# Unity 6000.0.50f1 → 6000.0.74f1

## Active known blockers (84)

- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures - [UUM-139722](https://issuetracker.unity3d.com/issues/uum-139722) (open 6000.5.0b6) · seen 6000.0.73f1 → 6000.0.74f1 (2 mentions)
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 - [UUM-138597](https://issuetracker.unity3d.com/issues/uum-138597) (fixed 6000.3.14f1) · seen 6000.0.73f1 → 6000.0.74f1 (2 mentions)
- 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 - [UUM-141061](https://issuetracker.unity3d.com/issues/uum-141061) (open 6000.3.15f1) · seen in 6000.0.74f1
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture - [UUM-140183](https://issuetracker.unity3d.com/issues/uum-140183) (open 6000.3.15f1) · seen in 6000.0.74f1
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic - [UUM-135394](https://issuetracker.unity3d.com/issues/uum-135394) (open 6000.5.0b4) · seen 6000.0.72f1 → 6000.0.73f1 (2 mentions)
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 - [UUM-134743](https://issuetracker.unity3d.com/issues/uum-134743) (fixed 6000.6.0a2) · seen 6000.0.68f1 → 6000.0.72f1 (5 mentions)
- [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open - [UUM-135043](https://issuetracker.unity3d.com/issues/uum-135043) (fixed 6000.0.71f1) · seen 6000.0.69f1 → 6000.0.70f1 (2 mentions)
- Crash on RaiseException when creating a multiplayer room while toggling UI - [UUM-132182](https://issuetracker.unity3d.com/issues/uum-132182) (fixed 6000.4.0b11) · seen 6000.0.65f1 → 6000.0.68f1 (5 mentions)
- [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor - [UUM-126803](https://issuetracker.unity3d.com/issues/uum-126803) (fixed 6000.5.0a7) · seen 6000.0.65f1 → 6000.0.68f1 (5 mentions)
- Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator - [UUM-125366](https://issuetracker.unity3d.com/issues/uum-125366) (open 6000.4.0b8) · seen in 6000.0.68f1
- Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library - [UUM-130881](https://issuetracker.unity3d.com/issues/uum-130881) (fixed 6000.5.0a6) · seen 6000.0.65f1 → 6000.0.67f1 (4 mentions)
- [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API - [UUM-104889](https://issuetracker.unity3d.com/issues/uum-104889) (open 6000.0.66f2) · seen 6000.0.55f1 → 6000.0.66f2 (12 mentions)
- Silent crash when opening a specific project - [UUM-100218](https://issuetracker.unity3d.com/issues/uum-100218) (regressed 6000.0.64f1) · seen 6000.0.63f1 → 6000.0.64f1 (2 mentions)
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator - [UUM-128966](https://issuetracker.unity3d.com/issues/uum-128966) (fixed 6000.0.65f1) · seen in 6000.0.64f1
- Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template - [UUM-107673](https://issuetracker.unity3d.com/issues/uum-107673) (fixed 6000.4.0a2) · seen 6000.0.59f2 → 6000.0.62f1 (4 mentions)
- [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears - [UUM-122055](https://issuetracker.unity3d.com/issues/uum-122055) (fixed 6000.2.13f1) · seen 6000.0.61f1 → 6000.0.62f1 (2 mentions)
- Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data - [UUM-125363](https://issuetracker.unity3d.com/issues/uum-125363) (fixed 6000.2.14f1) · seen in 6000.0.62f1
- Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit - [UUM-121727](https://issuetracker.unity3d.com/issues/uum-121727) (fixed 6000.3.0b8) · seen 6000.0.60f1 → 6000.0.61f1 (2 mentions)
- [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. - [UUM-116854](https://issuetracker.unity3d.com/issues/uum-116854) (fixed 6000.3.0b5) · seen 6000.0.58f1 → 6000.0.60f1 (3 mentions)
- Crash on WorkerLicense::HasEntitlement when starting the Editor - [UUM-112436](https://issuetracker.unity3d.com/issues/uum-112436) (fixed 6000.0.61f1) · seen in 6000.0.60f1
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project - [UUM-108694](https://issuetracker.unity3d.com/issues/uum-108694) (open 6000.2.5f1) · seen 6000.0.56f1 → 6000.0.58f1 (3 mentions)
- [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled - [UUM-95408](https://issuetracker.unity3d.com/issues/uum-95408) (open 6000.0.57f1) · seen 6000.0.51f1 → 6000.0.57f1 (7 mentions)
- Crash on mono_domain_jit_foreach when performing various Unity operations - [UUM-112001](https://issuetracker.unity3d.com/issues/uum-112001) (fixed 6000.3.0a5) · seen 6000.0.54f1 → 6000.0.57f1 (4 mentions)
- Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android - [UUM-113215](https://issuetracker.unity3d.com/issues/uum-113215) (fixed 6000.3.0b1) · seen 6000.0.55f1 → 6000.0.57f1 (3 mentions)
- [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project - [UUM-104855](https://issuetracker.unity3d.com/issues/uum-104855) (fixed 6000.3.0b1) · seen 6000.0.56f1 → 6000.0.57f1 (2 mentions)
- Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project - [UUM-109764](https://issuetracker.unity3d.com/issues/uum-109764) (fixed 6000.2.0b12) · seen in 6000.0.57f1
- Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices - [UUM-113596](https://issuetracker.unity3d.com/issues/uum-113596) (open 6000.3.0b1) · seen in 6000.0.57f1
- Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project - [UUM-101784](https://issuetracker.unity3d.com/issues/uum-101784) (fixed 6000.3.0a2) · seen in 6000.0.55f1
- [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs - [UUM-108743](https://issuetracker.unity3d.com/issues/uum-108743) (fixed 6000.3.0a2) · seen 6000.0.51f1 → 6000.0.53f1 (3 mentions)
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component - [UUM-105412](https://issuetracker.unity3d.com/issues/uum-105412) (fixed 6000.1.8f1) · seen in 6000.0.51f1

## Breaking changes (7)

- **6000.0.61f1** (2025-10-30) Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
- **6000.0.61f1** (2025-10-30) com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
- **6000.0.61f1** (2025-10-30) com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
- **6000.0.61f1** (2025-10-30) com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
- **6000.0.61f1** (2025-10-30) com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."
- **6000.0.59f2** (2025-10-08) Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back. - [UUM-112553](https://issuetracker.unity3d.com/issues/uum-112553) (fixed 6000.3.0b2)
- **6000.0.51f1** (2025-06-11) Removed the overrideBuiltIns property making all builtin packages with semver version unable to be overridden.

## Other known issues (196)

- Game freezes after command buffer Timeout error - [UUM-125778](https://issuetracker.unity3d.com/issues/uum-125778) (open 6000.3.15f1) · seen 6000.0.62f1 → 6000.0.74f1 (14 mentions)
- [iOS] [Android] External library generics fail during IL2CPP build - [UUM-125284](https://issuetracker.unity3d.com/issues/uum-125284) (regressed 6000.0.74f1) · seen 6000.0.63f1 → 6000.0.74f1 (13 mentions)
- macOS stutters in a minimal project in the Editor in Play Mode - [UUM-85256](https://issuetracker.unity3d.com/issues/uum-85256) (open 6000.3.15f1) · seen 6000.0.65f1 → 6000.0.74f1 (9 mentions)
- ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds - [UUM-137398](https://issuetracker.unity3d.com/issues/uum-137398) (regressed 6000.3.15f1) · seen 6000.0.72f1 → 6000.0.74f1 (3 mentions)
- Editor memory leak in VisualElement when recompiling in a blank URP project - [UUM-138000](https://issuetracker.unity3d.com/issues/uum-138000) (fixed 6000.5.0b7) · seen 6000.0.72f1 → 6000.0.74f1 (3 mentions)
- Input field does not update when selecting the same input field after previous input was canceled - [UUM-133712](https://issuetracker.unity3d.com/issues/uum-133712) (fixed 6000.3.11f1) · seen 6000.0.69f1 → 6000.0.70f1 (2 mentions)
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist - [UUM-135497](https://issuetracker.unity3d.com/issues/uum-135497) (fixed 6000.0.71f1) · seen 6000.0.69f1 → 6000.0.70f1 (2 mentions)
- Player hangs when the "Run in Background" is enabled and active window is switched - [UUM-130495](https://issuetracker.unity3d.com/issues/uum-130495) (fixed 6000.3.11f1) · seen 6000.0.69f1 → 6000.0.70f1 (2 mentions)
- Single-pass stereo rendering shows only Skybox when entering Play mode - [UUM-132342](https://issuetracker.unity3d.com/issues/uum-132342) (open 6000.5.0a8) · seen 6000.0.65f1 → 6000.0.69f1 (3 mentions)
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value - [UUM-134192](https://issuetracker.unity3d.com/issues/uum-134192) (open 6000.5.0a8) · seen in 6000.0.69f1
- Editor memory leak when entering and exiting Play Mode in a blank URP project - [UUM-132677](https://issuetracker.unity3d.com/issues/uum-132677) (fixed 6000.4.0b11) · seen 6000.0.66f1 → 6000.0.68f1 (4 mentions)
- The Terrain tools follow the previous Terrain curvature when it was already undone - [UUM-134053](https://issuetracker.unity3d.com/issues/uum-134053) (fixed 6000.4.0b10) · seen in 6000.0.68f1
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" - [UUM-134298](https://issuetracker.unity3d.com/issues/uum-134298) (fixed 6000.4.0b11) · seen in 6000.0.68f1
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard - [UUM-133751](https://issuetracker.unity3d.com/issues/uum-133751) (open 6000.4.0b8) · seen in 6000.0.68f1
- 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() - [UUM-134064](https://issuetracker.unity3d.com/issues/uum-134064) (fixed 6000.4.0b10) · seen in 6000.0.68f1
- [iOS] Screen flashing after the iOS splash screen - [UUM-121453](https://issuetracker.unity3d.com/issues/uum-121453) (open 6000.3.8f1) · seen 6000.0.63f1 → 6000.0.67f1 (6 mentions)
- Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used - [UUM-131962](https://issuetracker.unity3d.com/issues/uum-131962) (fixed 6000.3.9f1) · seen 6000.0.65f1 → 6000.0.67f1 (4 mentions)
- 6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed - [UUM-132222](https://issuetracker.unity3d.com/issues/uum-132222) (open 6000.0.66f2) · seen 6000.0.66f1 → 6000.0.66f2 (2 mentions)
- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project - [UUM-131104](https://issuetracker.unity3d.com/issues/uum-131104) (open 6000.3.6f1) · seen 6000.0.66f1 → 6000.0.66f2 (2 mentions)
- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs - [UUM-131198](https://issuetracker.unity3d.com/issues/uum-131198) (fixed 6000.3.8f1) · seen 6000.0.66f1 → 6000.0.66f2 (2 mentions)
- 6000.5.0a4: Profiler (Standalone) window doesn’t open - [UUM-131071](https://issuetracker.unity3d.com/issues/uum-131071) (fixed 6000.5.0a6) · seen 6000.0.66f1 → 6000.0.66f2 (2 mentions)
- Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected - [UUM-90065](https://issuetracker.unity3d.com/issues/uum-90065) (fixed 6000.1.0f1) · seen 6000.0.51f1 → 6000.0.64f1 (14 mentions)
- Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode - [UUM-122354](https://issuetracker.unity3d.com/issues/uum-122354) (fixed 6000.0.63f1) · seen 6000.0.61f1 → 6000.0.63f1 (3 mentions)
- Exceedingly long wait on InspectorWindow.Repaint when selecting a large SVG file in the Project window - [UUM-120424](https://issuetracker.unity3d.com/issues/uum-120424) (fixed 6000.3.1f1) · seen in 6000.0.63f1
- [GameActivity] APK built with Development Build enabled gets flagged as having Malware - [UUM-116588](https://issuetracker.unity3d.com/issues/uum-116588) (fixed 6000.2.8f1) · seen 6000.0.58f1 → 6000.0.62f1 (5 mentions)
- No valid hits are returned when using RaycastCommand - [UUM-123124](https://issuetracker.unity3d.com/issues/uum-123124) (fixed 6000.2.14f1) · seen 6000.0.61f1 → 6000.0.62f1 (2 mentions)
- False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups - [UUM-122367](https://issuetracker.unity3d.com/issues/uum-122367) (fixed 6000.3.0b10) · seen 6000.0.61f1 → 6000.0.62f1 (2 mentions)
- Builds failing with the Error Code 404 - [UUM-121408](https://issuetracker.unity3d.com/issues/uum-121408) (fixed 6000.3.0b10) · seen 6000.0.61f1 → 6000.0.62f1 (2 mentions)
- The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added. - [UUM-111494](https://issuetracker.unity3d.com/issues/uum-111494) (open 6000.0.61f1) · seen in 6000.0.61f1
- Licensing Client fails to launch when opening Unity Hub - [UUM-103995](https://issuetracker.unity3d.com/issues/uum-103995) (open 6000.3.0b7) · seen 6000.0.51f1 → 6000.0.60f1 (10 mentions)
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) - [UUM-103996](https://issuetracker.unity3d.com/issues/uum-103996) (open 6000.3.0b7) · seen 6000.0.51f1 → 6000.0.60f1 (10 mentions)
- Memory usage rises when switching scenes with GRD - [UUM-120539](https://issuetracker.unity3d.com/issues/uum-120539) (fixed 6000.2.9f1) · seen in 6000.0.60f1
- Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds - [UUM-119142](https://issuetracker.unity3d.com/issues/uum-119142) (fixed 6000.0.60f1) · seen in 6000.0.60f1
- Animator is still spamming too much when states stay active too long. - [UUM-121440](https://issuetracker.unity3d.com/issues/uum-121440) (fixed 6000.2.9f1) · seen in 6000.0.60f1
- InspectorElement and AnimationMode memory leak when selecting different GameObjects in the Hierarchy with the Inspector tab open - [UUM-121239](https://issuetracker.unity3d.com/issues/uum-121239) (fixed 6000.2.9f1) · seen in 6000.0.60f1
- Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages - [UUM-122214](https://issuetracker.unity3d.com/issues/uum-122214) (open 6000.0.60f1) · seen in 6000.0.60f1
- NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders - [UUM-102676](https://issuetracker.unity3d.com/issues/uum-102676) (fixed 6000.2.8f1) · seen 6000.0.56f1 → 6000.0.59f2 (4 mentions)
- Artifacts appear in the Player when using Screen Space shadows with orthographic camera - [UUM-116048](https://issuetracker.unity3d.com/issues/uum-116048) (fixed 6000.2.7f2) · seen 6000.0.57f1 → 6000.0.59f2 (3 mentions)
- [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player - [UUM-115475](https://issuetracker.unity3d.com/issues/uum-115475) (fixed 6000.4.0a2) · seen 6000.0.58f1 → 6000.0.59f2 (2 mentions)
- All baked data for all scenes using APV is always loaded in Editor - [UUM-104833](https://issuetracker.unity3d.com/issues/uum-104833) (fixed 6000.3.0a2) · seen 6000.0.51f1 → 6000.0.58f1 (8 mentions)
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled - [UUM-84612](https://issuetracker.unity3d.com/issues/uum-84612) (regressed 6000.0.58f1) · seen 6000.0.51f1 → 6000.0.58f1 (8 mentions)
- Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script - [UUM-114268](https://issuetracker.unity3d.com/issues/uum-114268) (fixed 6000.0.59f2) · seen 6000.0.56f1 → 6000.0.58f1 (3 mentions)
- [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used - [UUM-114480](https://issuetracker.unity3d.com/issues/uum-114480) (open 6000.2.6f1) · seen 6000.0.57f1 → 6000.0.58f1 (2 mentions)
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject - [UUM-119476](https://issuetracker.unity3d.com/issues/uum-119476) (fixed 6000.0.59f2) · seen in 6000.0.58f1
- [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled - [UUM-116571](https://issuetracker.unity3d.com/issues/uum-116571) (open 6000.2.6f1) · seen in 6000.0.58f1
- VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times - [UUM-111599](https://issuetracker.unity3d.com/issues/uum-111599) (fixed 6000.1.15f1) · seen 6000.0.54f1 → 6000.0.55f1 (2 mentions)
- GameObjects are transparent when a custom fog renderer feature is enabled - [UUM-104832](https://issuetracker.unity3d.com/issues/uum-104832) (open 6000.1.14f1) · seen 6000.0.51f1 → 6000.0.54f1 (4 mentions)
- [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project - [UUM-107530](https://issuetracker.unity3d.com/issues/uum-107530) (fixed 6000.1.14f1) · seen 6000.0.51f1 → 6000.0.54f1 (4 mentions)
- UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project - [UUM-110338](https://issuetracker.unity3d.com/issues/uum-110338) (fixed 6000.3.0a2) · seen 6000.0.52f1 → 6000.0.54f1 (3 mentions)
- Warnings appear in the Console window when opening a new project - [UUM-109594](https://issuetracker.unity3d.com/issues/uum-109594) (fixed 6000.1.12f1) · seen in 6000.0.54f1
- Fix for 6000.0.X: Accepting Asset Store EULA endless loop in Package Manager window - [UUM-83711](https://issuetracker.unity3d.com/issues/uum-83711) (open 6000.0.54f1) · seen in 6000.0.54f1
- [HDRP] Water displacement fades when camera move far in worldspace. - [UUM-111903](https://issuetracker.unity3d.com/issues/uum-111903) (fixed 6000.0.56f1) · seen in 6000.0.54f1
- Persisted event listeners are reset when collapsing and expanding a component in the Inspector - [UUM-111210](https://issuetracker.unity3d.com/issues/uum-111210) (fixed 6000.0.55f1) · seen in 6000.0.54f1
- Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands - [UUM-91617](https://issuetracker.unity3d.com/issues/uum-91617) (open 6000.1.13f1) · seen 6000.0.51f1 → 6000.0.53f1 (3 mentions)
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again - [UUM-103525](https://issuetracker.unity3d.com/issues/uum-103525) (fixed 6000.3.0a2) · seen 6000.0.51f1 → 6000.0.53f1 (3 mentions)
- Accepting Asset Store EULA endless loop in Package Manager window - [UUM-83708](https://issuetracker.unity3d.com/issues/uum-83708) (open 6000.2.0b9) · seen 6000.0.52f1 → 6000.0.53f1 (2 mentions)
- AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support - [UUM-109250](https://issuetracker.unity3d.com/issues/uum-109250) (fixed 6000.1.9f1) · seen 6000.0.52f1 → 6000.0.53f1 (2 mentions)
- Editor crashes with PlatformWebCamTexture::GetDeviceNames when a Virtual Camera is present and FriendlyName property is deleted from Registry - [UUM-105563](https://issuetracker.unity3d.com/issues/uum-105563) (fixed 6000.0.53f1) · seen in 6000.0.52f1
- Garbage Collector memory leak when allocating and deallocating memory in Web builds - [UUM-86352](https://issuetracker.unity3d.com/issues/uum-86352) (open 6000.1.10f1) · seen in 6000.0.52f1
- Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime - [UUM-105246](https://issuetracker.unity3d.com/issues/uum-105246) (open 6000.1.7f1) · seen in 6000.0.51f1
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement - [UUM-105139](https://issuetracker.unity3d.com/issues/uum-105139) (fixed 6000.1.8f1) · seen in 6000.0.51f1

## Security & install impact (32)

- **6000.0.74f1** (2026-04-29) Added a preventive measure to the JPEG decoder used by the "ImageConversion" class to prevent denial-of-service through the exploitation of the LJT-01-003 vulnerability. Unity will now automatically abort the decoding of JPEG files after decoding 1000 progressive scans. - [UUM-129186](https://issuetracker.unity3d.com/issues/uum-129186) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Prevented a crash on TrailModule::Update with nested sub-emitters. - [UUM-131142](https://issuetracker.unity3d.com/issues/uum-131142) (fixed 6000.0.74f1)
- **6000.0.72f1** (2026-04-01) Delayed workspace creation when opening projects from the Unity Hub.
- **6000.0.72f1** (2026-04-01) Fixed a warning from ChannelGroupI::getPitch in the fakemod module in WebGLSupport. - [UUM-134014](https://issuetracker.unity3d.com/issues/uum-134014) (fixed 6000.3.12f1)
- **6000.0.71f1** (2026-03-18) Fixed the module details panel controller script example.
- **6000.0.71f1** (2026-03-18) Repair links to the Hub documentation.
- **6000.0.69f1** (2026-03-04) Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly. - [UUM-133360](https://issuetracker.unity3d.com/issues/uum-133360)
- **6000.0.69f1** (2026-03-04) Added Hub page to link to Hub installation and Hub documentation.
- **6000.0.69f1** (2026-03-04) Fixed a bug that occurred when handling touchcancel events. - [UUM-132183](https://issuetracker.unity3d.com/issues/uum-132183) (fixed 6000.4.0b11)
- **6000.0.68f1** (2026-02-18) Fixed Sprite Editor Window info box is obstructed by module's UI. - [UUM-131899](https://issuetracker.unity3d.com/issues/uum-131899) (fixed 6000.3.9f1)
- **6000.0.67f1** (2026-02-04) Fixed links to the Create a Profiler module page.
- **6000.0.66f2** (2026-01-26) Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
- **6000.0.66f1** (2026-01-21) Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
- **6000.0.65f1** (2026-01-07) Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable. - [UUM-96606](https://issuetracker.unity3d.com/issues/uum-96606) (fixed 6000.0.65f1)
- **6000.0.64f1** (2025-12-10) Perform early license check. - [UUM-127690](https://issuetracker.unity3d.com/issues/uum-127690) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor. - [UUM-116426](https://issuetracker.unity3d.com/issues/uum-116426) (fixed 6000.3.1f1)
- **6000.0.63f1** (2025-11-28) Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. - [UUM-121408](https://issuetracker.unity3d.com/issues/uum-121408) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Updated the Standalone Input Module of the EventSystem to the new input System. - [UUM-71675](https://issuetracker.unity3d.com/issues/uum-71675) (fixed 6000.0.63f1)
- **6000.0.63f1** (2025-11-28) Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix. - [UUM-126137](https://issuetracker.unity3d.com/issues/uum-126137) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
- **6000.0.63f1** (2025-11-28) Fixed the Pending changes view that was refreshed on window activation for no reason.
- **6000.0.61f1** (2025-10-30) Use the email address for the Unity ID logged into the Hub in the bug reporter.
- **6000.0.61f1** (2025-10-30) Fixed Manual license activation flow via command-line. - [UUM-122146](https://issuetracker.unity3d.com/issues/uum-122146) (fixed 6000.2.9f1)
- **6000.0.60f1** (2025-10-16) Fixed "The text is cut off and doesn't fit for the "Enable Armv9 Security Features for Arm64" property". Changed "Enable Armv9 Security Features for Arm64 builds" to "Armv9 Security Features for Arm64". - [UUM-103205](https://issuetracker.unity3d.com/issues/uum-103205) (fixed 6000.2.8f1)
- **6000.0.58f2** (2025-10-03) Addressed CVE-2025-59489
- **6000.0.58f1** (2025-09-17) Targets now built with the following security compilation flags: -fstack-protector-all -z now.
- **6000.0.58f1** (2025-09-17) Targets now built with the following security compilation flags: -fstack-protector-all -z now.
- **6000.0.57f1** (2025-09-03) Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities. - [UUM-114079](https://issuetracker.unity3d.com/issues/uum-114079) (fixed 6000.2.2f1)
- **6000.0.53f1** (2025-07-09) Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work. - [UUM-109276](https://issuetracker.unity3d.com/issues/uum-109276) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed floating license cleanup and concurrent license update in LicensingClient 1.17.1.
- **6000.0.52f1** (2025-07-02) Fixed a potential exploit in the Windows Editor Installer.
- **6000.0.52f1** (2025-07-02) Removed Visual C++ 2013 Redistributables from Windows Editor Installer. - [UUM-104797](https://issuetracker.unity3d.com/issues/uum-104797) (fixed 6000.0.52f1)

## Package updates (240)

- `com.unity.editorcoroutines` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.xr.arcore` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.xr.arfoundation` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.xr.arkit` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.xr.core-utils` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.dt.app-ui` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.microsoft.gdk` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.microsoft.gdk.tools` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.microsoft.gdk.discovery` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.ai.inference` updated in 6000.0.74f1 (2026-04-29)
- `com.unity.burst` updated in 6000.0.73f1 (2026-04-15)
- `com.unity.recorder` updated in 6000.0.73f1 (2026-04-15)
- `com.unity.services.authentication` updated in 6000.0.73f1 (2026-04-15)
- `com.unity.test-framework.performance` updated in 6000.0.73f1 (2026-04-15)
- `com.unity.timeline` updated in 6000.0.73f1 (2026-04-15)
- `com.unity.collections` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.entities` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.physics` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.entities.graphics` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.2d.aseprite` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.cinemachine` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.collab-proxy` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.nuget.mono-cecil` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.postprocessing` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.profiling.core` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.serialization` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.services.vivox` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.splines` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.visualscripting` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.transport` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.memoryprofiler` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.ai.navigation` updated in 6000.0.72f1 (2026-04-01)
- `com.unity.performance.profile-analyzer` updated in 6000.0.71f1 (2026-03-18)
- `com.unity.remote-config` updated in 6000.0.71f1 (2026-03-18)
- `com.unity.services.analytics` updated in 6000.0.71f1 (2026-03-18)
- `com.unity.asset-manager-for-unity` updated in 6000.0.71f1 (2026-03-18)
- `com.unity.cloud.draco` updated in 6000.0.71f1 (2026-03-18)
- `com.unity.cloud.ktx` updated in 6000.0.71f1 (2026-03-18)
- `com.unity.addressables` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.inputsystem` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.probuilder` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.scriptablebuildpipeline` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.services.wire` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.xr.management` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.xr.oculus` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.terrain-tools` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.addressables.android` updated in 6000.0.69f1 (2026-03-04)
- `com.unity.formats.alembic` updated in 6000.0.68f1 (2026-02-18)
- `com.unity.ide.visualstudio` updated in 6000.0.68f1 (2026-02-18)
- `com.unity.mobile.notifications` updated in 6000.0.68f1 (2026-02-18)
- `com.unity.multiplayer.tools` updated in 6000.0.68f1 (2026-02-18)
- `com.unity.charactercontroller` updated in 6000.0.67f1 (2026-02-04)
- `com.unity.animation.rigging` updated in 6000.0.67f1 (2026-02-04)
- `com.unity.ide.rider` updated in 6000.0.67f1 (2026-02-04)
- `com.unity.mobile.android-logcat` updated in 6000.0.67f1 (2026-02-04)
- `com.unity.testtools.codecoverage` updated in 6000.0.67f1 (2026-02-04)
- `com.unity.xr.hands` updated in 6000.0.67f1 (2026-02-04)
- `com.unity.profiling.systemmetrics.mali` updated in 6000.0.67f1 (2026-02-04)
- `com.unity.netcode` updated in 6000.0.66f2 (2026-01-26)
- `com.unity.purchasing` updated in 6000.0.66f2 (2026-01-26)
- `com.unity.bindings.openimageio` updated in 6000.0.66f2 (2026-01-26)
- `com.unity.services.cloudsave` updated in 6000.0.65f1 (2026-01-07)
- `com.unity.xr.interaction.toolkit` updated in 6000.0.65f1 (2026-01-07)
- `com.unity.xr.openxr` updated in 6000.0.65f1 (2026-01-07)
- `com.unity.multiplayer.playmode` updated in 6000.0.65f1 (2026-01-07)
- `com.unity.dedicated-server` updated in 6000.0.65f1 (2026-01-07)
- `com.unity.ads` updated in 6000.0.64f1 (2025-12-10)
- `com.unity.2d.animation` updated in 6000.0.63f1 (2025-11-28)
- `com.unity.2d.psdimporter` updated in 6000.0.63f1 (2025-11-28)
- `com.unity.polybrush` updated in 6000.0.63f1 (2025-11-28)
- `com.unity.searcher` updated in 6000.0.63f1 (2025-11-28)
- `com.unity.services.core` updated in 6000.0.63f1 (2025-11-28)
- `com.unity.cloud.gltfast` updated in 6000.0.63f1 (2025-11-28)
- `com.unity.multiplayer.center.quickstart` updated in 6000.0.63f1 (2025-11-28)
- `com.unity.services.user-reporting` updated in 6000.0.61f1 (2025-10-30)
- `com.unity.remote-config-runtime` updated in 6000.0.61f1 (2025-10-30)
- `com.unity.xr.meta-openxr` updated in 6000.0.61f1 (2025-10-30)
- `com.unity.localization` updated in 6000.0.60f1 (2025-10-16)
- `com.unity.polyspatial` updated in 6000.0.60f1 (2025-10-16)
- `com.unity.polyspatial.visionos` updated in 6000.0.60f1 (2025-10-16)
- `com.unity.polyspatial.xr` updated in 6000.0.60f1 (2025-10-16)
- `com.unity.polyspatial.extensions` updated in 6000.0.60f1 (2025-10-16)
- `com.unity.xr.visionos` updated in 6000.0.60f1 (2025-10-16)
- `com.unity.adaptiveperformance` updated in 6000.0.58f1 (2025-09-17)
- `com.unity.adaptiveperformance.google.android` updated in 6000.0.58f1 (2025-09-17)
- `com.unity.formats.fbx` updated in 6000.0.58f1 (2025-09-17)
- `com.unity.netcode.gameobjects` updated in 6000.0.57f1 (2025-09-03)
- `com.unity.services.levelplay` updated in 6000.0.56f1 (2025-08-20)
- `com.unity.adaptiveperformance.samsung.android` updated in 6000.0.55f1 (2025-08-05)
- `com.unity.2d.common` updated in 6000.0.53f1 (2025-07-09)
- `com.unity.sharp-zip-lib` updated in 6000.0.52f1 (2025-07-02)

## API changes (15)

- **6000.0.73f1** (2026-04-15) Changed: Expose JobHandle.GetHashCode and Equals and ==/\!= operators when ENABLE_UNITY_COLLECTIONS_CHECKS is not defined.
- **6000.0.65f1** (2026-01-07) Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. - [UUM-112248](https://issuetracker.unity3d.com/issues/uum-112248) (fixed 6000.0.57f1)
- **6000.0.60f1** (2025-10-16) Added: Added iPhone 17 device generation enums and screen cutouts.
- **6000.0.59f2** (2025-10-08) Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object.
- **6000.0.59f2** (2025-10-08) Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.
- **6000.0.59f2** (2025-10-08) Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.
- **6000.0.59f2** (2025-10-08) Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.
- **6000.0.59f2** (2025-10-08) Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
- **6000.0.59f2** (2025-10-08) Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.
- **6000.0.54f1** (2025-07-23) Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
- **6000.0.54f1** (2025-07-23) Added: Added LoadAssetByGUID method that accepts a GUID as an input argument.
- **6000.0.53f1** (2025-07-09) Added: Added two new fields to UxmlElementAttribute:
- **6000.0.53f1** (2025-07-09) Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
- **6000.0.53f1** (2025-07-09) Allows customization of the path where the element is displayed in the Project Library tab. - [UUM-104888](https://issuetracker.unity3d.com/issues/uum-104888)
- **6000.0.51f1** (2025-06-11) Added: Launch Arguments API.

