Crah with \_\_pthread\_kill + 10 when debugging with Rider (1241352)
CodeEditorsKnown issueBlocker
\[macOS\] Crash in -\[CocoaMainMenu validateMenuItem:\] when using the Help menu search after building a player (1255419)
MacOSKnown issueBlocker
Crash on buffer\_add\_value\_full when debugging with code editor attached (1249172)
MonoKnown issueBlockermacOS
Crash after "\[Physics.PhysX\] Foundation: Invalid registration detected" errors show up when using Physics.BakeMesh (1200588)
PhysicsKnown issueBlocker
Crash on Shader::GetLocalKeywordRemap or ShaderLab::Pass::ApplyPass when Trees are painted on a Terrain (1254964)
TerrainKnown issueBlocker
Crash on vk\_optimusGetInstanceProcAddr when double clicking shader's Compiled Code drop down arrow (1248909)
VulkanKnown issueBlocker
Added: Image conversion into a NativeArray is supported. ImageConversion.EncodeNativeArrayToTGA ImageConversion.EncodeNativeArrayToJPG ImageConversion.EncodeNativeArrayToPNG ImageConversion.EncodeNativeArrayToEXR
GraphicsAPI change
Changed: The enableLockFile option is now enabled by default when absent from the project manifest
Package ManagerAPI change
Inspector not displaying state and transition properties once duplicated (1251586)
AnimationKnown issueCaution
Cloth does not correctly bend and fall when in contact with a Collider (1219030)
ClothKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
Plugging time into a master node on HDRP crashes Unity (1246991)
Graphics - GeneralKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)
Graphics - GeneralKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)
Graphics - GeneralKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
IAPKnown issueCaution
Editor crashes when using WebView\_CUSTOM\_AllowRightClickMenu (1249548)
IMGUIKnown issueCaution
Editor does not quit when pressing the X button (1175847)
LinuxKnown issueCaution
Line Renderer Edit Points in Scene View gizmo is not responsive in the Scene View (1244789)
Scene/Game ViewKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)
Window ManagementKnown issueCaution
Cannot activate license within a docker container (1193364)
WindowsKnown issueCaution
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Dependency resolution now automatically resolves trivial conflicts.
Package ManagerImprovement
Improved performance of Package Manager metadata requests sent to the registry.
Package ManagerImprovement
Make the MeshCollider fast midphase work on all platforms. (1213433)
PhysicsImprovement
Copy mapping file from the correct location
AndroidFix
Detect new layout Android SDK tools (1229382)
AndroidFix
Fix freeze on Galaxy S20 when using OpenGL ES GPU skinning with blend shapes (1236183)
AndroidFix
Unity analytics does not get advertising ID anymore
AndroidFix
Fixed a crash that occurred when trying to reactivate a game object with an invalid playable output (1245074)
AnimationFix
Fixed manipulation jitters in the Animation Window recording with 2D IK character setups. (1225191)
AnimationFix
Fix bug that prevented adding a scriptable object defined in a precompiled assembly to an AssetBundle (1184918)
Asset BundlesFix
Fixed assert errors of memory leak when EditorSceneManager.NewScene is called in OnPostprocessAllAssets. (1249386)
Asset ImportFix
Fixed editor crash on changing 'System Sample Rate' when Audio track preview is being played in Timeline window. (1232743)
AudioFix
Fix a folder compression failure when path length is bigger than 260 symbols (1175262)
Bug ReporterFix
make sure we dont create a rendertarget that has kSurfaceCreateNeverUsed flag set (1244224)
DX12Fix
Assembly References to package assemblies break IDE projects (1248962)
EditorFix
Dont invalidate a serialized property if we resize an array to the same size in the context of single edition (1246524)
EditorFix
Fix crash when Animator window is open. macOS (1242026)
EditorFixmacOS
Fix Entering Playmode with Scene Reload disabled crashes when DestroyImmediate is used in OnDisable (1250550)
EditorFix
Fixed issue where refresh timestamp in Package Manager/In Project view would not update correctly. (1254141)
EditorFix
Fixed nondeterministic behavior when calling EditorApplication.isPlaying = true while scripts are compiling, so only one script reload happens. Before the fix either one or two script reloads would happen. (1233671)
EditorFix
Fixing double consecutive OnDisable calls for inspectors while entering playmode or during assembly reload (1159201)
EditorFix
Preset target has the Preset asset name in the Preset inspector instead of a blank name so custom inspector can always rely on the .target.name value to be the asset one. (1210891)
EditorFix
prevents hang from calling capturescreenshotastexture() outside of playmode (1238552)
EditorFix
Removed "macOS Color Picker" editor preference setting (that setting only ever partially worked anyway, e.g. it did not support HDR colors). (1231003)
EditorFixmacOS
Stop sending gyro settings to Unity Remote if nothing's changed. (1206221)
EditorFixiOS
Fix loads from RWTexture in OpenGL ES 3.1 compute shader (1224442)
GraphicsFixAndroid
