Crash on PAL\_LocalIPC\_IsConnected when IPC fails on launch (1319336)
Shader SystemKnown issueBlocker
\[Apple M1\] Crash on MTLGetEnvCase on startup when 'm\_Automatic' is set to 0 in the ProjectSettings (1306688)
MetalKnown issueBlocker
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Shadows/LightsKnown issueBlocker
Crash on mdb\_txn\_begin when SourceAssetDB has a lock on it from another process (1208749)
Asset Import PipelineKnown issueBlocker
Crash on ParticleSystem::EndUpdateAll (1311212)
ShurikenKnown issueBlocker
"Out of memory!" crash when opening Unity on Ubuntu 20.04 (1262894)
LinuxKnown issueBlocker
Added: Updated XR Plug-in Management to 4.0.1.
XRAPI change
Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 (1319488)
ClothKnown issueCaution
Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening (1309607)
LinuxKnown issueCautionServer
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
\[Profiler\] Timeline sample names from surrounding frames disappear when zooming or panning (1317697)
ProfilingKnown issueCaution
\[Android\]\[URP\]\[OpenGLES\] Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x (1303685)
Mobile RenderingKnown issueCautionAndroid
\[WebGL\] \[iOS\] video is not playing on iOS (1288692)
iOSKnown issueCautionWebGL
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
TerrainKnown issueCaution
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
\[iOS\]\[tvOS\] Built-in deferred rendering path is not functioning on some devices (1317077)
Mobile RenderingKnown issueCautioniOStvOS
Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
ClothKnown issueCaution
\[editor\]\[fmod\]\[macOS\] Editor is preventing Mac OS from entering sleep mode automatically (995866)
AudioKnown issueCautionmacOS
Editor crashes on RaiseException when allocating huge amount of memory (1313492)
SerializationKnown issueCaution
vSyncCount does not work and targetFrameRate is not ignored when vSyncCount is used in the Play Mode (1305631)
Graphics - LowLevelKnown issueCaution
Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1 (1300359)
MobileKnown issueCaution
The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
WindowsKnown issueCaution
JsonUtility Deserialization Corrupted Values (1296236)
SerializationKnown issueCaution
\[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
PolybrushKnown issueCaution
\[Mac\] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings (1298617)
Graphics Device BackendsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Dynamic resolution when using Vulkan now only supports scale factors in 5% steps to improve performance when switching resolution.
AndroidImprovement
Improved documentation for Application.isPlaying.
ScriptingImprovement
Updated AR Foundation package dependencies to XR Management 4.0.
XRImprovement
Updated MagicLeap XR Plugin package to 4.2.2.
XRImprovement
Updated Oculus XR Plugin package to 1.8.1. Version 1.5.1 was also updated for anyone needing to build for Gear VR and/or Go.
XRImprovement
Updated WindowsMR to version 2.6.1.
XRImprovement
Fixed an ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component. (1287237)
2DFix
Fixed an error when adding AngleRange to SpriteShapeProfile Preset that was reset before. (1273635)
2DFix
Fixed an InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer. (1240514)
2DFix
Fixed an issue that would cause the Editor to crash when Unity Remote is used in project and Android support not installed. (1302221)
AndroidFix
Fixed a crash when changing IHVImageImporter Preset FilterMode value. (1295587)
Asset ImportFix
Fixed a bug where eager-compilation could pick up out-of-date global Burst menu options for compiling.
BurstFix
Fixed a crash when using middle mouse button in SceneView during play mode in a scene that uses meshes from asset bundles. (1250013)
EditorFix
Fixed shaky camera behaviour when panning from great distances. (1178711)
EditorFix
Fixed an assertion failure due to duplicate lightprobe assests being detected during an additive scene merge. (1211198)
GIFix
Fixed a Metal Graphics Jobs crash caused by an uncommitted encoder. (1227236)
GraphicsFix
Fixed an issue that caused pixel-like grid artifacts on MacOS Catalina with some Intel graphics cards in the Scene View and Prefab view. (1255995)
GraphicsFixmacOS
Fixed an issue where calling RenderTexture.ReleaseTemporary and then RenderTexture.GetTemporary could cause invalid load/store actions if the RenderTexture was active before being released. (1279714)
GraphicsFixiOS
Removed extra spacing added to some fields in the inspector. (1235884)
GraphicsFix
Fixed a build error copying baselib.dll.lib when generating a Visual Studio project with IL2CPP. (1307512)
IL2CPPFix
Fixed a C++ compile error that can occur when a constrained call that returns a generic struct is followed by a stloc, with certain generic constraints. (1310304)
IL2CPPFix
Fixed an exception when converting a void method with a reqmod or optmod modifier. (1293309)
IL2CPPFix
Fixed an issue that caused a duplicate "Replace" dialog when building iOS target. (1265065)
macOSFixiOS
Fixed issues where skin temperature was used on Game SDK 1.5 devices instead of PST to send initial temperature warning when devices are hot.
MobileFix
Fixed a possible division by zero in UploadHandlerFile. (1308017)
NetworkingFix
Fixed an issue that caused UploadHandlerFile.progress to only report 0 or 1. (1308013)
NetworkingFix
Fixed an issue that occured when the project manifest and the lock file were checked out after a UPM operation even though they were unchanged. (1263363)
Package ManagerFix
Fixed an issue where Package Manager was asking for writable access when opening a project even though it only needed read access. (1263378)
Package ManagerFix
Fixed an issue where the project manifest and lock file weren't checked out when they are made writable by Package Manager upon opening a project while upgrading project. (1263362)
Package ManagerFix
Fixed an issue to stabilize the sorting of identically named threads in the Profiler CPU Timeline view. (1283571)
ProfilerFix
Fixed an issue where Application.wantsToQuit was not being raised before OnApplicationQuit in the Editor. (1261125)
ScriptingFix
Fixed an issue in Custom PropertyDrawer containing fields inside a managed array of polymorphic classes. (1232538)
SerializationFix
Fixed an issue with the delay of the OnAfterDeserialization call on objects referenced by serializedreference until all serializedreference objects had been instantiated. (1245749)
SerializationFix
Fixed an issue that caused an editor crash due to unlucky timing when a shader compiler process is being killed.
ShadersFix
Fixed an issue where the "end of shader compiler log" printing to the editor log would crash when the compiler log was very small.
ShadersFix
Fixed shader compiler communication instability. (1314994)
ShadersFix
Fixed an issue where adjusting the canvas rendering size to render a custom camera render would cause scaling artifacts. (1301378)
UIFix

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