## Fixes (1,317)

- **6000.0.74f1** (2026-04-29) Added support for using Unity Recorder with the 2D renderer. - [UUM-136415](https://issuetracker.unity3d.com/issues/uum-136415) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android. - [UUM-109005](https://issuetracker.unity3d.com/issues/uum-109005) (fixed 6000.6.0a2)
- **6000.0.74f1** (2026-04-29) Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip. - [UUM-139019](https://issuetracker.unity3d.com/issues/uum-139019) (fixed 6000.3.14f1)
- **6000.0.74f1** (2026-04-29) Fixed Memory Leaks when using Compressed In Memory setting on Non-Chromium Web Browsers. - [UUM-136929](https://issuetracker.unity3d.com/issues/uum-136929) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Fixed an infinite frame-skipping loop that occurred when playing back a video file while the game's frame rate was much lower than the video's frame rate. - [UUM-131279](https://issuetracker.unity3d.com/issues/uum-131279) (fixed 6000.6.0a2)
- **6000.0.74f1** (2026-04-29) Fixed an issue where Domain Reload still occurred with Domain Reload on Enter Play Mode disabled if the upgrade of EditorSettings.asset failed, or was reverted/modified manually. - [UUM-138521](https://issuetracker.unity3d.com/issues/uum-138521) (fixed 6000.3.14f1)
- **6000.0.74f1** (2026-04-29) Fixed an issue where Domain Reload still occurred with Domain Reload on Enter Play Mode disabled if the upgrade of EditorSettings.asset failed, or was reverted/modified manually. - [UUM-138521](https://issuetracker.unity3d.com/issues/uum-138521) (fixed 6000.3.14f1)
- **6000.0.74f1** (2026-04-29) Fixed an out of range exception when using Underline with TextCore. - [UUM-137906](https://issuetracker.unity3d.com/issues/uum-137906) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Setup package entitlements earlier for Vulkan Editors, to support all Native plugin use cases. - [UUM-135157](https://issuetracker.unity3d.com/issues/uum-135157) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Sign IL2CPP related files to prevent potential issues from antivirus software flagging unsigned binaries as suspicious. - [UUM-137463](https://issuetracker.unity3d.com/issues/uum-137463) (fixed 6000.4.5f1)
- **6000.0.74f1** (2026-04-29) Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES. - [UUM-111344](https://issuetracker.unity3d.com/issues/uum-111344) (fixed 6000.4.5f1)
- **6000.0.74f1** (2026-04-29) Fixed a bug where shadowmask or subtractive shader variants were erroneously stripped when no single scene contained both shadowcasting mixed lights and baked lightmaps or light probes. - [UUM-127288](https://issuetracker.unity3d.com/issues/uum-127288) (fixed 6000.5.0a7)
- **6000.0.74f1** (2026-04-29) Fixed a crash that would occur in Vulkan swapchain when it would acquire next image. - [UUM-138508](https://issuetracker.unity3d.com/issues/uum-138508) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Fixed an incorrect thread-safety error check in the Vulkan Editor. - [UUM-90240](https://issuetracker.unity3d.com/issues/uum-90240) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. - [UUM-100367](https://issuetracker.unity3d.com/issues/uum-100367) (fixed 6000.5.0a7)
- **6000.0.74f1** (2026-04-29) Fixed compute skinning artifacts or crashes when using Vulkan. - [UUM-135988](https://issuetracker.unity3d.com/issues/uum-135988) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Fixed instancing on Pixel 10 when using Vulkan. - [UUM-139629](https://issuetracker.unity3d.com/issues/uum-139629) (fixed 6000.0.74f1)
- **6000.0.74f1** (2026-04-29) Fixed missing alpha channel when using DXT1 texture with 1bit alpha with OpenGL. - [UUM-86650](https://issuetracker.unity3d.com/issues/uum-86650) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect. - [UUM-121817](https://issuetracker.unity3d.com/issues/uum-121817) (fixed 6000.6.0a2)
- **6000.0.74f1** (2026-04-29) Removed repeating log messages in release builds about GraphicsStateCollection.Warmup falling back to legacy shader variant loading when using unsupported graphics APIs. - [UUM-138841](https://issuetracker.unity3d.com/issues/uum-138841) (fixed 6000.6.0a3)
- **6000.0.74f1** (2026-04-29) Used glClear instead of clear quad when possible to avoid artifacts on some older Android devices. - [UUM-135708](https://issuetracker.unity3d.com/issues/uum-135708) (fixed 6000.4.1f1)
- **6000.0.74f1** (2026-04-29) Fixed DLSS &amp; FSR2 black screen after adding a custom render pass. - [UUM-113720](https://issuetracker.unity3d.com/issues/uum-113720) (fixed 6000.5.0a4)
- **6000.0.74f1** (2026-04-29) Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion. - [UUM-130925](https://issuetracker.unity3d.com/issues/uum-130925) (fixed 6000.6.0a2)
- **6000.0.74f1** (2026-04-29) Added ScrollView support to RagdollWindow on resize. - [UUM-139914](https://issuetracker.unity3d.com/issues/uum-139914) (fixed 6000.0.74f1)
- **6000.0.74f1** (2026-04-29) Fixed an issue where changing the Packages Cache Location would cause "TLS Allocator ALLOC_TEMP_MAIN has unfreed allocations" errors to appear repeatedly in the Editor log. - [UUM-131286](https://issuetracker.unity3d.com/issues/uum-131286) (fixed 6000.4.5f1)
- **6000.0.74f1** (2026-04-29) Prevented a crash when using nested sub-emitters with the Birth spawn condition. - [UUM-115382](https://issuetracker.unity3d.com/issues/uum-115382) (fixed 6000.4.0a2)
- **6000.0.74f1** (2026-04-29) Fixed a bug that could crash the editor when using PlayModeWindow.SetViewType during playmode. - [UUM-139011](https://issuetracker.unity3d.com/issues/uum-139011) (fixed 6000.4.5f1)
- **6000.0.74f1** (2026-04-29) Added main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload. - [UUM-137724](https://issuetracker.unity3d.com/issues/uum-137724) (fixed 6000.3.14f1)
- **6000.0.74f1** (2026-04-29) Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary. - [UUM-134993](https://issuetracker.unity3d.com/issues/uum-134993) (fixed 6000.0.74f1)
- **6000.0.74f1** (2026-04-29) Fixed a rendering error that occurred when using Terrain detail meshes with WebGPU and WebGL. - [UUM-91734](https://issuetracker.unity3d.com/issues/uum-91734) (fixed 6000.5.0a7)
- **6000.0.74f1** (2026-04-29) Fixed an issue where R16UNorm, R16SNorm, RG16UNorm, RG16SNorm, RGBA16UNorm, and RGBA16SNorm were incorrectly declared as filterable. - [UUM-139873](https://issuetracker.unity3d.com/issues/uum-139873) (fixed 6000.0.74f1)
- **6000.0.74f1** (2026-04-29) Fixed WebGL console warnings when switching fullscreen state. - [UUM-139208](https://issuetracker.unity3d.com/issues/uum-139208) (fixed 6000.4.5f1)
- **6000.0.73f1** (2026-04-15) Fixed an issue where having a long Palette or Brush name could hide other UI elements in the Tile Palette. - [UUM-130336](https://issuetracker.unity3d.com/issues/uum-130336) (fixed 6000.3.9f1)
- **6000.0.73f1** (2026-04-15) Fixed an issue where the Palette and Brush dropdown changed in size when switching to other Palettes or Brushes with names of different lengths. - [UUM-132618](https://issuetracker.unity3d.com/issues/uum-132618) (fixed 6000.3.9f1)
- **6000.0.73f1** (2026-04-15) Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled. - [UUM-132924](https://issuetracker.unity3d.com/issues/uum-132924) (fixed 6000.5.0b1)
- **6000.0.73f1** (2026-04-15) Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button. - [UUM-132739](https://issuetracker.unity3d.com/issues/uum-132739) (fixed 6000.5.0a9)
- **6000.0.73f1** (2026-04-15) Truncated long Target, Palette, and Brush names for Target, Palette, and Brush dropdowns.
- **6000.0.73f1** (2026-04-15) Fixed crash drawing debug visualisation for an agent with small radius and a far away destination. - [UUM-133552](https://issuetracker.unity3d.com/issues/uum-133552) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/). - [UUM-134743](https://issuetracker.unity3d.com/issues/uum-134743) (fixed 6000.6.0a2)
- **6000.0.73f1** (2026-04-15) Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0. - [UUM-134687](https://issuetracker.unity3d.com/issues/uum-134687) (fixed 6000.5.0b2)
- **6000.0.73f1** (2026-04-15) Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin. - [UUM-137610](https://issuetracker.unity3d.com/issues/uum-137610) (fixed 6000.6.0a2)
- **6000.0.73f1** (2026-04-15) Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window. - [UUM-136377](https://issuetracker.unity3d.com/issues/uum-136377) (fixed 6000.5.0b2)
- **6000.0.73f1** (2026-04-15) Specific ScriptableObject asset names no longer cause warnings when opening the Build Profiles window. - [UUM-135389](https://issuetracker.unity3d.com/issues/uum-135389) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Added SystemInfo.SupportsTypedUAVShaderLoadStoreOnGraphicsFormat() for checking format support on given hardware when doing shader typed load/store on UAVs. Applicable to DX11 and DX12. - [UUM-101875](https://issuetracker.unity3d.com/issues/uum-101875) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Fixed a crash when using GPU skinning on Adreno devices. - [UUM-93243](https://issuetracker.unity3d.com/issues/uum-93243) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Fixed crash when using shaders with unused vertex attributes on some Adreno Vulkan drivers. - [UUM-137056](https://issuetracker.unity3d.com/issues/uum-137056) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Fixed crashes on Android that occurred when the command pool ran out of memory. - [UUM-125566](https://issuetracker.unity3d.com/issues/uum-125566) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. - [UUM-135889](https://issuetracker.unity3d.com/issues/uum-135889) (fixed 6000.6.0a2)
- **6000.0.73f1** (2026-04-15) Fixed graphical corruption when using dynamic resolution with STP upscaling when using the Metal graphics API. - [UUM-136227](https://issuetracker.unity3d.com/issues/uum-136227) (fixed 6000.6.0a2)
- **6000.0.73f1** (2026-04-15) Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan. - [UUM-126477](https://issuetracker.unity3d.com/issues/uum-126477) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Corrected C++ warnings in libil2cpp code - [UUM-138294](https://issuetracker.unity3d.com/issues/uum-138294) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Fixed NaN values that could be introduced in some cases where a Rigidbody would have acceleration applied via ForceMode.Acceleration, while having it's rotation constrained. The issue would most often occur in conjunction with manually calling Physics.Simulate. - [UUM-103515](https://issuetracker.unity3d.com/issues/uum-103515) (fixed 6000.3.12f1)
- **6000.0.73f1** (2026-04-15) Fixed an occasional crash when saving shaders. - [UUM-133627](https://issuetracker.unity3d.com/issues/uum-133627) (fixed 6000.3.13f1)
- **6000.0.73f1** (2026-04-15) Added hideSoftkeyboard option to UITK and option to have both physical and touch screen keyboard active at the same time. - [UUM-122340](https://issuetracker.unity3d.com/issues/uum-122340) (fixed 6000.4.0b11)
- **6000.0.73f1** (2026-04-15) Fixed issue with language toggling on a physical keyboard would not work correctly. - [UUM-130105](https://issuetracker.unity3d.com/issues/uum-130105) (fixed 6000.4.0b11)
- **6000.0.73f1** (2026-04-15) Disabled UITK GPU performance testing on Microsoft Basic Renderer. - [UUM-137559](https://issuetracker.unity3d.com/issues/uum-137559) (fixed 6000.0.73f1)
- **6000.0.73f1** (2026-04-15) Fixed border color transitions not working when starting color is transparent. - [UUM-136876](https://issuetracker.unity3d.com/issues/uum-136876) (fixed 6000.3.13f1)
- **6000.0.73f1** (2026-04-15) Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled. - [UUM-131974](https://issuetracker.unity3d.com/issues/uum-131974) (fixed 6000.6.0a2)
- **6000.0.72f1** (2026-04-01) Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor. - [UUM-129885](https://issuetracker.unity3d.com/issues/uum-129885) (fixed 6000.5.0a6)
- **6000.0.72f1** (2026-04-01) Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded. - [UUM-132593](https://issuetracker.unity3d.com/issues/uum-132593) (fixed 6000.5.0a9)
- **6000.0.72f1** (2026-04-01) Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider. - [UUM-132606](https://issuetracker.unity3d.com/issues/uum-132606) (fixed 6000.5.0a9)
- **6000.0.72f1** (2026-04-01) Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid. - [UUM-132598](https://issuetracker.unity3d.com/issues/uum-132598) (fixed 6000.5.0a9)
- **6000.0.72f1** (2026-04-01) Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset. - [UUM-132608](https://issuetracker.unity3d.com/issues/uum-132608) (fixed 6000.5.0a9)
- **6000.0.72f1** (2026-04-01) Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved. - [UUM-134369](https://issuetracker.unity3d.com/issues/uum-134369) (fixed 6000.5.0a9)
- **6000.0.72f1** (2026-04-01) Fixed shadow caster 2d culling. - [UUM-135640](https://issuetracker.unity3d.com/issues/uum-135640) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed a crash during render target binding when CommandBuffer.SetRenderTarget used an invalid depth slice. - [UUM-130121](https://issuetracker.unity3d.com/issues/uum-130121) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed missing resource barrier after resuming drawing to the render target previously bound as a compute shader SRV. - [UUM-127520](https://issuetracker.unity3d.com/issues/uum-127520) (fixed 6000.5.0a7)
- **6000.0.72f1** (2026-04-01) Differentiated duplicated BuildProfile with parentheses, e.g. Windows (1). - [UUM-130365](https://issuetracker.unity3d.com/issues/uum-130365) (fixed 6000.5.0a7)
- **6000.0.72f1** (2026-04-01) Fixed applying prefab property modification when FormerlySerializedAs collides with a field in the type. - [UUM-135039](https://issuetracker.unity3d.com/issues/uum-135039) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed crash when using CJK in TextCore. - [UUM-136683](https://issuetracker.unity3d.com/issues/uum-136683) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed global fallback not being found when using bold style in Standard Text. - [UUM-136612](https://issuetracker.unity3d.com/issues/uum-136612) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed label truncation in Player Settings. - [UUM-136316](https://issuetracker.unity3d.com/issues/uum-136316) (fixed 6000.4.1f1)
- **6000.0.72f1** (2026-04-01) Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to. - [UUM-128633](https://issuetracker.unity3d.com/issues/uum-128633) (fixed 6000.5.0a4)
- **6000.0.72f1** (2026-04-01) Enabled CPU lightmapper on Apple Silicon Editor and Windows on ARM Editor by running CPU lightmapper using x64 emulation in a separate process. - [UUM-102347](https://issuetracker.unity3d.com/issues/uum-102347) (fixed 6000.3.0a2)
- **6000.0.72f1** (2026-04-01) Fixed APV Virtual Offset baking on AMD. - [UUM-114563](https://issuetracker.unity3d.com/issues/uum-114563) (fixed 6000.2.8f1)
- **6000.0.72f1** (2026-04-01) Fixed an issue where Pipeline State Object (PSO) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass. - [UUM-135455](https://issuetracker.unity3d.com/issues/uum-135455) (fixed 6000.5.0a8)
- **6000.0.72f1** (2026-04-01) Fixed SystemInfo.supportsInlineRayTracing becoming false after NVIDIA driver update. - [UUM-137132](https://issuetracker.unity3d.com/issues/uum-137132) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed terrain seams when using instancing on some Android devices. - [UUM-131277](https://issuetracker.unity3d.com/issues/uum-131277) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) \[Vulkan\] \[Android\] Fixed visual artifacts on Mali GPUs (non-Midgard) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists. - [UUM-31270](https://issuetracker.unity3d.com/issues/uum-31270) (fixed 6000.4.1f1)
- **6000.0.72f1** (2026-04-01) Fixed invalid MethodsToPreserve entries for lambda expressions. - [UUM-124814](https://issuetracker.unity3d.com/issues/uum-124814) (fixed 6000.5.0a6)
- **6000.0.72f1** (2026-04-01) Fixed inconsistency in the preservation of Z in flat UI (overlay or editor). - [UUM-115032](https://issuetracker.unity3d.com/issues/uum-115032) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed issues in MultiColumnTreeView returning the wrong data from GetIdFromIndex and GetItemDataForIndex when sorted. - [UUM-111055](https://issuetracker.unity3d.com/issues/uum-111055) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed play mode tint that would not always be applied. - [UUM-136707](https://issuetracker.unity3d.com/issues/uum-136707) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed WebGL shader precision issue. - [UUM-132006](https://issuetracker.unity3d.com/issues/uum-132006) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Forcing invertCulling to false when rendering overlay UI for added safety against leaked state. - [UUM-136734](https://issuetracker.unity3d.com/issues/uum-136734) (fixed 6000.3.12f1)
- **6000.0.72f1** (2026-04-01) Fixed a layout exception when right-clicking Pending Changes in the side bar.
- **6000.0.72f1** (2026-04-01) Fixed a NullReferenceException when opening history from a branch diff.
- **6000.0.72f1** (2026-04-01) Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.
- **6000.0.72f1** (2026-04-01) Fixed and localized the Checkin dialog progress label.
- **6000.0.72f1** (2026-04-01) Fixed blurry icons in the Explore Repositories window.
- **6000.0.72f1** (2026-04-01) Fixed button capitalization in the Unity Version Control window to match Unity standards.
- **6000.0.72f1** (2026-04-01) Fixed issues in the changeset-by-changeset diff from the branches view.
- **6000.0.72f1** (2026-04-01) Fixed the branches context menu not opening when the table is empty.
- **6000.0.72f1** (2026-04-01) Fixed the Checkin dialog not auto-focusing the comment field.
- **6000.0.72f1** (2026-04-01) Fixed the labels context menu not opening when the table is empty.
- **6000.0.72f1** (2026-04-01) Fixed the New Branch button failing when the current selection is a changeset or label.
- **6000.0.72f1** (2026-04-01) Fixed the status bar turning gray after exiting Play Mode.
- **6000.0.72f1** (2026-04-01) Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.
- **6000.0.72f1** (2026-04-01) Fixed validation messages alignment in the Unity Version Control window.
- **6000.0.72f1** (2026-04-01) Fixed ColorField get lost after domain reload (and it was also similar with submesh mask or sliders). - [UUM-124799](https://issuetracker.unity3d.com/issues/uum-124799) (fixed 6000.3.0b10)
- **6000.0.72f1** (2026-04-01) Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings. - [UUM-135239](https://issuetracker.unity3d.com/issues/uum-135239) (fixed 6000.0.72f1)
- **6000.0.71f1** (2026-03-18) Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0. - [UUM-130884](https://issuetracker.unity3d.com/issues/uum-130884) (fixed 6000.5.0a7)
- **6000.0.71f1** (2026-03-18) Fixed names from overflowing in Light Batching Debugger. - [UUM-132565](https://issuetracker.unity3d.com/issues/uum-132565) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Fixed names not getting refreshed in Light Batching Debugger. - [UUM-132573](https://issuetracker.unity3d.com/issues/uum-132573) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Updated the text used in the UI by Tilemap from SceneView to Scene View. - [UUM-130251](https://issuetracker.unity3d.com/issues/uum-130251) (fixed 6000.3.9f1)
- **6000.0.71f1** (2026-03-18) Added Direct3D Graphics Infrastructure (DXGI) errors to the user logs that were not covered by validation errors. Fixed false-reporting of non-error return codes (i.e., 087a0001) in CheckDeviceStatus(). - [UUM-135201](https://issuetracker.unity3d.com/issues/uum-135201) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Fixed a player hang after switching window focus. - [UUM-130495](https://issuetracker.unity3d.com/issues/uum-130495) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Changed the Animator window text to always use Signed Distance Field (SDF) rendering for readability. - [UUM-134486](https://issuetracker.unity3d.com/issues/uum-134486) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Editor now correctly clears unused overrides related to SerializeReference from prefab instances. - [UUM-135932](https://issuetracker.unity3d.com/issues/uum-135932) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed 4 frames memory allocator warning that occurred in specific cases. - [UUM-86868](https://issuetracker.unity3d.com/issues/uum-86868) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context. - [UUM-135971](https://issuetracker.unity3d.com/issues/uum-135971) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Fixed an issue in USS style validation that did not recognize that tabs were whitespace. - [UUM-135915](https://issuetracker.unity3d.com/issues/uum-135915) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed an issue where Player Settings icon sizes and retention were not preserved after toggling Override for Windows, Mac, Linux. - [UUM-131965](https://issuetracker.unity3d.com/issues/uum-131965) (fixed 6000.5.0a8)
- **6000.0.71f1** (2026-03-18) Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section. - [UUM-134769](https://issuetracker.unity3d.com/issues/uum-134769) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed an issue with the Linux editor where you would not be prompted to overwrite files with the same name. - [UUM-134937](https://issuetracker.unity3d.com/issues/uum-134937) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed CJK line breaking in TextCore. - [UUM-135887](https://issuetracker.unity3d.com/issues/uum-135887) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed incorrect timestamp on Diagnostics native crash reports. - [UUM-135436](https://issuetracker.unity3d.com/issues/uum-135436) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed a minor typo in the APV tooltips: Steaming &gt; Streaming. - [UUM-134159](https://issuetracker.unity3d.com/issues/uum-134159) (fixed 6000.3.10f1)
- **6000.0.71f1** (2026-03-18) Fixed data race in Vulkan backend's buffer pool. - [UUM-134547](https://issuetracker.unity3d.com/issues/uum-134547) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data). - [UUM-128591](https://issuetracker.unity3d.com/issues/uum-128591) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) \[URP\] Fixed an issue causing materials to be black when building for mobile platforms in batchmode with Decals enabled. - [UUM-134298](https://issuetracker.unity3d.com/issues/uum-134298) (fixed 6000.4.0b11)
- **6000.0.71f1** (2026-03-18) Fixed an issue where the resize cursor wasn't showing when resizing the Standalone Player window, for projects with splash screen disabled and that only used Input Manager. - [UUM-134058](https://issuetracker.unity3d.com/issues/uum-134058) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Fixed invalid long buffer pointer in IOHIDDevice_GetUsage. - [UUM-135043](https://issuetracker.unity3d.com/issues/uum-135043) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) MacOS Platform Support installers no longer remove support for the same platform from other Unity Editor installations of different versions. - [UUM-133396](https://issuetracker.unity3d.com/issues/uum-133396) (fixed 6000.4.0b11)
- **6000.0.71f1** (2026-03-18) Fixed Application.deepLinkActivated not being invoked when the app was opened via a custom URL scheme or Universal Link while the app was already running, or in some cases when the app was launched from a cold start via a deep link. - [UUM-135497](https://issuetracker.unity3d.com/issues/uum-135497) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Improved performance by only reporting keyboard layout when it changes. - [UUM-134845](https://issuetracker.unity3d.com/issues/uum-134845) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space. - [UUM-134423](https://issuetracker.unity3d.com/issues/uum-134423) (fixed 6000.3.10f1)
- **6000.0.71f1** (2026-03-18) Prevented stack overflow when raycasting on a MeshCollider with the Use Fast Midphase cooking option. - [UUM-110564](https://issuetracker.unity3d.com/issues/uum-110564) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed texture sampling operations for texture properties marked HDR. - [UUM-122106](https://issuetracker.unity3d.com/issues/uum-122106) (fixed 6000.5.0a7)
- **6000.0.71f1** (2026-03-18) Fixed highlights being incorrect when using bitmap with Standard text. - [UUM-134691](https://issuetracker.unity3d.com/issues/uum-134691) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Deactivate InputFields once Keyboard has closed. - [UUM-133712](https://issuetracker.unity3d.com/issues/uum-133712) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Fixed an exception when a text component was added during the scope of a font rebuild. - [UUM-128580](https://issuetracker.unity3d.com/issues/uum-128580) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed the Inspector copy/paste for UnityEvent so it now works between components with a CustomEditor (such as Button) and components without one. Previously, pasting a copied UnityEvent between these two types of components silently failed due to incompatible clipboard formats. - [UUM-134401](https://issuetracker.unity3d.com/issues/uum-134401) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Exposed EditorUtility.activePlayModeTint to enable custom meshes and Painter2D colors to look consistent with the editor. - [UUM-114424](https://issuetracker.unity3d.com/issues/uum-114424) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed a bug that could cause incorrect clipping after changing overflow or corner radii. - [UUM-135869](https://issuetracker.unity3d.com/issues/uum-135869) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed a condition that could cause an imcomplete update of the clipping state after changes occured. - [UUM-108710](https://issuetracker.unity3d.com/issues/uum-108710) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed an exception that could occur when drawing stroked paths with 2D vector graphics with certain sharp corners or near-degenerate segments. - [UUM-135440](https://issuetracker.unity3d.com/issues/uum-135440) (fixed 6000.3.11f1)
- **6000.0.71f1** (2026-03-18) Fixed RenderTexture leak in EditorMonitor. - [UUM-104256](https://issuetracker.unity3d.com/issues/uum-104256) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed VectorImage as background image that was not properly being used as a stencil mask when overflow was modified in a earlier frame. - [UUM-110567](https://issuetracker.unity3d.com/issues/uum-110567) (fixed 6000.4.0b11)
- **6000.0.71f1** (2026-03-18) Fixed deprecated instanceID API usages for Unity 6.4 and later.
- **6000.0.71f1** (2026-03-18) Fixed failure to play Video on specific mobile devices with Vulkan Graphics API. - [UUM-133914](https://issuetracker.unity3d.com/issues/uum-133914) (fixed 6000.4.0b11)
- **6000.0.71f1** (2026-03-18) WebGPU: Fixed an error in the shader compiler that caused some shaders to fail compilation. - [UUM-134978](https://issuetracker.unity3d.com/issues/uum-134978) (fixed 6000.0.71f1)
- **6000.0.71f1** (2026-03-18) Fixed occasional editor crash when audio configuration changed. - [UUM-126803](https://issuetracker.unity3d.com/issues/uum-126803) (fixed 6000.5.0a7)
- **6000.0.69f1** (2026-03-04) Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. - [UUM-134142](https://issuetracker.unity3d.com/issues/uum-134142) (fixed 6000.3.10f1)
- **6000.0.69f1** (2026-03-04) Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity. - [UUM-128088](https://issuetracker.unity3d.com/issues/uum-128088) (fixed 6000.4.0b10)
- **6000.0.69f1** (2026-03-04) Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity. - [UUM-131090](https://issuetracker.unity3d.com/issues/uum-131090) (fixed 6000.5.0a7)
- **6000.0.69f1** (2026-03-04) Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices. - [UUM-134051](https://issuetracker.unity3d.com/issues/uum-134051) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed clustered lighting issue when using DXC shader compiler. - [UUM-134785](https://issuetracker.unity3d.com/issues/uum-134785) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Match proxy buffer srv format with the format of swapchain rtv during final upscale pass. - [UUM-134064](https://issuetracker.unity3d.com/issues/uum-134064) (fixed 6000.4.0b10)
- **6000.0.69f1** (2026-03-04) Burst SharedStatic memory is now cleared prior to editor shutdown, which fixes a crash that could occur if jobs are scheduled during the shutdown. - [UUM-133804](https://issuetracker.unity3d.com/issues/uum-133804) (fixed 6000.0.69f1)
- **6000.0.69f1** (2026-03-04) Fixed a bug where trying to open the Render Pipeline Converter window in playmode would cause an unrelated window to be opened. - [UUM-132083](https://issuetracker.unity3d.com/issues/uum-132083) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
- **6000.0.69f1** (2026-03-04) Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window. - [UUM-131283](https://issuetracker.unity3d.com/issues/uum-131283) (fixed 6000.5.0a7)
- **6000.0.69f1** (2026-03-04) Fixed an issue where script compilation produced different results on Windows and Linux, causing unnecessary asset file changes for teams working across multiple platforms. - [UUM-133554](https://issuetracker.unity3d.com/issues/uum-133554) (fixed 6000.4.0b10)
- **6000.0.69f1** (2026-03-04) Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs. - [UUM-129605](https://issuetracker.unity3d.com/issues/uum-129605) (fixed 6000.3.9f1)
- **6000.0.69f1** (2026-03-04) Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings. - [UUM-121033](https://issuetracker.unity3d.com/issues/uum-121033) (fixed 6000.5.0a7)
- **6000.0.69f1** (2026-03-04) Fixed Debug.Assert warning when atlas would grow too big for an editor font. - [UUM-85059](https://issuetracker.unity3d.com/issues/uum-85059) (fixed 6000.2.0a4)
- **6000.0.69f1** (2026-03-04) In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. - [UUM-97475](https://issuetracker.unity3d.com/issues/uum-97475) (fixed 6000.4.0a2)
- **6000.0.69f1** (2026-03-04) Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options. - [UUM-133293](https://issuetracker.unity3d.com/issues/uum-133293) (fixed 6000.4.0b10)
- **6000.0.69f1** (2026-03-04) Fixed an issue where the stencil attachment was unset incorrectly when using Metal, which caused a Metal validation error. - [UUM-133783](https://issuetracker.unity3d.com/issues/uum-133783) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed DX11 crash in TexturesD3D11Base::SetTexture. - [UUM-134071](https://issuetracker.unity3d.com/issues/uum-134071) (fixed 6000.3.10f1)
- **6000.0.69f1** (2026-03-04) Fixed issues with clearing multiple render targets in WebGPU. - [UUM-133743](https://issuetracker.unity3d.com/issues/uum-133743) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed crash on Switch platform when using WebRequests with debug c++ configuration. - [UUM-127898](https://issuetracker.unity3d.com/issues/uum-127898) (fixed 6000.0.69f1)
- **6000.0.69f1** (2026-03-04) Reduced startup time by improving internal hashing function for generic parameter types. - [UUM-133424](https://issuetracker.unity3d.com/issues/uum-133424) (fixed 6000.5.0a7)
- **6000.0.69f1** (2026-03-04) A regression was introduced where Input System's Scroll Delta Behavior was always normalized. This is now fixed. - [UUM-134566](https://issuetracker.unity3d.com/issues/uum-134566) (fixed 6000.0.69f1)
- **6000.0.69f1** (2026-03-04) Fixed an incorrect use of a synchronisation primitive that could lead to Unity crashing or undefined behaviour on platforms where input devices are discovered on thread other than main thread. - [UUM-134537](https://issuetracker.unity3d.com/issues/uum-134537) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed an issue where keyboard input was reset during a scene load. - [UUM-132112](https://issuetracker.unity3d.com/issues/uum-132112) (fixed 6000.3.10f1)
- **6000.0.69f1** (2026-03-04) Fixed an issue where network requests failed on macOS when many files were open. - [UUM-134087](https://issuetracker.unity3d.com/issues/uum-134087) (fixed 6000.3.10f1)
- **6000.0.69f1** (2026-03-04) Fixed race condition between incremental GC marking and root deregistration. - [UUM-131742](https://issuetracker.unity3d.com/issues/uum-131742) (fixed 6000.3.10f1)
- **6000.0.69f1** (2026-03-04) Package Manager: Package Manager: Url deep link using a upm package show the package selected if discoverable. Also show Add popup if a version is specified or if the package is not discoverable. (PAK-8687)
- **6000.0.69f1** (2026-03-04) Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh. - [UUM-61756](https://issuetracker.unity3d.com/issues/uum-61756) (fixed 6000.3.9f1)
- **6000.0.69f1** (2026-03-04) Fixed a URL-parsing problem that occurred when Video Player opened a file where the path contained a space in it. - [UUM-125789](https://issuetracker.unity3d.com/issues/uum-125789) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed an issue where focusing on an active selection could edit overlays content in the Scene view. - [UUM-134399](https://issuetracker.unity3d.com/issues/uum-134399) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms. - [UUM-126357](https://issuetracker.unity3d.com/issues/uum-126357) (fixed 6000.5.0a4)
- **6000.0.69f1** (2026-03-04) Fixed writes to RWTexture2D in compute. - [UUM-127198](https://issuetracker.unity3d.com/issues/uum-127198) (fixed 6000.5.0a3)
- **6000.0.69f1** (2026-03-04) Improved handling of improperly formatted &lt;a&gt; tag where the "href" part is missing. A properly formatted tag should be &lt;a href="link ID"&gt;text to be highlighted&lt;/a&gt;. - [UUM-130554](https://issuetracker.unity3d.com/issues/uum-130554) (fixed 6000.5.0a6)
- **6000.0.69f1** (2026-03-04) Fixed crash caused by having very large rect transform bounds. - [UUM-132182](https://issuetracker.unity3d.com/issues/uum-132182) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed root cause of crash caused by having very large rect transform bounds. Added warning which links to the affected scene GameObject(s). - [UUM-134019](https://issuetracker.unity3d.com/issues/uum-134019) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted. - [UUM-133865](https://issuetracker.unity3d.com/issues/uum-133865) (fixed 6000.3.10f1)
- **6000.0.69f1** (2026-03-04) PanelSettings.renderMode is now a public API. - [UUM-119486](https://issuetracker.unity3d.com/issues/uum-119486) (fixed 6000.4.0b11)
- **6000.0.69f1** (2026-03-04) Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects. - [UUM-133391](https://issuetracker.unity3d.com/issues/uum-133391) (fixed 6000.5.0a7)
- **6000.0.69f1** (2026-03-04) Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called. - [UUM-117576](https://issuetracker.unity3d.com/issues/uum-117576) (fixed 6000.5.0a6)
- **6000.0.69f1** (2026-03-04) \[WebGPU\] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader. - [UUM-133838](https://issuetracker.unity3d.com/issues/uum-133838) (fixed 6000.4.0b10)
- **6000.0.68f1** (2026-02-18) Removed extra spaces in Android library documentation. - [UUM-133945](https://issuetracker.unity3d.com/issues/uum-133945) (fixed 6000.3.9f1)
- **6000.0.68f1** (2026-02-18) Fixed the broken documentation link in the AnimationWindowEvent inspector. - [UUM-131593](https://issuetracker.unity3d.com/issues/uum-131593) (fixed 6000.5.0a6)
- **6000.0.68f1** (2026-02-18) Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect(). - [UUM-132703](https://issuetracker.unity3d.com/issues/uum-132703) (fixed 6000.5.0a6)
- **6000.0.68f1** (2026-02-18) Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. - [UUM-129604](https://issuetracker.unity3d.com/issues/uum-129604) (fixed 6000.3.8f1)
- **6000.0.68f1** (2026-02-18) Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. - [UUM-131962](https://issuetracker.unity3d.com/issues/uum-131962) (fixed 6000.3.9f1)
- **6000.0.68f1** (2026-02-18) Added default Profiler modules list to Profiler modules introduction.
- **6000.0.68f1** (2026-02-18) Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled. - [UUM-130843](https://issuetracker.unity3d.com/issues/uum-130843) (fixed 6000.0.68f1)
- **6000.0.68f1** (2026-02-18) Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools. - [UUM-132053](https://issuetracker.unity3d.com/issues/uum-132053) (fixed 6000.5.0a6)
- **6000.0.68f1** (2026-02-18) Publishing Settings 'Build' section for Android is now only editable via global Android settings. - [UUM-126778](https://issuetracker.unity3d.com/issues/uum-126778) (fixed 6000.5.0a5)
- **6000.0.68f1** (2026-02-18) RefreshSettings when setting AssetPipeline settings in ProjectSettings. - [UUM-129185](https://issuetracker.unity3d.com/issues/uum-129185) (fixed 6000.3.9f1)
- **6000.0.68f1** (2026-02-18) When reconnecting a plain GameObject to a prefab, keep any child instances. - [UUM-102262](https://issuetracker.unity3d.com/issues/uum-102262) (fixed 6000.3.8f1)
- **6000.0.68f1** (2026-02-18) Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application. - [UUM-124735](https://issuetracker.unity3d.com/issues/uum-124735) (fixed 6000.3.0f1)
- **6000.0.68f1** (2026-02-18) Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. - [UUM-126066](https://issuetracker.unity3d.com/issues/uum-126066) (fixed 6000.3.8f1)
- **6000.0.68f1** (2026-02-18) Fixed unity view resizing in UaaL setup breaking rendering or crashing. - [UUM-130881](https://issuetracker.unity3d.com/issues/uum-130881) (fixed 6000.5.0a6)
- **6000.0.68f1** (2026-02-18) Keyboard UI adjusted to better fit with liquid glass. - [UUM-133464](https://issuetracker.unity3d.com/issues/uum-133464) (fixed 6000.3.9f1)
- **6000.0.68f1** (2026-02-18) Updated TransformAccess syncs for all transform options. - [UUM-126050](https://issuetracker.unity3d.com/issues/uum-126050) (fixed 6000.0.68f1)
- **6000.0.68f1** (2026-02-18) Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title. (PAK-8605)
- **6000.0.68f1** (2026-02-18) Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created. - [UUM-110845](https://issuetracker.unity3d.com/issues/uum-110845) (fixed 6000.4.0b7)
- **6000.0.68f1** (2026-02-18) Added issue where capitalization in the swizzle node mask would sometimes result in improper results. - [UUM-132879](https://issuetracker.unity3d.com/issues/uum-132879) (fixed 6000.3.8f1)
- **6000.0.68f1** (2026-02-18) Nodes are now properly selected after copy-paste or duplication. - [UUM-110841](https://issuetracker.unity3d.com/issues/uum-110841) (fixed 6000.3.0b1)
- **6000.0.68f1** (2026-02-18) Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. - [UUM-129344](https://issuetracker.unity3d.com/issues/uum-129344) (fixed 6000.3.8f1)
- **6000.0.68f1** (2026-02-18) NullReferenceException thrown when docking builder after deleting element. - [UUM-128717](https://issuetracker.unity3d.com/issues/uum-128717) (fixed 6000.5.0a5)
- **6000.0.68f1** (2026-02-18) Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU. - [UUM-129743](https://issuetracker.unity3d.com/issues/uum-129743) (fixed 6000.5.0a5)
- **6000.0.68f1** (2026-02-18) Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). - [UUM-130369](https://issuetracker.unity3d.com/issues/uum-130369) (fixed 6000.5.0a6)
- **6000.0.68f1** (2026-02-18) WebGPU: automatically handle textures that are bound to a shader for both read and write. - [UUM-131864](https://issuetracker.unity3d.com/issues/uum-131864) (fixed 6000.3.9f1)
- **6000.0.68f1** (2026-02-18) WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures. - [UUM-131863](https://issuetracker.unity3d.com/issues/uum-131863) (fixed 6000.3.9f1)
