float render textures. (1311845)
UI ElementsFix
Fixed a deadlock that occurred when rapidly typing text into an InputField.
Universal Windows PlatformFixWindows
Fixed IME composition text not displaying correctly within the focused InputField. (1298881)
Universal Windows PlatformFixWindows
Fixed TouchScreenKeyboard incorrectly selecting text when using the left/right arrows. (1312317)
Universal Windows PlatformFixWindows
Fixed TouchScreenKeyboard not showing specified input layout. (1281771)
Universal Windows PlatformFixWindows
Fixed an issue where video started playing from an arbitrary frame when VideoPlayer.Pause was called before VideoPlayer.Play. (1297648)
VideoFix
Fixed a depth buffer sharing support issue. (1242142)
XRFix
Fixed an issue where Sprite Mask was not working as expected in URP XR. (1195098)
XRFix
Fixed an issue with rect that is used by scissor test on Vulkan. (1203183)
XRFix
Fixed Windows player window resizing artifacts when XR enabled and VR device running on 2019.4 branch. (1288886)
XRFixWindows
\[Lumin\] Fixed some improper temp string usage that was causing the allocator to spam the system logs (1284830)
XRFix
Updated SRP packages to 7.6.0.
GraphicsChange
Changed behavior of Application.OpenURL() for the WebGL platform to open an URL in a new browser tab instead of opening the URL in the current browser tab and thus navigating away. (1320393)
WebGLChange

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