Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
MonoKnown issueBlocker
Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)
iOSKnown issueBlocker
Added: Add API level 29 and 30 to AndroidSdkVersions enum.
AndroidAPI change
A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)
AIKnown issueCaution
The Inspector is empty when selecting the Blend Tree that has been copied and pasted of other Blend Tree (1274572)
AnimationKnown issueCaution
Project Startup time slow due to unmatched Custom Dependencies (1276078)
Asset Import PipelineKnown issueCaution
Texture Assets are reimported when the launched Editor is recovering from an unexpected close if there were compilation errors (1264055)
Asset Import PipelineKnown issueCaution
"Unknown platform passed to AudioImporter" error is thrown when selecting an audio file and UWP support is installed (1279810)
AudioKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
UnityLinker strips classes used with the SerializeReference attribute (1232785)
IL2CPPKnown issueCaution
Editor performance loss when selecting an object in the Select Object window (1285342)
IMGUIKnown issueCaution
Double-clicking a script in the Inspector window does not open the External Script Editor (1287702)
Inspector FrameworkKnown issueCaution
InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
LinuxKnown issueCaution
\[Android\]\[IL2CPP\] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11 (1284525)
MobileKnown issueCautionAndroid
Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)
ProfilingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
SerializationKnown issueCaution
\[Shadergraph\] Color picker in shader graph doesn't work (1289161)
ShaderGraphKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
\[UaaL\] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)
iOSKnown issueCaution
\[iOS 14\] VideoPlayer crashes on EXC\_BAD\_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)
iOSKnown issueCaution
The UI System Preview Window in the UI Profiler module now has its title set correctly. (1238881)
Profiler
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
\[Android\]\[SpriteAtlas\] totalSpriteSurfaceArea get reserialized when switching build platforms (1273235)
2DFixAndroid
Fix error when exporting Gradle project that contains .aar files to the same location (1246663)
AndroidFix
Fix memory leak when using obb (1207718)
AndroidFix
Fix missing low mip map levels when using OpenGL ES and ETC textures (1224851)
AndroidFix
FBX Meshes are imported deterministically between MacOS and Windows. (1281393)
Asset ImportFixWindowsmacOS
Substance files do not display an import warning anymore when the substance plugin is correctly set up in a new project. (1221240)
Asset ImportFix
Fix assert in loaded asset management - 'it->second.IsValid() that could get triggered for default imported assets (1268154)
Asset PipelineFix
Fix for RefreshProfiler reporting numbers not aligned with log text (1281837)
Asset PipelineFix
Synchronize audio source playing state with timeline clip playing state (1146694)
AudioFix
Fixed -api-profile flag causing editor to write to ProjectSettings/ProjectSettings.asset using binary serialization mode despite ForceText being configured in ProjectSettings/EditorSettings.asset.
EditorFix
Fixed a crash that could occur when Burst compilation was scheduled before Burst had been initialized.
EditorFix
Fixed an issue causing unintended CPU usage when the editor is unable to reduce GI cache file size. (1176913)
EditorFix
Fixed an issue with copy pasting a GameObject selection to a different level of the scene hierarchy (895240)
EditorFix
Fixes the first layout preset in the list which disappears when Editor is recompiled. (1265482)
EditorFix
Preserve meta file info when drag-copying assets in the Project Window. (1276574)
EditorFix
Fix Sphere.IsInside (1271048)
GIFix
Fixed an issue where Enlighten would run on build despite being disabled. (1258154)
GIFix
Draw calls done in script are now displayed correctly when the Frame Debugger is connected to remote players. (1261959)
GraphicsFix
Fix an issue where in some cases, Custom Render Textures would not be rendered (generally with asset bundles or in a standalone build) (1281400)
GraphicsFixAndroid
Fix shader compilation for OpenGL ES when using shadow samplers (1271470)
GraphicsFix
Fixed terrain trees showing both baked and realtime shadows when using a static prefab (1122324)
GraphicsFix
Fixes compute buffer corruption in instance rendering (1284433)
GraphicsFix
Initialize intermediate tree renderer with AABB::zero instead of NaN to prevent printing warnings which tank performance (1278058)
GraphicsFix
Log an error and skip draw when using CustomRenderTexture with and incompatible shader and Vulkan API (1263116)
GraphicsFixAndroid
VFX Selection outline issues when Output Mesh is used in the effect. Restores the world transform of GfxDevice after the RenderCommand to avoid the unwanted transform accumulation. (1218472)
GraphicsFix
Prevent a possible hang on shutdown after UnityWebRequest is used with TLS. (1233486)
iOSFixtvOS
Fix Compilation and refresh time increases after each script change - Packman (1274461)
Package ManagerFix
Fixed BakeTrails using the wrong transform position. (1250834)
ParticlesFix
Fixed crash when using BakeTrails with Attach Ribbons to Transform
ParticlesFix
Fixed world space Ribbon trails using the wrong transform position when Attach Ribbons To Transform was enabled. (1263178)
ParticlesFix
Update Scripting API documentation for SwapBodies (1154942)
PhysicsFix
Fix Editor crashes/hangs when using PrefabUtillity.SetPropertyModifications() where some propertymodification.target are invalid (null). (1276769)
PrefabsFix
Fixes bug: PrefabImporter crashes when it can't allocate a preview scene Now user code no longer interferes with prefab importer's preview scenes. (1246844)
PrefabsFix
Fix load of Profile Capture data files made with Unity 2017.4 - 2018.3 (1193516)
ProfilerFix
Fixed an Assert and Deadlock getting triggered in ProfilerHistory::SetSelectedPropertyPath when called, e.g. via UnityEditorInternal.ProfilerDriver.selectedPropertyPath, while no frame data is loaded into the Profiler. (1278249)
ProfilerFix
Fixes issue where parts of thread names were being clipped in the timeline view in the profiler. The thread name will now shorten with "..." at the end and have a tooltip to show the full name. (1281932)
ProfilerFix
Fix modules being disabled by a platform not getting reenabled when switching platforms which could cause incorrect compiler errors. (1196164)
ScriptingFixtvOS
Make sure that when objects are created as part of a deserialization process we call class default initializers. (1253433)
SerializationFix
Fixed visual artifacts occurring when resizing windows (1218455)
UI ElementsFixWindows
Using PropertyField for Array types in the Inspector allows customized label value on the Foldout. (1214572)
UI ToolkitFix
Fixed excessive memory usage when application gets suspended. (1279629)
Universal Windows PlatformFixWindows
Fixed Y coordinate on new input system when running on non-100% scaled display. (1278638)
Universal Windows PlatformFixWindows
Fixed asset renames not being detected in Collab until the asset was reimported. (1232838)
Version ControlFix
UnityYAMLMerge : Fixed an issue where duplicate keys could cause empty data to be output, and improved transform mapping to work with a wider range of Unity versions (1258865)
Version ControlFix
Use 2d spatial blending when playing audio in direct mode (1276611)
VideoFix
Fixed DST time computation for locales that have changed their DST behavior since year 2000. (e.g. Lithuania). (1179945)
WebGLFix
Fix incorrect projection, incorrect camera reference, and error spam when using WebCamTexture on HoloLens 2. (1284433)
XRFix
Update verified packages for AR Foundation and related packages.
XRFix
Warn the user when capabilities needed for Holographic App Remoting are not set.