- **6000.0.68f1** (2026-02-18) WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. - [UUM-131262](https://issuetracker.unity3d.com/issues/uum-131262) (fixed 6000.5.0a6)
- **6000.0.67f1** (2026-02-04) Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. - [UUM-127937](https://issuetracker.unity3d.com/issues/uum-127937) (fixed 6000.5.0a4)
- **6000.0.67f1** (2026-02-04) Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). - [UUM-128709](https://issuetracker.unity3d.com/issues/uum-128709) (fixed 6000.5.0a4)
- **6000.0.67f1** (2026-02-04) Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window. - [UUM-128466](https://issuetracker.unity3d.com/issues/uum-128466) (fixed 6000.5.0a4)
- **6000.0.67f1** (2026-02-04) Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. - [UUM-129424](https://issuetracker.unity3d.com/issues/uum-129424) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Added safeguards in the Linux Editor to mitigate potential crashes during project load. - [UUM-132175](https://issuetracker.unity3d.com/issues/uum-132175) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Added version information to UnityCrashHandler executable. - [UUM-132574](https://issuetracker.unity3d.com/issues/uum-132574) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Fixed an issue where custom property drawers would be DIsposed when they were still in use. - [UUM-132087](https://issuetracker.unity3d.com/issues/uum-132087) (fixed 6000.4.0b6)
- **6000.0.67f1** (2026-02-04) Fixed hang when loading/unloading asset bundles cancels texture streaming requests. - [UUM-116419](https://issuetracker.unity3d.com/issues/uum-116419) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Fixed Long File Name Error When Build Profile Name Has Many Symbols. - [UUM-122222](https://issuetracker.unity3d.com/issues/uum-122222) (fixed 6000.3.5f1)
- **6000.0.67f1** (2026-02-04) Fixed root transform moving to the end of the Hierarchy when changing transform type. - [UUM-132190](https://issuetracker.unity3d.com/issues/uum-132190) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Improved description of worldToGUIPoint and OnDrawGizmos API behavior.
- **6000.0.67f1** (2026-02-04) The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. - [UUM-128719](https://issuetracker.unity3d.com/issues/uum-128719) (fixed 6000.5.0a5)
- **6000.0.67f1** (2026-02-04) EmbeddedLinux: RaspiOS vulkan crash fix. - [UUM-129585](https://issuetracker.unity3d.com/issues/uum-129585) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Added missing buffer warning log in vulkan. - [UUM-130842](https://issuetracker.unity3d.com/issues/uum-130842) (fixed 6000.3.6f1)
- **6000.0.67f1** (2026-02-04) Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer. - [UUM-125478](https://issuetracker.unity3d.com/issues/uum-125478) (fixed 6000.5.0a4)
- **6000.0.67f1** (2026-02-04) Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough. - [UUM-126700](https://issuetracker.unity3d.com/issues/uum-126700) (fixed 6000.5.0a3)
- **6000.0.67f1** (2026-02-04) Shadows now show up at the full distance defined by the light. - [UUM-126164](https://issuetracker.unity3d.com/issues/uum-126164) (fixed 6000.5.0a3)
- **6000.0.67f1** (2026-02-04) Application.Quit does not have effect when called in batched playerloop. - [UUM-128234](https://issuetracker.unity3d.com/issues/uum-128234) (fixed 6000.3.1f1)
- **6000.0.67f1** (2026-02-04) Fixed a couple iOS bugs related to when another app is recording. - [UUM-102412](https://issuetracker.unity3d.com/issues/uum-102412) (fixed 6000.3.5f1)
- **6000.0.67f1** (2026-02-04) Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type. - [UUM-132968](https://issuetracker.unity3d.com/issues/uum-132968) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store. - [UUM-127805](https://issuetracker.unity3d.com/issues/uum-127805) (fixed 6000.3.6f1)
- **6000.0.67f1** (2026-02-04) Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. - [UUM-115289](https://issuetracker.unity3d.com/issues/uum-115289) (fixed 6000.3.6f1)
- **6000.0.67f1** (2026-02-04) Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value. - [UUM-107629](https://issuetracker.unity3d.com/issues/uum-107629) (fixed 6000.0.67f1)
- **6000.0.67f1** (2026-02-04) Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents. - [UUM-131712](https://issuetracker.unity3d.com/issues/uum-131712) (fixed 6000.5.0a5)
- **6000.0.67f1** (2026-02-04) Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it. - [UUM-131589](https://issuetracker.unity3d.com/issues/uum-131589) (fixed 6000.3.6f1)
- **6000.0.67f1** (2026-02-04) Fixed a rare crash when calling ShaderUtil.GetMaterialProperties. - [UUM-130712](https://issuetracker.unity3d.com/issues/uum-130712) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true. - [UUM-127287](https://issuetracker.unity3d.com/issues/uum-127287) (fixed 6000.3.6f1)
- **6000.0.67f1** (2026-02-04) Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
- **6000.0.67f1** (2026-02-04) Fixed accessing Editor internals directly on versions below Unity 6.3.
- **6000.0.67f1** (2026-02-04) Fixed intermittent failures in Version Control native tests on linux. - [UUM-130258](https://issuetracker.unity3d.com/issues/uum-130258) (fixed 6000.3.6f1)
- **6000.0.67f1** (2026-02-04) Fixed Version Control project settings fields that didn't align with window title. - [UUM-127155](https://issuetracker.unity3d.com/issues/uum-127155) (fixed 6000.0.67f1)
- **6000.0.67f1** (2026-02-04) WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats. - [UUM-131865](https://issuetracker.unity3d.com/issues/uum-131865) (fixed 6000.4.0b7)
- **6000.0.67f1** (2026-02-04) WebGPU: resolve error with Firefox with empty bindgroups. - [UUM-131862](https://issuetracker.unity3d.com/issues/uum-131862) (fixed 6000.3.6f1)
- **6000.0.66f2** (2026-01-26) Resolved a bug causing valid package signatures to be flagged as invalid if validated after the signing certificate expired. - [UUM-133005](https://issuetracker.unity3d.com/issues/uum-133005) (fixed 6000.3.5f2)
- **6000.0.66f2** (2026-01-26) Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. - [UUM-130899](https://issuetracker.unity3d.com/issues/uum-130899) (fixed 6000.3.5f1)
- **6000.0.66f2** (2026-01-26) Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp. - [UUM-128853](https://issuetracker.unity3d.com/issues/uum-128853) (fixed 6000.5.0a4)
- **6000.0.66f2** (2026-01-26) On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). - [UUM-111037](https://issuetracker.unity3d.com/issues/uum-111037) (fixed 6000.2.15f1)
- **6000.0.66f2** (2026-01-26) Fixed documentation on GetPixelBilinear describing the behavior in detail. - [UUM-78472](https://issuetracker.unity3d.com/issues/uum-78472) (fixed 6000.5.0a3)
- **6000.0.66f2** (2026-01-26) Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. - [UUM-129239](https://issuetracker.unity3d.com/issues/uum-129239) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Allocator.Domain will print an error if over capacity, instead of crashing. - [UUM-125732](https://issuetracker.unity3d.com/issues/uum-125732) (fixed 6000.3.5f1)
- **6000.0.66f2** (2026-01-26) Allocator.Domain will print an error if over capacity, instead of crashing. - [UUM-125732](https://issuetracker.unity3d.com/issues/uum-125732) (fixed 6000.3.5f1)
- **6000.0.66f2** (2026-01-26) Changed docs for Accelerator and text in projectSettings. - [UUM-128105](https://issuetracker.unity3d.com/issues/uum-128105) (fixed 6000.3.4f1)
- **6000.0.66f2** (2026-01-26) Fixed AddComponent menu not showing in certain multiple display layouts. - [UUM-127596](https://issuetracker.unity3d.com/issues/uum-127596) (fixed 6000.4.0b3)
- **6000.0.66f2** (2026-01-26) Fixed certain Color fields not updating after the first click in UIToolkit Debugger. - [UUM-127533](https://issuetracker.unity3d.com/issues/uum-127533) (fixed 6000.3.5f1)
- **6000.0.66f2** (2026-01-26) Fixed choppy animations in Player Settings embedded in the Build Profiles window. - [UUM-104229](https://issuetracker.unity3d.com/issues/uum-104229) (fixed 6000.5.0a4)
- **6000.0.66f2** (2026-01-26) Fixed issue where the Windows Editor Log did not say whether we are using the arm64 Windows Editor or if we are running the x64 Editor on an arm64 device. - [UUM-128981](https://issuetracker.unity3d.com/issues/uum-128981) (fixed 6000.3.4f1)
- **6000.0.66f2** (2026-01-26) Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed. - [UUM-127693](https://issuetracker.unity3d.com/issues/uum-127693) (fixed 6000.4.0b3)
- **6000.0.66f2** (2026-01-26) Fixed potentiel heap-buffer-overflow when applying prefabs modifications. - [UUM-131207](https://issuetracker.unity3d.com/issues/uum-131207) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed prefab saving whilst still editing its field in the Prefab Stage. - [UUM-128744](https://issuetracker.unity3d.com/issues/uum-128744) (fixed 6000.3.5f1)
- **6000.0.66f2** (2026-01-26) Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit (with the top hemisphere) instead of the exiting hit. - [UUM-88080](https://issuetracker.unity3d.com/issues/uum-88080) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. - [UUM-128282](https://issuetracker.unity3d.com/issues/uum-128282) (fixed 6000.3.5f1)
- **6000.0.66f2** (2026-01-26) Fixed the Build Profile Build Button Dropdown to use PointerDownEvent instead of ClickEvent. - [UUM-107782](https://issuetracker.unity3d.com/issues/uum-107782) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed \| UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions. - [UUM-99716](https://issuetracker.unity3d.com/issues/uum-99716) (fixed 6000.5.0a3)
- **6000.0.66f2** (2026-01-26) Make sure that vsync value specified in game view matches the real value with which the viewport is presented. - [UUM-102574](https://issuetracker.unity3d.com/issues/uum-102574) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory. - [UUM-12996](https://issuetracker.unity3d.com/issues/uum-12996) (fixed 6000.3.4f1)
- **6000.0.66f2** (2026-01-26) The developer console for XR projects has been disabled due to its very small and unreadable rendering. - [UUM-119794](https://issuetracker.unity3d.com/issues/uum-119794) (fixed 6000.5.0a3)
- **6000.0.66f2** (2026-01-26) Fixed freeze with particle systems when using Vulkan. - [UUM-91203](https://issuetracker.unity3d.com/issues/uum-91203) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed ClearDispatchIndirect not clearing all indirect arguments when thread count was not 64. - [UUM-126235](https://issuetracker.unity3d.com/issues/uum-126235) (fixed 6000.3.4f1)
- **6000.0.66f2** (2026-01-26) Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress. - [UUM-127293](https://issuetracker.unity3d.com/issues/uum-127293) (fixed 6000.5.0a4)
- **6000.0.66f2** (2026-01-26) Fixed iOS 26 logs appearing as &lt;private&gt; in Console app. - [UUM-129367](https://issuetracker.unity3d.com/issues/uum-129367) (fixed 6000.5.0a4)
- **6000.0.66f2** (2026-01-26) Fixed New lines not registering in Multi-line UI text boxes. - [UUM-129085](https://issuetracker.unity3d.com/issues/uum-129085) (fixed 6000.4.0b2)
- **6000.0.66f2** (2026-01-26) Updated version validation message that contains unclear 'SemVer' abbreviation.
- **6000.0.66f2** (2026-01-26) Fixed the Camera Overlay that would break when camera name is too long. - [UUM-130353](https://issuetracker.unity3d.com/issues/uum-130353) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group. - [UUM-114439](https://issuetracker.unity3d.com/issues/uum-114439) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed Toolbar Icons for Light Mode. - [UUM-103082](https://issuetracker.unity3d.com/issues/uum-103082) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed Toolbar Icons for Retina Display. - [UUM-107865](https://issuetracker.unity3d.com/issues/uum-107865) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. - [UUM-130102](https://issuetracker.unity3d.com/issues/uum-130102) (fixed 6000.5.0a4)
- **6000.0.66f2** (2026-01-26) Fixed Prevent no keywords shader variant errors during DOTS material initialization. - [UUM-107314](https://issuetracker.unity3d.com/issues/uum-107314) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed the non deterministic build issue when building shader AssetBundle. - [UUM-114616](https://issuetracker.unity3d.com/issues/uum-114616) (fixed 6000.5.0a4)
- **6000.0.66f2** (2026-01-26) Removed unused DebugLevel field from URP asset. - [UUM-129416](https://issuetracker.unity3d.com/issues/uum-129416) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled. - [UUM-128080](https://issuetracker.unity3d.com/issues/uum-128080) (fixed 6000.4.0b3)
- **6000.0.66f2** (2026-01-26) Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode. - [UUM-126026](https://issuetracker.unity3d.com/issues/uum-126026) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
- **6000.0.66f2** (2026-01-26) Fixed the delete shortcut not working on macOS.
- **6000.0.66f2** (2026-01-26) Fixed the menu references to Explorer instead of Finder when running on macOS.
- **6000.0.66f2** (2026-01-26) Fixed Version control icon disappearing when opening a scene or switching Play Mode.
- **6000.0.66f2** (2026-01-26) WebGPU: Fix compressed texture mip levels having invalid texture data. - [UUM-129015](https://issuetracker.unity3d.com/issues/uum-129015) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) WebGPU: Fix compute pipeline error when a RWTexture is read-only. - [UUM-129979](https://issuetracker.unity3d.com/issues/uum-129979) (fixed 6000.4.0b4)
- **6000.0.66f2** (2026-01-26) WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. - [UUM-131803](https://issuetracker.unity3d.com/issues/uum-131803) (fixed 6000.3.5f1)
- **6000.0.66f2** (2026-01-26) Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin. - [UUM-128204](https://issuetracker.unity3d.com/issues/uum-128204) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. - [UUM-130899](https://issuetracker.unity3d.com/issues/uum-130899) (fixed 6000.3.5f1)
- **6000.0.66f1** (2026-01-21) Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp. - [UUM-128853](https://issuetracker.unity3d.com/issues/uum-128853) (fixed 6000.5.0a4)
- **6000.0.66f1** (2026-01-21) On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). - [UUM-111037](https://issuetracker.unity3d.com/issues/uum-111037) (fixed 6000.2.15f1)
- **6000.0.66f1** (2026-01-21) Fixed documentation on GetPixelBilinear describing the behavior in detail. - [UUM-78472](https://issuetracker.unity3d.com/issues/uum-78472) (fixed 6000.5.0a3)
- **6000.0.66f1** (2026-01-21) Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. - [UUM-129239](https://issuetracker.unity3d.com/issues/uum-129239) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Allocator.Domain will print an error if over capacity, instead of crashing. - [UUM-125732](https://issuetracker.unity3d.com/issues/uum-125732) (fixed 6000.3.5f1)
- **6000.0.66f1** (2026-01-21) Allocator.Domain will print an error if over capacity, instead of crashing. - [UUM-125732](https://issuetracker.unity3d.com/issues/uum-125732) (fixed 6000.3.5f1)
- **6000.0.66f1** (2026-01-21) Changed docs for Accelerator and text in projectSettings. - [UUM-128105](https://issuetracker.unity3d.com/issues/uum-128105) (fixed 6000.3.4f1)
- **6000.0.66f1** (2026-01-21) Fixed AddComponent menu not showing in certain multiple display layouts. - [UUM-127596](https://issuetracker.unity3d.com/issues/uum-127596) (fixed 6000.4.0b3)
- **6000.0.66f1** (2026-01-21) Fixed certain Color fields not updating after the first click in UIToolkit Debugger. - [UUM-127533](https://issuetracker.unity3d.com/issues/uum-127533) (fixed 6000.3.5f1)
- **6000.0.66f1** (2026-01-21) Fixed choppy animations in Player Settings embedded in the Build Profiles window. - [UUM-104229](https://issuetracker.unity3d.com/issues/uum-104229) (fixed 6000.5.0a4)
- **6000.0.66f1** (2026-01-21) Fixed issue where the Windows Editor Log did not say whether we are using the arm64 Windows Editor or if we are running the x64 Editor on an arm64 device. - [UUM-128981](https://issuetracker.unity3d.com/issues/uum-128981) (fixed 6000.3.4f1)
- **6000.0.66f1** (2026-01-21) Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed. - [UUM-127693](https://issuetracker.unity3d.com/issues/uum-127693) (fixed 6000.4.0b3)
- **6000.0.66f1** (2026-01-21) Fixed potentiel heap-buffer-overflow when applying prefabs modifications. - [UUM-131207](https://issuetracker.unity3d.com/issues/uum-131207) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed prefab saving whilst still editing its field in the Prefab Stage. - [UUM-128744](https://issuetracker.unity3d.com/issues/uum-128744) (fixed 6000.3.5f1)
- **6000.0.66f1** (2026-01-21) Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit (with the top hemisphere) instead of the exiting hit. - [UUM-88080](https://issuetracker.unity3d.com/issues/uum-88080) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. - [UUM-128282](https://issuetracker.unity3d.com/issues/uum-128282) (fixed 6000.3.5f1)
- **6000.0.66f1** (2026-01-21) Fixed the Build Profile Build Button Dropdown to use PointerDownEvent instead of ClickEvent. - [UUM-107782](https://issuetracker.unity3d.com/issues/uum-107782) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed \| UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions. - [UUM-99716](https://issuetracker.unity3d.com/issues/uum-99716) (fixed 6000.5.0a3)
- **6000.0.66f1** (2026-01-21) Make sure that vsync value specified in game view matches the real value with which the viewport is presented. - [UUM-102574](https://issuetracker.unity3d.com/issues/uum-102574) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory. - [UUM-12996](https://issuetracker.unity3d.com/issues/uum-12996) (fixed 6000.3.4f1)
- **6000.0.66f1** (2026-01-21) The developer console for XR projects has been disabled due to its very small and unreadable rendering. - [UUM-119794](https://issuetracker.unity3d.com/issues/uum-119794) (fixed 6000.5.0a3)
- **6000.0.66f1** (2026-01-21) Fixed freeze with particle systems when using Vulkan. - [UUM-91203](https://issuetracker.unity3d.com/issues/uum-91203) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed ClearDispatchIndirect not clearing all indirect arguments when thread count was not 64. - [UUM-126235](https://issuetracker.unity3d.com/issues/uum-126235) (fixed 6000.3.4f1)
- **6000.0.66f1** (2026-01-21) Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress. - [UUM-127293](https://issuetracker.unity3d.com/issues/uum-127293) (fixed 6000.5.0a4)
- **6000.0.66f1** (2026-01-21) Fixed iOS 26 logs appearing as &lt;private&gt; in Console app. - [UUM-129367](https://issuetracker.unity3d.com/issues/uum-129367) (fixed 6000.5.0a4)
- **6000.0.66f1** (2026-01-21) Fixed New lines not registering in Multi-line UI text boxes. - [UUM-129085](https://issuetracker.unity3d.com/issues/uum-129085) (fixed 6000.4.0b2)
- **6000.0.66f1** (2026-01-21) Updated version validation message that contains unclear 'SemVer' abbreviation.
- **6000.0.66f1** (2026-01-21) Fixed the Camera Overlay that would break when camera name is too long. - [UUM-130353](https://issuetracker.unity3d.com/issues/uum-130353) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group. - [UUM-114439](https://issuetracker.unity3d.com/issues/uum-114439) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed Toolbar Icons for Light Mode. - [UUM-103082](https://issuetracker.unity3d.com/issues/uum-103082) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed Toolbar Icons for Retina Display. - [UUM-107865](https://issuetracker.unity3d.com/issues/uum-107865) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. - [UUM-130102](https://issuetracker.unity3d.com/issues/uum-130102) (fixed 6000.5.0a4)
- **6000.0.66f1** (2026-01-21) Fixed Prevent no keywords shader variant errors during DOTS material initialization. - [UUM-107314](https://issuetracker.unity3d.com/issues/uum-107314) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed the non deterministic build issue when building shader AssetBundle. - [UUM-114616](https://issuetracker.unity3d.com/issues/uum-114616) (fixed 6000.5.0a4)
- **6000.0.66f1** (2026-01-21) Removed unused DebugLevel field from URP asset. - [UUM-129416](https://issuetracker.unity3d.com/issues/uum-129416) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled. - [UUM-128080](https://issuetracker.unity3d.com/issues/uum-128080) (fixed 6000.4.0b3)
- **6000.0.66f1** (2026-01-21) Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode. - [UUM-126026](https://issuetracker.unity3d.com/issues/uum-126026) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
- **6000.0.66f1** (2026-01-21) Fixed the delete shortcut not working on macOS.
- **6000.0.66f1** (2026-01-21) Fixed the menu references to Explorer instead of Finder when running on macOS.
- **6000.0.66f1** (2026-01-21) Fixed Version control icon disappearing when opening a scene or switching Play Mode.
- **6000.0.66f1** (2026-01-21) WebGPU: Fix compressed texture mip levels having invalid texture data. - [UUM-129015](https://issuetracker.unity3d.com/issues/uum-129015) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) WebGPU: Fix compute pipeline error when a RWTexture is read-only. - [UUM-129979](https://issuetracker.unity3d.com/issues/uum-129979) (fixed 6000.4.0b4)
- **6000.0.66f1** (2026-01-21) WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. - [UUM-131803](https://issuetracker.unity3d.com/issues/uum-131803) (fixed 6000.3.5f1)
- **6000.0.66f1** (2026-01-21) Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin. - [UUM-128204](https://issuetracker.unity3d.com/issues/uum-128204) (fixed 6000.4.0b4)
- **6000.0.65f1** (2026-01-07) Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice. - [UUM-128496](https://issuetracker.unity3d.com/issues/uum-128496) (fixed 6000.4.0b2)
- **6000.0.65f1** (2026-01-07) Fixed memory spike after activating Freeform Light2Ds. - [UUM-121040](https://issuetracker.unity3d.com/issues/uum-121040) (fixed 6000.5.0a3)
- **6000.0.65f1** (2026-01-07) Fixed enabled password field when Custom Keystore is selected. - [UUM-126674](https://issuetracker.unity3d.com/issues/uum-126674) (fixed 6000.5.0a3)
- **6000.0.65f1** (2026-01-07) Fixed unaligned buttons in Build Settings window. - [UUM-128845](https://issuetracker.unity3d.com/issues/uum-128845) (fixed 6000.3.1f1)
- **6000.0.65f1** (2026-01-07) Fixed cache-related crash on iOS when loading assets. - [UUM-120877](https://issuetracker.unity3d.com/issues/uum-120877) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed main thread sometimes queuing more frames than maxQueuedFrames when using D3D12 in the Editor. - [UUM-100923](https://issuetracker.unity3d.com/issues/uum-100923) (fixed 6000.3.0b7)
- **6000.0.65f1** (2026-01-07) Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. - [UUM-91634](https://issuetracker.unity3d.com/issues/uum-91634) (fixed 6000.3.0b10)
- **6000.0.65f1** (2026-01-07) Fixed 'Build And Run' File menu option to choose active instead of selected Build Profile. - [UUM-121372](https://issuetracker.unity3d.com/issues/uum-121372) (fixed 6000.3.1f1)
- **6000.0.65f1** (2026-01-07) Fixed a bug where tool contexts can be missing if their associated component is placed after an invalid component. - [UUM-127897](https://issuetracker.unity3d.com/issues/uum-127897) (fixed 6000.3.1f1)
- **6000.0.65f1** (2026-01-07) Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles. - [UUM-102083](https://issuetracker.unity3d.com/issues/uum-102083) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed missing script error on play mode on both SRP Indoors scene templates. - [UUM-126194](https://issuetracker.unity3d.com/issues/uum-126194) (fixed 6000.3.1f1)
- **6000.0.65f1** (2026-01-07) Improved visibility and positioning of kebab menus in Settings &gt; Graphics. - [UUM-116647](https://issuetracker.unity3d.com/issues/uum-116647) (fixed 6000.3.1f1)
- **6000.0.65f1** (2026-01-07) Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used. - [UUM-103724](https://issuetracker.unity3d.com/issues/uum-103724) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled. - [UUM-128966](https://issuetracker.unity3d.com/issues/uum-128966) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed floating point precision issue with ACES tonemapping. - [UUM-125596](https://issuetracker.unity3d.com/issues/uum-125596) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed occasional null pointer access crash during shutdown. - [UUM-121178](https://issuetracker.unity3d.com/issues/uum-121178) (fixed 6000.4.0a2)
- **6000.0.65f1** (2026-01-07) Fixed transient AA depth in renderpass not getting memoryless. - [UUM-128741](https://issuetracker.unity3d.com/issues/uum-128741) (fixed 6000.4.0b2)
- **6000.0.65f1** (2026-01-07) This PR fixes a Forward+ lighting bug in 6000.0, where lighting was incorrect at certain camera angles. - [UUM-98788](https://issuetracker.unity3d.com/issues/uum-98788) (fixed 6000.1.3f1)
- **6000.0.65f1** (2026-01-07) Fixed a rare crash of the il2cpp executable on Windows. - [UUM-127507](https://issuetracker.unity3d.com/issues/uum-127507) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) BEE_BUILD_THREADS will now be respected when il2cpp is used to compile an exported project. - [UUM-129014](https://issuetracker.unity3d.com/issues/uum-129014) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition() on Windows. - [UUM-128971](https://issuetracker.unity3d.com/issues/uum-128971) (fixed 6000.4.0b2)
- **6000.0.65f1** (2026-01-07) InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\]. - [UUM-124996](https://issuetracker.unity3d.com/issues/uum-124996) (fixed 6000.4.0b2)
- **6000.0.65f1** (2026-01-07) Added the overflow: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window. - [UUM-111251](https://issuetracker.unity3d.com/issues/uum-111251) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed an issue where some logs messages coming from the PhysX integration would be ignored. (PHYS-681)
- **6000.0.65f1** (2026-01-07) Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. - [UUM-112248](https://issuetracker.unity3d.com/issues/uum-112248) (fixed 6000.0.57f1)
- **6000.0.65f1** (2026-01-07) Improved performance of heightfield creation for terrain collider while async loading. - [UUM-120104](https://issuetracker.unity3d.com/issues/uum-120104) (fixed 6000.4.0b2)
- **6000.0.65f1** (2026-01-07) Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled. - [UUM-129517](https://issuetracker.unity3d.com/issues/uum-129517) (fixed 6000.4.0b2)
- **6000.0.65f1** (2026-01-07) Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. - [UUM-127894](https://issuetracker.unity3d.com/issues/uum-127894) (fixed 6000.3.2f1)
- **6000.0.65f1** (2026-01-07) Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path. - [UUM-112730](https://issuetracker.unity3d.com/issues/uum-112730) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed documentation links for Dropdown, Property, Keyword, Custom Function and Redirect Nodes. - [UUM-128883](https://issuetracker.unity3d.com/issues/uum-128883) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed documentation page direction for subgraphs. - [UUM-129061](https://issuetracker.unity3d.com/issues/uum-129061) (fixed 6000.3.2f1)
- **6000.0.65f1** (2026-01-07) Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver. - [UUM-116514](https://issuetracker.unity3d.com/issues/uum-116514) (fixed 6000.5.0a3)
- **6000.0.65f1** (2026-01-07) Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox). - [UUM-122955](https://issuetracker.unity3d.com/issues/uum-122955) (fixed 6000.4.0a5)
- **6000.0.65f1** (2026-01-07) Fixed a typo in Canvas Component warning. - [UUM-129087](https://issuetracker.unity3d.com/issues/uum-129087) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed TextMesh component icon that was difficult to see in dark-mode. - [UUM-125871](https://issuetracker.unity3d.com/issues/uum-125871) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. - [UUM-127567](https://issuetracker.unity3d.com/issues/uum-127567) (fixed 6000.5.0a3)
- **6000.0.65f1** (2026-01-07) Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. - [UUM-129389](https://issuetracker.unity3d.com/issues/uum-129389) (fixed 6000.3.2f1)
- **6000.0.65f1** (2026-01-07) Prevent undo stack overflow when dragging large number of child objects. - [UUM-120610](https://issuetracker.unity3d.com/issues/uum-120610) (fixed 6000.3.1f1)
- **6000.0.65f1** (2026-01-07) Fixed fog interfering with an active debug mode. - [UUM-130032](https://issuetracker.unity3d.com/issues/uum-130032) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. - [UUM-129189](https://issuetracker.unity3d.com/issues/uum-129189) (fixed 6000.3.2f1)
- **6000.0.65f1** (2026-01-07) Fixed a bug in the JavaScript SendMessage function in which numerical precision was being lost. - [UUM-121842](https://issuetracker.unity3d.com/issues/uum-121842) (fixed 6000.5.0a3)
- **6000.0.65f1** (2026-01-07) Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0". - [UUM-126250](https://issuetracker.unity3d.com/issues/uum-126250) (fixed 6000.4.0b2)
- **6000.0.65f1** (2026-01-07) Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. - [UUM-108292](https://issuetracker.unity3d.com/issues/uum-108292) (fixed 6000.4.0a2)
- **6000.0.65f1** (2026-01-07) WebGPU: Fix for setting mip level for writable textures bound to compute shaders. - [UUM-130285](https://issuetracker.unity3d.com/issues/uum-130285) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared. - [UUM-130122](https://issuetracker.unity3d.com/issues/uum-130122) (fixed 6000.0.65f1)
- **6000.0.65f1** (2026-01-07) \[WebGPU\] Fix using a depth slice of a 3d texture as a render target. - [UUM-128164](https://issuetracker.unity3d.com/issues/uum-128164) (fixed 6000.3.2f1)
- **6000.0.64f1** (2025-12-10) Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette. - [UUM-125625](https://issuetracker.unity3d.com/issues/uum-125625) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed LIght2D toggle UI. - [UUM-104008](https://issuetracker.unity3d.com/issues/uum-104008) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode. - [UUM-125376](https://issuetracker.unity3d.com/issues/uum-125376) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed crash that could happen during configuration changes on Android. - [UUM-78535](https://issuetracker.unity3d.com/issues/uum-78535) (fixed 6000.2.0a6)
- **6000.0.64f1** (2025-12-10) Fixed On Screen Keyboard closing when typing with a controller or Siri Remote. - [UUM-120998](https://issuetracker.unity3d.com/issues/uum-120998) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. - [UUM-107892](https://issuetracker.unity3d.com/issues/uum-107892) (fixed 6000.0.64f1)
- **6000.0.64f1** (2025-12-10) Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error. - [UUM-128283](https://issuetracker.unity3d.com/issues/uum-128283) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were loaded that contained instanced terrain details. - [UUM-117177](https://issuetracker.unity3d.com/issues/uum-117177) (fixed 6000.4.0a5)
- **6000.0.64f1** (2025-12-10) Fixed a bug where accessing an overlay's containerWindow could throw a NullRef Exception. - [UUM-127936](https://issuetracker.unity3d.com/issues/uum-127936) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed a bug where the Reflection Probes Gizmos could disappear in the Scene View. - [UUM-116317](https://issuetracker.unity3d.com/issues/uum-116317) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed an issue where the mesh would not update on the first undo in TreeEditor. - [UUM-88043](https://issuetracker.unity3d.com/issues/uum-88043) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed artifact in bitmap IMGUI text. - [UUM-128238](https://issuetracker.unity3d.com/issues/uum-128238) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed CoreBusinessMetrics events block in certain cases. - [UUM-122051](https://issuetracker.unity3d.com/issues/uum-122051) (fixed 6000.2.14f1)
- **6000.0.64f1** (2025-12-10) Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window. - [UUM-104224](https://issuetracker.unity3d.com/issues/uum-104224) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed isElided state for ATG. - [UUM-127852](https://issuetracker.unity3d.com/issues/uum-127852) (fixed 6000.0.64f1)
- **6000.0.64f1** (2025-12-10) Fixed keyboard navigation for the buttons in the footer of the Build Profiles window. - [UUM-113231](https://issuetracker.unity3d.com/issues/uum-113231) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed missing connection check when re-importing all assets via the cache server. - [UUM-128465](https://issuetracker.unity3d.com/issues/uum-128465) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed random flickering outline around selected objects when using Umbra baked occlusion culling. - [UUM-107639](https://issuetracker.unity3d.com/issues/uum-107639) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed right-click on Build Profile renaming area throwing an error. - [UUM-123104](https://issuetracker.unity3d.com/issues/uum-123104) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed save overlay preset window error when entering play mode. - [UUM-119359](https://issuetracker.unity3d.com/issues/uum-119359) (fixed 6000.4.0a4)
- **6000.0.64f1** (2025-12-10) Fixed tooltip overwriting when label gets truncated. - [UUM-104264](https://issuetracker.unity3d.com/issues/uum-104264) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed clear in renderpass' subpass using wrong RT. - [UUM-128508](https://issuetracker.unity3d.com/issues/uum-128508) (fixed 6000.0.64f1)
- **6000.0.64f1** (2025-12-10) Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set (0,0.5,0.5,0.5). - [UUM-113033](https://issuetracker.unity3d.com/issues/uum-113033) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed missing documentation link for the Lens Flare (SRP) component. - [UUM-115985](https://issuetracker.unity3d.com/issues/uum-115985) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed FSR2 quality setting not applying when changed from the camera using 'Use Custom Quality' property. - [UUM-125992](https://issuetracker.unity3d.com/issues/uum-125992) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed resize cursor issues in a windowed standalone player build when using Input System. - [UUM-117813](https://issuetracker.unity3d.com/issues/uum-117813) (fixed 6000.3.0f1)
- **6000.0.64f1** (2025-12-10) Keyboard input is reset on application focus lost. - [UUM-122233](https://issuetracker.unity3d.com/issues/uum-122233) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Removed the DLSS tests from the test filter and updated the reference images. - [UUM-75549](https://issuetracker.unity3d.com/issues/uum-75549) (fixed 6000.0.64f1)
- **6000.0.64f1** (2025-12-10) Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body. - [UUM-126746](https://issuetracker.unity3d.com/issues/uum-126746) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed a crash on DX11 when RenderDoc is enabled while NVIDIA package is added to the project. - [UUM-127501](https://issuetracker.unity3d.com/issues/uum-127501) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed an issue where the Memory Profiler could not reliably determine the root Transform of a Prefab. - [UUM-127812](https://issuetracker.unity3d.com/issues/uum-127812) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed performance regression when rendering large arrays in the Inspector. - [UUM-120424](https://issuetracker.unity3d.com/issues/uum-120424) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed a bug in Shader Graph UGUI Samples where custom components would not update the material properly. - [UUM-119990](https://issuetracker.unity3d.com/issues/uum-119990) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Added word wrapping to the compute shader inspector kernel label field. - [UUM-126858](https://issuetracker.unity3d.com/issues/uum-126858) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed a "keyword space mismatch" error showing when accessing materials before they're fully initialized. - [UUM-127035](https://issuetracker.unity3d.com/issues/uum-127035) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed a temp memory leak for shaders with more than 128 keywords. - [UUM-120175](https://issuetracker.unity3d.com/issues/uum-120175) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed raycast logic to correctly handle transparent pixels when alphaHitTestMinimumThreshold is set to a non-zero value. - [UUM-124857](https://issuetracker.unity3d.com/issues/uum-124857) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed building for Universal Windows Platform when using Visual Studio 2026. - [UUM-127114](https://issuetracker.unity3d.com/issues/uum-127114) (fixed 6000.3.1f1)
- **6000.0.64f1** (2025-12-10) Fixed package files added by the provider callback are included in paths. - [UUM-103738](https://issuetracker.unity3d.com/issues/uum-103738) (fixed 6000.4.0a4)
- **6000.0.64f1** (2025-12-10) Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal. - [UUM-120949](https://issuetracker.unity3d.com/issues/uum-120949) (fixed 6000.3.0b10)
- **6000.0.64f1** (2025-12-10) \[INSTABILITY\]: VideoPlayer_SeekAfterLoop_KeepsRendering. - [UUM-115967](https://issuetracker.unity3d.com/issues/uum-115967) (fixed 6000.0.64f1)
- **6000.0.64f1** (2025-12-10) Fixed visionOS player crash when "Wait for managed debugger" is enabled in build profile. - [UUM-128044](https://issuetracker.unity3d.com/issues/uum-128044) (fixed 6000.2.15f1)
- **6000.0.64f1** (2025-12-10) Fixed error switching to fullscreen when matchWebGLToCanvasSize is false. - [UUM-127494](https://issuetracker.unity3d.com/issues/uum-127494) (fixed 6000.2.15f1)
- **6000.0.63f1** (2025-11-28) Fixed case where Texture 2D Importer fails passing a default value to the "namefileidtable" when using a texture preset. - [UUM-121031](https://issuetracker.unity3d.com/issues/uum-121031) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) SpriteAtlasPerformance tests are crashing with "Dereferencing nullptr PPtr\!". (D2D-7750)
- **6000.0.63f1** (2025-11-28) Added activity-alias support to Build and Run. - [UUM-120359](https://issuetracker.unity3d.com/issues/uum-120359) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices. - [UUM-121082](https://issuetracker.unity3d.com/issues/uum-121082) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state. - [UUM-116934](https://issuetracker.unity3d.com/issues/uum-116934) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed build failure issue when building application while RenderDoc is running. - [UUM-113131](https://issuetracker.unity3d.com/issues/uum-113131) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed for the visible icon artefact during the splash screen on Android XR. - [UUM-126180](https://issuetracker.unity3d.com/issues/uum-126180) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers). - [UUM-121460](https://issuetracker.unity3d.com/issues/uum-121460) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed animator state showing a parameter that no long exists. - [UUM-125283](https://issuetracker.unity3d.com/issues/uum-125283) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed crash when deleting playable output with null graph. - [UUM-122215](https://issuetracker.unity3d.com/issues/uum-122215) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed focus on clip selection dropdown preventing use of play shortcut. - [UUM-125483](https://issuetracker.unity3d.com/issues/uum-125483) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. - [UUM-123305](https://issuetracker.unity3d.com/issues/uum-123305) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks. - [UUM-122776](https://issuetracker.unity3d.com/issues/uum-122776) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed for files disappearing in project browser, when doing reimport of folder. - [UUM-126423](https://issuetracker.unity3d.com/issues/uum-126423) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed bad link when using inspector reference for AudioSnapshot. - [UUM-120312](https://issuetracker.unity3d.com/issues/uum-120312) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. - [UUM-112000](https://issuetracker.unity3d.com/issues/uum-112000) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed for corruption in constant buffers on async compute queue. - [UUM-127265](https://issuetracker.unity3d.com/issues/uum-127265) (fixed 6000.0.63f1)
