Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
MonoKnown issueBlocker
Added: New API FilterToSubset on BuildReferenceMap & BuildUsageTagSet providing more control over native build data, reducing unnecessary asset bundle rebuilds.
Build PipelineAPI change
A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)
AIKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)
Asset BundlesKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)
Asset BundlesKnown issueCaution
Project Startup time slow due to unmatched Custom Dependencies (1276078)
Asset Import PipelineKnown issueCaution
\[Asset Import\] Errors thrown on creating a project using microgame templates (1268154)
Asset Import PipelineKnown issueCaution
"Unknown platform passed to AudioImporter" error is thrown when selecting an audio file and UWP support is installed (1279810)
AudioKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
FPS drops when the Camera is on the right side of the instantiated GameObject with Graphics.DrawMeshInstancedIndirect method (1278749)
Graphics - LowLevelKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
UnityLinker strips classes used with the SerializeReference attribute (1232785)
IL2CPPKnown issueCaution
\[Performance\] Compilation and refresh time increases after each script change - Packman (1274461)
PackmanKnown issueCaution
Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)
ProfilingKnown issueCaution
Switching targets in SRP projects will cause XR errors on some platforms (1196164)
ScriptingKnown issueCautionXRtvOS
\[CompilationPipeline\] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)
ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
\[Performance\]Console Pro in non-collapse mode and with large logs causes Slow asset refresh when modifying any script, 45 second (1270910)
SerializationKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
SerializationKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
\[Regression\] Directional light shadow artefacts in 2020.2.0a21 (1271048)
Shadows/LightsKnown issueCaution
\[UaaL\] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)
iOSKnown issueCaution
\[iOS 14\] VideoPlayer crashes on EXC\_BAD\_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)
iOSKnown issueCaution
Fixed an issue when downloading a Git package with LFS files using a Git URL containing a path extension. (1256330)
Package Manager
Fix SRP batcher activation with XR multipass rendering
XR
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Two new events added to ObjectSelector: ObjectSelectorSelectionDone: An item in the list is double-clicked; and ObjectSelectorCanceled: The window was closed by explicitly pressing escape on the keyboard. (1279665)
EditorImprovement
Add command line switch '-disable-gpu-skinning'. (1274530)
GraphicsImprovement
Allow video player to use blob urls on webgl (1265342)
VideoImprovementWebGL
Update XR Plug-in Management to 3.2.16,Update Windows MR XR Plug-in to 2.4.1
XRImprovementWindows
Detect new format of SDK's command-line tools (1256617)
AndroidFix
Fix GrabPass when Blit Type is Auto (1271765)
AndroidFix
Fix screen keyboard not showing up on Android 11, when input field is hidden. Previously input field was placed out of bounds of window when hidden, but due behavioral changes in Android 11, this was no longer a valid way. They input field will be made completely transparent now when input field is requested to be hidden. (1258071)
AndroidFix
Changing TextureImporter in the inspector no longer affect instantiated Texture2D until Apply/Revert is pressed and a new import is triggered. (1241204)
Asset ImportFix
Fixed possible crash on playback of an AudioSource with a negative pitch value under a certain threshold. (928576)
AudioFix
Add missing tooltips for Audio inspectors (1258773)
EditorFix
Add validator for audio source object field in video player inspector (1194100)
EditorFix
Allow multithreaded graphics in the Linux editor when using Vulkan. (1252387)
EditorFixLinux
Check that the build can be appended when using BuildPipeline.BuildPlayer with BuildOptions.AcceptExternalModificationsToPlayer (1271712)
EditorFixiOS
Fix so a GameObject that is copy pasted to a different parent does have the same world position as the original GameObject (1268152)
EditorFix
Fixed color picker closing upon clicking it when it is hovered on immediately after opening. (1239613)
EditorFixWindows
Fixed crash during player building where terrains are included in the build. (1273804)
EditorFix
Fixed dialogue/popup windows instantly close if mouse moved only by a few pixels during the time between press and release of the mouse.
