Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
MonoKnown issueBlocker
A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)
AIKnown issueCaution
\[Remote Config\] package breaks on updating and throws ArgumentNull exceptions (1261652)
AIKnown issueCaution
\[Performance Regression\] AssetBundleLoadAllAssets - Load\_Prefabs\_AllAssets is significantly slower than 18.4 (1203512)
Asset BundlesKnown issueCaution
\[Performance Regression\] AssetBundleLoadSingleAssets : LoadAsync\_Prefabs\_SingleAssets is significantly slower than 18.4 (1203511)
Asset BundlesKnown issueCaution
\[Asset Import\] Errors thrown on creating a project using microgame templates (1268154)
Asset Import PipelineKnown issueCaution
Unity crashes in Play Mode at FMOD\_Resampler\_Linear (928576)
AudioKnown issueCaution
\[URP\] Transparencies are ignored because URP uses \_BaseMap as main texture identifier (1246262)
Global IlluminationKnown issueCaution
\[macOS\] BugReporter doesn't get invoked when the project crashes (1219458)
Global IlluminationKnown issueCautionmacOS
gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global IlluminationKnown issueCaution
Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)
IAPKnown issueCaution
UnityLinker strips classes used with the SerializeReference attribute (1232785)
IL2CPPKnown issueCaution
\[Editor\] Color picker does not work (1174814)
LinuxKnown issueCaution
\[OSX\] Shader import in an external exFAT drive crashes Unity (727114)
MacOSKnown issueCaution
\[URP\] Low performance on some Android devices when rendering only one terrain/texture (1261629)
Mobile RenderingKnown issueCautionAndroid
Building project when two identical scenes are open crashes the editor (1266194)
Scene ManagementKnown issueCaution
Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field (1267271)
ScriptingKnown issueCaution
Switching targets in SRP projects will cause XR errors on some platforms (1196164)
ScriptingKnown issueCautionXRtvOS
\[CompilationPipeline\] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)
ScriptingKnown issueCaution
\[SerializedField\] fields produce "Field is never assigned to..." warning (1080427)
ScriptingKnown issueCaution
Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)
SerializationKnown issueCaution
\[Performance\]Console Pro causes Slow asset refresh when modifying any script, 45 seconds on one line change (1270910)
SerializationKnown issueCaution
\[SerializeReference\] Polymorphic instances are always recreated when applying _any_ inspector value change (1193322)
SerializationKnown issueCaution
Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Shadows/LightsKnown issueCaution
\[Regression\] Directional light shadow artefacts in 2020.2.0a21 (1271048)
Shadows/LightsKnown issueCaution
Images.xcassets folder does not contain LaunchImage files (1254927)
iOSKnown issueCaution
\[UaaL\] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)
iOSKnown issueCaution
\[iOS 14\] VideoPlayer crashes on EXC\_BAD\_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)
iOSKnown issueCaution
Fixed math expression evaluated prematurely in Sprite Frame module's integer fields (1250883)
2D
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 10.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Update 2D template to use current verified version of 2D packages
2DImprovement
Removed main thread file I/O when loading asset bundles asynchronously
Asset BundlesImprovement
Fixed editor crash happening when retrieving the names of NavMesh agent configurations from a corrupt NavMeshAreas.asset file. (1257220)
AIFix
Fixed a memory corruption that would trigger when destroying a playable in PrepareFrame. (1266564)
AnimationFix
Fixed the issue where Mecanim Bone restrains are being ignored when moving the bone through the Transform component (1238061)
AnimationFix
Fix broken AssetDatabase.ImportAsset() when set to recursice flag. (1230194)
Asset ImportFix
Avoid callback to IExternalScriptEditor.Initialize (1271869)
EditorFix
corrects keycode mappings in play mode for the linux editor (1263921)
EditorFixLinux
Fixed a crash if importing an additional SceneVisibilityState.asset into the project. (1238870)
EditorFix
Fixed an issue where multiple calls to OnDisable() occur in Selectable.cs due to the user script. (1234461)
EditorFix
Fixed incorrect key values being passed to the new input system on Linux
EditorFixLinux
Forward custom LightProbes set on the API to the manager to stay in sync with all LightProbe objects. (1265048)
GIFix
Color writes will work during a shadow pass when a color attachment is present. (1259973)
GraphicsFix
Fix a casting issue when assigning int to bool with HLSLcc.
GraphicsFix
Fixed a bug where Cubemap.CreateExternalTexture was not correctly marking the native texture as cubemap during SRV creation (1215635)
GraphicsFix
Keypad period is now associated with the correct keycode (1267430)
LinuxFix
Fixed the issue where the version numbers in Package Manager UI and Asset Store do not match for certain packages. (1267050)
Package ManagerFix
Fixed ParticleSystem ignoring transform changes made by Constraints. (1258705)
ParticlesFix
Fixed Assert not being produced when setting the duration or randomSeed property and the system was paused. This is not supported. (1247192)
ParticlesFix
Fixed velocity calculations when changes are made in LateUpdate. (1266878)
ParticlesFix
Fixes a crash caused by changing the duration in the editor during playmode. (1273529)
ParticlesFix
When using a configurable joint, a warning message is raised and values are clamped to the Quaternion Identity if the Target Rotation quaternion is invalid (not normalizable). (1253024)
PhysicsFix
Fix crash when using the logging functionality before instantiating prefabs in an enumerator (1257683)
PrefabsFix
Fixed an issue where a parent prefab might fail to correctly override changes to its nested children (1271021)
PrefabsFix
Fixed m\_SelectedThread not checked for null before accessing during frame selection. (1248631)
ProfilerFix
Reduced Profiler Window overhead on main thread (1260050)
ProfilerFix
Added missing AssetImportContext arg to CreateShaderAsset/UpdateShaderAsset API. (1269484)
ShadersFix
Fixed HLSLcc doing bad precision downgrading on some cases. (1228687)
ShadersFix
Fixed that 'Control Texture Resolution' and'Base Texture Resolution' were not saved. (1258969)
TerrainFix
Tree colliders are correctly rotated when random rotation is applied to trees. (1248407)
TerrainFix
Backport fix for Fixing GetStereoViewMatrix and GetStereoProjectionMatrix return the same value in both eyes in Multi Pass mode. (1262524)
XRFix
Improved Vulkan memory usage with offscreen swapchains. (1278553)
XRFix
No longer add the BLUETOOTH permission to the Android manifest if integrated Oculus mobile support is enabled and the Microphone class is in use. (1261736)