Crash on mdb\_txn\_begin when SourceAssetDB has a lock on it from another process (1208749)
Asset Import PipelineKnown issueBlocker
Crash with GenericRemote::CheckAndroidSDKPath when entering play mode (1302221)
AndroidKnown issueBlocker
\[Apple M1\] Crash on MTLGetEnvCase on startup when 'm\_Automatic' is set to 0 in the ProjectSettings (1306688)
MetalKnown issueBlocker
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Shadows/LightsKnown issueBlocker
\[Wild Crash\] Editor crashes on mono\_aot\_get\_cached\_class\_info when GizmoSetup has cached an outdated data (1259765)
Scene/Game ViewKnown issueBlocker
Added: iOS.Device.iosAppOnMac flag to check if app built for iOS is running on Mac equipped with Apple Silicon chip.
iOSAPI change
Reflection Probe is not baked after pressing "Bake" button in the per-probe Inspector window (1311231)
Global IlluminationKnown issueCaution
Prefabs are reimporting every time a code change is made (1294785)
Asset Import PipelineKnown issueCaution
\[Android\]\[URP\]\[OpenGLES\] Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x (1303685)
Mobile RenderingKnown issueCautionAndroid
Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
ClothKnown issueCaution
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
TerrainKnown issueCaution
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture (1301378)
TextureKnown issueCaution
The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
WindowsKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
\[Mac\] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings (1298617)
Graphics Device BackendsKnown issueCaution
\[editor\]\[fmod\]\[macOS\] Editor is preventing Mac OS from entering sleep mode automatically (995866)
AudioKnown issueCautionmacOS
Once paused, the Profiler does not resume recording when profiling WebGL player (1271012)
ProfilingKnown issueCautionWebGL
\[Profiler\] playerLoop call is automatically expanded in Raw Hierarchy when Profiler.CollectEditorStats is expanded in Hierarchy (1242253)
ProfilingKnown issueCaution
UnobservedTaskException:System.Exception: Failed to load an internal asset stored when using LoadInternalResource (1296212)
Asset Import PipelineKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
UnityWebRequest doesn't work when using a 14.2+ iOS device (1299873)
iOSKnown issueCaution
\[XR SDK\]\[Oculus\] EarlyUpdate.XRUpdate spikes inconsistently (1262597)
XRKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Under some circumstances, interim AA resolve will no longer result in an extra texture copy
iOSImprovement
Upgrading input system package to 1.0.2
PackageImprovement
Improved a warning about arrays in property sheets being capped to previous size (1297245)
ShadersImprovement
Updated Timeline package to version 1.2.18
TimelineImprovement
Fix issue with crash during building Navmesh from multi-floor multi-area-type source. (1273805)
AIFix
Fixed an issue where low numbers of Animators would not multithread correctly. (1297358)
AnimationFix
Removed unsupported layerElement reference mode error logs. (1225010)
Asset ImportFix
Fixed an issue where the AssetDatabase could unload active AssetBundle streams, causing object data to be incomplete (1256745, 1281356)
Asset PipelineFix
Fixed a bug where explicitly casting from an int to IntPtr would not sign extend the value.
BurstFix
Fixed a crash when a call to System.Diagnostics.Debugger.Break from a Burst-compiled job or function pointer was called without a debugger attached. (1304756)
BurstFix
Fixed an issue where Burst would erroneously error on BurstCompile.CompileFunctionPointer calls when building for the DOTS Runtime.
BurstFix
Fixed clang segmentation fault on iOS when member function debug information was emitted, it is disabled for this platform now.
BurstFixiOS
Fixed DOTS Runtime JobProducer Bursting code to support JobProducers with multiple generic arguments, complex job wrapper and generic jobs.
BurstFix
Fixed managed implementations of blend\_epi32 and mm256\_blend\_epi32 intrinsics on Mono
BurstFix
Intrinsics: Neon - fixed vget\_low and vget\_high producing suboptimal code
BurstFix
Fixed audio clip preview playback position when clicking on the waveform (1294273)
EditorFix
When installing the Windows editor, installing Linux Mono support alongside Linux IL2CPP support will no longer overwrite Linux IL2CPP support (1276104)
EditorFixWindowsLinux
Make reflection probe encoding independent of convolution type on mobile. (1269207)
GIFix
Fixed incorrect GeometryJob Fence initialisation causing graphical corruption in UI canvas rendering. (1290714)
GraphicsFix
Fixed issue where reflections flicker when using SRP Batcher and Custom SRP (1301727)
GraphicsFix
Missing clamp in spawn count when the system support reaping particles (1122404)
GraphicsFix
Fixed builtin deferred renderer using 2 extra encoders to just clear GBuffer (1277009)
iOSFix
Fixed Unity Framework warnings in built iOS project.
iOSFix
Fixed material batching and shadow rendering by making the particle system trail material optional. (1264831)
ParticlesFixiOS
Fixed ParticleSystemRenderer GetMeshes freezing when one of its meshes had been destroyed and had gone null. (1238765)
ParticlesFix
Allow CreateDelegate to work when the delegate type returns an integer, but the method type returns an enum. (1288796)
ScriptingFix
Fixed crash that would occur when we would attempt to deserialize and new a class that is not fully instantiated. (1293534)
ScriptingFix
Fixed incorrect UTC offset during daylight savings time transitions (1288231)
ScriptingFixAndroid
Fixed issue where CreateNLSocket on posix systems would return an incorrect handle. (1292368)
ScriptingFixLinux
Fixed a crash when trying to set keywords on a material that has no shader assigned (1297087)
ShadersFix
Fixed an issue where saving a ShaderVariantCollection could result in shaders missing from the file. (1293591)
ShadersFix
Fixed Editor failures due to shader compiler communication issues when using some VPN solutions.
ShadersFix
Fixed local keyword from UsePass not working in the shader that uses the pass (1292128)
ShadersFix
Fixed shader memory being attributed to ShaderLab instead of individual shaders (1292198)
ShadersFix
Fixed bug where changes to TextMesh.color could be rendered a frame too early. (1252193)
TextFix
Fixes performance of Line Renderer list of positions when its size is big enough to require scroll on the Inspector view (1296193)
UI ToolkitFix
\[MacOS\] UrlSource streaming stutters in Video Player (1227128)
VideoFixmacOS
Fixed a crash at startup that occurred if initial filesystem data triggered a heap resize. (1174367)
WebGLFix
Fixed rendering freezing when switching from windowed mode to exclusive fullscreen and back on D3D11 and D3D12 graphics API when Nahimic software is installed and NahimicOSD.dll injects itself into the game. (1265095)
WindowsFix
Fixed Windows player infrequently deadlocking when changing fullscreen modes on D3D11 and D3D12 graphics APIs.
WindowsFix
ApplicationInfo was not being properly populated on Lumin platfom. (1304736)
XRFix
Updated the verified AR Foundation related packages to 2.1.14. Please see the AR Foundation package changelog for details.
XRFix
Make the default skybox probe and ambient probe automatically baked until a first manual bake is done. (1250293)
GIChange
Updated verified Windows Mixed Reality package to version 2.6.0.
XRChangeWindows

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