EditorFixWindows
Fixed gizmos disappearing from game and scene view after finishing a build for Vulkan. (1259765)
EditorFix
Fixed materials not getting reverted back when performing drag along with other asset types using ProBuilder face selection. (1260931)
NullReferenceException is thrown when calling AssetDatabase.OpenAsset after reopening Unity with the Project tab unfocused (1274633)
EditorFix
Update Inspectors when using 'Recompile After Finished Playing (1196494)
EditorFix
Fixed issue where a NullReferenceException is thrown after creating the new scene when the Light Explorer window is opened. (1244688)
GIFix
If a scene wasn't baked/has no lightmaps, the value of its lightmaps mode should be ignored. (1259485)
GIFix
Added SRP batcher workaround for out of memory issues on Mali GPUs caused by high vertex load (1281036)
GraphicsFix
GrabPass does not support Depth targets. Only a single color target is supported. This applies to all platforms that we have. Added error check to prevent editor from crashing. (1208293)
GraphicsFix
Vulkan shaders on desktop now work like in Metal with half precision disabled in most cases except explicit min16float in shader (1200917)
GraphicsFix
Allow reverse p/invoke for delegates used via reflection (1271247)
IL2CPPFix
Avoid emitting C# comments into the generated C code stream when source code annotations are enabled. (1251077)
IL2CPPFix
Fix an issue with crashes on IL2CPP player startup, related to some network configurations (VPNs). (1242001)
IL2CPPFix
Fix thread names on Android (1272098)
IL2CPPFixAndroid
Fixed the popup clickable area issue in MinMaxGradient with EditorGUI.indent level greater than 0. (1262838)
IMGUIFix
fix rare osver/device dependent crash on exit, when \[UIViewController viewWillTransitionToSize:withTransitionCoordinator:\] is called on killing unity view (1278124)
iOSFix
fix Universal arch adding arm64 requirement
iOSFix
made UnityPause/UnityIsPaused to not crash when called with unity runtime not inited (1278746)
iOSFix
Fixed keyboard keypad number input (1280104)
LinuxFix
Fixed building player with IL2CPP scripting backend when running on macOS Big Sur (1259859)
macOSFix
Fixed modifier keys states after OS shortcut performed (1268573)
macOSFix
Fix packages not sorted properly in Unity Registry
Package ManagerFix
Fixed an issue when searching packages on an ill-configured scoped registry would fail. (1281081)
Package ManagerFix
Fixed an issue where a package tarball could sometimes appear to be corrupted. (1281090)
Package ManagerFix
Fixed an issue where packages would sometimes disappear from the Package Manager UI. (1273008)
Package ManagerFix
Fixed an issue where scoped registry caches could be populated with bundled Unity packages. (1281123)
Package ManagerFix
Prevent Preview packages from being filtered out in Scoped Registries.
Package ManagerFix
Updated com.unity.purchasing to 2.1.1 - fixes some compatibility issues with platforms without analytics
Fixed uninitialized compute buffer access when using particle quads and gfx jobs (1274445)
ParticlesFix
Fixed an issue with the cloth component where increasing/decreasing frame-rate would affect the forces given to the simulation (1255801)
PhysicsFix
Fixed an issue with the cloth simulation where setting the time scale to a floating point value close to zero and back to one, would cause additional force to be applied (1181701)
PhysicsFix
Fixed editor crash on AnchoredJoint2D::ConfigureAnchors when opening a scene containing GameObject with Joints but without Rigidbody (1272231)
PhysicsFix
Fixed issue where playing a PlayableDirector in OnDisable would crash Unity. (1274413)
PlayablesFix
Fix prefab merging when managed reference instances have been changed (1237191)
PrefabsFix
Fixed an issue where the Profiler would have inconsistent data stream states between Editor and Player, which would cause the Editor to receive not be able to process received data or receive none at all (1268975)
ProfilerFix
Compute shader inspector now shows graphics API sorted by name (1251621)
ShadersFix
Fixed incorrect shader code generated by HLSLcc for atomic min and atomic max operations for signed integers (1275152)
ShadersFix
Prevent editor from crashing on unsuccessful shader compiler process spawning. (1277135)
ShadersFix
Shader code tags are now checked for balance (1276396)
ShadersFix
Shader properties are now separated from shader property type in the inspector (1278166)
ShadersFix
Shaders without any passes will no longer be reported in the log as unsupported (1265033)
ShadersFix
Subshaders in SRP are no longer removed if any of the passes is unsupported (1265627)
ShadersFix
Using bit shift operations in shaders now causes a compilation error on GLES 2.0 (1271876)
ShadersFix
Using SV\_VertexID semantic on OpenGL ES 2 now produces a human-readable error (1139074)
ShadersFix
Improved error messages when parsing BaseMapGen shader passes. (1224162)
TerrainFix
Fix IME composition duplication on focus change of text fields. (989131)
TextFix
Fix potential invalid memory access while executing queued video player script callbacks (1270858)
VideoFix
Respect enabled state of output audio sources (1268769)
VideoFix
Fixed a deadlock which would sometimes occur when logging messages from several different threads simultaneously with cloud diagnostics enabled. (1261694)
WindowsFix
Fixed a situation where an error "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively." would appear when showing file picker dialog after dragging standalone player window. (1271852)
WindowsFix
Fixes Resolution setting not saved properly to PlayerPref when using ExclusiveFullscreen mode (1277983)
WindowsFix
Predictive text IME appears in wrong location when inputting non-English text (1171328)
WindowsFix
\[TextMeshPro\] Chinese Windows IME initialized at wrong position, jumping to correct position after first symbol is typed (1043535)
WindowsFix
Fixed incorrect projection and camera reference when using WebCamTexture on HoloLens 2.
XRFix
Fixed rotated projection when using PhotoCaptureFrame on HoloLens 2
XRFix
XR Devices no longer report errors if no tracking features found on device.
XRFix
The Oculus XR Plugin package has been updated to 1.5.0.