- **6000.0.63f1** (2025-11-28) Editor layouts on Windows can now restore windows closer to the screen edge. - [UUM-120271](https://issuetracker.unity3d.com/issues/uum-120271) (fixed 6000.4.0a2)
- **6000.0.63f1** (2025-11-28) Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. - [UUM-123124](https://issuetracker.unity3d.com/issues/uum-123124) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. - [UUM-123124](https://issuetracker.unity3d.com/issues/uum-123124) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. - [UUM-123124](https://issuetracker.unity3d.com/issues/uum-123124) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. - [UUM-123124](https://issuetracker.unity3d.com/issues/uum-123124) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit. - [UUM-100073](https://issuetracker.unity3d.com/issues/uum-100073) (fixed 6000.2.10f1)
- **6000.0.63f1** (2025-11-28) Fixed a crashing issue when dismissing the progress bar dialog. - [UUM-122055](https://issuetracker.unity3d.com/issues/uum-122055) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed alignment in Stack Trace section in PlayerSettings. - [UUM-126705](https://issuetracker.unity3d.com/issues/uum-126705) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. - [UUM-90714](https://issuetracker.unity3d.com/issues/uum-90714) (fixed 6000.3.0a2)
- **6000.0.63f1** (2025-11-28) Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. - [UUM-125788](https://issuetracker.unity3d.com/issues/uum-125788) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed anchored overlays sometimes creating deadzones in the scene view. - [UUM-105555](https://issuetracker.unity3d.com/issues/uum-105555) (fixed 6000.3.0a5)
- **6000.0.63f1** (2025-11-28) Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset. - [UUM-122778](https://issuetracker.unity3d.com/issues/uum-122778) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed crash when some engine textures are used during shadow pass. - [UUM-115024](https://issuetracker.unity3d.com/issues/uum-115024) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed Edit &gt; Delete option for gradient editor keys. - [UUM-122403](https://issuetracker.unity3d.com/issues/uum-122403) (fixed 6000.2.10f1)
- **6000.0.63f1** (2025-11-28) Fixed false warning "BatchRendererGroups currently don't support override shaders". - [UUM-122367](https://issuetracker.unity3d.com/issues/uum-122367) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version. - [UUM-115935](https://issuetracker.unity3d.com/issues/uum-115935) (fixed 6000.3.0b7)
- **6000.0.63f1** (2025-11-28) Fixed imgui's charField. - [UUM-122800](https://issuetracker.unity3d.com/issues/uum-122800) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed null material pointer crash in IMGUI. - [UUM-117563](https://issuetracker.unity3d.com/issues/uum-117563) (fixed 6000.4.0a5)
- **6000.0.63f1** (2025-11-28) Fixed null reference exception in the layer inspector when removing items. - [UUM-119530](https://issuetracker.unity3d.com/issues/uum-119530) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed perceptual smoothness in Specular occlusion for shader graphs. - [UUM-122489](https://issuetracker.unity3d.com/issues/uum-122489) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed performance degradation in the inspector when left open for a long time. - [UUM-122354](https://issuetracker.unity3d.com/issues/uum-122354) (fixed 6000.0.63f1)
- **6000.0.63f1** (2025-11-28) Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. - [UUM-122368](https://issuetracker.unity3d.com/issues/uum-122368) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed thread issue when using matchMaterialPreset. - [UUM-124907](https://issuetracker.unity3d.com/issues/uum-124907) (fixed 6000.4.0a5)
- **6000.0.63f1** (2025-11-28) Object pickability fix with GRD. - [UUM-120294](https://issuetracker.unity3d.com/issues/uum-120294) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Prevent null asset to be passed to OnWillSaveAssets (backport to unity 6.0). - [UUM-122775](https://issuetracker.unity3d.com/issues/uum-122775) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Project browser search area changes when maximing Game View. - [UUM-125689](https://issuetracker.unity3d.com/issues/uum-125689) (fixed 6000.4.0a5)
- **6000.0.63f1** (2025-11-28) Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. - [UUM-120684](https://issuetracker.unity3d.com/issues/uum-120684) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Disabled the graphics test UUM-121353. - [UUM-121353](https://issuetracker.unity3d.com/issues/uum-121353) (fixed 6000.0.63f1)
- **6000.0.63f1** (2025-11-28) Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant. - [UUM-121679](https://issuetracker.unity3d.com/issues/uum-121679) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently. - [UUM-110221](https://issuetracker.unity3d.com/issues/uum-110221) (fixed 6000.3.0a3)
- **6000.0.63f1** (2025-11-28) Applied workaround for video black screen issue on Mali GPUs with OpenGLES. - [UUM-116491](https://issuetracker.unity3d.com/issues/uum-116491) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace. - [UUM-113599](https://issuetracker.unity3d.com/issues/uum-113599) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed random GPU hang when using GPU Occlusion Culling on certain platforms. - [UUM-112854](https://issuetracker.unity3d.com/issues/uum-112854) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash. - [UUM-116010](https://issuetracker.unity3d.com/issues/uum-116010) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed arg typo in updateLayerDrawableSizeFromBounds. - [UUM-125390](https://issuetracker.unity3d.com/issues/uum-125390) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed touch keyboard on iOS reporting it is visible after dismiss. - [UUM-121639](https://issuetracker.unity3d.com/issues/uum-121639) (fixed 6000.4.0a5)
- **6000.0.63f1** (2025-11-28) Fixed packages that couldn't be removed from project. (PAK-8422)
- **6000.0.63f1** (2025-11-28) Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different renderers to work, MeshRenderer and SkinnedMeshRenderer respectively. - [UUM-125416](https://issuetracker.unity3d.com/issues/uum-125416) (fixed 6000.0.63f1)
- **6000.0.63f1** (2025-11-28) Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger. - [UUM-124744](https://issuetracker.unity3d.com/issues/uum-124744) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed an issue where setting constraint data to Cloth components would reset the simulation. - [UUM-79798](https://issuetracker.unity3d.com/issues/uum-79798) (fixed 6000.2.0a6)
- **6000.0.63f1** (2025-11-28) Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding. - [UUM-124744](https://issuetracker.unity3d.com/issues/uum-124744) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries. - [UUM-126160](https://issuetracker.unity3d.com/issues/uum-126160) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed GameView not rendering on Quest when hidden in Editor. - [UUM-119451](https://issuetracker.unity3d.com/issues/uum-119451) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed possible managed memory corruption when using API's that use arrays as output buffers. - [UUM-123044](https://issuetracker.unity3d.com/issues/uum-123044) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback. - [UUM-122608](https://issuetracker.unity3d.com/issues/uum-122608) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed editor crash occurring often with a freshly created project. - [UUM-107673](https://issuetracker.unity3d.com/issues/uum-107673) (fixed 6000.4.0a2)
- **6000.0.63f1** (2025-11-28) Updated UnityInput.hlsl to remove incorrect comment about time since level load.
- **6000.0.63f1** (2025-11-28) When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it. - [UUM-110693](https://issuetracker.unity3d.com/issues/uum-110693) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit. - [UUM-113224](https://issuetracker.unity3d.com/issues/uum-113224) (fixed 6000.4.0a2)
- **6000.0.63f1** (2025-11-28) Flip backbuffer so that it uses the same coordinates as unity textures (OpenGL coordinates). - [UUM-101654](https://issuetracker.unity3d.com/issues/uum-101654) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Terrain : Fixed crash that could occur when preventing instanced details from being added to detail texture atlas. - [UUM-122921](https://issuetracker.unity3d.com/issues/uum-122921) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Terrain : Fixed crash that could occur when preventing instanced details from being added to detail texture atlas. - [UUM-125363](https://issuetracker.unity3d.com/issues/uum-125363) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies. - [UUM-122047](https://issuetracker.unity3d.com/issues/uum-122047) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues. - [UUM-119390](https://issuetracker.unity3d.com/issues/uum-119390) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed thread issue with underline. - [UUM-124858](https://issuetracker.unity3d.com/issues/uum-124858) (fixed 6000.4.0a5)
- **6000.0.63f1** (2025-11-28) Fixed preferred height calculations when text component is using multiple font asset with varying metrics. - [UUM-122933](https://issuetracker.unity3d.com/issues/uum-122933) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed preferred width calculations not taking into consideration kerning adjustments. - [UUM-120270](https://issuetracker.unity3d.com/issues/uum-120270) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Revised style padding handling to exclude sprites. - [UUM-102112](https://issuetracker.unity3d.com/issues/uum-102112) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects. - [UUM-119215](https://issuetracker.unity3d.com/issues/uum-119215) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed for flickering caret and highlight while selecting text in a TextMeshPro InputField while continuing to drag cursor above or below of the Input Field. - [UUM-122467](https://issuetracker.unity3d.com/issues/uum-122467) (fixed 6000.0.63f1)
- **6000.0.63f1** (2025-11-28) UUM-119688: Text color used in Intercepted Events Preview will now match Editor style. - [UUM-119688](https://issuetracker.unity3d.com/issues/uum-119688) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control. - [UUM-122632](https://issuetracker.unity3d.com/issues/uum-122632) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed exception when reordering TreeView through expansion. - [UUM-100335](https://issuetracker.unity3d.com/issues/uum-100335) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder. - [UUM-124899](https://issuetracker.unity3d.com/issues/uum-124899) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed ListView foldout arrow indentation in the inspector. - [UUM-105617](https://issuetracker.unity3d.com/issues/uum-105617) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow. - [UUM-101267](https://issuetracker.unity3d.com/issues/uum-101267) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed the second pane scrollbar in the TwoPaneSplitView being cut off. - [UUM-116527](https://issuetracker.unity3d.com/issues/uum-116527) (fixed 6000.4.0a5)
- **6000.0.63f1** (2025-11-28) Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation. - [UUM-100558](https://issuetracker.unity3d.com/issues/uum-100558) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed UI Builder exceptions when name field is being edited during a save. - [UUM-125901](https://issuetracker.unity3d.com/issues/uum-125901) (fixed 6000.2.13f1)
- **6000.0.63f1** (2025-11-28) Fixed zoom commands on ScrollView being considered as a scroll operation. - [UUM-104506](https://issuetracker.unity3d.com/issues/uum-104506) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Placeholder text is restored when using SetValueWithoutNotify(string.Empty). - [UUM-102333](https://issuetracker.unity3d.com/issues/uum-102333) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Removed button in a ListView footer will be disabled when list is empty. - [UUM-122811](https://issuetracker.unity3d.com/issues/uum-122811) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied (new)" (new file added from a shelve).
- **6000.0.63f1** (2025-11-28) Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
- **6000.0.63f1** (2025-11-28) Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
- **6000.0.63f1** (2025-11-28) Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
- **6000.0.63f1** (2025-11-28) Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
- **6000.0.63f1** (2025-11-28) Fixed the alignment of Unity Version Control's settings with the title of the window. - [UUM-122499](https://issuetracker.unity3d.com/issues/uum-122499) (fixed 6000.2.12f1)
- **6000.0.63f1** (2025-11-28) Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr&lt;Shader&gt;::operator Shader*() const".
- **6000.0.63f1** (2025-11-28) Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
- **6000.0.63f1** (2025-11-28) Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
- **6000.0.63f1** (2025-11-28) Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
- **6000.0.63f1** (2025-11-28) Fixed the GUILayout error that occured when applying a shelve with pending merge link.
- **6000.0.63f1** (2025-11-28) Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab. - [UUM-122495](https://issuetracker.unity3d.com/issues/uum-122495) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
- **6000.0.63f1** (2025-11-28) Fixed the merge error message that didn't fit in available space and was truncated.
- **6000.0.63f1** (2025-11-28) Fixed the merge link text that was not centered vertically with its icon.
- **6000.0.63f1** (2025-11-28) Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
- **6000.0.63f1** (2025-11-28) Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
- **6000.0.63f1** (2025-11-28) Fixed the Project Settings window to automatically refresh when the plugin is enabled. - [UUM-122519](https://issuetracker.unity3d.com/issues/uum-122519) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
- **6000.0.63f1** (2025-11-28) Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
- **6000.0.63f1** (2025-11-28) Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
- **6000.0.63f1** (2025-11-28) Fixed the Toolbar button that should be visible by default in 6.3+.
- **6000.0.63f1** (2025-11-28) Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package. - [UUM-122521](https://issuetracker.unity3d.com/issues/uum-122521) (fixed 6000.3.0b10)
- **6000.0.63f1** (2025-11-28) Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
- **6000.0.63f1** (2025-11-28) UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail. - [UUM-126068](https://issuetracker.unity3d.com/issues/uum-126068) (fixed 6000.2.14f1)
- **6000.0.63f1** (2025-11-28) Clarify documentation about "Enable Ray Tracing" setting. - [UUM-103422](https://issuetracker.unity3d.com/issues/uum-103422) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed memory leak when using motion vectors. - [UUM-122249](https://issuetracker.unity3d.com/issues/uum-122249) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Fixed output ports order in CustomHLSL operators. - [UUM-121354](https://issuetracker.unity3d.com/issues/uum-121354) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) Six-way lighting : fix APV indirect lighting when the VFX system is in world space. - [UUM-108240](https://issuetracker.unity3d.com/issues/uum-108240) (fixed 6000.3.0a2)
- **6000.0.63f1** (2025-11-28) Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip. - [UUM-117137](https://issuetracker.unity3d.com/issues/uum-117137) (fixed 6000.4.0a4)
- **6000.0.63f1** (2025-11-28) \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video. - [UUM-110165](https://issuetracker.unity3d.com/issues/uum-110165) (fixed 6000.4.0a2)
- **6000.0.63f1** (2025-11-28) Fixed an issue where DownloadHandlerScript.CompleteContent was called twice in WebGL builds. - [UUM-109862](https://issuetracker.unity3d.com/issues/uum-109862) (fixed 6000.4.0a2)
- **6000.0.63f1** (2025-11-28) Fixed WebGPU performance regression. - [UUM-125744](https://issuetracker.unity3d.com/issues/uum-125744) (fixed 6000.0.63f1)
- **6000.0.62f1** (2025-11-05) Clean up and fix mesh and sprite normals for shadergraph. - [UUM-121472](https://issuetracker.unity3d.com/issues/uum-121472) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync. - [UUM-120045](https://issuetracker.unity3d.com/issues/uum-120045) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed lighting artifacts and unclearable errors. - [UUM-116762](https://issuetracker.unity3d.com/issues/uum-116762) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed NullReferenceException with LightBatchingDebugger. - [UUM-116667](https://issuetracker.unity3d.com/issues/uum-116667) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Updated minimum Android SDK build and platform tools versions to 36.0.0. - [UUM-123164](https://issuetracker.unity3d.com/issues/uum-123164) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed copy/paste of ghost transitions when source state is not selected. - [UUM-96725](https://issuetracker.unity3d.com/issues/uum-96725) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode). - [UUM-120637](https://issuetracker.unity3d.com/issues/uum-120637) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed RenderPass stencil access validation error (ID 1377). - [UUM-122912](https://issuetracker.unity3d.com/issues/uum-122912) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization. - [UUM-77850](https://issuetracker.unity3d.com/issues/uum-77850) (fixed 6000.2.8f1)
- **6000.0.62f1** (2025-11-05) Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples. - [UUM-71847](https://issuetracker.unity3d.com/issues/uum-71847) (fixed 6000.2.10f1)
- **6000.0.62f1** (2025-11-05) Fixed failed assert when running Code Coverage builds. - [UUM-122729](https://issuetracker.unity3d.com/issues/uum-122729) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup. - [UUM-100091](https://issuetracker.unity3d.com/issues/uum-100091) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed IME issue when focusing out of a UITK field. - [UUM-122283](https://issuetracker.unity3d.com/issues/uum-122283) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component. - [UUM-119277](https://issuetracker.unity3d.com/issues/uum-119277) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed sky contribution missing in fog when sky occlusion is enabled. - [UUM-119276](https://issuetracker.unity3d.com/issues/uum-119276) (fixed 6000.4.0a2)
- **6000.0.62f1** (2025-11-05) Fixed uGUI InputField deselecting with hardware keyboards on Android. - [UUM-110545](https://issuetracker.unity3d.com/issues/uum-110545) (fixed 6000.3.0a5)
- **6000.0.62f1** (2025-11-05) Machine id is no longer blank for majority of analytics. - [UUM-113066](https://issuetracker.unity3d.com/issues/uum-113066) (fixed 6000.2.1f1)
- **6000.0.62f1** (2025-11-05) Prevent logging session tokens in the editor log. - [UUM-121872](https://issuetracker.unity3d.com/issues/uum-121872) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Updated Profiling tools page.
- **6000.0.62f1** (2025-11-05) Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux. - [UUM-111566](https://issuetracker.unity3d.com/issues/uum-111566) (fixed 6000.4.0a2)
- **6000.0.62f1** (2025-11-05) Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause. - [UUM-123207](https://issuetracker.unity3d.com/issues/uum-123207) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed cloud shadows popping when no shadows are rendered from directional light. - [UUM-107688](https://issuetracker.unity3d.com/issues/uum-107688) (fixed 6000.4.0a2)
- **6000.0.62f1** (2025-11-05) Fixed occasional crash when changing shader in the inspector to the one with GrabPass. - [UUM-121727](https://issuetracker.unity3d.com/issues/uum-121727) (fixed 6000.3.0b8)
- **6000.0.62f1** (2025-11-05) Fixed sporadic crash when using Cloth rendering with Vulkan. - [UUM-90932](https://issuetracker.unity3d.com/issues/uum-90932) (fixed 6000.4.0a2)
- **6000.0.62f1** (2025-11-05) Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP. - [UUM-105731](https://issuetracker.unity3d.com/issues/uum-105731) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed a perf regression in macOS Editor play mode. - [UUM-120043](https://issuetracker.unity3d.com/issues/uum-120043) (fixed 6000.4.0a2)
- **6000.0.62f1** (2025-11-05) Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants. - [UUM-122242](https://issuetracker.unity3d.com/issues/uum-122242) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu. - [UUM-111102](https://issuetracker.unity3d.com/issues/uum-111102) (fixed 6000.2.5f1)
- **6000.0.62f1** (2025-11-05) Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value. - [UUM-116904](https://issuetracker.unity3d.com/issues/uum-116904) (fixed 6000.3.0b8)
- **6000.0.62f1** (2025-11-05) Fixed Font Asset -&gt; Glyph Adjustment Pair -&gt; Options property not updating correctly. - [UUM-68242](https://issuetracker.unity3d.com/issues/uum-68242) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent. - [UUM-120152](https://issuetracker.unity3d.com/issues/uum-120152) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed the UI Builder attribute's tooltip position. - [UUM-117655](https://issuetracker.unity3d.com/issues/uum-117655) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) RadioButtonGroup loses selection when reattached to Hierarchy. - [UUM-114566](https://issuetracker.unity3d.com/issues/uum-114566) (fixed 6000.0.62f1)
- **6000.0.62f1** (2025-11-05) Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing". - [UUM-104383](https://issuetracker.unity3d.com/issues/uum-104383) (fixed 6000.2.4f1)
- **6000.0.62f1** (2025-11-05) Fixed regression that caused URP debug material overrides to fail for WebGL. - [UUM-112052](https://issuetracker.unity3d.com/issues/uum-112052) (fixed 6000.0.62f1)
- **6000.0.61f1** (2025-10-30) Allow Tile Palette Edit Mode to persist when entering Play mode. - [UUM-117622](https://issuetracker.unity3d.com/issues/uum-117622) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed Assertion error "(dx - width &lt; padding) \|\| (dy - height &lt; padding)" when using Pack Preview. - [UUM-116057](https://issuetracker.unity3d.com/issues/uum-116057) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. - [UUM-119285](https://issuetracker.unity3d.com/issues/uum-119285) (fixed 6000.3.0b8)
- **6000.0.61f1** (2025-10-30) Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available. - [UUM-117545](https://issuetracker.unity3d.com/issues/uum-117545) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring. - [UUM-119198](https://issuetracker.unity3d.com/issues/uum-119198) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed memory regression from Light2D shader. - [UUM-119296](https://issuetracker.unity3d.com/issues/uum-119296) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed Tile Palette Active Target being changed when saving the scene. - [UUM-119587](https://issuetracker.unity3d.com/issues/uum-119587) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed Tile Palette view changing when entering Play mode. - [UUM-117623](https://issuetracker.unity3d.com/issues/uum-117623) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Renamed Android JNI tests that share the same name "TestProcess".
- **6000.0.61f1** (2025-10-30) \[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0. - [UUM-116588](https://issuetracker.unity3d.com/issues/uum-116588) (fixed 6000.2.8f1)
- **6000.0.61f1** (2025-10-30) Fixed corrupted animator window because of dangling animator controller serialized in the layout. - [UUM-117808](https://issuetracker.unity3d.com/issues/uum-117808) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. - [UUM-121440](https://issuetracker.unity3d.com/issues/uum-121440) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection. - [UUM-121239](https://issuetracker.unity3d.com/issues/uum-121239) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed a bug that would cause the audio to not resume properly after unpausing a timeline. - [UUM-91654](https://issuetracker.unity3d.com/issues/uum-91654) (fixed 6000.1.0b5)
- **6000.0.61f1** (2025-10-30) Allow to use backspace key to delete gradient field keys. - [UUM-122403](https://issuetracker.unity3d.com/issues/uum-122403) (fixed 6000.2.10f1)
- **6000.0.61f1** (2025-10-30) Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only. - [UUM-109230](https://issuetracker.unity3d.com/issues/uum-109230) (fixed 6000.2.8f1)
- **6000.0.61f1** (2025-10-30) Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected. - [UUM-116574](https://issuetracker.unity3d.com/issues/uum-116574) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable. - [UUM-119204](https://issuetracker.unity3d.com/issues/uum-119204) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed corrupted kernings. - [UUM-121371](https://issuetracker.unity3d.com/issues/uum-121371) (fixed 6000.3.0b7)
- **6000.0.61f1** (2025-10-30) Fixed crash in AssetDB worker process. - [UUM-112436](https://issuetracker.unity3d.com/issues/uum-112436) (fixed 6000.0.61f1)
- **6000.0.61f1** (2025-10-30) Fixed crash when inputting long text in IMGUI. - [UUM-120863](https://issuetracker.unity3d.com/issues/uum-120863) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales. - [UUM-116022](https://issuetracker.unity3d.com/issues/uum-116022) (fixed 6000.2.8f1)
- **6000.0.61f1** (2025-10-30) Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
- **6000.0.61f1** (2025-10-30) Fixed missing underline in primary font preventing text rendering. - [UUM-120878](https://issuetracker.unity3d.com/issues/uum-120878) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene. - [UUM-121358](https://issuetracker.unity3d.com/issues/uum-121358) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed Tesselation plus Quad topology plus SRP Batcher. - [UUM-121990](https://issuetracker.unity3d.com/issues/uum-121990) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed thread exception when using Fonts instead of FontAssets. - [UUM-121614](https://issuetracker.unity3d.com/issues/uum-121614) (fixed 6000.3.0b7)
- **6000.0.61f1** (2025-10-30) Fixed: https://jira.unity3d.com/browse/UUM-108146 NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data. - [UUM-108146](https://issuetracker.unity3d.com/issues/uum-108146) (fixed 6000.3.0a2)
- **6000.0.61f1** (2025-10-30) Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails. - [UUM-117239](https://issuetracker.unity3d.com/issues/uum-117239) (fixed 6000.2.8f1)
- **6000.0.61f1** (2025-10-30) Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples. - [UUM-71852](https://issuetracker.unity3d.com/issues/uum-71852) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Replaced the Active Input Handling set to the new Input System instead of the "Both" option.'. - [UUM-109503](https://issuetracker.unity3d.com/issues/uum-109503) (fixed 6000.0.61f1)
- **6000.0.61f1** (2025-10-30) Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design. - [UUM-120993](https://issuetracker.unity3d.com/issues/uum-120993) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene. - [UUM-120770](https://issuetracker.unity3d.com/issues/uum-120770) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. - [UUM-121056](https://issuetracker.unity3d.com/issues/uum-121056) (fixed 6000.2.10f1)
- **6000.0.61f1** (2025-10-30) Fixed ComputeBuffer.GetData sometimes not waiting for gpu to finish. - [UUM-122369](https://issuetracker.unity3d.com/issues/uum-122369) (fixed 6000.3.0b8)
- **6000.0.61f1** (2025-10-30) Fixed occasional crash on exit. - [UUM-120761](https://issuetracker.unity3d.com/issues/uum-120761) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. - [UUM-120539](https://issuetracker.unity3d.com/issues/uum-120539) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Removed GC allocations caused by RayTracingAccelerationStructure.AddInstances. - [UUM-121305](https://issuetracker.unity3d.com/issues/uum-121305) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed GC Allocation in Lens Flare Post Processing effect. - [UUM-108846](https://issuetracker.unity3d.com/issues/uum-108846) (fixed 6000.3.0b6)
- **6000.0.61f1** (2025-10-30) Fixed mouse warp not working correctly on macOS since it would not update Mouse position state. - [UUM-121296](https://issuetracker.unity3d.com/issues/uum-121296) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly. - [UUM-98507](https://issuetracker.unity3d.com/issues/uum-98507) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed a crash with -nographics launch argument (Simulator only). - [UUM-117757](https://issuetracker.unity3d.com/issues/uum-117757) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed Steam Deck D-Pad is either not working or sometimes working when UI-&gt;Navigation is set to "Pass Through" in Input Actions. - [UUM-97138](https://issuetracker.unity3d.com/issues/uum-97138) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated. - [UUM-110296](https://issuetracker.unity3d.com/issues/uum-110296) (fixed 6000.2.10f1)
- **6000.0.61f1** (2025-10-30) Fixed an issue where the editor would throw if layers StateCache json file was empty. - [UUM-116877](https://issuetracker.unity3d.com/issues/uum-116877) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. - [UUM-115947](https://issuetracker.unity3d.com/issues/uum-115947) (fixed 6000.2.10f1)
- **6000.0.61f1** (2025-10-30) Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay. - [UUM-110292](https://issuetracker.unity3d.com/issues/uum-110292) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
- **6000.0.61f1** (2025-10-30) Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes. - [UUM-108024](https://issuetracker.unity3d.com/issues/uum-108024) (fixed 6000.3.0b7)
- **6000.0.61f1** (2025-10-30) Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics. - [UUM-114187](https://issuetracker.unity3d.com/issues/uum-114187) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Dispose of compiled graphs on cleanup. - [UUM-117495](https://issuetracker.unity3d.com/issues/uum-117495) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Added missing selected icons for Terrain properties. - [UUM-114855](https://issuetracker.unity3d.com/issues/uum-114855) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed incorrect preferred height calculations when using more than one font per line of text. - [UUM-104237](https://issuetracker.unity3d.com/issues/uum-104237) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Improved CJK line break handling. - [UUM-121295](https://issuetracker.unity3d.com/issues/uum-121295) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Improved line breaking for Chinese and Japanese. - [UUM-120042](https://issuetracker.unity3d.com/issues/uum-120042) (fixed 6000.2.8f1)
- **6000.0.61f1** (2025-10-30) Added ClearValue API to allow any numeric input field to be cleared. - [UUM-122277](https://issuetracker.unity3d.com/issues/uum-122277) (fixed 6000.2.10f1)
- **6000.0.61f1** (2025-10-30) Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place. - [UUM-122159](https://issuetracker.unity3d.com/issues/uum-122159) (fixed 6000.2.10f1)
- **6000.0.61f1** (2025-10-30) Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback. - [UUM-121130](https://issuetracker.unity3d.com/issues/uum-121130) (fixed 6000.2.9f1)
- **6000.0.61f1** (2025-10-30) Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset. - [UUM-92179](https://issuetracker.unity3d.com/issues/uum-92179) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed the item first item of the list view disappearing and the items not showing when spamming the add button. - [UUM-114653](https://issuetracker.unity3d.com/issues/uum-114653) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Removed unused background repeat fields in canvas settings in UI Builder. - [UUM-122232](https://issuetracker.unity3d.com/issues/uum-122232) (fixed 6000.2.10f1)
- **6000.0.61f1** (2025-10-30) Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time. - [UUM-93877](https://issuetracker.unity3d.com/issues/uum-93877) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed Warning logged when injecting a pass on AfterRenderPostProcessing + X. - [UUM-109361](https://issuetracker.unity3d.com/issues/uum-109361) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
- **6000.0.61f1** (2025-10-30) Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
- **6000.0.61f1** (2025-10-30) Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
- **6000.0.61f1** (2025-10-30) Fixed "An edge with the same input and output already exists" error popping in the graph. - [UUM-120233](https://issuetracker.unity3d.com/issues/uum-120233) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty. - [UUM-120288](https://issuetracker.unity3d.com/issues/uum-120288) (fixed 6000.4.0a2)
- **6000.0.61f1** (2025-10-30) WebGPU: fix compressed 3d textures if the WebGPU extension is available. - [UUM-121604](https://issuetracker.unity3d.com/issues/uum-121604) (fixed 6000.3.0b7)
- **6000.0.60f1** (2025-10-16) Fixed Light2d issue on PowerVR. - [UUM-115475](https://issuetracker.unity3d.com/issues/uum-115475) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Fixed some mesh colliders with unusual positions and orientations not being collected during a NavMesh build when using the default bounds. - [UUM-102676](https://issuetracker.unity3d.com/issues/uum-102676) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. - [UUM-65656](https://issuetracker.unity3d.com/issues/uum-65656) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. - [UUM-86671](https://issuetracker.unity3d.com/issues/uum-86671) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed freeze of when an external monitor is disconnected from an Android device. - [UUM-115016](https://issuetracker.unity3d.com/issues/uum-115016) (fixed 6000.0.60f1)
- **6000.0.60f1** (2025-10-16) Fixed rendering issues after an external monitor is reconnected to an Android device. - [UUM-115127](https://issuetracker.unity3d.com/issues/uum-115127) (fixed 6000.2.7f2)
- **6000.0.60f1** (2025-10-16) Updated build-tools and platform-tools to 36.0.0. - [UUM-119894](https://issuetracker.unity3d.com/issues/uum-119894) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed an issue where the RuntimeAnimatorController type would not have an icon displayed when it was shown in search fields. - [UUM-120760](https://issuetracker.unity3d.com/issues/uum-120760) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active. - [UUM-120472](https://issuetracker.unity3d.com/issues/uum-120472) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed error being spammed when state has played for too long, error is now logged only once. - [UUM-117041](https://issuetracker.unity3d.com/issues/uum-117041) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed right-click menu item "Make Transition" not doing anything if focus is not on the Animator Window. - [UUM-114257](https://issuetracker.unity3d.com/issues/uum-114257) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Updated the AnimationWindow with the standard playhead icon. - [UUM-114632](https://issuetracker.unity3d.com/issues/uum-114632) (fixed 6000.2.7f2)
- **6000.0.60f1** (2025-10-16) Fixed crash due to missing handling of null 'name' argument in AudioMixer.GetFloat. - [UUM-109545](https://issuetracker.unity3d.com/issues/uum-109545) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) \[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio. - [UUM-115964](https://issuetracker.unity3d.com/issues/uum-115964) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) \[Android\] Fixed an issue when audio would completely disappear after re-focusing the Unity application while recording without audio.
- **6000.0.60f1** (2025-10-16) Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics. - [UUM-77850](https://issuetracker.unity3d.com/issues/uum-77850) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed a memory leak when using ray tracing effects. - [UUM-119726](https://issuetracker.unity3d.com/issues/uum-119726) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed crash in the editor caused by a copy operation inside a render pass. - [UUM-97353](https://issuetracker.unity3d.com/issues/uum-97353) (fixed 6000.1.0b12)
- **6000.0.60f1** (2025-10-16) Builtin resources should not be pinged. - [UUM-112343](https://issuetracker.unity3d.com/issues/uum-112343) (fixed 6000.3.0b3)
- **6000.0.60f1** (2025-10-16) Corrected calculates the maximum width of the "Analyze Import Process" button in the "Import Activity" window, the first time that the window is shown. - [UUM-116158](https://issuetracker.unity3d.com/issues/uum-116158) (fixed 6000.2.7f2)
- **6000.0.60f1** (2025-10-16) Disabled GPUResidentDrawer on VisionOS platform and issue a log for it. - [UUM-78318](https://issuetracker.unity3d.com/issues/uum-78318) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed Acceleration Structure Build Flags checkbox not working in Renderer inspector when lightmap preview foldout is open. - [UUM-116585](https://issuetracker.unity3d.com/issues/uum-116585) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed artifacts when using a Google Pixel device under Android 14-15, the Video Player, and when changing the resolution dynamically. - [UUM-108144](https://issuetracker.unity3d.com/issues/uum-108144) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed Bind Texture script link in Water sample Cave scene. - [UUM-104561](https://issuetracker.unity3d.com/issues/uum-104561) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed issue where About box is the wrong size unless you press the Alt key. - [UUM-120154](https://issuetracker.unity3d.com/issues/uum-120154) (fixed 6000.0.60f1)
- **6000.0.60f1** (2025-10-16) Fixed issue where an incorrect error message was displayed when attempting to load an overlay preset that did not match target window type. - [UUM-115655](https://issuetracker.unity3d.com/issues/uum-115655) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Fixed occasional validation warning in editor about "texture not bound" in preview. - [UUM-119802](https://issuetracker.unity3d.com/issues/uum-119802) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Fixed unwrap crashing, when using bad "min object scale". - [UUM-112809](https://issuetracker.unity3d.com/issues/uum-112809) (fixed 6000.2.3f1)
- **6000.0.60f1** (2025-10-16) Fixed Unwrapping.GenerateSecondaryUVSet when used with Mesh have baseVertex tweaked. - [UUM-109482](https://issuetracker.unity3d.com/issues/uum-109482) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed water system debug mode for tesselation on metal. - [UUM-96407](https://issuetracker.unity3d.com/issues/uum-96407) (fixed 6000.1.0b8)