Fix partial loads from RWTexture when using OpenGL ES, Metal, Vulkan (1227481)
GraphicsFix
Fix RWBuffer<uint> in OpenGL ES 3.1 compute shaders (1237688)
GraphicsFixAndroid
RenderDoc integration crash fixed. (1208237)
GraphicsFix
Setting MeshRenderer.additionalVertexStreams doesn't use the correct override Color when SRP Batcher is enabled (1250239)
GraphicsFix
VFX : Fix Shader.SetGlobalBuffer in dispatch execution using defaultCommandBuffer in VFXManager. (1253224)
GraphicsFix
VFX parameters are not set when the gameobject is immediately deactivated and is not selected in the Hierarchy (1230230)
GraphicsFix
Correct the implementation of ConcurrentBag so that it works with ETW managed code stripping. (1230447)
IL2CPPFixAndroidiOS
Fix iPhone bluetooth controller buttons not registering input (1241180)
iOSFix
Fixes an issue that prevents native windows from overlapping the Unity view. (1247256)
iOSFixWindows
Include GameController framework whenever Input class is used in code, this will ensure MFI controllers like Dualshock will be discovered on application start. (1211074)
iOSFix
Properly detect Dualshock gamepad during application start when new input system is used on iOS, the issue was because GameController framework was not included in exported project. AppleTV didn't had this bug, since GameController is always included in AppleTV's Xcode project. (1244053)
iOSFix
Fixed keyboard modifiers from being incorrectly munged while moving between editor windows. (1239227)
LinuxFixWindows
Fixed Bundle Identifier from Player Settings not matching the generated Xcode project bundle identifier on macOS Standalone (1221132)
macOSFixiOS
Fix CoreLocation framework being falsely shown as "default" in plugin importer (moved to "frequent" list). (1222455)
MobileFixiOS
Fix horizontal axis input from MFI controllers on iOS 13. (1239980)
MobileFixiOS
Fix iOS applicationIdentifier resetting during project upgrade. (1225872)
MobileFixiOS
Fix iPad Spotlight icon name label in PlayerSettings. (1239020)
MobileFixiOS
Prevent iOS/tvOS simulator builds from being appended with device builds (1216005)
MobileFixiOStvOS
Fixed an issue in the UnityEngine.PackageManager.Client.Pack method did not properly use the contents of .gitignore when .npmignore was missing.
Package ManagerFix
Fixed an issue in the UnityEngine.PackageManager.Client.Pack method which could sometimes result in file permission issues.
Package ManagerFix
Fixed an issue where npm authentication configuration was ignored when there was an extraneous slash at the end of the configured registry URL.
Package ManagerFix
Fixed an issue where the Unity Package Manager could take more time to start up than the 10 seconds allotted by Unity.
Package ManagerFix
Fixed an issue where the Client.GetAllPackageInfo method would silence errors and return an empty list of packages when there were registry reachability issues.
Package ManagerFix
Fix opaque particle lighting in deferred rendering (1193339)
ParticlesFix
Fixed sub-emitters using the wrong position when first emitting. (1247219)
ParticlesFix
Fixed an issue where calling SetEnabledFading(false) for the first time would cause the cloth instance to immediately snap into place and not disable properly. (1170627)
PhysicsFix
Fixed an issue where cloth constraints would reset when applying a mesh with the same number of vertices (1242446)
PhysicsFix
Fixed an issue where painting constraints with the gradient tool would not apply a gradient values (1172171)
PhysicsFix
Fixed an issue with tethers not being created (1238039)
PhysicsFix
Fixed 50% of all object references appear as null within a scripts OnBeforeSerialize callback, during domain reloads. (1152124)
PrefabsFix
Fixed ShowPrefabAssetRestructuringDialog crash when adding a RectTranform on an object (1243637)
PrefabsFix
Added support for the new il2cpp\_set\_default\_thread\_affinity IL2CPP API (1235709)
ScriptingFix
Changed behavior on debugger-agent, if we can't parse new behavior we now return invalid\_argument instead of asserting. (1197204)
ScriptingFix
Fixed crash that occurred during domain reload that was caused by image set data being stored in the wrong image. (1224837)
ScriptingFix
Fixed issue where deserializing an abstract class containing a hierarchy of classes would fail and throw an unhelpful exception. (1204074)
ScriptingFix
Fixes Catalina OSX returning 0 for disk space on read only drives. (1221933)
ScriptingFixmacOS
Potential fix for random crash. (1232819)
ScriptingFix
Fixed regression in shader error state reporting with ShaderUtil.GetAllShaderInfo() (1248017)
ShadersFix
- Updated FontEngine to improve performance as well as reduce memory allocations.
TextCoreFix
Fixed Font Asset Creation process not using Multi-Threading in the Editor when using SDF8, SDF16 and SDF32 modes.
FixesFix
Fixed memory allocation issue when retrieving glyph adjustment pairs.
FixesFix
Fixed PairAdjustmentRecords returning a value of infinity with certain font files.
FixesFix
Fixed incorrect PairAdjustmentValues when using SDF8, SDF16 and SDF32 modes.
FixesFix
SDF, SDF8, SDF16 and SDF32 modes no longer use hinting to improve glyph sampling at low point size.