- **6000.0.60f1** (2025-10-16) HDRP random crash fix when changing quality settings. - [UUM-96844](https://issuetracker.unity3d.com/issues/uum-96844) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Linux Editor alert dialogs will now appear above popup windows that open them. - [UUM-119145](https://issuetracker.unity3d.com/issues/uum-119145) (fixed 6000.0.60f1)
- **6000.0.60f1** (2025-10-16) Removed the styling causing the misalignment with foldout headers in the prefab override comparison window. - [UUM-119442](https://issuetracker.unity3d.com/issues/uum-119442) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Removed unity forums from the about menu. - [UUM-116355](https://issuetracker.unity3d.com/issues/uum-116355) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Report Editor architecture information.
- **6000.0.60f1** (2025-10-16) Fixed a bug where some column labels were incorrect in the Light explorer when using URP. - [UUM-83864](https://issuetracker.unity3d.com/issues/uum-83864) (fixed 6000.3.0a3)
- **6000.0.60f1** (2025-10-16) Re-import cubemaps with specular convolution instead of re-baking reflection probes when switching platforms. - [UUM-111929](https://issuetracker.unity3d.com/issues/uum-111929) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14. - [UUM-120113](https://issuetracker.unity3d.com/issues/uum-120113) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) This PR fixes a missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. - [UUM-117118](https://issuetracker.unity3d.com/issues/uum-117118) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) When UpdateExternalTexture is called it will Unregister the previous texture to free the memory. - [UUM-105771](https://issuetracker.unity3d.com/issues/uum-105771) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed a bug where an error was logged when using HDRP path tracer with PBR sky. - [UUM-97700](https://issuetracker.unity3d.com/issues/uum-97700) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed the bug where HDRP water rendered always on top of high-quality-line-hair. Now you can use the LineRendering.CompositionMode = BeforeColorPyramidAfterClouds in the volume profile to fix this. - [UUM-110959](https://issuetracker.unity3d.com/issues/uum-110959) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed crash when extracting parameter info from a method with a nullable enum parameter with a default value. - [UUM-116854](https://issuetracker.unity3d.com/issues/uum-116854) (fixed 6000.3.0b5)
- **6000.0.60f1** (2025-10-16) Fixed issue where logs are sometimes scrambled in Android's logcat when using Console.WriteLine. - [UUM-114863](https://issuetracker.unity3d.com/issues/uum-114863) (fixed 6000.3.0b5)
- **6000.0.60f1** (2025-10-16) Fixed extra repaint call on CADisplayLink. - [UUM-119142](https://issuetracker.unity3d.com/issues/uum-119142) (fixed 6000.0.60f1)
- **6000.0.60f1** (2025-10-16) Fixed occasional crashes when using GPU batched skinning. - [UUM-117690](https://issuetracker.unity3d.com/issues/uum-117690) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed occasional hang when rotating device and using AR. - [UUM-117686](https://issuetracker.unity3d.com/issues/uum-117686) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed the System.String.Replace throwing NotImplementedException. - [UUM-117367](https://issuetracker.unity3d.com/issues/uum-117367) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Protect calls to fork with a gc_lock on all MacOS variations. - [UUM-101541](https://issuetracker.unity3d.com/issues/uum-101541) (fixed 6000.1.3f1)
- **6000.0.60f1** (2025-10-16) Particles are now filling UNITY_MATRIX_PREV_M with identity to be consistent with world matrix. - [UUM-114886](https://issuetracker.unity3d.com/issues/uum-114886) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.". - [UUM-120631](https://issuetracker.unity3d.com/issues/uum-120631) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision". - [UUM-120474](https://issuetracker.unity3d.com/issues/uum-120474) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold. - [UUM-120297](https://issuetracker.unity3d.com/issues/uum-120297) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API. - [UUM-104762](https://issuetracker.unity3d.com/issues/uum-104762) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) The Player now restores correctly when using Alt+Tab in the Exclusive Fullscreen mode when using the DX12 Graphics API. - [UUM-67373](https://issuetracker.unity3d.com/issues/uum-67373) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Fixed FrameDataView.GetFrameMetaData api return data after FrameDataView.GetSampleMetaData api call. - [UUM-119613](https://issuetracker.unity3d.com/issues/uum-119613) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed focus and navigation issues in Search's QueryBuilder. - [UUM-110828](https://issuetracker.unity3d.com/issues/uum-110828) (fixed 6000.3.0a5)
- **6000.0.60f1** (2025-10-16) Fixed an issue where mixed values might not appear correctly in the inspector after using Undo. - [UUM-109513](https://issuetracker.unity3d.com/issues/uum-109513) (fixed 6000.3.0a3)
- **6000.0.60f1** (2025-10-16) Fixed an issue when deleting an open shader graph but canceling closure would result in a null reference when attempting to reclose it. - [UUM-110302](https://issuetracker.unity3d.com/issues/uum-110302) (fixed 6000.3.0b1)
- **6000.0.60f1** (2025-10-16) Fixed an issue where custom interpolator project settings were not clamping correctly. - [UUM-113366](https://issuetracker.unity3d.com/issues/uum-113366) (fixed 6000.3.0b1)
- **6000.0.60f1** (2025-10-16) Fixed duplicate material creation in canvas samples. - [UUM-113453](https://issuetracker.unity3d.com/issues/uum-113453) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Improved the appearance of subgraph node display names in various areas. - [UUM-111531](https://issuetracker.unity3d.com/issues/uum-111531) (fixed 6000.3.0b1)
- **6000.0.60f1** (2025-10-16) Fixed a rare assertion about keyword space mismatch happening when calling Material.IsKeywordEnabled. - [UUM-105534](https://issuetracker.unity3d.com/issues/uum-105534) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation. - [UUM-120318](https://issuetracker.unity3d.com/issues/uum-120318) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Display Volume Profile context menu actions as disabled if the profile is empty. - [UUM-115965](https://issuetracker.unity3d.com/issues/uum-115965) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed IndexOutOfRangeException when using a buffer more times than a texture. - [UUM-120616](https://issuetracker.unity3d.com/issues/uum-120616) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed Rendering Debugger not displaying volumes using the instantiated profile reference. - [UUM-119538](https://issuetracker.unity3d.com/issues/uum-119538) (fixed 6000.0.60f1)
- **6000.0.60f1** (2025-10-16) Fixed Volume Profile changes not getting saved after the Paste Settings context menu action. - [UUM-119513](https://issuetracker.unity3d.com/issues/uum-119513) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Added early out with invalid padding. - [UUM-117619](https://issuetracker.unity3d.com/issues/uum-117619) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed incorrect handling of ligatures that contains variant selectors in their input sequences. - [UUM-111750](https://issuetracker.unity3d.com/issues/uum-111750) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed potential NRE when Multi Atlas Texture is used and text geometry exceeds 65535 vertices. - [UUM-120500](https://issuetracker.unity3d.com/issues/uum-120500) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed layout groups not updating when an empty RectTransform child changes size. - [UUM-103876](https://issuetracker.unity3d.com/issues/uum-103876) (fixed 6000.3.0b2)
- **6000.0.60f1** (2025-10-16) RawImage no longer crashes when attempting to utilize its assigned Texture when the value is an object reference of an invalid type. - [UUM-117371](https://issuetracker.unity3d.com/issues/uum-117371) (fixed 6000.4.0a2)
- **6000.0.60f1** (2025-10-16) Added missing converter between a RenderTexture and a StyleBackground. - [UUM-120865](https://issuetracker.unity3d.com/issues/uum-120865) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Added UI Document and StyleSheet file types in create menu entries. - [UUM-116809](https://issuetracker.unity3d.com/issues/uum-116809) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed an issue where C\# keywords could not be used as identifiers when code-generating the property bags. - [UUM-113921](https://issuetracker.unity3d.com/issues/uum-113921) (fixed 6000.2.7f2)
- **6000.0.60f1** (2025-10-16) Fixed an issue where nullable references could break compilation if they appeared before the type definition. - [UUM-115834](https://issuetracker.unity3d.com/issues/uum-115834) (fixed 6000.2.7f2)
- **6000.0.60f1** (2025-10-16) Fixed ImmediateModeElement not clipping and drawing with an invalid offset in the Game View. - [UUM-110223](https://issuetracker.unity3d.com/issues/uum-110223) (fixed 6000.3.0b5)
- **6000.0.60f1** (2025-10-16) Fixed instable test PanelSettingsIsSelectedByDefault. - [UUM-111346](https://issuetracker.unity3d.com/issues/uum-111346) (fixed 6000.0.60f1)
- **6000.0.60f1** (2025-10-16) Fixed issues with reading of the single line height USS variable in the ScrollView. - [UUM-86355](https://issuetracker.unity3d.com/issues/uum-86355) (fixed 6000.2.0a10)
- **6000.0.60f1** (2025-10-16) Skipping fragment shading when opacity is 0. - [UUM-116792](https://issuetracker.unity3d.com/issues/uum-116792) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Prevent adding more modifications while generating of undo actions. - [UUM-110255](https://issuetracker.unity3d.com/issues/uum-110255) (fixed 6000.3.0b2)
- **6000.0.60f1** (2025-10-16) Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo() is included correctly. - [UUM-99304](https://issuetracker.unity3d.com/issues/uum-99304) (fixed 6000.0.60f1)
- **6000.0.60f1** (2025-10-16) Fixed bloom and screen space lens flare on tiny resolutions by fixing use of incorrect bloom mip pyramid texture. - [UUM-108649](https://issuetracker.unity3d.com/issues/uum-108649) (fixed 6000.3.0b1)
- **6000.0.60f1** (2025-10-16) Fixed an issue where RenderingLayersTexture was not correctly registered in the ScreenSpaceDecal pass, resulting in missing or incorrect entries in the Render Graph Viewer. - [UUM-109755](https://issuetracker.unity3d.com/issues/uum-109755) (fixed 6000.3.0b1)
- **6000.0.60f1** (2025-10-16) Fixed screen space shadows artifacts when using Vulkan on some Android devices. - [UUM-116048](https://issuetracker.unity3d.com/issues/uum-116048) (fixed 6000.2.7f2)
- **6000.0.60f1** (2025-10-16) Fixed AssetImportWorkers crash on compiling ASMDEF while collab-proxy package is upgrading. - [UUM-107732](https://issuetracker.unity3d.com/issues/uum-107732) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed issue in UnityYAMLMerge not able to read files under multibyte character paths. - [UUM-119455](https://issuetracker.unity3d.com/issues/uum-119455) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Updated PerforcePlugin to use ARM64 arch for ARM64 MacEditor - P4 API 2023.1 or higher. - [UUM-43482](https://issuetracker.unity3d.com/issues/uum-43482) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed an exception that could happen when double clicking on a separator in the node search. - [UUM-105303](https://issuetracker.unity3d.com/issues/uum-105303) (fixed 6000.3.0a2)
- **6000.0.60f1** (2025-10-16) Fixed Parallax Occlusion Mapping usage in SG. - [UUM-110541](https://issuetracker.unity3d.com/issues/uum-110541) (fixed 6000.2.7f2)
- **6000.0.60f1** (2025-10-16) Forbid dragging a subgraph block onto the graph directly, only allow on compatible contexts. - [UUM-104079](https://issuetracker.unity3d.com/issues/uum-104079) (fixed 6000.3.0a2)
- **6000.0.60f1** (2025-10-16) Handling correctly ShaderGraph where only one SRP support VFX but not the current one. - [UUM-115004](https://issuetracker.unity3d.com/issues/uum-115004) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed build issue with visionOS Player for source customers. - [UUM-112236](https://issuetracker.unity3d.com/issues/uum-112236) (fixed 6000.2.8f1)
- **6000.0.60f1** (2025-10-16) Fixed WebGL configuration Equals/GetHashCode mismatch for IsWasm2023 property. - [UUM-114524](https://issuetracker.unity3d.com/issues/uum-114524) (fixed 6000.2.8f1)
- **6000.0.59f2** (2025-10-08) Fixed default name for Light2D on game object creation. - [UUM-116587](https://issuetracker.unity3d.com/issues/uum-116587) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed Light Batching Debugger constantly refreshing list to 0. - [UUM-116583](https://issuetracker.unity3d.com/issues/uum-116583) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed Rendering Debug views for Rendergraph2D. - [UUM-116276](https://issuetracker.unity3d.com/issues/uum-116276) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve. - [UUM-110863](https://issuetracker.unity3d.com/issues/uum-110863) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) The NavMesh was getting built over disabled Terrain Colliders. - [UUM-117115](https://issuetracker.unity3d.com/issues/uum-117115) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true. - [UUM-111622](https://issuetracker.unity3d.com/issues/uum-111622) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed for input filed alignment on Api 35+. - [UUM-102822](https://issuetracker.unity3d.com/issues/uum-102822) (fixed 6000.2.0b8)
- **6000.0.59f2** (2025-10-08) Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen. - [UUM-115393](https://issuetracker.unity3d.com/issues/uum-115393) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer. - [UUM-116775](https://issuetracker.unity3d.com/issues/uum-116775) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Preserve full pointer high bits in allocator bookkeeping to prevent truncation on ARM64. - [UUM-78023](https://issuetracker.unity3d.com/issues/uum-78023) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices. - [UUM-110122](https://issuetracker.unity3d.com/issues/uum-110122) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) \[Video\] Improved End-Of-Stream handling for unsupported video tracks on Android. - [UUM-111761](https://issuetracker.unity3d.com/issues/uum-111761) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar. - [UUM-112098](https://issuetracker.unity3d.com/issues/uum-112098) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages. - [UUM-114830](https://issuetracker.unity3d.com/issues/uum-114830) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1. - [UUM-109060](https://issuetracker.unity3d.com/issues/uum-109060) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed OnAudioFilterRead not working when enabling/disabling component. - [UUM-114268](https://issuetracker.unity3d.com/issues/uum-114268) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed issue where build report output paths are incorrect for asset bundle build. - [UUM-116222](https://issuetracker.unity3d.com/issues/uum-116222) (fixed 6000.3.0b2)
- **6000.0.59f2** (2025-10-08) Minor CPU time optimization by reducing descriptor copy calls and GetResourceAllocationInfo(). - [UUM-117629](https://issuetracker.unity3d.com/issues/uum-117629) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Added an API to explicitly mark text as Dirty. - [UUM-102663](https://issuetracker.unity3d.com/issues/uum-102663) (fixed 6000.3.0b2)
- **6000.0.59f2** (2025-10-08) Assigning a file containing invalid JSON to UnityEditor.PS5.PlayerSettings.paramFilePath will now throw a JSONParseException or JSONTypeException. - [UUM-56191](https://issuetracker.unity3d.com/issues/uum-56191) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Ensure we do not use ADB in FindRef to avoid loading all assets. - [UUM-117182](https://issuetracker.unity3d.com/issues/uum-117182) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor. - [UUM-115167](https://issuetracker.unity3d.com/issues/uum-115167) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed corruption issue when opening the about box a second time after moving the main window to another monitor. - [UUM-92333](https://issuetracker.unity3d.com/issues/uum-92333) (fixed 6000.2.5f1)
- **6000.0.59f2** (2025-10-08) Fixed CreateInspectorGUI being called twice when Inspector was hidden for custom editors. - [UUM-74710](https://issuetracker.unity3d.com/issues/uum-74710) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed for 'MemoryStream is corrupted' fatal error, when a modified prefab with prefab instance has its mono script deleted while at the same time a compilation error also is introduced. - [UUM-82391](https://issuetracker.unity3d.com/issues/uum-82391) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Fixed invalid specular highlight appearing in terrain grass shader. - [UUM-113119](https://issuetracker.unity3d.com/issues/uum-113119) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed issue where dependency shader changes were not properly detected in Terrain splat materials which resulting in the usage of Unity's error shader for rendering that geometry. - [UUM-117516](https://issuetracker.unity3d.com/issues/uum-117516) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed null exception on threads with TextCore. - [UUM-117136](https://issuetracker.unity3d.com/issues/uum-117136) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed null exception on threads with TextCore. - [UUM-119476](https://issuetracker.unity3d.com/issues/uum-119476) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed out of range issue when deleting with RTL text. - [UUM-116909](https://issuetracker.unity3d.com/issues/uum-116909) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Prevent create template for Tabs in TabView. - [UUM-108766](https://issuetracker.unity3d.com/issues/uum-108766) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Properly free VT CB indices even if render thread resources failed to create. - [UUM-56395](https://issuetracker.unity3d.com/issues/uum-56395) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) The progress bar dialog on macOS will no longer disappear when dragged to a separate display space. - [UUM-111328](https://issuetracker.unity3d.com/issues/uum-111328) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) \[WebGPU\] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures. - [UUM-117370](https://issuetracker.unity3d.com/issues/uum-117370) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed main thread name setting. - [UUM-116884](https://issuetracker.unity3d.com/issues/uum-116884) (fixed 6000.3.0b3)
- **6000.0.59f2** (2025-10-08) Fixed a bug where "Don't recalculate" probe placement mode sometimes doesn't work when GPU streaming is enabled. - [UUM-103688](https://issuetracker.unity3d.com/issues/uum-103688) (fixed 6000.3.0a3)
- **6000.0.59f2** (2025-10-08) Fixed a bug where "per-vertex" SH evaluation mode didn't work with Deferred rendering URP. - [UUM-104066](https://issuetracker.unity3d.com/issues/uum-104066) (fixed 6000.3.0a2)
- **6000.0.59f2** (2025-10-08) Ensures corresponding VkFramebuffer(s) are destroyed when an FDM VkImage is destroyed. - [UUM-113806](https://issuetracker.unity3d.com/issues/uum-113806) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue. - [UUM-60474](https://issuetracker.unity3d.com/issues/uum-60474) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles. - [UUM-115962](https://issuetracker.unity3d.com/issues/uum-115962) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed Vulkan crash on Android while switching between scenes. - [UUM-82923](https://issuetracker.unity3d.com/issues/uum-82923) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) This PR fixes the light flickering issue when deferred, shadow, and TAA are enabled. - [UUM-113351](https://issuetracker.unity3d.com/issues/uum-113351) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console. - [UUM-114482](https://issuetracker.unity3d.com/issues/uum-114482) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Multiple "Player" graphics tests in a single scene fail to find references. - [UUM-109000](https://issuetracker.unity3d.com/issues/uum-109000) (fixed 6000.3.0b2)
- **6000.0.59f2** (2025-10-08) Fixed a \[Scene Color Sampling fails when using a custom pass in 'After Post Process'\]. - [UUM-79015](https://issuetracker.unity3d.com/issues/uum-79015) (fixed 6000.2.0a8)
- **6000.0.59f2** (2025-10-08) Avoid throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor. - [UUM-109475](https://issuetracker.unity3d.com/issues/uum-109475) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Changed default particle material for HDRP to be consistent with other pipelines. - [UUM-113852](https://issuetracker.unity3d.com/issues/uum-113852) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Document unexpected behavior for PauseAndCatchUp culling mode. - [UUM-102085](https://issuetracker.unity3d.com/issues/uum-102085) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Fixed crash when using a speed multiplier that takes value of 0 and velocity is used to select the sprite. - [UUM-111657](https://issuetracker.unity3d.com/issues/uum-111657) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Fixed jittering of particle editor when the window is made too small. - [UUM-105164](https://issuetracker.unity3d.com/issues/uum-105164) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Fixed memory leak related to ParticleSystem job fences. - [UUM-113729](https://issuetracker.unity3d.com/issues/uum-113729) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Prevent AABB related errors when executing a rendering command buffer in LateUpdate. - [UUM-96997](https://issuetracker.unity3d.com/issues/uum-96997) (fixed 6000.2.0b1)
- **6000.0.59f2** (2025-10-08) Prevent potential crash when calling GetParticles on a system with trails. - [UUM-40536](https://issuetracker.unity3d.com/issues/uum-40536) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Brought back multi-box pruning broad phase, due to automatic box pruning being insufficient for larger world use-cases. - [UUM-112553](https://issuetracker.unity3d.com/issues/uum-112553) (fixed 6000.3.0b2)
- **6000.0.59f2** (2025-10-08) Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner. - [UUM-92619](https://issuetracker.unity3d.com/issues/uum-92619) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Fixed main thread name setting. - [UUM-116884](https://issuetracker.unity3d.com/issues/uum-116884) (fixed 6000.3.0b3)
- **6000.0.59f2** (2025-10-08) Screen.SetResolution now resizes window buffer correctly in windowed mode on QNX. - [UUM-114197](https://issuetracker.unity3d.com/issues/uum-114197) (fixed 6000.3.0b3)
- **6000.0.59f2** (2025-10-08) Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger. - [UUM-116551](https://issuetracker.unity3d.com/issues/uum-116551) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value. - [UUM-115918](https://issuetracker.unity3d.com/issues/uum-115918) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed issue where the overlays' menu popup would only open when UITK elements were hovered. - [UUM-114670](https://issuetracker.unity3d.com/issues/uum-114670) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Added SrcBlendAlpha and DstBlendAlpha properties if allowMaterialOverride is set to true on URP. - [UUM-105226](https://issuetracker.unity3d.com/issues/uum-105226) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass. - [UUM-112857](https://issuetracker.unity3d.com/issues/uum-112857) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI. - [UUM-110587](https://issuetracker.unity3d.com/issues/uum-110587) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Reverted fence dependency checking algorithm changes. - [UUM-116058](https://issuetracker.unity3d.com/issues/uum-116058) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled. - [UUM-111770](https://issuetracker.unity3d.com/issues/uum-111770) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0. - [UUM-112064](https://issuetracker.unity3d.com/issues/uum-112064) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed an editor bug where resizing the handle rect of a Slider and then performing an Undo causes its anchors to get reset. - [UUM-108288](https://issuetracker.unity3d.com/issues/uum-108288) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Updated drag tracking to release all active drag events when the application loses focus. - [UUM-104163](https://issuetracker.unity3d.com/issues/uum-104163) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed "Extract inline style" option bug in UIBuilder. - [UUM-105327](https://issuetracker.unity3d.com/issues/uum-105327) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed an issue with the TreeView where releasing the pointer during a Drag And Drop operation raised an exception. - [UUM-66397](https://issuetracker.unity3d.com/issues/uum-66397) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Fixed ArgumentException when scheduling action during DetachFromPanelEvent and then moving the element to another active panel. - [UUM-117338](https://issuetracker.unity3d.com/issues/uum-117338) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed generated UxmlElement and UxmlObject code not fully qualifying some types. - [UUM-116673](https://issuetracker.unity3d.com/issues/uum-116673) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed NullReferenceException sometimes happening when UI Debugger is in an inactive tab. - [UUM-117267](https://issuetracker.unity3d.com/issues/uum-117267) (fixed 6000.0.59f2)
- **6000.0.59f2** (2025-10-08) Fixed scale and crop VectorImage clipping issue. - [UUM-104608](https://issuetracker.unity3d.com/issues/uum-104608) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Added check logic related to OpenGL devices in DecalRenderFeature. - [UUM-107966](https://issuetracker.unity3d.com/issues/uum-107966) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass. - [UUM-113638](https://issuetracker.unity3d.com/issues/uum-113638) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed double indentation in the Project Browser when Version Control is enabled. - [UUM-112555](https://issuetracker.unity3d.com/issues/uum-112555) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Adjust "Prewarm Time" input field to fit 2 digits of precision. - [UUM-113612](https://issuetracker.unity3d.com/issues/uum-113612) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Adjust padding on Sub Mesh Mask label for mesh outputs. - [UUM-113945](https://issuetracker.unity3d.com/issues/uum-113945) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Avoid text cutoff when a context name is really long. - [UUM-114091](https://issuetracker.unity3d.com/issues/uum-114091) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs. - [UUM-101749](https://issuetracker.unity3d.com/issues/uum-101749) (fixed 6000.2.0a9)
- **6000.0.59f2** (2025-10-08) Fixed enum field was not set properly and then UI was always resetting to default value. - [UUM-109559](https://issuetracker.unity3d.com/issues/uum-109559) (fixed 6000.3.0b3)
- **6000.0.59f2** (2025-10-08) Fixed Graph Debug Information window sometimes not displaying information with gameobject attached. - [UUM-113047](https://issuetracker.unity3d.com/issues/uum-113047) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed rare case where exposed properties were lost when changing instancing mode in the asset. - [UUM-109410](https://issuetracker.unity3d.com/issues/uum-109410) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) GPU Time Threshold in Heatmap Parameters clamped to positive values only. - [UUM-114294](https://issuetracker.unity3d.com/issues/uum-114294) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Limit the maximum number of characters to 128 for a group title to avoid any visual glitch. - [UUM-111257](https://issuetracker.unity3d.com/issues/uum-111257) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Prevent potential crash when deleting VisualEffect, Mesh or Texture while using Native Graphics Jobs. - [UUM-100342](https://issuetracker.unity3d.com/issues/uum-100342) (fixed 6000.2.0a8)
- **6000.0.59f2** (2025-10-08) Prevent the output category in the blackboard from being duplicatable, renamable or deletable. - [UUM-103966](https://issuetracker.unity3d.com/issues/uum-103966) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Refresh attached VisualEffect when visual effect component changes. - [UUM-113966](https://issuetracker.unity3d.com/issues/uum-113966) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs. - [UUM-108679](https://issuetracker.unity3d.com/issues/uum-108679) (fixed 6000.3.0a3)
- **6000.0.59f2** (2025-10-08) The title of a group could not be edited anymore when the title has been emptied. - [UUM-111258](https://issuetracker.unity3d.com/issues/uum-111258) (fixed 6000.3.0a5)
- **6000.0.59f2** (2025-10-08) Usability fixes when setting prewarm values in visual effect asset inspector. - [UUM-114276](https://issuetracker.unity3d.com/issues/uum-114276) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions. - [UUM-110367](https://issuetracker.unity3d.com/issues/uum-110367) (fixed 6000.2.6f1)
- **6000.0.59f2** (2025-10-08) Fixed an issue where WebGPU would not be passed the power preference settings from the WebGL player publishing settings. - [UUM-114664](https://issuetracker.unity3d.com/issues/uum-114664) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Fixed URP Lit shaders from failing on mobile devices with Adreno GPUs. - [UUM-86919](https://issuetracker.unity3d.com/issues/uum-86919) (fixed 6000.1.0a6)
- **6000.0.58f1** (2025-09-17) Fixed case where crash on BlockMask::FillSpriteData when building the Android Player. - [UUM-112926](https://issuetracker.unity3d.com/issues/uum-112926) (fixed 6000.2.3f1)
- **6000.0.58f1** (2025-09-17) Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. - [UUM-70734](https://issuetracker.unity3d.com/issues/uum-70734) (fixed 6000.3.0a2)
- **6000.0.58f1** (2025-09-17) Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not. - [UUM-114975](https://issuetracker.unity3d.com/issues/uum-114975) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed Light Batching Debugger UI constantly refreshing. - [UUM-101919](https://issuetracker.unity3d.com/issues/uum-101919) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed unnecessary shadow texture usage for 2D Renderer. - [UUM-111385](https://issuetracker.unity3d.com/issues/uum-111385) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed and improve warning messaging on ExternalTools window when not recommended tools are used. - [UUM-115122](https://issuetracker.unity3d.com/issues/uum-115122) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed crash of AndroidJNITests.TestProcess. - [UUM-113341](https://issuetracker.unity3d.com/issues/uum-113341) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown. - [UUM-113349](https://issuetracker.unity3d.com/issues/uum-113349) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window. - [UUM-114283](https://issuetracker.unity3d.com/issues/uum-114283) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted. - [UUM-109985](https://issuetracker.unity3d.com/issues/uum-109985) (fixed 6000.3.0a3)
- **6000.0.58f1** (2025-09-17) Added extra null checks in BufferD3D12.h. - [UUM-115361](https://issuetracker.unity3d.com/issues/uum-115361) (fixed 6000.2.4f1)
- **6000.0.58f1** (2025-09-17) Fixed native RenderPass validation errors in editor/player. - [UUM-112861](https://issuetracker.unity3d.com/issues/uum-112861) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Check duplication for both customer and built-in tags in TagManager. - [UUM-99990](https://issuetracker.unity3d.com/issues/uum-99990) (fixed 6000.0.53f1)
- **6000.0.58f1** (2025-09-17) Fixed BRG/GRD Validation layer warning on Metal. - [UUM-115852](https://issuetracker.unity3d.com/issues/uum-115852) (fixed 6000.2.4f1)
- **6000.0.58f1** (2025-09-17) Fixed editor crash when rotating in device simulator. - [UUM-111731](https://issuetracker.unity3d.com/issues/uum-111731) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed imgui clip offset in InputFields. - [UUM-115864](https://issuetracker.unity3d.com/issues/uum-115864) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed incorrect margins in state machine inspector. - [UUM-111381](https://issuetracker.unity3d.com/issues/uum-111381) (fixed 6000.3.0a5)
- **6000.0.58f1** (2025-09-17) Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background. - [UUM-113123](https://issuetracker.unity3d.com/issues/uum-113123) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed issue when entering play mode can cause a crash on macOS when under heavy load. - [UUM-109764](https://issuetracker.unity3d.com/issues/uum-109764) (fixed 6000.2.0b12)
- **6000.0.58f1** (2025-09-17) Fixed slow impostor baking when Split Jobs threading mode is used. - [UUM-75914](https://issuetracker.unity3d.com/issues/uum-75914) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed the display of non-whole sizes in the UI toolkit debugger's box model. - [UUM-77345](https://issuetracker.unity3d.com/issues/uum-77345) (fixed 6000.2.4f1)
- **6000.0.58f1** (2025-09-17) Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor. - [UUM-116026](https://issuetracker.unity3d.com/issues/uum-116026) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed USS variable token parsing. - [UUM-77291](https://issuetracker.unity3d.com/issues/uum-77291) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Prevent Accelerator client code hanging on cancelled uploads. - [UUM-113816](https://issuetracker.unity3d.com/issues/uum-113816) (fixed 6000.2.4f1)
- **6000.0.58f1** (2025-09-17) \[MacOS\] Fix BeginLayoutGroup error on Enter key holding if tag exists. - [UUM-114909](https://issuetracker.unity3d.com/issues/uum-114909) (fixed 6000.2.4f1)
- **6000.0.58f1** (2025-09-17) Fixed a bug where projects using Adaptive Probe Volumes would have high memory usage in Editor, especially when the project contains many scenes that use Adaptive Probe Volumes. - [UUM-104833](https://issuetracker.unity3d.com/issues/uum-104833) (fixed 6000.3.0a2)
- **6000.0.58f1** (2025-09-17) Fixed a CPU crash happening when logging a DRED report generated after GPU crash when using -force-d3d12-debug argument. - [UUM-115025](https://issuetracker.unity3d.com/issues/uum-115025) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. - [UUM-104071](https://issuetracker.unity3d.com/issues/uum-104071) (fixed 6000.3.0a5)
- **6000.0.58f1** (2025-09-17) Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer. - [UUM-115123](https://issuetracker.unity3d.com/issues/uum-115123) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab. - [UUM-114459](https://issuetracker.unity3d.com/issues/uum-114459) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. - [UUM-112727](https://issuetracker.unity3d.com/issues/uum-112727) (fixed 6000.2.1f1)
- **6000.0.58f1** (2025-09-17) Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed. - [UUM-73221](https://issuetracker.unity3d.com/issues/uum-73221) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing. - [UUM-112725](https://issuetracker.unity3d.com/issues/uum-112725) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Do not reset input if requested orientation change is the same as previous (no actual change). - [UUM-114722](https://issuetracker.unity3d.com/issues/uum-114722) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed Adaptive Resolution interop with MSAA depth. - [UUM-116000](https://issuetracker.unity3d.com/issues/uum-116000) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed Canvas not being rendered when app goes to background. - [UUM-114602](https://issuetracker.unity3d.com/issues/uum-114602) (fixed 6000.2.3f1)
- **6000.0.58f1** (2025-09-17) Improved performance of job system batch kicks when the batch has only one job. - [UUM-115616](https://issuetracker.unity3d.com/issues/uum-115616) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option. Added restricted directories when building Apple platforms. - [UUM-109815](https://issuetracker.unity3d.com/issues/uum-109815) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed GPU occlusion culling interop with MSAA rt. - [UUM-87043](https://issuetracker.unity3d.com/issues/uum-87043) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed mouse delta spike when cursor is set to the center of the screen. - [UUM-112550](https://issuetracker.unity3d.com/issues/uum-112550) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed. - [UUM-116541](https://issuetracker.unity3d.com/issues/uum-116541) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar. - [UUM-114575](https://issuetracker.unity3d.com/issues/uum-114575) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays. - [UUM-113611](https://issuetracker.unity3d.com/issues/uum-113611) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed CPU side performance regression when shader has dynamic branch keywords. - [UUM-114974](https://issuetracker.unity3d.com/issues/uum-114974) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout. - [UUM-99709](https://issuetracker.unity3d.com/issues/uum-99709) (fixed 6000.3.0a5)
- **6000.0.58f1** (2025-09-17) Fixed caching issue with fallback. - [UUM-115402](https://issuetracker.unity3d.com/issues/uum-115402) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Prevent users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash. - [UUM-114080](https://issuetracker.unity3d.com/issues/uum-114080) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Modifying text white-space correctly gets reflected in UI Builder. - [UUM-114727](https://issuetracker.unity3d.com/issues/uum-114727) (fixed 6000.2.3f1)
- **6000.0.58f1** (2025-09-17) Fixed an exception when restoring the UI Debugger context. - [UUM-114690](https://issuetracker.unity3d.com/issues/uum-114690) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Improved search result message in UI Toolkit Layout Debugger. - [UUM-115950](https://issuetracker.unity3d.com/issues/uum-115950) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing. - [UUM-111329](https://issuetracker.unity3d.com/issues/uum-111329) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles. - [UUM-115391](https://issuetracker.unity3d.com/issues/uum-115391) (fixed 6000.2.4f1)
- **6000.0.58f1** (2025-09-17) Fixed crash on older GPUs that don't support ID3D11Fence. - [UUM-104855](https://issuetracker.unity3d.com/issues/uum-104855) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed recording is not created when path containing Japanese characters. - [UUM-116121](https://issuetracker.unity3d.com/issues/uum-116121) (fixed 6000.0.58f1)
- **6000.0.58f1** (2025-09-17) VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets. - [UUM-111608](https://issuetracker.unity3d.com/issues/uum-111608) (fixed 6000.2.3f1)
- **6000.0.58f1** (2025-09-17) A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states (i.e. foreground, background), audio could stop playing in error. - [UUM-60646](https://issuetracker.unity3d.com/issues/uum-60646) (fixed 6000.3.0a2)
- **6000.0.58f1** (2025-09-17) Fixed "ArgumentOutOfRange" exception when UI Toolkit was used in Web builds with "Native C/C++ Multithreading" enabled. - [UUM-108928](https://issuetracker.unity3d.com/issues/uum-108928) (fixed 6000.3.0a5)
- **6000.0.58f1** (2025-09-17) Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization(LTO). This allows to workaround "Runtime Error: unreachable" bug with certain projects. - [UUM-114084](https://issuetracker.unity3d.com/issues/uum-114084) (fixed 6000.3.0b1)
- **6000.0.58f1** (2025-09-17) Fixed crash happening when transform position carries NaN values. - [UUM-74844](https://issuetracker.unity3d.com/issues/uum-74844) (fixed 6000.3.0b1)
- **6000.0.57f1** (2025-09-03) Added warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed. - [UUM-107991](https://issuetracker.unity3d.com/issues/uum-107991) (fixed 6000.3.0a2)
- **6000.0.57f1** (2025-09-03) Fixed Blurry and Stretched Light Type Icons in Global Light 2D Inspector. - [UUM-111256](https://issuetracker.unity3d.com/issues/uum-111256) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values. - [UUM-113762](https://issuetracker.unity3d.com/issues/uum-113762) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values. - [UUM-113762](https://issuetracker.unity3d.com/issues/uum-113762) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask. - [UUM-111631](https://issuetracker.unity3d.com/issues/uum-111631) (fixed 6000.2.1f1)
- **6000.0.57f1** (2025-09-03) Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details. - [UUM-113004](https://issuetracker.unity3d.com/issues/uum-113004) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Increased the wait for the first log message in Android CrashHandler tests. - [UUM-102164](https://issuetracker.unity3d.com/issues/uum-102164) (fixed 6000.2.0a10)
- **6000.0.57f1** (2025-09-03) Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator. - [UUM-114213](https://issuetracker.unity3d.com/issues/uum-114213) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors. - [UUM-113346](https://issuetracker.unity3d.com/issues/uum-113346) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Updated the documentation for AudioSource.time to reflect that it always returns 0 if queried while the audio source is not playing. - [UUM-108753](https://issuetracker.unity3d.com/issues/uum-108753) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed for TileMapRenderer missing some tiles when using the SRP batcher. - [UUM-113733](https://issuetracker.unity3d.com/issues/uum-113733) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog. - [UUM-96065](https://issuetracker.unity3d.com/issues/uum-96065) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Disabled wrap on single line field. - [UUM-79440](https://issuetracker.unity3d.com/issues/uum-79440) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal. - [UUM-105065](https://issuetracker.unity3d.com/issues/uum-105065) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed a null exception for docked Search window after domain reload. - [UUM-112082](https://issuetracker.unity3d.com/issues/uum-112082) (fixed 6000.2.1f1)
- **6000.0.57f1** (2025-09-03) Fixed carriage return in InputField on Windows. - [UUM-76174](https://issuetracker.unity3d.com/issues/uum-76174) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed Delayed Touchscreen field with placeholder to register callback properly. - [UUM-77490](https://issuetracker.unity3d.com/issues/uum-77490) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario. - [UUM-107916](https://issuetracker.unity3d.com/issues/uum-107916) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed IME on Blur() for UIToolkit. - [UUM-102003](https://issuetracker.unity3d.com/issues/uum-102003) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Fixed incorrect margins for animator state inspector window. - [UUM-111381](https://issuetracker.unity3d.com/issues/uum-111381) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed selection issue on Android when using GameActivity. - [UUM-104765](https://issuetracker.unity3d.com/issues/uum-104765) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed TouchScreenKeyboard editing with bindings. - [UUM-82827](https://issuetracker.unity3d.com/issues/uum-82827) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available. - [UUM-88009](https://issuetracker.unity3d.com/issues/uum-88009) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed unstable test for preview window. - [UUM-113943](https://issuetracker.unity3d.com/issues/uum-113943) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Removed Unity Logo requirement from documentation. - [UUM-112839](https://issuetracker.unity3d.com/issues/uum-112839) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Updated selection properly for touch screen keyboard when using SelectRange. - [UUM-81534](https://issuetracker.unity3d.com/issues/uum-81534) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Updated validation messages of Shortcut Profiles names. - [UUM-113367](https://issuetracker.unity3d.com/issues/uum-113367) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Ensured that the GI cache is cleaned-up according to the max size limit that is given by the user. - [UUM-113152](https://issuetracker.unity3d.com/issues/uum-113152) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger. - [UUM-107818](https://issuetracker.unity3d.com/issues/uum-107818) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed Vulkan Validation error in vkQueueSubmit. - [UUM-110090](https://issuetracker.unity3d.com/issues/uum-110090) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Color Checker - Fixed overlap of the label when the inspector width is narrow. - [UUM-113853](https://issuetracker.unity3d.com/issues/uum-113853) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed HLSL countBits function incorrectly translated to GLSL. - [UUM-62653](https://issuetracker.unity3d.com/issues/uum-62653) (fixed 6000.2.1f1)
- **6000.0.57f1** (2025-09-03) Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled. - [UUM-110446](https://issuetracker.unity3d.com/issues/uum-110446) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Bundle Licensing Client \[1.17.2\] - [UUM-113543](https://issuetracker.unity3d.com/issues/uum-113543) (fixed 6000.2.1f1)
- **6000.0.57f1** (2025-09-03) Fixed bug where attaching a profiler could cause Unity to crash to desktop. - [UUM-112001](https://issuetracker.unity3d.com/issues/uum-112001) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
- **6000.0.57f1** (2025-09-03) Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data. - [UUM-114481](https://issuetracker.unity3d.com/issues/uum-114481) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes. - [UUM-112248](https://issuetracker.unity3d.com/issues/uum-112248) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds. - [UUM-107356](https://issuetracker.unity3d.com/issues/uum-107356) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Fixed serialization system memory attribution to MonoScript and global caches. - [UUM-110303](https://issuetracker.unity3d.com/issues/uum-110303) (fixed 6000.1.15f1)
- **6000.0.57f1** (2025-09-03) Clear imported textures on first use if necessary. - [UUM-86099](https://issuetracker.unity3d.com/issues/uum-86099) (fixed 6000.2.0a9)
- **6000.0.57f1** (2025-09-03) Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.
- **6000.0.57f1** (2025-09-03) Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled. - [UUM-90208](https://issuetracker.unity3d.com/issues/uum-90208) (fixed 6000.1.0b5)
- **6000.0.57f1** (2025-09-03) Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
- **6000.0.57f1** (2025-09-03) Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. - [UUM-109284](https://issuetracker.unity3d.com/issues/uum-109284) (fixed 6000.3.0a2)
- **6000.0.57f1** (2025-09-03) Prevents instanced details from being added to the detail texture atlas, saving memory. - [UUM-112198](https://issuetracker.unity3d.com/issues/uum-112198) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Ensure line-breaking rules are preserved for CJK. - [UUM-108849](https://issuetracker.unity3d.com/issues/uum-108849) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Fixed iOS selection issue. - [UUM-112457](https://issuetracker.unity3d.com/issues/uum-112457) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary. - [UUM-114214](https://issuetracker.unity3d.com/issues/uum-114214) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Do not start drag and drop if the target element gets hidden after the pointer down event. - [UUM-113109](https://issuetracker.unity3d.com/issues/uum-113109) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false. - [UUM-112202](https://issuetracker.unity3d.com/issues/uum-112202) (fixed 6000.1.16f1)
- **6000.0.57f1** (2025-09-03) Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet. - [UUM-87670](https://issuetracker.unity3d.com/issues/uum-87670) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area. - [UUM-113179](https://issuetracker.unity3d.com/issues/uum-113179) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error. - [UUM-109708](https://issuetracker.unity3d.com/issues/uum-109708) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed base camera not being cleared to specified color when overlay camera is active. - [UUM-112729](https://issuetracker.unity3d.com/issues/uum-112729) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) Fixed aesthetic shaking issue when the package view is re-dimensioned.
- **6000.0.57f1** (2025-09-03) Fixed an issue in the Login process not allowing to retry. (VCS-1007152)
- **6000.0.57f1** (2025-09-03) Fixed an issue provoked by the auto-refresh of the Pending changes view. (VCS-1007328)
- **6000.0.57f1** (2025-09-03) Fixed error message when clicking the 'Incoming changes' tab. (VCS-1006281)
- **6000.0.57f1** (2025-09-03) Fixed some empty states that flickered when resizing the splitter or scrolling the table. (VCS-1007258)
- **6000.0.57f1** (2025-09-03) Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios. (VCS-1006653)
- **6000.0.57f1** (2025-09-03) Fixed undo shortcut for the PendingChanges view comments TextBox.
- **6000.0.57f1** (2025-09-03) Updated LoadingSpinner to fix VisualElement.transform becoming obsolete.
- **6000.0.57f1** (2025-09-03) Fixed inconsistent imports of video files on MacOS. - [UUM-104688](https://issuetracker.unity3d.com/issues/uum-104688) (fixed 6000.2.1f1)
- **6000.0.57f1** (2025-09-03) Re-importing a WebM file generates an inconsistent result. - [UUM-113154](https://issuetracker.unity3d.com/issues/uum-113154) (fixed 6000.0.57f1)
- **6000.0.57f1** (2025-09-03) \[WebGL\]\[iOS\]Erratic video playback when played on Chrome or Firefox. - [UUM-102147](https://issuetracker.unity3d.com/issues/uum-102147) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Fixed a bug caused by the use of a deprecated windows utility. - [UUM-104979](https://issuetracker.unity3d.com/issues/uum-104979) (fixed 6000.3.0a2)
- **6000.0.57f1** (2025-09-03) Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU. - [UUM-100658](https://issuetracker.unity3d.com/issues/uum-100658) (fixed 6000.3.0a3)
- **6000.0.57f1** (2025-09-03) Fixed an issue with texture compression that would cause webgpu errors and result in a black screen. - [UUM-97275](https://issuetracker.unity3d.com/issues/uum-97275) (fixed 6000.3.0a5)
- **6000.0.57f1** (2025-09-03) Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. - [UUM-96644](https://issuetracker.unity3d.com/issues/uum-96644) (fixed 6000.2.2f1)
- **6000.0.57f1** (2025-09-03) Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events. - [UUM-112272](https://issuetracker.unity3d.com/issues/uum-112272) (fixed 6000.0.57f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip. - [UUM-111921](https://issuetracker.unity3d.com/issues/uum-111921) (fixed 6000.1.15f1)
- **6000.0.56f1** (2025-08-20) Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy. - [UUM-104605](https://issuetracker.unity3d.com/issues/uum-104605) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Ensure that an Animator using an AnimationClipPlayable will keep playing when its clip is reimported while in Play Mode. - [UUM-100557](https://issuetracker.unity3d.com/issues/uum-100557) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed an issue where reimporting an AnimationClip that was playing in the AnimationWindow would stop playing the clip. - [UUM-103354](https://issuetracker.unity3d.com/issues/uum-103354) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed an issue where the Animator transition preview graph would create visual artifacts when zooming in and out. - [UUM-113328](https://issuetracker.unity3d.com/issues/uum-113328) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where creating a state from a new clip could fail with an exception if a BlendTree was selected in the inspector. - [UUM-113046](https://issuetracker.unity3d.com/issues/uum-113046) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where no icon would be shown when importing an AnimatorOverrideController asset from a UnityPackage. - [UUM-110290](https://issuetracker.unity3d.com/issues/uum-110290) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where Object Reference fields in UI Toolkit inspectors would not get the red tint applied to them. - [UUM-113352](https://issuetracker.unity3d.com/issues/uum-113352) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where pressing the delete key on the root node of a blend tree would produce an invalid deletion prompt. - [UUM-107479](https://issuetracker.unity3d.com/issues/uum-107479) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where the foldouts for the avatar mask inspector would not keep their configuration. - [UUM-107481](https://issuetracker.unity3d.com/issues/uum-107481) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where the selection in the layer list of the Animator Window would not match the selected layer after a drag and drop reorder of the layers. - [UUM-110368](https://issuetracker.unity3d.com/issues/uum-110368) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed issue where thresholds would not be correctly automatically calculated after deleting a source motion from a blend tree. - [UUM-107494](https://issuetracker.unity3d.com/issues/uum-107494) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed an issue where calling AssetBundle.Unload(false) on a bundle containing a texture that was already loaded would make it unreadable. - [UUM-112637](https://issuetracker.unity3d.com/issues/uum-112637) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Added debug layer message callbacks for saving validation errors in log files. - [UUM-113937](https://issuetracker.unity3d.com/issues/uum-113937) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Allow to run without validation layer if its not installed on the user's machine. - [UUM-113478](https://issuetracker.unity3d.com/issues/uum-113478) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed a crash when FSR2 from AMDUnityPlugin is toggled on/off. - [UUM-100044](https://issuetracker.unity3d.com/issues/uum-100044) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Fixed a bug where terrain with GPU instancing enabled would not render in the Scene view when using one of the debug visualization modes. - [UUM-109468](https://issuetracker.unity3d.com/issues/uum-109468) (fixed 6000.2.0f1)
- **6000.0.56f1** (2025-08-20) Fixed artifacts in console window when using Log Entry = 1 with an empty string. - [UUM-112357](https://issuetracker.unity3d.com/issues/uum-112357) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed BRG raw buffer binding when no metadata. - [UUM-110313](https://issuetracker.unity3d.com/issues/uum-110313) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Fixed crash in GameObject::IsActiveIgnoreImplicitPrefab(). - [UUM-92622](https://issuetracker.unity3d.com/issues/uum-92622) (fixed 6000.1.15f1)
- **6000.0.56f1** (2025-08-20) Fixed cursor offset for IMGUI. - [UUM-113827](https://issuetracker.unity3d.com/issues/uum-113827) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided. - [UUM-112560](https://issuetracker.unity3d.com/issues/uum-112560) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Fixed problem with inspector UI throwing exceptions when both script and UI document assets are moved. - [UUM-111091](https://issuetracker.unity3d.com/issues/uum-111091) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed Windows Editor command line launch issue when there is a -logfile arg with no log file path after. - [UUM-112532](https://issuetracker.unity3d.com/issues/uum-112532) (fixed 6000.2.0f1)
- **6000.0.56f1** (2025-08-20) Hide ellipsis menu for floating material preview window. - [UUM-111197](https://issuetracker.unity3d.com/issues/uum-111197) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) No longer assert in the Editor when calling InstantiateAsync on a prefab that contains a sub emitter. - [UUM-112023](https://issuetracker.unity3d.com/issues/uum-112023) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) This PR fixes the issue with water fade in HDRP. The displacement of the water was fading too much if the water mesh is far from the origin. - [UUM-111903](https://issuetracker.unity3d.com/issues/uum-111903) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Updated 7-Zip to 25.01.
- **6000.0.56f1** (2025-08-20) Updated the APV Enlighten warning message to be more descriptive. - [UUM-111952](https://issuetracker.unity3d.com/issues/uum-111952) (fixed 6000.2.0f1)
- **6000.0.56f1** (2025-08-20) Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. - [UUM-97688](https://issuetracker.unity3d.com/issues/uum-97688) (fixed 6000.3.0a2)
- **6000.0.56f1** (2025-08-20) Fixed an issue in URP that could cause a GPU hang when lights were clipping far plane. - [UUM-112640](https://issuetracker.unity3d.com/issues/uum-112640) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. - [UUM-101784](https://issuetracker.unity3d.com/issues/uum-101784) (fixed 6000.3.0a2)
- **6000.0.56f1** (2025-08-20) Fixed flickering of gpu instanced particle system in linux when using OpenGL. - [UUM-100915](https://issuetracker.unity3d.com/issues/uum-100915) (fixed 6000.3.0a3)
- **6000.0.56f1** (2025-08-20) Fixed flickering of gpu instanced particle system when using OpenGL. - [UUM-98222](https://issuetracker.unity3d.com/issues/uum-98222) (fixed 6000.3.0a3)
- **6000.0.56f1** (2025-08-20) Fixed GameView not always resetting when VolumeProfile is Reset. - [UUM-111415](https://issuetracker.unity3d.com/issues/uum-111415) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Fixed reflection probes not working correctly with GPUResidentDrawer. Force enable probe blending &amp; atlas when it's in use. - [UUM-109241](https://issuetracker.unity3d.com/issues/uum-109241) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window. - [UUM-111510](https://issuetracker.unity3d.com/issues/uum-111510) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Improved keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards. - [UUM-100139](https://issuetracker.unity3d.com/issues/uum-100139) (fixed 6000.3.0a3)
- **6000.0.56f1** (2025-08-20) Fixed instability in Windows Editor Uninstall test script. - [UUM-111904](https://issuetracker.unity3d.com/issues/uum-111904) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Removed retry option from PackageManager error during project creation. - [UUM-111460](https://issuetracker.unity3d.com/issues/uum-111460) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) The sign in button should always be visible when user is signed out and package list view is at low width. - [UUM-104872](https://issuetracker.unity3d.com/issues/uum-104872) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed an issue where an uninitialized normal impulse for a contact is returned. - [UUM-112903](https://issuetracker.unity3d.com/issues/uum-112903) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) RoslynAnalyzersShouldNotReferenceNetStandard2_1 test instability fixed. - [UUM-110692](https://issuetracker.unity3d.com/issues/uum-110692) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. - [UUM-112498](https://issuetracker.unity3d.com/issues/uum-112498) (fixed 6000.2.0b13)
- **6000.0.56f1** (2025-08-20) Corrected behavior of height painting into multiple terrain tiles whose vertical ranges do not overlap. Height values are now correctly clamped instead of wrapping. - [UUM-105782](https://issuetracker.unity3d.com/issues/uum-105782) (fixed 6000.2.0b6)
- **6000.0.56f1** (2025-08-20) Init ClassDef vectors to prevent out-of-bounds crashes. - [UUM-109409](https://issuetracker.unity3d.com/issues/uum-109409) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Added incorrect selection of font asset fallback for a given character font weight and style. - [UUM-107331](https://issuetracker.unity3d.com/issues/uum-107331) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Ensure Pixel Perfect Rects are not rounded to zero width/height. - [UUM-103165](https://issuetracker.unity3d.com/issues/uum-103165) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed Images being ignored by raycast when they were outside of a Masks bounds but had maskable set to false. - [UUM-113314](https://issuetracker.unity3d.com/issues/uum-113314) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. - [UUM-100599](https://issuetracker.unity3d.com/issues/uum-100599) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Revised an outdated editor warning that previously advised users to "clear the Packing tag." Since Packing tags are now obsolete, the message has been updated to reflect current best practices. - [UUM-103962](https://issuetracker.unity3d.com/issues/uum-103962) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed ListView selection can't be cleared after a selection set programmatically at window creation is restored to no selection via view data. - [UUM-100986](https://issuetracker.unity3d.com/issues/uum-100986) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed MultiColumnViews delegates focus to column resize handle, causing navigation to fail. - [UUM-88933](https://issuetracker.unity3d.com/issues/uum-88933) (fixed 6000.0.56f1)
- **6000.0.56f1** (2025-08-20) Fixed the UI Builder "Fit Viewport" button so it also includes the selected element. - [UUM-112721](https://issuetracker.unity3d.com/issues/uum-112721) (fixed 6000.1.16f1)
- **6000.0.56f1** (2025-08-20) Fixed freezing video playback on Galaxy S25 and similar Android devices. - [UUM-111599](https://issuetracker.unity3d.com/issues/uum-111599) (fixed 6000.1.15f1)
- **6000.0.55f1** (2025-08-05) Fixed Rendergraph 2D builders. - [UUM-110269](https://issuetracker.unity3d.com/issues/uum-110269) (fixed 6000.2.0b12)
- **6000.0.55f1** (2025-08-05) Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). - [UUM-111056](https://issuetracker.unity3d.com/issues/uum-111056) (fixed 6000.2.0b12)
- **6000.0.55f1** (2025-08-05) Ensure that the activeBuildTarget is correctly set before build callbacks are initialized. - [UUM-109242](https://issuetracker.unity3d.com/issues/uum-109242) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Fixed native memory of first loaded AudioClip being reported incorrectly in profiler. - [UUM-103201](https://issuetracker.unity3d.com/issues/uum-103201) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer. - [UUM-108008](https://issuetracker.unity3d.com/issues/uum-108008) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed and improved DRED functionality. - [UUM-111436](https://issuetracker.unity3d.com/issues/uum-111436) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Crash on RenderTarget::SetActive when opening the project. - [UUM-103185](https://issuetracker.unity3d.com/issues/uum-103185) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Documentation update to PostProcessSceneAttribute.
- **6000.0.55f1** (2025-08-05) Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow. - [UUM-104094](https://issuetracker.unity3d.com/issues/uum-104094) (fixed 6000.3.0a2)
- **6000.0.55f1** (2025-08-05) Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading. - [UUM-108651](https://issuetracker.unity3d.com/issues/uum-108651) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode. - [UUM-110950](https://issuetracker.unity3d.com/issues/uum-110950) (fixed 6000.3.0a2)
- **6000.0.55f1** (2025-08-05) Fixed error message and refresh missing when going into playmode if no domain reload. - [UUM-108340](https://issuetracker.unity3d.com/issues/uum-108340) (fixed 6000.3.0a2)
- **6000.0.55f1** (2025-08-05) Fixed previous splash screen background/logo from being cleared. - [UUM-111658](https://issuetracker.unity3d.com/issues/uum-111658) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed VFX not repainted when changing some asset properties. - [UUM-99917](https://issuetracker.unity3d.com/issues/uum-99917) (fixed 6000.3.0a2)
- **6000.0.55f1** (2025-08-05) Fixed warning about inability to create a file containing "~UnityDirMonSyncFile~" in the filename located in a modules file. - [UUM-109594](https://issuetracker.unity3d.com/issues/uum-109594) (fixed 6000.1.12f1)
- **6000.0.55f1** (2025-08-05) Fixed GetIcons API for Standalone platforms. - [UUM-97474](https://issuetracker.unity3d.com/issues/uum-97474) (fixed 6000.2.0b5)
- **6000.0.55f1** (2025-08-05) Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors. - [UUM-110840](https://issuetracker.unity3d.com/issues/uum-110840) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Vulkan Multidisplay Crash. - [UUM-101885](https://issuetracker.unity3d.com/issues/uum-101885) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Added GSC warmup fallback to legacy SVC warmup on platforms that do not support parallel PSO compilation. - [UUM-112286](https://issuetracker.unity3d.com/issues/uum-112286) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Added missing initialization in EvaluateAdaptiveProbeVolume. - [UUM-110695](https://issuetracker.unity3d.com/issues/uum-110695) (fixed 6000.1.13f1)
- **6000.0.55f1** (2025-08-05) Fixed crash after disconnecting an external display on Android. - [UUM-110456](https://issuetracker.unity3d.com/issues/uum-110456) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed issue that may cause redundant clear-only renderpass when using Vulkan. - [UUM-100540](https://issuetracker.unity3d.com/issues/uum-100540) (fixed 6000.2.0a10)
- **6000.0.55f1** (2025-08-05) Fixed Vulkan performance decrease from redundant clear-only renderpass. - [UUM-107530](https://issuetracker.unity3d.com/issues/uum-107530) (fixed 6000.1.14f1)
- **6000.0.55f1** (2025-08-05) Speculative fix for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety. - [UUM-111486](https://issuetracker.unity3d.com/issues/uum-111486) (fixed 6000.2.0b12)
- **6000.0.55f1** (2025-08-05) URP: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras. - [UUM-109860](https://issuetracker.unity3d.com/issues/uum-109860) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Added missing support for normalised or raw scroll wheel values for macOS (OSX). - [UUM-90425](https://issuetracker.unity3d.com/issues/uum-90425) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height. - [UUM-107466](https://issuetracker.unity3d.com/issues/uum-107466) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Vulkan Multidisplay Crash. - [UUM-101885](https://issuetracker.unity3d.com/issues/uum-101885) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Create an universal .dSYM in build folder when building Intel+Silicon build. - [UUM-112044](https://issuetracker.unity3d.com/issues/uum-112044) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed "enable Multiplayer Roles" option being reset to false every time the project is open. - [UUM-111695](https://issuetracker.unity3d.com/issues/uum-111695) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed crash in trail geometry job. - [UUM-103773](https://issuetracker.unity3d.com/issues/uum-103773) (fixed 6000.3.0a2)
- **6000.0.55f1** (2025-08-05) Fixed issue where m_Modifications block serializes incorrectly when replacing source prefabs. - [UUM-107408](https://issuetracker.unity3d.com/issues/uum-107408) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Vulkan Multidisplay Crash. - [UUM-101885](https://issuetracker.unity3d.com/issues/uum-101885) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Fixed DebugDrawMode toggle throwing exception in the console. - [UUM-112598](https://issuetracker.unity3d.com/issues/uum-112598) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed ObjectPool clear timing in no domain reload environment. - [UUM-111093](https://issuetracker.unity3d.com/issues/uum-111093) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Changed the default operator for the filter "dir" from "equals" to "contains". - [UUM-110821](https://issuetracker.unity3d.com/issues/uum-110821) (fixed 6000.2.0b12)
- **6000.0.55f1** (2025-08-05) Disabled culling of empty Rects in the Editor to avoid false positives in the Scene View. - [UUM-100206](https://issuetracker.unity3d.com/issues/uum-100206) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed all UnityEvent listeners that are inherited class members are unassigned. - [UUM-111210](https://issuetracker.unity3d.com/issues/uum-111210) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed an issue where a null value of type object would not be convertible to any other type. - [UUM-112074](https://issuetracker.unity3d.com/issues/uum-112074) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder. - [UUM-109157](https://issuetracker.unity3d.com/issues/uum-109157) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow. - [UUM-111723](https://issuetracker.unity3d.com/issues/uum-111723) (fixed 6000.0.55f1)
- **6000.0.55f1** (2025-08-05) The UI Builder now allows for wider selection of elements in the canvas. - [UUM-74631](https://issuetracker.unity3d.com/issues/uum-74631) (fixed 6000.2.0b11)
- **6000.0.55f1** (2025-08-05) Fixed crash when using WebCamTexture in visionOS builds.
- **6000.0.55f1** (2025-08-05) Fixed type in platform define check. - [UUM-111401](https://issuetracker.unity3d.com/issues/uum-111401) (fixed 6000.3.0a3)
- **6000.0.55f1** (2025-08-05) Fixed an issue where resizing the WebGL canvas would cause flickering. - [UUM-30810](https://issuetracker.unity3d.com/issues/uum-30810) (fixed 6000.3.0a3)
- **6000.0.54f1** (2025-07-23) Fixed artifacts occurring on Metal when using Rendergraph pipeline. - [UUM-109986](https://issuetracker.unity3d.com/issues/uum-109986) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed UI rendering when FXAA is enabled with camera stack. - [UUM-110338](https://issuetracker.unity3d.com/issues/uum-110338) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed URP 2D lighting with meshes in Rendergraph. - [UUM-109312](https://issuetracker.unity3d.com/issues/uum-109312) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Improved validation of RefreshTile Tilemap argument signature in Editor. - [UUM-109125](https://issuetracker.unity3d.com/issues/uum-109125) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Set a minimum width on HierarchyViewer panes to fix resizing issues. - [UUM-109362](https://issuetracker.unity3d.com/issues/uum-109362) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Agent was not progressing past a corner between polygons of different area types. - [UUM-72975](https://issuetracker.unity3d.com/issues/uum-72975) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Agent was some times getting stuck in its movement along axis-aligned NavMesh edges. - [UUM-18593](https://issuetracker.unity3d.com/issues/uum-18593) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Agent was taking steps back while trying to correct the path it had computed through the NavMesh. - [UUM-79120](https://issuetracker.unity3d.com/issues/uum-79120) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed a bug where calls lead to a state where starting new audio streams caused a main thread stall. - [UUM-103525](https://issuetracker.unity3d.com/issues/uum-103525) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed crash on GameActivity, when touching screen with 9 fingers or more. GameActivity only supports up to 8 fingers touching screen at the same time. - [UUM-108743](https://issuetracker.unity3d.com/issues/uum-108743) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed the problem with installing AAB to some Samsung devices which have Secure Folder. - [UUM-110694](https://issuetracker.unity3d.com/issues/uum-110694) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally. - [UUM-111393](https://issuetracker.unity3d.com/issues/uum-111393) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long. - [UUM-107423](https://issuetracker.unity3d.com/issues/uum-107423) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL. - [UUM-109873](https://issuetracker.unity3d.com/issues/uum-109873) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets. - [UUM-107448](https://issuetracker.unity3d.com/issues/uum-107448) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Asset Import workers could get out of sync with their main editor process, rendering them unable to load assets. - [UUM-100493](https://issuetracker.unity3d.com/issues/uum-100493) (fixed 6000.2.0b8)
- **6000.0.54f1** (2025-07-23) Fixed for crash when running with Native Jobs. - [UUM-110198](https://issuetracker.unity3d.com/issues/uum-110198) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) "Asset Labels" section should not appear when a non-asset is being selected. - [UUM-110356](https://issuetracker.unity3d.com/issues/uum-110356) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Avoid rare crash while sending Analytics during Licensing operations. - [UUM-111546](https://issuetracker.unity3d.com/issues/uum-111546) (fixed 6000.0.54f1)
- **6000.0.54f1** (2025-07-23) Changed the TextInputBaseField Blur behaviour so that it now resets and scrolls the text back to the start when focus is lost. - [UUM-73005](https://issuetracker.unity3d.com/issues/uum-73005) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Exception thrown when renaming component with symbols in UIBuilder. - [UUM-107901](https://issuetracker.unity3d.com/issues/uum-107901) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed a bug where ctrl + left click would not open the contextual menu for the Orientation Gizmo and added support for Mac's two-finger click. - [UUM-102749](https://issuetracker.unity3d.com/issues/uum-102749) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed an exception when accessing the toolbar of the animator window with a deleted animator. - [UUM-107430](https://issuetracker.unity3d.com/issues/uum-107430) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed Cursor.visible ignoring CursorLockMode.Locked. - [UUM-85853](https://issuetracker.unity3d.com/issues/uum-85853) (fixed 6000.2.0b1)
- **6000.0.54f1** (2025-07-23) Fixed distorted TagManagerInspector pop up window if tag confirmed using Enter. - [UUM-110586](https://issuetracker.unity3d.com/issues/uum-110586) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards. - [UUM-110450](https://issuetracker.unity3d.com/issues/uum-110450) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed prefab stage applying changes too early. - [UUM-107890](https://issuetracker.unity3d.com/issues/uum-107890) (fixed 6000.0.52f1)
- **6000.0.54f1** (2025-07-23) Fixed renaming profiles adding a suffix '1' with capitalization only edits. - [UUM-104025](https://issuetracker.unity3d.com/issues/uum-104025) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed SerializedProperty errors that could occur when editing and canceling the edit for an int2 followed by float2. - [UUM-110524](https://issuetracker.unity3d.com/issues/uum-110524) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed the method to get object picker control ID while avoiding creating a new instance. - [UUM-110121](https://issuetracker.unity3d.com/issues/uum-110121) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed Underline with font fallback chain. - [UUM-110065](https://issuetracker.unity3d.com/issues/uum-110065) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) LaunchScreen for Windows Editor only closed with Esc key and not also Enter. - [UUM-111095](https://issuetracker.unity3d.com/issues/uum-111095) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Random crash in BatchRendererGroup rendering fixed. - [UUM-105252](https://issuetracker.unity3d.com/issues/uum-105252) (fixed 6000.1.8f1)
- **6000.0.54f1** (2025-07-23) Removed redundant NUnit include from SRP Core code. - [UUM-110025](https://issuetracker.unity3d.com/issues/uum-110025) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Updated 7-Zip to 25.00.
- **6000.0.54f1** (2025-07-23) Fixed case where custom properties on a Renderer are not taken into account, leading to incorrectly baked lightmaps. - [UUM-108565](https://issuetracker.unity3d.com/issues/uum-108565) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed additional separator in menu when the VolumeComponent is in the default VolumeProfile. - [UUM-108517](https://issuetracker.unity3d.com/issues/uum-108517) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed additional separator in menu when there is no advanced properties in the VolumeComponent. - [UUM-108543](https://issuetracker.unity3d.com/issues/uum-108543) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed material debug view when path tracing is enabled. - [UUM-103401](https://issuetracker.unity3d.com/issues/uum-103401) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed the position node in ShaderGraph with the fog volume material type not working as intended. - [UUM-83347](https://issuetracker.unity3d.com/issues/uum-83347) (fixed 6000.2.0a9)
- **6000.0.54f1** (2025-07-23) Ensure macOS .dSYM debug symbol bundles are reliably copied to the build output on clean builds when detailed stacktraces are enabled. - [UUM-108362](https://issuetracker.unity3d.com/issues/uum-108362) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed issue where Linux was running out of memory pages due to them not being returned. - [UUM-110285](https://issuetracker.unity3d.com/issues/uum-110285) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Prevent possible shutdown deadlock when using waits with zero time out. - [UUM-104910](https://issuetracker.unity3d.com/issues/uum-104910) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed fallback font weight for Roboto-Mono in IMGUI. - [UUM-110337](https://issuetracker.unity3d.com/issues/uum-110337) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed rare deadlock on Windows in Resources.UnloadUnusedAssets. - [UUM-100691](https://issuetracker.unity3d.com/issues/uum-100691) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed crash on incorrectly optimized calls to EqualityComparer&lt;T&gt;.Default in Generic Record Type Equals implementations. - [UUM-99151](https://issuetracker.unity3d.com/issues/uum-99151) (fixed 6000.2.0b2)
- **6000.0.54f1** (2025-07-23) Fixed crash on some default interface method calls. - [UUM-99049](https://issuetracker.unity3d.com/issues/uum-99049) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed crash that would occur due to symbol collision between builtin Brotli compression and system installed versions. - [UUM-108000](https://issuetracker.unity3d.com/issues/uum-108000) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed issue where mono's debugger agent thread would not restart when a connection issue was encountered. - [UUM-107431](https://issuetracker.unity3d.com/issues/uum-107431) (fixed 6000.2.0b6)
- **6000.0.54f1** (2025-07-23) The DeveloperConsole now correctly opens after being re-enabled, fixing an issue where it would remain stuck in a closed state. - [UUM-109718](https://issuetracker.unity3d.com/issues/uum-109718) (fixed 6000.2.0b10)
- **6000.0.54f1** (2025-07-23) Align profiler frame duration of Edit mode profiling with Play mode when playing. - [UUM-74665](https://issuetracker.unity3d.com/issues/uum-74665) (fixed 6000.0.54f1)
- **6000.0.54f1** (2025-07-23) Fixed an issue where Focus Pan command would often set an impractical zoom pivot if Canvas object was picked. - [UUM-108790](https://issuetracker.unity3d.com/issues/uum-108790) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Optimized the Main Thread times of InstantiateAsync and added a new OriginalImmutable flag to reduce the times even more. - [UUM-102307](https://issuetracker.unity3d.com/issues/uum-102307) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Make sure disabled TextField do not collapse. - [UUM-103184](https://issuetracker.unity3d.com/issues/uum-103184) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Updated Image raycast behavior to ensure consistent handling of screenPoints outside bounds, preventing parent Images from blocking child Images. - [UUM-110769](https://issuetracker.unity3d.com/issues/uum-110769) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Clicking on Spacing/Border Widget values in the UI Builder now selects these values. - [UUM-105818](https://issuetracker.unity3d.com/issues/uum-105818) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Clicks in dead zones of the canvas selection header won't select the element underneath in UI Builder. - [UUM-107380](https://issuetracker.unity3d.com/issues/uum-107380) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Ensure margin gizmo stays visible while dragging. - [UUM-105900](https://issuetracker.unity3d.com/issues/uum-105900) (fixed 6000.2.0b9)
- **6000.0.54f1** (2025-07-23) Fixed an exception thrown by the runtime dropdown field when choices list is empty. - [UUM-105552](https://issuetracker.unity3d.com/issues/uum-105552) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Fixed an exceptions when displaying PropertyFields bound to an array named "Array" in the inspector. - [UUM-110573](https://issuetracker.unity3d.com/issues/uum-110573) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed an issue in UI Builder where clicking the scrollbar buttons in the code preview would focus and select the content. - [UUM-105775](https://issuetracker.unity3d.com/issues/uum-105775) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Fixed an issue where the IMGUI TreeView's context menu option to rename wouldn't work when the containing view was not focused. - [UUM-110067](https://issuetracker.unity3d.com/issues/uum-110067) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed an issue with PropertyFields bound to an array named "Array" throwing an exception when the add button was clicked. - [UUM-110572](https://issuetracker.unity3d.com/issues/uum-110572) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed bound fields not showing an indication if they were animated or driven. - [UUM-105089](https://issuetracker.unity3d.com/issues/uum-105089) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed change events being sent when the text had not changed, but the precision of the text value did not exactly match the float value. - [UUM-100527](https://issuetracker.unity3d.com/issues/uum-100527) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Fixed crash when stroking rounded joins with Painter2D. - [UUM-110455](https://issuetracker.unity3d.com/issues/uum-110455) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed elements sometimes still referenced in memory after being removed from their panel. - [UUM-109369](https://issuetracker.unity3d.com/issues/uum-109369) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed focus in UI Builder code preview when clicking on ScrollView controls. - [UUM-105775](https://issuetracker.unity3d.com/issues/uum-105775) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Fixed ListView bug where a drag operation would select the item even with SelectionType.None. - [UUM-107346](https://issuetracker.unity3d.com/issues/uum-107346) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Fixed property field indentation. - [UUM-108741](https://issuetracker.unity3d.com/issues/uum-108741) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed QuickSearch warning from removing an element during its AttachToPanel event. - [UUM-107328](https://issuetracker.unity3d.com/issues/uum-107328) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed runtime dropdown checkmark styling. - [UUM-109393](https://issuetracker.unity3d.com/issues/uum-109393) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Fixed the argument exception when docking a window that contains a RadioButtonGroup control. - [UUM-105010](https://issuetracker.unity3d.com/issues/uum-105010) (fixed 6000.1.13f1)
- **6000.0.54f1** (2025-07-23) Text in the new selector field in UI Builder is no longer covered by the pseudo states button. - [UUM-109121](https://issuetracker.unity3d.com/issues/uum-109121) (fixed 6000.1.11f1)
- **6000.0.54f1** (2025-07-23) Avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead. - [UUM-99384](https://issuetracker.unity3d.com/issues/uum-99384) (fixed 6000.2.0b8)
- **6000.0.54f1** (2025-07-23) RP converter was not displaying the results of the converters execution in the console. - [UUM-97117](https://issuetracker.unity3d.com/issues/uum-97117) (fixed 6000.0.54f1)
- **6000.0.54f1** (2025-07-23) Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware. - [UUM-105019](https://issuetracker.unity3d.com/issues/uum-105019) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) \[Android\] VideoPlayer leaks memory when repeating Play and Stop on a Video. - [UUM-77668](https://issuetracker.unity3d.com/issues/uum-77668) (fixed 6000.3.0a2)
- **6000.0.54f1** (2025-07-23) Fixed SystemInfo.deviceType to correctly return the type of device the Windows Standalone player is running on. - [UUM-110392](https://issuetracker.unity3d.com/issues/uum-110392) (fixed 6000.1.12f1)
- **6000.0.54f1** (2025-07-23) Fixed for the background motion vectors being generated incorrectly for spacewarp.
- **6000.0.53f1** (2025-07-09) Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. - [UUM-97647](https://issuetracker.unity3d.com/issues/uum-97647) (fixed 6000.2.0a9)
- **6000.0.53f1** (2025-07-09) Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. - [UUM-109109](https://issuetracker.unity3d.com/issues/uum-109109) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed an issue that would cause the main thread to stall when loading projects/scenes. - [UUM-100966](https://issuetracker.unity3d.com/issues/uum-100966) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. - [UUM-104751](https://issuetracker.unity3d.com/issues/uum-104751) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Stencil reference value is applied correctly when using graphics jobs. - [UUM-92267](https://issuetracker.unity3d.com/issues/uum-92267) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed an issue where the Unity Editor would still open after a user terminated the launch screen during project load. - [UUM-107863](https://issuetracker.unity3d.com/issues/uum-107863) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method. - [UUM-99776](https://issuetracker.unity3d.com/issues/uum-99776) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Improved preview window toolbar style so large labels do not take too much space. - [UUM-110119](https://issuetracker.unity3d.com/issues/uum-110119) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled. - [UUM-105820](https://issuetracker.unity3d.com/issues/uum-105820) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component. - [UUM-109748](https://issuetracker.unity3d.com/issues/uum-109748) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor. - [UUM-105402](https://issuetracker.unity3d.com/issues/uum-105402) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Make APV work with Subscenes in URP. - [UUM-104165](https://issuetracker.unity3d.com/issues/uum-104165) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload. - [UUM-101193](https://issuetracker.unity3d.com/issues/uum-101193) (fixed 6000.2.0a9)
- **6000.0.53f1** (2025-07-09) Fixed a problem where two devices were detected when connecting a wireless Nintendo Switch Pro controller on Windows. - [UUM-109997](https://issuetracker.unity3d.com/issues/uum-109997) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Resolved an issue with the Siri Remote (Gen2) where navigating with the Directional Pad caused buttonSouth to become true. This was due to OS propogating A button events after a D-Pad click (rather than a swipe). - [UUM-110170](https://issuetracker.unity3d.com/issues/uum-110170) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed Player hang during Autoconnect on long Player initialization. - [UUM-101218](https://issuetracker.unity3d.com/issues/uum-101218) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Added warning to tag manager if trying to add the same tag more than once. - [UUM-99990](https://issuetracker.unity3d.com/issues/uum-99990) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Scripting: Prevent recursion when unloading Scriptable Object. - [UUM-77941](https://issuetracker.unity3d.com/issues/uum-77941) (fixed 6000.1.10f1)
- **6000.0.53f1** (2025-07-09) Support interface filtering for component and asset types. - [UUM-109613](https://issuetracker.unity3d.com/issues/uum-109613) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed the UI Builder New Selector field, changing the insertion point to the end when typing. - [UUM-109015](https://issuetracker.unity3d.com/issues/uum-109015) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Fixed black screen when using lens flare with bloom mip bias 0. - [UUM-109463](https://issuetracker.unity3d.com/issues/uum-109463) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) Added Beyond Compare 5 support to Yaml Merge. - [UUM-109861](https://issuetracker.unity3d.com/issues/uum-109861) (fixed 6000.0.53f1)
- **6000.0.53f1** (2025-07-09) \[Windows\] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor). - [UUM-105563](https://issuetracker.unity3d.com/issues/uum-105563) (fixed 6000.0.53f1)
- **6000.0.52f1** (2025-07-02) Added methods to add/remove sorting layers for Light2D. - [UUM-109322](https://issuetracker.unity3d.com/issues/uum-109322) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed a perf regression when SRP batcher is disabled. - [UUM-108333](https://issuetracker.unity3d.com/issues/uum-108333) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where Palette camera position and zoom were not stored and restored when Tile Palette is reopened. - [UUM-108337](https://issuetracker.unity3d.com/issues/uum-108337) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail. - [UUM-105133](https://issuetracker.unity3d.com/issues/uum-105133) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget. - [UUM-104821](https://issuetracker.unity3d.com/issues/uum-104821) (fixed 6000.2.0b5)
- **6000.0.52f1** (2025-07-02) Fixed issue where Vulkan is preferred over GLES even though the drivers were detected as incompatible. - [UUM-109250](https://issuetracker.unity3d.com/issues/uum-109250) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where disabling an Animator would stop the Animator from evaluating. - [UUM-107650](https://issuetracker.unity3d.com/issues/uum-107650) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Improved contrast of the AnimationWindow's hierarchy view text. - [UUM-109379](https://issuetracker.unity3d.com/issues/uum-109379) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity. - [UUM-107878](https://issuetracker.unity3d.com/issues/uum-107878) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity. - [UUM-107877](https://issuetracker.unity3d.com/issues/uum-107877) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed a sudden dropout of high priority sounds in the game under rare circumstances, when playing multiple new Audio Sources on the same frame as having stopped Audio Sources whilst exceeding the number of real voices available in the system. - [UUM-101807](https://issuetracker.unity3d.com/issues/uum-101807) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue on macOS where recording from a Bluetooth microphone could fail or produce corrupted audio. Audio input now correctly handles variable frame counts and uses a dedicated buffer to ensure all recorded data is captured reliably. - [UUM-403](https://issuetracker.unity3d.com/issues/uum-403) (fixed 6000.2.0a8)
- **6000.0.52f1** (2025-07-02) Fixed that player builds using IL2CPP on Linux would have truncated stacktraces if Burst was in the callstack. (BUR-2858)
- **6000.0.52f1** (2025-07-02) Fixed a performance regression, when using render passes on DX12. - [UUM-53690](https://issuetracker.unity3d.com/issues/uum-53690) (fixed 6000.2.0a4)
- **6000.0.52f1** (2025-07-02) Fixed by displaying more details in the log message and displaying them only once to avoid spam. - [UUM-105174](https://issuetracker.unity3d.com/issues/uum-105174) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed by displaying more details in the log message and displaying them only once to avoid spam. - [UUM-97790](https://issuetracker.unity3d.com/issues/uum-97790) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed by making sure we don't do anything with invalid input attachment indices. - [UUM-105412](https://issuetracker.unity3d.com/issues/uum-105412) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Graphics: Added support for generating mips when using Render Pass. - [UUM-105804](https://issuetracker.unity3d.com/issues/uum-105804) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Enabled horizontal scroll for search Index Manager window. - [UUM-104905](https://issuetracker.unity3d.com/issues/uum-104905) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed a bug that was causing error spam to the console if an HDRP scene had a terrain without GPU instancing enabled and wireframe mode was turned on in the Scene View. - [UUM-104823](https://issuetracker.unity3d.com/issues/uum-104823) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed a slight performance regression in build pipeline. - [UUM-108628](https://issuetracker.unity3d.com/issues/uum-108628) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue which could cause the Editor Launch Screen to spontaneously crash on Linux. - [UUM-104828](https://issuetracker.unity3d.com/issues/uum-104828) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed changes to fields that used delayed fields not being saved in prefab scenes. - [UUM-107890](https://issuetracker.unity3d.com/issues/uum-107890) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed ExposedReference property drawer not allowing scene references. - [UUM-108754](https://issuetracker.unity3d.com/issues/uum-108754) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed issue where user could resize or move hidden elements or their children. - [UUM-76962](https://issuetracker.unity3d.com/issues/uum-76962) (fixed 6000.2.0a8)
- **6000.0.52f1** (2025-07-02) Fixed NullPointerException when editing Supported URL Schemes or Preloaded Assets size setting. - [UUM-103946](https://issuetracker.unity3d.com/issues/uum-103946) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed TMP's GetSpriteIndexFromName method. - [UUM-61436](https://issuetracker.unity3d.com/issues/uum-61436) (fixed 6000.2.0a4)
- **6000.0.52f1** (2025-07-02) Fixed HeaderAttribute property drawer issue when used with collections. - [UUM-104395](https://issuetracker.unity3d.com/issues/uum-104395) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) NavMesh.CalculateTriangulation() now returns triangles in the same order every time the navigation system uses the same set of NavMesh polygons. - [UUM-99801](https://issuetracker.unity3d.com/issues/uum-99801) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Popup regression caused by a multi-platform fix only affecting OSX. - [UUM-107557](https://issuetracker.unity3d.com/issues/uum-107557) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Removed the "Check for Updates" window. - [UUM-102388](https://issuetracker.unity3d.com/issues/uum-102388) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Removed the "Check for Updates" window. - [UUM-97698](https://issuetracker.unity3d.com/issues/uum-97698) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Stopped launch screen repeatedly changing window title to improve Editor launch speed. - [UUM-93087](https://issuetracker.unity3d.com/issues/uum-93087) (fixed 6000.2.0a1)
- **6000.0.52f1** (2025-07-02) Unity_RendererBounds_Min/max available in URP with BRG, EG or GRD. - [UUM-103990](https://issuetracker.unity3d.com/issues/uum-103990) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Valid mesh fails extraction for LightBaking. - [UUM-101294](https://issuetracker.unity3d.com/issues/uum-101294) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Better error handling when trying to use Volume framework before initialization. - [UUM-104542](https://issuetracker.unity3d.com/issues/uum-104542) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed a validation warning on DirectX by changing the fake input layout format. - [UUM-105001](https://issuetracker.unity3d.com/issues/uum-105001) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed by converting the mismatching format to correct one. - [UUM-82662](https://issuetracker.unity3d.com/issues/uum-82662) (fixed 6000.2.0a9)
- **6000.0.52f1** (2025-07-02) Fixed issues when OpenXR resize it's swapchain a lot. - [UUM-109456](https://issuetracker.unity3d.com/issues/uum-109456) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Replaced IRenderPipelineGraphicsSettingsContextMenu interface by IRenderPipelineGraphicsSettingsContextMenu2 to remove the PropertyDrawer argument that was recreated (contained data lost) when a DomainReload occured. The new interface replace it by a SerializedProperty onto the IRenderPipelineGraphicsSettings instead. - [UUM-99684](https://issuetracker.unity3d.com/issues/uum-99684) (fixed 6000.2.0b1)
- **6000.0.52f1** (2025-07-02) The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed. - [UUM-107360](https://issuetracker.unity3d.com/issues/uum-107360) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed Decal Projector Layer Mask Override UI. - [UUM-104831](https://issuetracker.unity3d.com/issues/uum-104831) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Removed DLSS Sharpness slider as it has been deprecated. - [UUM-98939](https://issuetracker.unity3d.com/issues/uum-98939) (fixed 6000.2.0a8)
- **6000.0.52f1** (2025-07-02) Fixed "hang" after calling UnityBatchPlayerLoop. - [UUM-97542](https://issuetracker.unity3d.com/issues/uum-97542) (fixed 6000.2.0a8)
- **6000.0.52f1** (2025-07-02) Fixed Linux runtime not respecting popupwindow argument. - [UUM-105221](https://issuetracker.unity3d.com/issues/uum-105221) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed GC Handle leak that would happen every time a new function pointer was returned for a managed delegate. - [UUM-105139](https://issuetracker.unity3d.com/issues/uum-105139) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed the issue where the details panel is too width when text starts cropping. - [UUM-107297](https://issuetracker.unity3d.com/issues/uum-107297) (fixed 6000.2.0b6)
- **6000.0.52f1** (2025-07-02) Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation. - [UUM-108922](https://issuetracker.unity3d.com/issues/uum-108922) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed memory leak when reporting 2D physics collision callbacks. - [UUM-108093](https://issuetracker.unity3d.com/issues/uum-108093) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where PlayableOutput.SetSourcePlayable would take a long time on PlayableGraphs with many outputs. - [UUM-108822](https://issuetracker.unity3d.com/issues/uum-108822) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed FrameTiming.cpuMainThreadFrameTime and Profiler to not include RenderThread wait times when Split Graphics Jobs are enabled. - [UUM-104394](https://issuetracker.unity3d.com/issues/uum-104394) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Resolved issue where the Camera first person mode in Cameras overlay is not clickable when the Editor is restarted with the Game View focused. - [UUM-108801](https://issuetracker.unity3d.com/issues/uum-108801) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Added additional checks to better catch merging errors in UnityYAML. - [UUM-98013](https://issuetracker.unity3d.com/issues/uum-98013) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Added an issue where nodes without valid previews would expand on creation and collapse on selection. - [UUM-104202](https://issuetracker.unity3d.com/issues/uum-104202) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Added wrapping to the custom function node's label and fixed an issue where it would not update immediately. - [UUM-103861](https://issuetracker.unity3d.com/issues/uum-103861) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Float node documentation link now resolves correctly. - [UUM-103781](https://issuetracker.unity3d.com/issues/uum-103781) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Shader Graph Asset help button now redirects to the correct URL. - [UUM-103777](https://issuetracker.unity3d.com/issues/uum-103777) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Speed Tree subgraphs documentation link now resolves correctly. - [UUM-103972](https://issuetracker.unity3d.com/issues/uum-103972) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Sub Graph Asset help button now redirects to the correct URL. - [UUM-105173](https://issuetracker.unity3d.com/issues/uum-105173) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Sub Graph node documentation link now redirects to the correct URL. - [UUM-103971](https://issuetracker.unity3d.com/issues/uum-103971) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed bad shader code generated on metal sometimes when using CubeMapFaceID. - [UUM-97301](https://issuetracker.unity3d.com/issues/uum-97301) (fixed 6000.1.0b15)
- **6000.0.52f1** (2025-07-02) Fixed low resolution icons for high PPI and retina displays. (WBTRB-147)
- **6000.0.52f1** (2025-07-02) Added missing UxmlAttribute converters for byte, sbyte, short and ushort.
- **6000.0.52f1** (2025-07-02) Automatically set the alpha channel of unset style color properties to 1 when picked through the color picker. - [UUM-76955](https://issuetracker.unity3d.com/issues/uum-76955) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where binding to a GradientField or a CurveField could hang the editor. - [UUM-103737](https://issuetracker.unity3d.com/issues/uum-103737) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where debug names would not appear when pressing the Alt key in debug inspector mode. - [UUM-18712](https://issuetracker.unity3d.com/issues/uum-18712) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed binding of Objects to INotifyValueChanged&lt;Object&gt; fields. - [UUM-109467](https://issuetracker.unity3d.com/issues/uum-109467) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Fixed dirty builder state on switching to a document with a different canvas size. - [UUM-107410](https://issuetracker.unity3d.com/issues/uum-107410) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed dirty builder state on UXML and USS changes. - [UUM-105717](https://issuetracker.unity3d.com/issues/uum-105717) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed excessive empty space is present when observing Editor tabs. - [UUM-108287](https://issuetracker.unity3d.com/issues/uum-108287) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed flickering of the data source and path view when refreshing the UIBuilder inspector. - [UUM-97556](https://issuetracker.unity3d.com/issues/uum-97556) (fixed 6000.2.0b5)
- **6000.0.52f1** (2025-07-02) Fixed highlight color of the uxml header when doing a drag and drop from the Library. - [UUM-76953](https://issuetracker.unity3d.com/issues/uum-76953) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed intermittent crash on AppleTV on Painter2D.ClosePath() call. - [UUM-105548](https://issuetracker.unity3d.com/issues/uum-105548) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed UI Builder Hierarchy files are not marked dirty when Inspector fields in Attributes category are changed. - [UUM-105143](https://issuetracker.unity3d.com/issues/uum-105143) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Fixed USS preview not updated on deletion of selector. - [UUM-104904](https://issuetracker.unity3d.com/issues/uum-104904) (fixed 6000.0.50f1)
- **6000.0.52f1** (2025-07-02) Improved memory layout of UxmlSerializedData to reduce padding. - [UUM-108363](https://issuetracker.unity3d.com/issues/uum-108363) (fixed 6000.1.8f1)
- **6000.0.52f1** (2025-07-02) Pressing the "Fit Viewport" button will now centre a canvas, in the UI Builder, if the canvas size is 0,0. - [UUM-109243](https://issuetracker.unity3d.com/issues/uum-109243) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method. - [UUM-96000](https://issuetracker.unity3d.com/issues/uum-96000) (fixed 6000.0.52f1)
- **6000.0.52f1** (2025-07-02) Lit's emission animates properly even with an initial _EmissionColor equal to (0,0,0). - [UUM-83698](https://issuetracker.unity3d.com/issues/uum-83698) (fixed 6000.0.44f1)
- **6000.0.52f1** (2025-07-02) Exception with inspector when block exposes a skinned mesh renderer. - [UUM-102357](https://issuetracker.unity3d.com/issues/uum-102357) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed sporadic crash of video player on iOS when app is brought from background to foreground. - [UUM-93765](https://issuetracker.unity3d.com/issues/uum-93765) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where deployed URP Quest Applications throw Vulkan Errors on App Exit. - [UUM-109083](https://issuetracker.unity3d.com/issues/uum-109083) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed an issue where the XrDisplaySubsystem tries to destroy textures that are still being used by other processes. This fix uses FinishRendering() to block the simulation thread until those resources are no longer in use before trying to destroy them. - [UUM-109086](https://issuetracker.unity3d.com/issues/uum-109086) (fixed 6000.1.9f1)
- **6000.0.52f1** (2025-07-02) Fixed XR stats from gfx thread, like refreshRate being dropped issue. - [UUM-104824](https://issuetracker.unity3d.com/issues/uum-104824) (fixed 6000.0.52f1)
- **6000.0.51f1** (2025-06-11) Fixed a rendering issue where soft shadows were darker than expected. - [UUM-18392](https://issuetracker.unity3d.com/issues/uum-18392) (fixed 6000.2.0a8)
- **6000.0.51f1** (2025-06-11) Fixed case where last segment is missed if any of the segment uses Null Sprite inbetween. - [UUM-105570](https://issuetracker.unity3d.com/issues/uum-105570) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed FullScreenRendererFeature exception when use with Rendergraph 2D. - [UUM-104830](https://issuetracker.unity3d.com/issues/uum-104830) (fixed 6000.2.0b3)
- **6000.0.51f1** (2025-06-11) Fixed hdr encoding and postprocess resolve for rendergraph 2d. - [UUM-105392](https://issuetracker.unity3d.com/issues/uum-105392) (fixed 6000.2.0b4)
- **6000.0.51f1** (2025-06-11) Fixed normals to account for Sprite FlipXY. - [UUM-104352](https://issuetracker.unity3d.com/issues/uum-104352) (fixed 6000.2.0b3)
- **6000.0.51f1** (2025-06-11) Fixed Integer input field allowing multiple "-" symbols under certain conditions. - [UUM-103402](https://issuetracker.unity3d.com/issues/uum-103402) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) The application will continue to update/render while built for 'GameActivity + run in split screen + permission dialog is shown' if RunWithFocus is set to true. Previously the application would pause for GameActivity, but would continue to run if built for Activity. - [UUM-105630](https://issuetracker.unity3d.com/issues/uum-105630) (fixed 6000.0.51f1)
- **6000.0.51f1** (2025-06-11) Added emoji font fallback on WIN, OSX and Linux. - [UUM-97030](https://issuetracker.unity3d.com/issues/uum-97030) (fixed 6000.2.0b2)
- **6000.0.51f1** (2025-06-11) Added new callback onDeleteArrayElementCallback to ReorderableList. This is called from the "Delete Array Element" context menu to let you control the removal, like onRemoveCallback. - [UUM-104534](https://issuetracker.unity3d.com/issues/uum-104534) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) Fixed a bug where the 'RectTransform' component values were set to NaN when scaling UI elements using the Scene Rect Tool. - [UUM-102690](https://issuetracker.unity3d.com/issues/uum-102690) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed a bug whereby when evaluating an interrupted transition, the Animator writes the last evaluated values for all values instead of correctly defaulting to the state's current configuration. - [UUM-99493](https://issuetracker.unity3d.com/issues/uum-99493) (fixed 6000.2.0b4)
- **6000.0.51f1** (2025-06-11) Fixed a Windows Editor crash on exit that could occur with some specific combinations of packages such as Google Mobile Ads and JetBrains Rider integration. - [UUM-103723](https://issuetracker.unity3d.com/issues/uum-103723) (fixed 6000.2.0b1)
- **6000.0.51f1** (2025-06-11) Fixed an issue where Scene view gizmo icons were not loaded properly if "Load textures on demand" was enabled in project settings. - [UUM-104825](https://issuetracker.unity3d.com/issues/uum-104825) (fixed 6000.0.51f1)
- **6000.0.51f1** (2025-06-11) Fixed an issue where, for compressed cubemap texture assets, the 'CubemapInspector' would display controls that perform operations unsupported by such textures. This also fixes an issue where merely inspecting a crunched cubemap texture asset would provoke errors. - [UUM-86485](https://issuetracker.unity3d.com/issues/uum-86485) (fixed 6000.2.0a8)
- **6000.0.51f1** (2025-06-11) Fixed case where ScreenCapture.CaptureScreenshotAsTexture() could cause the player or editor to crash when a XR device was connected. - [UUM-103220](https://issuetracker.unity3d.com/issues/uum-103220) (fixed 6000.2.0b2)
- **6000.0.51f1** (2025-06-11) Fixed IMGUI Errors on LinuxEditor arising when RepaintImmediately() called on window currently being painted. - [UUM-104622](https://issuetracker.unity3d.com/issues/uum-104622) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) Fixed issue with TMP bloom effects not working anymore. - [UUM-90091](https://issuetracker.unity3d.com/issues/uum-90091) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed LinuxEditor failing to trigger some shortcuts when InputManager is disabled. - [UUM-104604](https://issuetracker.unity3d.com/issues/uum-104604) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed macOS progress bars always being shown on the main display rather than over the main Editor window. - [UUM-102920](https://issuetracker.unity3d.com/issues/uum-102920) (fixed 6000.2.0a10)
- **6000.0.51f1** (2025-06-11) Fixed OverlayMenu behaviour when deleting or reverting presets. - [UUM-103066](https://issuetracker.unity3d.com/issues/uum-103066) (fixed 6000.2.0b4)
- **6000.0.51f1** (2025-06-11) Fixed OverlayMenu width when preset name is very long. - [UUM-103059](https://issuetracker.unity3d.com/issues/uum-103059) (fixed 6000.2.0b4)
- **6000.0.51f1** (2025-06-11) Fixed tooltip position when mouse is over Scripting Defines in Build Profiles window. - [UUM-104272](https://issuetracker.unity3d.com/issues/uum-104272) (fixed 6000.2.0b4)
- **6000.0.51f1** (2025-06-11) Fixed UnityEvent drawer changing the object argument when editing multiple objects. - [UUM-104854](https://issuetracker.unity3d.com/issues/uum-104854) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed PlayerSettings icon APIs so that GetIcons, GetIconsForTargetGroup, GetIconSizes, and GetIconSizesForTargetGroup return the correct icon arrays for the provided NamedBuildTarget or BuildTargetGroup argument. - [UUM-97474](https://issuetracker.unity3d.com/issues/uum-97474) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) RG16 texture format is now fully supported and available in Editor Inspector. - [UUM-81515](https://issuetracker.unity3d.com/issues/uum-81515) (fixed 6000.2.0a9)
- **6000.0.51f1** (2025-06-11) BatchRendererGroup's OnPerformCulling function now correctly checks for job safety between the provided buffers and the JobHandle returned by the user. - [UUM-98559](https://issuetracker.unity3d.com/issues/uum-98559) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) Fixed a potential deadlock that could freeze players when loading or unloading AssetBundles with threaded texture uploads enabled. - [UUM-102896](https://issuetracker.unity3d.com/issues/uum-102896) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. - [UUM-103207](https://issuetracker.unity3d.com/issues/uum-103207) (fixed 6000.2.0b2)
- **6000.0.51f1** (2025-06-11) Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified. - [UUM-79327](https://issuetracker.unity3d.com/issues/uum-79327) (fixed 6000.2.0a10)
- **6000.0.51f1** (2025-06-11) Fixed duplicated color resolve when mixing native render pass and set render target workflows. - [UUM-103751](https://issuetracker.unity3d.com/issues/uum-103751) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) Fixed libGLES.so crash on small subset of PowerVR devices. - [UUM-102249](https://issuetracker.unity3d.com/issues/uum-102249) (fixed 6000.2.0b2)
- **6000.0.51f1** (2025-06-11) Fixed shadow culling not working correctly for intermediate renderers like Graphics.RenderMesh or Terrain. - [UUM-96217](https://issuetracker.unity3d.com/issues/uum-96217) (fixed 6000.2.0b4)
- **6000.0.51f1** (2025-06-11) Removed an assert exception in UnityEngine.Rendering.CreateDrawBatchesJob.ProcessRenderer when changing a material property of a material used in MeshRenderers with multiple submeshes, after re-importing URP or HDRP. - [UUM-103975](https://issuetracker.unity3d.com/issues/uum-103975) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Prevent CustomPass using camera depth if the injection point is set to AfterPostprocess. Show a warning in the CustomPass inspector if this configuration is present. - [UUM-79283](https://issuetracker.unity3d.com/issues/uum-79283) (fixed 6000.2.0b1)
- **6000.0.51f1** (2025-06-11) Fixed warning in the Xcode console when keyboard is open and changing orientation on iPad. - [UUM-95530](https://issuetracker.unity3d.com/issues/uum-95530) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) JobHandle.Complete() goes to sleep sooner when there is no work to steal. This allows the waiting thread to give up the CPU core sooner to allow another thread to perform work or to preserve battery life. - [UUM-83082](https://issuetracker.unity3d.com/issues/uum-83082) (fixed 6000.0.51f1)
- **6000.0.51f1** (2025-06-11) Fixed an issue where installing a git package using Git LFS would not work with Git LFS 3.6.0 and higher. - [UUM-91342](https://issuetracker.unity3d.com/issues/uum-91342) (fixed 6000.2.0b4)
- **6000.0.51f1** (2025-06-11) Fixed the issue where Assets cannot be imported when the Asset package contains project settings and all project settings are unchanged. - [UUM-100078](https://issuetracker.unity3d.com/issues/uum-100078) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) Fixed the issue where extension buttons are not consistently shown. - [UUM-84399](https://issuetracker.unity3d.com/issues/uum-84399) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) UnityEditor.PackageManager.UI.Sample.FindByPackage will no longer throw an exception when passed an unknown package. - [UUM-86326](https://issuetracker.unity3d.com/issues/uum-86326) (fixed 6000.1.0a4)
- **6000.0.51f1** (2025-06-11) Fixed an issue where the startup logs would be missing from the normal log file (or standard output) when the "Capture Startup Logs" player setting was enabled. - [UUM-102670](https://issuetracker.unity3d.com/issues/uum-102670) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Ensure that TreeRenderer position is initialized when creating Terrain camera render data. - [UUM-104978](https://issuetracker.unity3d.com/issues/uum-104978) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed IME issue. - [UUM-100552](https://issuetracker.unity3d.com/issues/uum-100552) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Improved WeakReference handling to protect against the (extremely unlikely, but still possible) event that the GC runs between checking that the handle is alive and dereferencing it. - [UUM-86325](https://issuetracker.unity3d.com/issues/uum-86325) (fixed 6000.1.0a4)
- **6000.0.51f1** (2025-06-11) Removed redundant check for null SpriteCharacters when generating text meshes. - [UUM-86328](https://issuetracker.unity3d.com/issues/uum-86328) (fixed 6000.1.0a4)
- **6000.0.51f1** (2025-06-11) Fixed the items not expanding on creation when autoExpand is set to true. - [UUM-107968](https://issuetracker.unity3d.com/issues/uum-107968) (fixed 6000.0.51f1)
- **6000.0.51f1** (2025-06-11) Batched the scroll events on fixed height virtualizations for ListView and TreeView controls. - [UUM-55912](https://issuetracker.unity3d.com/issues/uum-55912) (fixed 6000.2.0b1)
- **6000.0.51f1** (2025-06-11) Fixed "UnityException: Load can only be called from the main thread" when generating the text meshes. - [UUM-91740](https://issuetracker.unity3d.com/issues/uum-91740) (fixed 6000.1.0b3)
- **6000.0.51f1** (2025-06-11) Fixed incorrect reporting of 'Out of root' elements in the UI Layout Debugger. - [UUM-86327](https://issuetracker.unity3d.com/issues/uum-86327) (fixed 6000.1.0a4)
- **6000.0.51f1** (2025-06-11) Fixed the ListView content disappearing when removing items outside of the offset. - [UUM-104445](https://issuetracker.unity3d.com/issues/uum-104445) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed the threshold on drag when near the end of the ListView. - [UUM-44911](https://issuetracker.unity3d.com/issues/uum-44911) (fixed 6000.2.0b1)
- **6000.0.51f1** (2025-06-11) Fixed USS selector is reparented when clicking on stylesheet after applying to element. - [UUM-104962](https://issuetracker.unity3d.com/issues/uum-104962) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Keep undo stack in sync during project load by pausing serialization. - [UUM-97070](https://issuetracker.unity3d.com/issues/uum-97070) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) Fixed IndexOutOfRangeException by allocating size with respect to visible light's length. - [UUM-102022](https://issuetracker.unity3d.com/issues/uum-102022) (fixed 6000.1.5f1)
- **6000.0.51f1** (2025-06-11) Fixed unclear warnings when user creates more lights than the light limit when using Deferred rendering path. - [UUM-102023](https://issuetracker.unity3d.com/issues/uum-102023) (fixed 6000.2.0b5)
- **6000.0.51f1** (2025-06-11) Fixed matrix 4x4 was overflowing when displayed in a context block. - [UUM-102349](https://issuetracker.unity3d.com/issues/uum-102349) (fixed 6000.2.0a10)
- **6000.0.51f1** (2025-06-11) Fixed rendering of volumetric output connected to particle strips. - [UUM-102654](https://issuetracker.unity3d.com/issues/uum-102654) (fixed 6000.2.0b1)
- **6000.0.51f1** (2025-06-11) Fixed VFX command culling when using Custom Passes in HDRP. - [UUM-83094](https://issuetracker.unity3d.com/issues/uum-83094) (fixed 6000.2.0a4)
- **6000.0.51f1** (2025-06-11) Fixed double invocation of onLoopPoint callback when skipOnDrop is false and codec is decoding to memory. - [UUM-97953](https://issuetracker.unity3d.com/issues/uum-97953) (fixed 6000.2.0a8)

## Improvements (51)

- **6000.0.72f1** (2026-04-01) Added direct links to the Memory Profiler package.
- **6000.0.72f1** (2026-04-01) Added information about clean and dirty page management to memory management documentation.
- **6000.0.72f1** (2026-04-01) Installers on Windows can now take up to 60% less time due to an optimization in the compression strategy. - [UUM-136633](https://issuetracker.unity3d.com/issues/uum-136633)
- **6000.0.68f1** (2026-02-18) Improved appearance of channel dropdown on UV node when node is collapsed. - [UUM-115034](https://issuetracker.unity3d.com/issues/uum-115034)
- **6000.0.67f1** (2026-02-04) Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. - [UUM-120808](https://issuetracker.unity3d.com/issues/uum-120808)
- **6000.0.65f1** (2026-01-07) Fixed some of the problems building the il2cpp.sln that is available to source code customers.
- **6000.0.65f1** (2026-01-07) Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the \[NSAttributedString initWithData:options:documentAttributes:error:\] call done in plugins inside unity playerloop.
- **6000.0.65f1** (2026-01-07) Added the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -&gt; Physics -&gt; Settings -&gt; GameObjects tab, under the "Release Simulation Buffers" foldout. - [UUM-112248](https://issuetracker.unity3d.com/issues/uum-112248) (fixed 6000.0.57f1)
- **6000.0.65f1** (2026-01-07) Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit-&gt;Project Settings-&gt;Physics-&gt;Settings within the GameObject tab. (PHYS-681)
- **6000.0.64f1** (2025-12-10) Improved performance of sampling the nearest position on the navmesh. - [UUM-117415](https://issuetracker.unity3d.com/issues/uum-117415)
- **6000.0.64f1** (2025-12-10) Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change. - [UUM-119638](https://issuetracker.unity3d.com/issues/uum-119638)
- **6000.0.64f1** (2025-12-10) Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector. - [UUM-97524](https://issuetracker.unity3d.com/issues/uum-97524)
- **6000.0.64f1** (2025-12-10) Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar. - [UUM-127566](https://issuetracker.unity3d.com/issues/uum-127566)
- **6000.0.63f1** (2025-11-28) Added the Nintendo Switch 2 icon to the Build Profile and Platform Browser windows.
- **6000.0.63f1** (2025-11-28) Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. - [UUM-79798](https://issuetracker.unity3d.com/issues/uum-79798) (fixed 6000.2.0a6)
- **6000.0.62f1** (2025-11-05) Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled\](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html) for more details. - [UUM-115727](https://issuetracker.unity3d.com/issues/uum-115727)
- **6000.0.61f1** (2025-10-30) Signed the bug reporter on MacOS.
- **6000.0.61f1** (2025-10-30) Signed the bug reporter on Windows.
- **6000.0.60f1** (2025-10-16) Added an option to Player Settings allowing to disable the automatic creation of a Presentation for rendering camera targeting Display 2 if a presentation display is detected.
- **6000.0.60f1** (2025-10-16) Added more details on the GPU occlusion culling algorithm.
- **6000.0.60f1** (2025-10-16) Improved icon quality of the Edit Collider tool. - [UUM-115187](https://issuetracker.unity3d.com/issues/uum-115187)
- **6000.0.59f2** (2025-10-08) Prevented potential undefined behavior from accessing deleted GtkWidget references during window cleanup on Linux. - [UUM-114419](https://issuetracker.unity3d.com/issues/uum-114419) (fixed 6000.3.0b1)
- **6000.0.59f2** (2025-10-08) Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore. - [UUM-116318](https://issuetracker.unity3d.com/issues/uum-116318)
- **6000.0.59f2** (2025-10-08) Improved documentation for IProbeIntegrator API used for implementing custom GI baking of light probes.
- **6000.0.59f2** (2025-10-08) Implemented debounced search in the Test Runner window to improve search performance for projects with many tests. - [UUM-119308](https://issuetracker.unity3d.com/issues/uum-119308)
- **6000.0.59f2** (2025-10-08) Reduced allocations in VFXBatch.Update causing slowdown. - [UUM-96241](https://issuetracker.unity3d.com/issues/uum-96241)
- **6000.0.57f1** (2025-09-03) Increased the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. - [UUM-113207](https://issuetracker.unity3d.com/issues/uum-113207)
- **6000.0.57f1** (2025-09-03) Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths. - [UUM-109747](https://issuetracker.unity3d.com/issues/uum-109747)
- **6000.0.57f1** (2025-09-03) Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances. - [UUM-112775](https://issuetracker.unity3d.com/issues/uum-112775)
- **6000.0.56f1** (2025-08-20) Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding \[UnityAppController shouldUseMetalDisplayLink\] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. - [UUM-66493](https://issuetracker.unity3d.com/issues/uum-66493)
- **6000.0.55f1** (2025-08-05) Improved performance of instantiation of GameObjects from Tiles. - [UUM-110584](https://issuetracker.unity3d.com/issues/uum-110584)
- **6000.0.55f1** (2025-08-05) Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present. - [UUM-112242](https://issuetracker.unity3d.com/issues/uum-112242)
- **6000.0.55f1** (2025-08-05) Improved timing accuracy of AudioRandomContainer.
- **6000.0.55f1** (2025-08-05) Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property. - [UUM-112591](https://issuetracker.unity3d.com/issues/uum-112591)
- **6000.0.54f1** (2025-07-23) Enabled shader caching.
- **6000.0.53f1** (2025-07-09) Added keyboard support for copying code examples.
- **6000.0.53f1** (2025-07-09) Multidisplay monitor commandline argument.
- **6000.0.53f1** (2025-07-09) Window z-order index setting.
- **6000.0.52f1** (2025-07-02) Improved memory allocations related to Animator callbacks, leading to improved performance. - [UUM-107293](https://issuetracker.unity3d.com/issues/uum-107293)
- **6000.0.52f1** (2025-07-02) Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. - [UUM-109282](https://issuetracker.unity3d.com/issues/uum-109282)
- **6000.0.52f1** (2025-07-02) Improved Editor startup time by deferring package manager setup until licensing is ready. - [UUM-99942](https://issuetracker.unity3d.com/issues/uum-99942)
- **6000.0.52f1** (2025-07-02) Added an issue where the far right toolbar dropdown was sometimes difficult to interact with. - [UUM-105177](https://issuetracker.unity3d.com/issues/uum-105177)
- **6000.0.52f1** (2025-07-02) Added both preference and setting path for variant limit exceeded warning message. - [UUM-104591](https://issuetracker.unity3d.com/issues/uum-104591)
- **6000.0.52f1** (2025-07-02) Heatmap asset help button now redirects to Shader Graph manual page. - [UUM-103974](https://issuetracker.unity3d.com/issues/uum-103974)
- **6000.0.52f1** (2025-07-02) Improved resizing behavior for custom property and function inspectors. - [UUM-103867](https://issuetracker.unity3d.com/issues/uum-103867)
- **6000.0.52f1** (2025-07-02) Improved shader variant exceeded message to direct users to both project settings and preferences. - [UUM-104591](https://issuetracker.unity3d.com/issues/uum-104591)
- **6000.0.52f1** (2025-07-02) Improved spacing of a certain toggle on the shader graph preferences page. - [UUM-104088](https://issuetracker.unity3d.com/issues/uum-104088)
- **6000.0.52f1** (2025-07-02) Subgraphs whose first output isn't previewable now default to not having a node preview. - [UUM-102007](https://issuetracker.unity3d.com/issues/uum-102007)
- **6000.0.52f1** (2025-07-02) Added the ability to change the TreeView item indent via a custom style property called --unity-tree-view-indent. - [UUM-44460](https://issuetracker.unity3d.com/issues/uum-44460)
- **6000.0.51f1** (2025-06-11) Removed the CreateRenderGraphTexture API references from the create-custom-renderer-feature page.
- **6000.0.51f1** (2025-06-11) Better tooltips for PhysicsSettings window. - [UUM-105527](https://issuetracker.unity3d.com/issues/uum-105527) (fixed 6000.1.7f1)

## New features (40)

- **6000.0.72f1** (2026-04-01) Added "Add to Source Control" and "Undo Changes" actions for folders from the Project browser and Inspector.
- **6000.0.72f1** (2026-04-01) Added a new Branch Explorer to visualize and navigate branches.
- **6000.0.72f1** (2026-04-01) Added persistence for all splitter positions across window reloads and sessions.
- **6000.0.72f1** (2026-04-01) Added support in the merge view to partially apply a shelve.
- **6000.0.72f1** (2026-04-01) Added the F2 keyboard shortcut to rename branches and labels.
- **6000.0.70f1** (2026-03-10) Added insights and engine diagnostics (off by default).
- **6000.0.66f2** (2026-01-26) Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project.
- **6000.0.66f2** (2026-01-26) Added a cset by cset diff panel in the branches view.
- **6000.0.66f2** (2026-01-26) Added a properties panel for the selected changeset/shelveset.
- **6000.0.66f2** (2026-01-26) Added branch name(s) to the branch deletion dialog.
- **6000.0.66f2** (2026-01-26) Added empty state in the history view.
- **6000.0.66f2** (2026-01-26) Added specific empty states for Pending/Incoming Changes with filters.
- **6000.0.66f1** (2026-01-21) Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project.
- **6000.0.66f1** (2026-01-21) Added a cset by cset diff panel in the branches view.
- **6000.0.66f1** (2026-01-21) Added a properties panel for the selected changeset/shelveset.
- **6000.0.66f1** (2026-01-21) Added branch name(s) to the branch deletion dialog.
- **6000.0.66f1** (2026-01-21) Added empty state in the history view.
- **6000.0.66f1** (2026-01-21) Added specific empty states for Pending/Incoming Changes with filters.
- **6000.0.61f1** (2025-10-30) Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
- **6000.0.61f1** (2025-10-30) Added Unity Version Control actions to the prefab and prefab variant header context menus.
- **6000.0.61f1** (2025-10-30) Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
- **6000.0.57f1** (2025-09-03) Added ability to specify the SCREEN_PROPERTY_PIPELINE property per window.
- **6000.0.57f1** (2025-09-03) Added a new view to control labels.
- **6000.0.57f1** (2025-09-03) Added empty states for different scenarios.
- **6000.0.57f1** (2025-09-03) Added extra icons for known Unity file extensions.
- **6000.0.57f1** (2025-09-03) Added the diff panel in the branches view.
- **6000.0.57f1** (2025-09-03) Added tutorial link for Smart Locks in empty state for locks view.
- **6000.0.57f1** (2025-09-03) Added Version Control actions to sub scenes menu in the hierarchy view.
- **6000.0.57f1** (2025-09-03) Added Version Control actions to the scene header menu in the hierarchy view.
- **6000.0.57f1** (2025-09-03) Enriched scene assets in the hierarchy view with status overlay icon.
- **6000.0.57f1** (2025-09-03) Enriched sub scene assets in the hierarchy view with status overlay icon.
- **6000.0.57f1** (2025-09-03) Implemented double-click action for pending changes view.
- **6000.0.57f1** (2025-09-03) Implemented double-click action for the diff panel.
- **6000.0.57f1** (2025-09-03) Implemented double-click action for the history view.
- **6000.0.57f1** (2025-09-03) Improved checkout speed for thousands of files.
- **6000.0.57f1** (2025-09-03) New feature to inform users about available updates in the package.
- **6000.0.57f1** (2025-09-03) New feature to recommend to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project.
- **6000.0.57f1** (2025-09-03) Updated all usages of TreeView to the new generic version in Unity 6000.2.
- **6000.0.56f1** (2025-08-20) Added app category support - Allows users to retain Android 15 orientation and rotation behavior on Android 16.
- **6000.0.51f1** (2025-06-11) Added pinnedPackages optional property to the project manifest. This feature forces specified direct dependencies to use their exact manifest versions during package resolution and project update.

## Other changes (45)

- **6000.0.74f1** (2026-04-29) Compressed In Memory setting defaults to Decompress On Load on Chromium-Based Web Browsers to avoid Memory Leaks. - [UUM-136929](https://issuetracker.unity3d.com/issues/uum-136929) (fixed 6000.6.0a3)
- **6000.0.72f1** (2026-04-01) Added changeset and label icons to the status bar.
- **6000.0.72f1** (2026-04-01) Improved text field focus behavior across dialogs for more consistent keyboard workflows.
- **6000.0.72f1** (2026-04-01) Improved the empty state in the Pending Changes view.
- **6000.0.72f1** (2026-04-01) Prevented connecting a project to a different organization by mistake.
- **6000.0.72f1** (2026-04-01) Updated new project initialization to perform a full initial checkin.
- **6000.0.72f1** (2026-04-01) Updated the macOS hide shortcut to Cmd+Shift+H.
- **6000.0.68f1** (2026-02-18) Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity. - [UUM-113920](https://issuetracker.unity3d.com/issues/uum-113920)
- **6000.0.68f1** (2026-02-18) Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
- **6000.0.66f2** (2026-01-26) Changed previous fix to only happen in Editor outside of Play Mode.
- **6000.0.66f2** (2026-01-26) Displayed progress indicator overlaying the view.
- **6000.0.66f2** (2026-01-26) Implemented a "clever" truncation of paths.
- **6000.0.66f2** (2026-01-26) Moved incoming and shelves notifications to the top bar.
- **6000.0.66f2** (2026-01-26) Redesigned all the views and dialogs.
- **6000.0.66f2** (2026-01-26) Redesigned the main panel to include a top breadcrumb.
- **6000.0.66f2** (2026-01-26) Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
- **6000.0.66f2** (2026-01-26) Show real indeterminate progress bar.
- **6000.0.66f2** (2026-01-26) Updated deleted and moved overlay icons.
- **6000.0.66f1** (2026-01-21) Changed previous fix to only happen in Editor outside of Play Mode.
- **6000.0.66f1** (2026-01-21) Displayed progress indicator overlaying the view.
- **6000.0.66f1** (2026-01-21) Implemented a "clever" truncation of paths.
- **6000.0.66f1** (2026-01-21) Moved incoming and shelves notifications to the top bar.
- **6000.0.66f1** (2026-01-21) Redesigned all the views and dialogs.
- **6000.0.66f1** (2026-01-21) Redesigned the main panel to include a top breadcrumb.
- **6000.0.66f1** (2026-01-21) Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
- **6000.0.66f1** (2026-01-21) Show real indeterminate progress bar.
- **6000.0.66f1** (2026-01-21) Updated deleted and moved overlay icons.
- **6000.0.65f1** (2026-01-07) Changed Look Dev Volume Profile Lifetime Management. - [UUM-125389](https://issuetracker.unity3d.com/issues/uum-125389)
- **6000.0.65f1** (2026-01-07) Changed the way we present frame to make it more robust.
- **6000.0.65f1** (2026-01-07) Pause/unpause displaylink when going background/foreground.
- **6000.0.64f1** (2025-12-10) Removing references to Multiplayer Widgets from documentation after deprecation of package.
- **6000.0.63f1** (2025-11-28) Renamed samples to be more cohesive.
- **6000.0.62f1** (2025-11-05) Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering. - [UUM-115727](https://issuetracker.unity3d.com/issues/uum-115727)
- **6000.0.61f1** (2025-10-30) Replaced the Unity Bug Reporter.
- **6000.0.58f1** (2025-09-17) Configured Xcode project to use gnu++17 and gnu17 language versions for C++ and C.
- **6000.0.58f1** (2025-09-17) PhysicsDebugger window has a minimum width/height. - [UUM-114638](https://issuetracker.unity3d.com/issues/uum-114638)
- **6000.0.58f1** (2025-09-17) Configured Xcode project to use gnu++17 and gnu17 language versions for C++ and C.
- **6000.0.57f1** (2025-09-03) The Oculus XR Plugin package has been updated to 4.5.2.
- **6000.0.55f1** (2025-08-05) Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid. - [UUM-110584](https://issuetracker.unity3d.com/issues/uum-110584)
- **6000.0.55f1** (2025-08-05) Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects. - [UUM-110584](https://issuetracker.unity3d.com/issues/uum-110584)
- **6000.0.55f1** (2025-08-05) Reduced recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.
- **6000.0.55f1** (2025-08-05) The shader variant limit option in Shader Graph Project Settings now requires an opt-in override toggle. - [UUM-108905](https://issuetracker.unity3d.com/issues/uum-108905)
- **6000.0.54f1** (2025-07-23) Added link to relevant area of Discussions on the multiplayer landing page.
- **6000.0.54f1** (2025-07-23) The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. - [UUM-102572](https://issuetracker.unity3d.com/issues/uum-102572)
- **6000.0.54f1** (2025-07-23) Updated com.unity.xr.openxr package version to 1.15.0.
